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Help with a Gunfoo build

alphazero322alphazero322 Posts: 3 Arc User
edited March 2013 in Builds and Roles
Can anyone assist me with a good all dps gunfoo build that uses MA and dual pistols
ill try to post the build im currently using.
Post edited by alphazero322 on

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    kallethenkallethen Posts: 1,576 Arc User
    edited March 2013
    I currently have a "Gunfoo" Tank build for one of my toons (based on one I saw on here... "Hollowpoint" I think it was). I took a look at it and exchanged swapped out the threat generating advantages for higher ranks and such, and swapped out the defensive passive for Quarry. This should probably work well.

    If you want to switch it back to a Tank build, drop some of the Ranks and pick up the threat advantages on Two Gun Mojo, Bullet Beatdown, Lead Tempest, and Inexorable Tides. Swap Quarry for Invulnerability or Defiance, and pick up the Laser Knight advantage on Energy Shield. (In either DPS or Tank, you could also go with Parry for a block replacer.)

    She works decent as a tank, though I'm looking at swapping Constitution into the Primary stat and pick up the knock resist advantage. I'm getting tired of knocks...

    PowerHouse (Link to this build)

    Name: Pistol Pro

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Martial Focus
    Level 9: Physical Conditioning
    Level 12: Covert Ops Training
    Level 15: Acrobat
    Level 18: Coordinated
    Level 21: Healthy Mind

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Close the Gap)
    Level 6: Bullet Beatdown (Rank 2, Not Without Incident, Break the Trigger)
    Level 8: Quarry (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Holdout Shot (Stim Pack)
    Level 17: Lock N Load (Two Smoking Barrels)
    Level 20: Lead Tempest (Rank 2, Tread Softly)
    Level 23: Molecular Self-Assembly
    Level 26: Dragon Kick (Rank 2, Lashing Dragon Tail)
    Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 32: Energy Shield
    Level 35: Backhand Chop (Rank 2)
    Level 38: Inexorable Tides (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Versatility)
    Level 35: Swinging

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Evasion (2/2)
    Dexterity: Quick Reflexes (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Warden Mastery (1/1)

    EDIT: Here's the original Hollowpoint build thread I mentioned above.
    http://co-forum.perfectworld.com/showthread.php?t=149124&highlight=hollowpoint
    100% of the world is crazy, 95% are in denial.

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    oniganononiganon Posts: 155 Arc User
    edited March 2013
    So you'd probably want 2GM, Bullet Beatdown, Lead Tempest, Killer Instinct, Form of the Tempest, Quarry... You'd need Dex for FotT, Ego for KI, and I guess Int for Audacity on Quarry...

    Something like this...

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Behemoth
    Level 6: Field Ops Training
    Level 9: Paramilitary Training
    Level 12: Covert Ops Training
    Level 15: Physical Conditioning
    Level 18: Quick Recovery
    Level 21: Acrobat
    Stacking some Con and Rec

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Close the Gap) Single target ranged, could tank r3 instead, provides Conc for NWI
    Level 6: Killer Instinct
    Level 8: Bullet Beatdown (Rank 2, Not Without Incident)
    Level 11: Form of the Tempest Not Conc because Conc gives no energy during BB
    Level 14: Quarry (Rank 2, Rank 3)
    Level 17: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 20: Lead Tempest (Rank 2, Rank 3)
    Level 23: Force Shield (Force Sheathe)
    Level 26: Howl (Make them Tremble) Guaranteed Enrage for NWI
    Level 29: Smoke Grenade (Rank 2, Rank 3) Just handy to have, can replace
    Level 32: Lock N Load (Rank 2, Two Smoking Barrels)
    Level 35: Masterful Dodge
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Swinging (Rank 2, Rank 3, Flippin')
    Level 35: Hover Disk
    Can replace with whatever

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Offensive Expertise (2/2)
    Mastery: Warden Mastery (1/1)
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    s3rjus3rju Posts: 268 Arc User
    edited March 2013
    oniganon wrote: »
    So you'd probably want 2GM, Bullet Beatdown, Lead Tempest, Killer Instinct, Form of the Tempest, Quarry... You'd need Dex for FotT, Ego for KI, and I guess Int for Audacity on Quarry...

