Just throw suggestions at me
what I'm looking for is something ranged that has alot of hp and survives like a beast at lvl40 with heroic gear and is good leveling too. no lvl40 retcon builds please, although it can be sure the build can be refined at 40! I also want decent damage as its boring when stuff just takes too long to die. you give suggestions, I'll handle the
thinking of a good theme, I just want a strong (really strong) toon I can lvl, been having trouble sticking with my new toons lately cuz they were weak/boring
if possible I want to avoid most of the technology and magic powers that clearly look like tech and magic, looking for some sorta metahuman theme.
also done just give me a build, I want suggestions on making my own build not a list of powers and stats. thanx!
Comments
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Physical Conditioning
Level 9: Body and Mind
Level 12: Healthy Mind
Level 15: Mighty
Level 18: Enduring
Level 21: Brilliant
Powers:
Level 1: Eldritch Bolts
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
Level 6: Sigils of the Primal Storm (Rank 2, Rank 3)
Level 8: Hurricane (Rank 2, Rank 3)
Level 11: Lightning Arc (Rank 2, Rank 3)
Level 14: Bionic Shielding (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Unbreakable (Better You Than Me)
Level 26: Masterful Dodge
Level 29: Concentration
Level 32: Evasive Maneuvers (Rank 2, Sleight of Mind)
Level 35: Bountiful Chi Resurgence (Resurgent Reiki)
Level 38: Electric Sheath (Matter ? Energy Union)
Travel Powers:
Level 6: Electro Flight (Rank 2, Rank 3)
Level 35: Lightning Flash
Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: The Rush of Battle (3/3)
Mastery: Strength Mastery (1/1)
granted, with AoPM you want to be on your toes, cycling through your acvie defenses and heals, keeping conviction up at all times for energy management.
if you don't feel comfortable with aopm you can switch for something of your liking, imo it's a great passive for leveling a new toon. try finding a crit strike piece or two, make sure int is your highest stat, then con and then str. you can easliy get 300 on all 3 SS with AoPM, or 300/300/200 roughly with anything else.
hope this helps.
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=12367236PKY6000I008D205DE00D507DA03DK04IE05DJ04A600DB035603K707DG00D4000mUB0iMX3bIm
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents:
Level 1: Absolute Zero
Level 6: Agile
Level 9: Enduring
Level 12: Intimidating
Level 15: Quick Recovery
Level 18: Impresario
Level 21: Lasting Impression
Powers:
Level 1: Clobber (It's That Time)
Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
Level 6: Thunderbolt Lunge
Level 8: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Bountiful Chi Resurgence (Resurgent Reiki)
Level 17: Demolish (Rank 2, Below the Belt)
Level 20: Dragon Kick (Lashing Dragon Tail)
Level 23: Form of the Tempest
Level 26: Intensity (Rank 2, Rank 3)
Level 29: Ice Sheath (Rank 2, Rank 3)
Level 32: Ebon Void (Rank 2, Rank 3, Voracious Darkness)
Level 35: Backhand Chop
Level 38: Shuriken Throw
Travel Powers:
Level 6: Athletics
Level 35:
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (1/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The playstyle will need some rotations and micromanagement to use at it's full potential though.
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
Next, you'll want to choose how you are going to survive, either from dodging, HoTs, resistance, or stacking damage debuffs. You're generally going to be using all of them anyways, but giving it a focus makes it easier Try to make it synergize with your passive. A disorient and/or fear, a maintaining block such as parry, ebon void, energy shield, or force shield, and evasive maneuvers are all good staples in a dps build. No point in having a dps build if your dps is 0 half the time.
The other skills should mostly be buffs, heals, and debuffs. Next important debuffs other than ones that make you live are ones that lower resistances of the opponent. Making them nice and squishy makes even alert bosses drop like flies, especially if it works with everyone on the team. Damage over Time debuffs are nice to have, but you only want to take those after you are done with everything else, if you have a DoT based build, or if it comes with something else that helps your build.
Usually, a dps build can get away with one heal, especially a devour essence/bleed build, while others need a bit of a push. In those cases, it's good to have a HoT and a spike heal. An active defense can also substitute a secondary heal, but I don't like those due to the cd.
Buffs, the most fun. You want to grab buffs that raise your damage and defenses, I prefer having two active offenses in an offensive build since there is very little down time between them and you can never have too much dps in a dps build...Well, except when you have so much dps that your survivability is kapoot.
Energy unlocks, some builds need them, some don't, it really depends on how endurance draining your build is. If you have endurance problems about 1/4 of the time or more, you should consider one.
Specialization tree is simple, it's basically the same thing for every dps build.
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (1/3) *I prefer this one, but it can be changed.
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
As for suggestions, since you want a ranged character that is survivable, I'd suggest using quarry as a passive and use ranged attacks that use piercing, slashing, and crushing damage. Dex or Int should be the super stat and the other should be a secondary, the third is up to you. The focus on this type of build would be dodging, so Bountiful Chi Resurgence (Resurgent Reiki) and evasive maneuvers will be staples, and everything else is up to you. Good luck!
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
You want to be a little more specific?
| The Phoenix - A Fiery Jack of All Trades | The Nightmare - Dark Summoner | The Ranger - Archery/DB DPS |
| The Packleader - Bestial Petmaster |
Not only munitions are physical, but so is force, earth, and half of wind.
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
My force toon, Crush, uses Quarry. Thematically, she can control gravitational fields, so she's very knock heavy. I PSS'd EGO to give maximum knock distance; with the bonus from Quarry, she sends people flying and does good damage. Of course, if you don't like knocking, that wouldn't be the one for you. Definitely not a min-max build, but very fun to play (for me).
As far as managing the Energy problem, she has a few things in her favor:
1) EGO PSS with the Insight spec gives a huge cost discount to ranged powers
2) Also SS INT and REC
3) Took MSA to go with lots of short-cooldown powers--Force Geyser, Force Snap, Force Detonation, Conviction, etc. These powers work great with the theme, and when I cycle through them as my attack chain, they're constantly fueling my blue bar through MSA
4) Concentration is also a minor help, giving some Energy back every time I strike from range
So you can definitely make an offensive force toon that doesn't struggle with Energy management, just have to use things that synergize well with each other.
Quarry gives you defenses comparable to lightning reflexes when geared. So you can have best of both worlds.
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
I don't know the exact numbers, it's less than LR, but not too big of a difference.
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
I am having trouble finding some good debuffs, the only ones i see currently are Minitarization Drive and Defile. Can you please suggest any other ones. I am specifically looking for the ones that debuff the enemies DEF and/or resistance, or basically make bad guys weaker. Thanks in advance.
Chest Beam, and the advantage on Mini-Gun, both debuff enemies' defenses. Demolish lowers their defense, but I think that's only their Physical damage resistance. Not sure about that. At any rate, the advantage on Demolish makes it debuff even more. Rising Knee also has an advantage that lowers enemy defense for your next two attacks.
Good luck and feel free to do with that what you've done with the rest of the free advice you've been given in this thread.