Hi guys. So after leaving CO for a while and getting some money in my pocket, I'm considering buying a freeform slot. I have this great idea for a character and I wanted to know what you guys thought. I'm a little rusty, so the more critique the better.
PowerHouse (Link to this build)Name: DP buildArchetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Ego (Secondary)Level 15: Strength (Secondary)Talents:Level 1: The Night AvengerLevel 6: MightyLevel 9: AgileLevel 12: IndomitableLevel 15: RelentlessLevel 18: ImpresarioLevel 21: WordlyPowers:Level 1: GunslingerLevel 1: Two-Gun Mojo (Rank 2, Rank 3)Level 6: Concentration (Rank 2, Rank 3)Level 8: Thunderbolt Lunge (Essence Assault)Level 11: Targeting Computer (Rank 2, Rank 3)Level 14: Dragon Kick (Lashing Dragon Tail)Level 17: Masterful Dodge (Unfettered Strikes)Level 20: Breakaway Shot (Rank 2)Level 23: Parry (Rank 2)Level 26: Lead Tempest (Rank 2, Rank 3)Level 29: Killer InstinctLevel 32: Bountiful Chi ResurgenceLevel 35: Lock N Load (Rank 2, Rank 3)Level 38: Bullet Beatdown (Rank 2, Rank 3)Travel Powers:Level 6: Athletics (Rank 2, Rank 3)Level 35: SwingingSpecializations:Dexterity: Gear Utilization (3/3)Dexterity: Power Swell (2/2)Dexterity: Deadly Aim (3/3)Dexterity: Expose Weakness (2/2)Avenger: Ruthless (2/2)Avenger: Can't Touch This (1/3)Avenger: Anguish (2/2)Avenger: Relentless Assault (3/3)Avenger: Offensive Expertise (2/2)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Offensive Expertise (2/2)Mastery: Dexterity Mastery (1/1)
Comments
PowerHouse (Link to this build)
Name: Pistols Build
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Marksman
Level 6: Field Ops Training
Level 9: Survival Training
Level 12: Command Training
Level 15: Sniper Training
Level 18: Daredevil
Level 21: Wordly
Powers:
Level 1: Gunslinger
Level 1: Two-Gun Mojo (Rank 2, Rank 3)
Level 6: Killer Instinct
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Breakaway Shot (Rank 2, Rank 3)
Level 14: Concentration
Level 17: Evasive Maneuvers (Rank 2, Sleight of Mind)
Level 20: Lead Tempest (Rank 2, Tread Softly)
Level 23: Mini Mines (Rank 2, Wall of Fire)
Level 26: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 29: Lock N Load
Level 32: Support Drones (Rank 2)
Level 35: Bountiful Chi Resurgence (Resurgent Reiki)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Swinging (Rank 2, Flippin')
Level 35: Athletics
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Evasion (1/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Quick Reflexes (1/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
This build is all about dodge, and dodge gear support. If you don't mind slightly less DPS you can take the Fair Game advantage for extra healing, but you may find that the Rush of Battle specialization is more than enough and you can rank your Quarry to 3.
Also someone pointed out that the Mini-Gun from the PA set can be fired with 2 Gun Mojo so that is kinda cool too. But this build is going to be a high DPS and pretty survivable toon. So, have fun. :biggrin:
I would suggest taking Thunder Kicks instead of Dragon Kick and Evasive Maneuvers instead both ranked up for an extra 42% dodge on top of 18% from Quarry. And use the Adv on Two Gun Mojo since ur close up anyways plus Demolish taps for debuff.