    Something like this...

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Behemoth
    Level 6: Field Ops Training
    Level 9: Paramilitary Training
    Level 12: Covert Ops Training
    Level 15: Physical Conditioning
    Level 18: Quick Recovery
    Level 21: Acrobat
    Stacking some Con and Rec

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Close the Gap) Single target ranged, could tank r3 instead, provides Conc for NWI
    Level 6: Killer Instinct
    Level 8: Bullet Beatdown (Rank 2, Not Without Incident)
    Level 11: Form of the Tempest Not Conc because Conc gives no energy during BB
    Level 14: Quarry (Rank 2, Rank 3)
    Level 17: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 20: Lead Tempest (Rank 2, Rank 3)
    Level 23: Force Shield (Force Sheathe)
    Level 26: Howl (Make them Tremble) Guaranteed Enrage for NWI
    Level 29: Smoke Grenade (Rank 2, Rank 3) Just handy to have, can replace
    Level 32: Lock N Load (Rank 2, Two Smoking Barrels)
    Level 35: Masterful Dodge
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Swinging (Rank 2, Rank 3, Flippin')
    Level 35: Hover Disk
    Can replace with whatever

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Offensive Expertise (2/2)
    Mastery: Warden Mastery (1/1)


    nwi doesn't require enrage anymore, either concentration or enrage, check the tooltip.
    2gunmojo r2+adv will do more dmg thatn r3.
    two smoking barrels no longer buffs melee powers.
    ego surge+adv over lock n load (see above), because of nimble mind scaling off con and the additional ego over something you can cover with your audacity stacks, and a non existant buff from two smoking barrels.

    welcome back to CO :biggrin:

    My build directory (work in progress)
    Guide list
    Freeform Builds

    In loving memory of AngelofCaine.
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    s3rjus3rju Posts: 268 Arc User
    edited March 2013
    re-edited the first suggestion:

    PowerHouse (Link to this build)

    Name: Pistol Pro

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Martial Focus
    Level 9: Physical Conditioning
    Level 12: Covert Ops Training
    Level 15: Acrobat
    Level 18: Coordinated
    Level 21: Healthy Mind

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Close the Gap)
    Level 6: Bullet Beatdown (Rank 2, Not Without Incident, Break the Trigger)
    Level 8: Quarry (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Holdout Shot (Stim Pack)
    Level 17: Ego Surge (Rank 2, Nimble Mind)
    Level 20: Thunderbolt Lunge
    Level 23: Molecular Self-Assembly
    Level 26: Masterful Dodge
    Level 29: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 32: Parry (The Elusive Monk)
    Level 35: Dragon Kick (Rank 2, Lashing Dragon Tail)
    Level 38: Evasive Maneuvers (Sleight of Mind)

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
    Level 35: Swinging (Flippin')

    Specializations:
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Initiative (2/2)
    Vindicator: Focused Strikes (1/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Dexterity Mastery (1/1)

    enjoy

    My build directory (work in progress)
    Guide list
    Freeform Builds

    In loving memory of AngelofCaine.
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    oniganononiganon Posts: 155 Arc User
    edited March 2013
    s3rju wrote: »
    welcome back to CO :biggrin:

    Thanks!
    s3rju wrote: »
    nwi doesn't require enrage anymore, either concentration or enrage, check the tooltip.
    2gunmojo r2+adv will do more dmg thatn r3.
    two smoking barrels no longer buffs melee powers.
    ego surge+adv over lock n load (see above), because of nimble mind scaling off con and the additional ego over something you can cover with your audacity stacks, and a non existant buff from two smoking barrels.

    -I'm aware that NWI can work on either Conc or Enrage. However, using 2GM for the Conc buff doesn't work very well in standard content because anything less than a Master Villain will likely die before you even get the buff.

