Hi everyone,
I'm back after...jeez, months, and have jumped back in by rolling a new character. I like wacky themes, so I thought I would start with a boomerang-themed character.
Fortunately for me, Ricochet Throw is apparently completely broken in a good way, so leveling has been a breeze so far. I was wondering if anyone had any tips for the below build? My only attack is ricochet throw, and I've been using the on-next-hit powers from Gadgets to simulate different "trick" boomerangs. I was rummaging through the powersets looking for any other on-next-hit effects, but I couldn't find any.
In all other respects, I copied a Quarry-based archery build. I think.
Any feedback would be much appreciated; I don't really know what I'm doing.
Thanks,
sean
PowerHouse (Link to this build)Name: ZoomerangArchetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Intelligence (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The MarksmanLevel 6: ShooterLevel 9: CoordinatedLevel 12: AcademicsLevel 15: ImpresarioLevel 18: NegotiatorLevel 21: WordlyPowers:Level 1: Boomerang TossLevel 1: Ricochet Throw (Rank 2, Rank 3, Accelerated Metabolism)Level 6: Sonic Device (Rank 2, Rank 3)Level 8: Quarry (Rank 2, Rank 3)Level 11: Concentration (Rank 2, Rank 3)Level 14: Evasive Maneuvers (Rank 2, Rank 3)Level 17: Toxic Nanites (Rank 2, Rank 3)Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 23: Molecular Self-AssemblyLevel 26: Masterful Dodge (Unfettered Strikes)Level 29: ParryLevel 32: Gas Pellets (Rank 2, Oversized Pellet Bag)Level 35: Miniaturization DriveLevel 38: Nanobot SwarmTravel Powers:Level 6: Mach Speed (Rank 2)Level 35:Specializations:Dexterity: Combat Training (3/3)Dexterity: Gear Utilization (2/3)Dexterity: Evasion (2/2)Dexterity: Quick Reflexes (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: The Rush of Battle (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Mastery: Dexterity Mastery (1/1)
Comments
Granted, once you leave stealth your defenses are less than Quarry provides (I imagine) as would be your flat damage increase (again, I suspect)... but it shouldn't matter because when you leave stealth, having fired a fully charged Ricochet Shot... there won't BE any foes to fight!
The build looks pretty good the way it is, though. You could always squeeze Night Warrior in as an ~extra~ passive --- just do a Build-Swap to Quarry after you break stealth.