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Hi Pan Alert: How To Drive Players Away

thearkadythearkady Posts: 337 Arc User
edited March 2013 in Missions and Content
Please, Cryptic: unless "drive players away"! was the specific instruction given to whoever designed the Hi Pan Alert, fire them. Because that's all this piece of gameplay crap will achieve. There's two mechanics to it that are bad and worse.

1. The Dragon
This is actually a cool idea in principle. It might actually be good given the right circumstances, the right circumstances being "any map where travel powers actually work and it thus is possible to dodge out of the way in time". As it is, it the warning circle appears dead center on your character, you might as well type /killme. Same effect on a non-tank.

2. Yin-Yang
It's a completely unfair mechanic because it's completely random. Again, it might merely be bad instead of atrocious on a map where travel powers actually work and it is thus possible to escape the circle of doom. Doubtful though, as damage ticks are way tooooooooooooooooooo high for a non-tank.

Aside from that: I'm pretty sure players have been calling for maps that shut out travel powers since 2009. But instead of actually doing it where people ask for it, when it is finally implemented, it's part of the single most un-fun play exprience I've had since ptrying out the Blackwater Kinect shooter.

Seriously? Somebody actually got paid to think that one up? I have a ton of bad ideas I'm willing to share if you send a cheque my way...

This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell
Post edited by thearkady on

Comments

  • bioshrikebioshrike Posts: 5,491 Arc User
    edited February 2013
    I've had no problem dodging the dragon's fireball nor keeping out of the yin-yang, with travel powers disabled and even on squishies.

    That being said, I'd like to see the issue w/ pets going in before the cutscene is triggered, fixed, and to have the cutscene actually play all the dialogue.
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  • kallethenkallethen Posts: 1,576 Arc User
    edited February 2013
    The travel powers were locked out because you had people zoom off to the alert boss skipping the minions during testing, if I remember right.

    But honestly, it's not that hard of an Alert if you know what you are doing. I've done it easily with both melee and ranged toons (yes, with some face-planting on occasion, I'm not perfect).

    1. Dragon - Ring the bell. Seriously. It scares him away for a short time.

    2. Yin Yang - It's not just a Circle of Doom. It's both good and bad (appropriately so). I'll agree the bad side of it tends to feel more effective than the good side of it. I usually try to play things safe when I start seeing it and be defensive.
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  • embracemyswordembracemysword Posts: 308 Arc User
    edited February 2013
    thearkady wrote: »
    Please, Cryptic: unless "drive players away"! was the specific instruction given to whoever designed the Hi Pan Alert, fire them. Because that's all this piece of gameplay crap will achieve. There's two mechanics to it that are bad and worse.

    1. The Dragon
    This is actually a cool idea in principle. It might actually be good given the right circumstances, the right circumstances being "any map where travel powers actually work and it thus is possible to dodge out of the way in time". As it is, it the warning circle appears dead center on your character, you might as well type /killme. Same effect on a non-tank.

    2. Yin-Yang
    It's a completely unfair mechanic because it's completely random. Again, it might merely be bad instead of atrocious on a map where travel powers actually work and it is thus possible to escape the circle of doom. Doubtful though, as damage ticks are way tooooooooooooooooooo high for a non-tank.

    Aside from that: I'm pretty sure players have been calling for maps that shut out travel powers since 2009. But instead of actually doing it where people ask for it, when it is finally implemented, it's part of the single most un-fun play exprience I've had since ptrying out the Blackwater Kinect shooter.

    Seriously? Somebody actually got paid to think that one up? I have a ton of bad ideas I'm willing to share if you send a cheque my way...


    1. ring the bell


    2. only the black dot deals dmg, the white one buffs you.






    30 positive chi stacks, increase your damage by around 100%.


    the black dot only works if you actually touch the ground.


    jumping may help.


    yes, lvl 6 characters can die from the dragon's fire.


    (mobs in westside don't hit hard *hint*)


    It can be tanked on a blade at, with ease.


    The Hi - Pan alert is the best alert there is.






    i would give you the occassional l2p now, but i'm too lazy.

