So the CO Team obviously has some event in the works, thoughts on what it is?
The London map that was hinted at for Halloween last year?
Something involving whatever was under the jerky in the "Answers to 'Ask Cryptic' thread?
Ignoring Telepathy to see how angry they can make Jaybezz?
Opening up the Resistance map to all players where we can play evil versions of ourselves... or our characters with Goatees?
Looks like thier gonna finally finish up the Mega D story, Aura slots, Villian contest alert?
I can't remember what that was about, but if they plan on adding an alert for it....could be somethin.
They say they like mixing elements of seriousness with lighthearted goofy stuff. IE invasion by inadequate lizards that have funny death animations. So as far as actual stories, I haven't got the slightest clue what they could pull out of their butts this year. But if its as good as the lemurian alert, then no complaints here. And I say the alert not the lead up quests. Since those are kinda......meh. The first indoor area was cool and all but, it just felt like a bank robbery alert. I do too many of those in a day to actually enjoy a destroyed office space filled with lizards.
One thing I noticed is that they actually acknowledged and noted that they want to put in the foundry on CO, but there are technical leaps involved with doing so. I can see that being pretty huge, but depending on what engine they're using it would be highly beneficial to be able to retro fit your games with content you create for a new game. Having full control and being able to go anywhere and do anything with your creation is the pennicle of game design. The more you can control in your workflow space the better **** you can design. And if you can point and click to do a majority of your tasks, it just becomes a laughable cake walk then.
Ignoring Telepathy to see how angry they can make Jaybezz?
That's not a new thing - that's been their hobby for a while now.
I'm kinda hoping we'll get to find out that the Destroid factory wasn't reactivated by either Dr D or his Shadow, but rather by someone a tad more, well, mechanical (leading up, of course, to a journey to the MOOOOONN ZOOOONNNNE!!!, and maybe an introduction of the Star*Guard...).
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Comments
I can't remember what that was about, but if they plan on adding an alert for it....could be somethin.
They say they like mixing elements of seriousness with lighthearted goofy stuff. IE invasion by inadequate lizards that have funny death animations. So as far as actual stories, I haven't got the slightest clue what they could pull out of their butts this year. But if its as good as the lemurian alert, then no complaints here. And I say the alert not the lead up quests. Since those are kinda......meh. The first indoor area was cool and all but, it just felt like a bank robbery alert. I do too many of those in a day to actually enjoy a destroyed office space filled with lizards.
One thing I noticed is that they actually acknowledged and noted that they want to put in the foundry on CO, but there are technical leaps involved with doing so. I can see that being pretty huge, but depending on what engine they're using it would be highly beneficial to be able to retro fit your games with content you create for a new game. Having full control and being able to go anywhere and do anything with your creation is the pennicle of game design. The more you can control in your workflow space the better **** you can design. And if you can point and click to do a majority of your tasks, it just becomes a laughable cake walk then.
Current Status: Most requested feature
Future Status: Most complained about feature.
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Um...Probably Aura slots...Cause those are basically done already. They have the slot up but no item to go in, at least, on the PTS.
Deliciously nutritious!
Hard to complain about a feature we probably won't get.
I'm kinda hoping we'll get to find out that the Destroid factory wasn't reactivated by either Dr D or his Shadow, but rather by someone a tad more, well, mechanical (leading up, of course, to a journey to the MOOOOONN ZOOOONNNNE!!!, and maybe an introduction of the Star*Guard...).
- David Brin, "Those Eyes"
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