    -AFAIK Two Smoking Barrels only removes the damage buff from melee attacks. The crit chance buff and cost reduction still apply, which is the main purpose I have it in the build. But if perhaps energy isn't a concern for the build, I guess it could be replaced with whatever.
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    helbjornhelbjorn Posts: 678 Arc User
    edited March 2013
    I have a very similar build and find that BB is largely redundant given how powerful 2GM is now. I rarely if ever use it other than to change things up and avoid monotony. You'll kill quicker with 2GM alone.
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    monsterdaddymonsterdaddy Posts: 774 Arc User
    edited March 2013
    2GM w/Close the Gap and Demolish Rank 3 is the highest ranged DPS I have found.
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    kallethenkallethen Posts: 1,576 Arc User
    edited March 2013
    BB is good in my tank build since it triggers my Warden Mastery buff. But yes, 2GM w/ Close the Gap is awesome.
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
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    s3rjus3rju Posts: 268 Arc User
    edited March 2013
    with con as a stat ego surge is almost a must due to how nimble mind scales off con

    let INT, audacity stacks and gear cover the cost reduction.

    try a fully charged demolish r2+adv(to get the full effect) followed by minigun+adv with 2gm+adv.
    ofc, you can keep stacking debuff from stuff like chest beam, arc of ruin and so on, but that would make the rotation too long.

    My build directory (work in progress)
    Guide list
    Freeform Builds

    In loving memory of AngelofCaine.
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    monsterdaddymonsterdaddy Posts: 774 Arc User
    edited March 2013
    I thought the adv on Demolish only buffed crushing.
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    daslaya2012daslaya2012 Posts: 13 Arc User
    edited March 2013
    This is a build I have been messing with, and is a combination of things I have seen around the forums to build a tankish survivable toon, really I wanted this guy to be at range and be survivable...

    PowerHouse (Link to this build)

    Name: Dangerous DaSlaya

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: Quick Trigger
    Level 6: Agile
    Level 9: Enduring
    Level 12: Acrobat
    Level 15: Tireless
    Level 18: Quick Recovery
    Level 21: Impresario

    Powers:
    Level 1: Gunslinger (Trick Shot)
    Level 1: Two-Gun Mojo (Rank 2, Close the Gap)
    Level 6: Killer Instinct
    Level 8: Defiance
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 17: Bullet Beatdown (Rank 2, Not Without Incident)
    Level 20: Lead Tempest (Rank 2, Tread Softly, Challenging Strikes)
    Level 23: Inertial Dampening Field (Rank 2, Rank 3)
    Level 26: Ebon Void (Rank 2, Rank 3, Voracious Darkness)
    Level 29: Miniaturization Drive (Reciprocating Gizmo)
    Level 32:
    Level 35:
    Level 38:

    Travel Powers:
    Level 6: Acrobatics
    Level 35:

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Expose Weakness (2/2)
    Dexterity: Quick Reflexes (2/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Exhausting Strikes (2/2)
    Protector: Resolute (3/3)
    Sentry: Fortified Gear (3/3)
    Sentry: Precise (2/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Mastery: Sentry Mastery (1/1)

    **I am currently 29, and have had a blast leveling this guy so far. For the level 32,35 and 38 powers, I am going to either go with Defile (Plague Bearer), Evasive Maneuvers, Lock N Load, Masterful Dodge, or Holdout shot (stim pack). I just have not really figured out which powers would best suit my guy, masterful dodge for sure, but the last 2 powers I am not sure of yet. I also picked BB, mostly for concept purposes, and I enjoy being able to beat people with my pistol. So i just switch up btwn 2GM and BB when in melee. Ebon Void works great as a block, and IDF seems to be helping as well. Thats about it, hope this helps, and feel free to critique this as well, thanks!

    @DaSlaya2012
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    helbjornhelbjorn Posts: 678 Arc User
    edited March 2013
    Demolish by itself debuffs all physical resistance. The Below the Belt advantage further debuffs Crushing resistance, so yes - you are correct.
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