    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell
    [SIGPIC][/SIGPIC]
  • flamingbunnymanflamingbunnyman Posts: 1,995 Arc User
    edited February 2013
    The Hi - Pan alert is the best alert there is.

    This. So much this.
    _________________________________________________
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  • fudgemonstafudgemonsta Posts: 1,532 Arc User
    edited February 2013
    Yeah, I gotta agree, it's one of the better ones. Interesting mechanics, not just a tank N spank, and the loot isn't too bad. (Costume parts and a fun little device.)

    I'd totally be up for more like it.
    @HangingDeath

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  • chaelkchaelk Posts: 7,746 Arc User
    edited February 2013
    I love this alert.
    yes no TP is a pain, most of mine are fliers.
    Trouble is you fly straight to HIpan, which people were doin g during the first live. It glitches the alert.

    I've had no problem getting melee/ranged and support to survive.
    If you have a 100ft ranged attack, go bell. That means everyone else can keep him on the other side.

    If you have aggro DON'T haul him over to the bell.
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  • invinciblegirlinvinciblegirl Posts: 60 Arc User
    edited February 2013
    1. ring the bell


    2. only the black dot deals dmg, the white one buffs you.






    30 positive chi stacks, increase your damage by around 100%.


    the black dot only works if you actually touch the ground.


    jumping may help.


    yes, lvl 6 characters can die from the dragon's fire.


    (mobs in westside don't hit hard *hint*)


    It can be tanked on a blade at, with ease.


    The Hi - Pan alert is the best alert there is.






    i would give you the occassional l2p now, but i'm too lazy.


    This guy speaks the truth. Well put.
  • jonsillsjonsills Posts: 6,334 Arc User
    edited February 2013
    Keep moving. That's the real key. If you stay still, you will die.

    Long-range shooters should stand by the bell whenever possible, to scare off the Dragon; you'll still have to move sometimes, because the yin/yang can happen there too.

    If you can't jog out of the way fast enough, jump. It seems to make you move faster; at the very least, it gets you out of contact with the ground occasionally, which reduces the damage done by the black dot.

    Just don't stand still.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • bwdaresbwdares Posts: 1,522 Arc User
    edited February 2013
    The Alert is one of the easiest ones out there. The Yin/Yang and Dragon are fun and original. OP I couldn;t disagree with you more.

    Sorry, but this ALert is great.
    #Mechanon!(completed) #New Zones! #Foundry!
  • tangent90tangent90 Posts: 65 Arc User
    edited February 2013
    jonsills wrote: »
    Keep moving. That's the real key. If you stay still, you will die.
    Just don't stand still.

    The first time I did this alert with my heavy weapon character I stood still the entire time, moving only to stay close the Hi Pan. It just happened that I never got hit by the bad dot or the breath (I stayed away from the dots even though I didn't know they actually did anything, I figured they must be bad because I come from CoH, where they developed a terrible fetish for ground effects like that). The second time I hit the black dot trying to avoid it, because movement is so ridiculously slow.

    The last point is one of my major gripes about CO. The base movement rate is slower than I move in real life. And I'm no superhero.
  • gandalesgandales Posts: 340 Arc User
    edited February 2013
    I think the alert is fine as it is. However, I would slow down the ying yang circle so players are easily able to get the buff and not the debuff. As it is now, it is better just to avoid the circle completely, which I don't think it is the intended way the fight should go.
  • jagamma01jagamma01 Posts: 24 Arc User
    edited February 2013
    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited February 2013
    HiPan's alert is perfect, in my opinion.

    It has inventive game mechanics, unlockable costume pieces, a decent story, new mobs, and some actual character development on an old boss.

    If this alert is driving you away, you're not doing it right.
  • bwdaresbwdares Posts: 1,522 Arc User
    edited February 2013
    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell
    #Mechanon!(completed) #New Zones! #Foundry!
  • riltmosriltmos Posts: 204 Arc User
    edited February 2013
    bwdares wrote: »
    The Alert is one of the easiest ones out there. The Yin/Yang and Dragon are fun and original. OP I couldn;t disagree with you more.

