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Build Help: Boomerangs

seanwmcginnisseanwmcginnis Posts: 21 Arc User
edited March 2013 in Builds and Roles
Hi everyone,

I'm back after...jeez, months, and have jumped back in by rolling a new character. I like wacky themes, so I thought I would start with a boomerang-themed character.

Fortunately for me, Ricochet Throw is apparently completely broken in a good way, so leveling has been a breeze so far. I was wondering if anyone had any tips for the below build? My only attack is ricochet throw, and I've been using the on-next-hit powers from Gadgets to simulate different "trick" boomerangs. I was rummaging through the powersets looking for any other on-next-hit effects, but I couldn't find any.

In all other respects, I copied a Quarry-based archery build. I think.

Any feedback would be much appreciated; I don't really know what I'm doing.

Thanks,
sean

PowerHouse (Link to this build)

Name: Zoomerang

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Marksman
Level 6: Shooter
Level 9: Coordinated
Level 12: Academics
Level 15: Impresario
Level 18: Negotiator
Level 21: Wordly

Powers:
Level 1: Boomerang Toss
Level 1: Ricochet Throw (Rank 2, Rank 3, Accelerated Metabolism)
Level 6: Sonic Device (Rank 2, Rank 3)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Concentration (Rank 2, Rank 3)
Level 14: Evasive Maneuvers (Rank 2, Rank 3)
Level 17: Toxic Nanites (Rank 2, Rank 3)
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Molecular Self-Assembly
Level 26: Masterful Dodge (Unfettered Strikes)
Level 29: Parry
Level 32: Gas Pellets (Rank 2, Oversized Pellet Bag)
Level 35: Miniaturization Drive
Level 38: Nanobot Swarm

Travel Powers:
Level 6: Mach Speed (Rank 2)
Level 35:

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Post edited by seanwmcginnis on

Comments

  • braxzanabraxzana Posts: 215 Arc User
    edited March 2013
    Only thing I can suggest is getting the Night Warrior passive --- if you thought Ricochet Shot was overpowered BEFORE, just wait until you see what it can do when fired fully-charged from stealth!

    Granted, once you leave stealth your defenses are less than Quarry provides (I imagine) as would be your flat damage increase (again, I suspect)... but it shouldn't matter because when you leave stealth, having fired a fully charged Ricochet Shot... there won't BE any foes to fight!

    The build looks pretty good the way it is, though. You could always squeeze Night Warrior in as an ~extra~ passive --- just do a Build-Swap to Quarry after you break stealth.
  • seanwmcginnisseanwmcginnis Posts: 21 Arc User
    edited March 2013
    Thanks! I don't know anything about Night Warrior, so I'll have to take a look at it. All-the-time stealth doesn't work thematically for my character, but I like the idea of swappable passives.
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