    Sorry, but this ALert is great.

    I certainly wouldn't say it's original, the 'keep off the red circle' type of combat is fairly common in other games. But I do agree it's pretty fun.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited February 2013
    gandales wrote: »
    I think the alert is fine as it is. However, I would slow down the ying yang circle so players are easily able to get the buff and not the debuff. As it is now, it is better just to avoid the circle completely, which I don't think it is the intended way the fight should go.

    I think this is a great idea; There's no way a player could actually keep up w/ the dots of the Yin Yang. Slowing down the rotation a little seems like a good idea.

    Also, please fix the cutscene and the ability of pets to mess up the Alert.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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  • wesleytansgwesleytansg Posts: 863 Arc User
    edited February 2013
    bioshrike wrote: »
    I think this is a great idea; There's no way a player could actually keep up w/ the dots of the Yin Yang. Slowing down the rotation a little seems like a good idea.

    Also, please fix the cutscene and the ability of pets to mess up the Alert.

    Actually the trick is not to catch up with the white dot to get the buff. Due to a lag of graphics or whatever the actual buff point is ahead of the white dot. It is very possible to stay ahead by cutting across the centre. Do not move to where the white dot is, move to where it is going to be.....ommmmmmmm Zen meditate....

    It is actually quite possible to stack 30 positive stacks with at most only a few stacks of negative or none at all. After gaining the 30 positive stacks, spam attacks away at Hi-Pan and you will gain the aggro back despite not spending the first 10 to 20 seconds of the fight not attacking.

    Most players feel that they cannot keep up because they have not found the sweet spot for stacking. I was like that in the past until I saw someone who was able to gain 30 stacks within the first yinyang and I asked them how she did it and she explain that the spot is not the dot itself.
  • stergasterga Posts: 2,353 Arc User
    edited February 2013
    This is my favorite alert, next to Harmon Labs. The most annoying thing for me is when someone else has agro and runs all over the place. Luckily, that doesn't happen all that often when I play as Sterga. Then I can be lazy and just stand there stabbing Super Hi-Pan to death. Trying to hit up the white dots for the buff is way too much effort. Sometimes I just stand in the center of the big circle so I don't have to move around so much. Because it doesn't actually hurt you to stand there.

    Evasive manuvers works nicely if you need to get out of the circle quickly. Or backflip off a cliff. Which I've never done. Ever. Really. Probably shouldn't EM over a black dot though. It kind of hurts.

    Also: You could try blocking. It's what I do sometimes when no one mans the bell or when the old circle fades out before the new one shows up.

    The black dot has been known to kill my squishier toons outright, which is annoying. All that walking back takes forever. Sterga doesn't have very high HP and is most certainly not a tank yet she's only died once playing through Fury because I wasn't paying attention to my health and had a black dot appear under me at 1/3 health. Oops. Normally, I like to heal. And use my Active Defense.
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  • thebuckeyethebuckeye Posts: 818 Arc User
    edited February 2013
    sterga wrote: »
    This is my favorite alert, next to Harmon Labs. The most annoying thing for me is when someone else has agro and runs all over the place. Luckily, that doesn't happen all that often when I play as Sterga. Then I can be lazy and just stand there stabbing Super Hi-Pan to death. Trying to hit up the white dots for the buff is way too much effort. Sometimes I just stand in the center of the big circle so I don't have to move around so much. Because it doesn't actually hurt you to stand there.

    Evasive manuvers works nicely if you need to get out of the circle quickly. Or backflip off a cliff. Which I've never done. Ever. Really. Probably shouldn't EM over a black dot though. It kind of hurts.

    Also: You could try blocking. It's what I do sometimes when no one mans the bell or when the old circle fades out before the new one shows up.

    The black dot has been known to kill my squishier toons outright, which is annoying. All that walking back takes forever. Sterga doesn't have very high HP and is most certainly not a tank yet she's only died once playing through Fury because I wasn't paying attention to my health and had a black dot appear under me at 1/3 health. Oops. Normally, I like to heal. And use my Active Defense.

    Breakaway Shot works just as well as Evasive Maneuvers for getting out of the circle in a pinch, and it keeps the damage flowing :tongue:
  • variatasvariatas Posts: 141 Arc User
    edited February 2013
    Definitely disagree, this is by far one of the better Alerts. The only big problems I have with it are that you spawn WAY too far away when you die during the actual Hi-Pan fight (seriously, would it kill them to move up the respawn? It takes eons to get back without travel powers) and that he has a bit too much HP, the interesting fight mechanics get a little bit tedious when, despite having the thing cut-and-dried, it still takes 4-5 minutes to actually down him because the numbers are just too high.
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited February 2013
    *flexes*

    Where do I begin with a noob such as you Thearkady...



    2. Tumorboy (aka. the tacohead dude) was actually one of our best environmental artists and he cares about the community. He was moved over to work on Neverwinter by management and yet he still found some spare time to make this alert for us.

    2. Learn to play, no offense dude.

    A. The dragon can be countered with somebody ringing the bell.

    B. The Yin-Yang "circle of doom" can actually be used to increase your damage!

    C. Don't stand in the Yin-Yang circle if you're ranged! The stacks that increase the damage the "Universe in Harmony does to you" are bad mmk?

    D. Learn when to block.

    E. Teamwork!

    variatas wrote: »
    The only big problems I have with it are that you spawn WAY too far away when you die during the actual Hi-Pan fight (seriously, would it kill them to move up the respawn?

    No... The only problem is that you died.

    Why should you be rewarded for dying with a closer spawn?

    This is a player skill issue, not a design issue.

    The Hi-Pan alert is actually one of the best ones. If Thearkady hates this, he's going to really hate Vikorin, Warlord, or Ao'Qephoth... :wink:

    I think I maybe died once ever, when this alert first came to the PTS, and that's because I didn't understand what the stacks did initially. Cryptic could have made that clearer though... (i.e.: instructions for newbies)

    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell
  • jonsillsjonsills Posts: 6,334 Arc User
    edited February 2013
    agentnx5 wrote: »
    If Thearkady hates this, he's going to really hate Vikorin, Warlord, or Ao'Qephoth... :wink:
    Heck, I like the Hi Pan Alert, and I hate Ao'whywontyoufrakkingdiealready!
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • zamuelpwezamuelpwe Posts: 668 Arc User
    edited February 2013
    As a new player, Hi Pan really impresses me. It makes me think of some of the final TF/SF fights in CoX that had more flavor to them. I find that to be a good compliment for part of the game. It's got a story (though it probably works best if you've done more of the game) and it's a downright beautiful instance. My sole complaint is the spin speed of the Yin-Yang. The respawn distance doesn't even bug me despite dying a few times. It's really a shining example of the Alert system done right.
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  • mucera78mucera78 Posts: 10 Arc User
    edited February 2013
    jonsills wrote: »
    ...and I hate Ao'whywontyoufrakkingdiealready!

    I second that ! The bloody Worm needs to die !!!

    On the original issue:
    I really like the Hi-Pan Alert. Sometimes i hate the people doing it when they just stand there taking damage and i feel the need to perma heal them. (Damn heal instinct)

    But the alert is great, nice setting, quick, the bell adds a responsive element and the randomness of the dragon attack and the yin-yang actually makes it more interesting imho.

    The only guys that really bug me are Ao?something and the Harlekin "i will one hit you in melee k thx bye" poser.
    Both are doable and are simply an l2p issue on my side.
  • smoochansmoochan Posts: 2,567 Arc User
    edited February 2013
    1. ring the bell

    2. only the black dot deals dmg, the white one buffs you.
    30 positive chi stacks, increase your damage by around 100%.
    the black dot only works if you actually touch the ground.
    jumping may help.

    yes, lvl 6 characters can die from the dragon's fire.
    (mobs in westside don't hit hard *hint*)
    It can be tanked on a blade at, with ease.

    The Hi - Pan alert is the best alert there is.
    i would give you the occassional l2p now, but i'm too lazy.

    Only thing i disagree with is that you used so many spaces... so I went ahead and got rid of those for you.

    @TheArkadey:
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  • embracemyswordembracemysword Posts: 308 Arc User
    edited February 2013
    smoochan wrote: »

    Only thing i disagree with is that you used so many spaces... so I went ahead and got rid of those for you.



    Alright, thx.

    This is the only alert in which a full team of lvl 6's,
    with being the only lvl 40 in it is actually fun.
    Since i can buff myself up to a frigging monster
    their dps doesn't matter.
    [SIGPIC][/SIGPIC]
  • stoopidmestoopidme Posts: 250 Arc User
    edited February 2013
    Alright, thx.

    This is the only alert in which a full team of lvl 6's,
    with being the only lvl 40 in it is actually fun.
    Since i can buff myself up to a frigging monster
    their dps doesn't matter.

    seems like a haiku
    one glance can be decieving
    too many linebreaks
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  • klittyklitty Posts: 1,540 Arc User
    edited February 2013
    Oh man, I wish all alerts were this dynamic and fun, the other alerts are just beating the evil pignata... sometimes with or without a timer :/


    =^ _ ^= Kitty Lives!
  • variatasvariatas Posts: 141 Arc User
    edited February 2013
    agentnx5 wrote: »
    No... The only problem is that you died.

    Why should you be rewarded for dying with a closer spawn?

    This is a player skill issue, not a design issue.

    Lag happens. I agreed that the Alert is one of the best ones, but the fact that if you do faceplant you face a longer walk than in any other, AND you're locked out of travel powers DOES substantially hamper the fun. This isn't Gravitar where it's the gated high-level content (or a mediocre excuse for it), it's an available-to-all-players custom, and the massive walk back is stupid. A closer respawn isn't a reward for dying, it's a reasonable progression to the Alert, much like how if you die to the boss in the UNTIL vault mission, you spawn at the top of Storage 2 rather than way back by the entrance, or in Warlord where you spawn just outside the lock-out field.
  • smoochansmoochan Posts: 2,567 Arc User
    edited February 2013
    stoopidme wrote: »
    seems like a haiku
    one glance can be decieving
    too many linebreaks

    you made a haiku
    i'm in caligas armor
    we all have problems

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  • stmothstmoth Posts: 278 Arc User
    edited March 2013
    Oh Smooch, how could you..
  • thelostone0thelostone0 Posts: 54 Arc User
    edited March 2013
    Perhaps I am an idiot or have simply played support toons for this alert too much, but I'm left with two questions.

    1: How do you get the buffs to your dps? Let the white circle hit you and hope like heck you don't lag and get nuked by the black one?

    2: Is the buff really worth the effort given how easy it is to get nuked?

    To my perception, a minor damage buff (Cryptic math means that even a 100% buff isn't going to result in jaw-dropping dps) is not worth the tradeoff of risking instant death, so if you're a melee you're screwed and forced to attempt to do the dance to stay alive while ranged get to simply blaze away with gleeful abandon, moving a little if the circle shifts. Heaven help you if you have 3-4 melees in this alert, one or most of them are getting nuked at some point.
  • jonsillsjonsills Posts: 6,334 Arc User
    edited March 2013
    You get the buff from the white circle; you also get debuffed by the black one, so I've never found it worth my time to try.

    OTOH, the only downside to death (aside from the loss of stars, which can be bought back when you get back to RenCen) is the loooong jog back to the field of battle. On the bright side, at least this can drive home the importance of actually taking out everybody on the way up, not just knocking them over the side (because they'll be back in position when you have to jog back to the fight).
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • stergasterga Posts: 2,353 Arc User
    edited March 2013
    The buff isn't worth running around like an idiot. It's not actually hard to buff youself up with a half-**** effort while avoiding the black dot, it's just, well, why bother?

    Especially if you're melee. You COULD run around in the white circle like an idiot OR you could stab/punch/whatever Hi-Pan in the face. He's going to die either way and probably not any faster by buffing yourself.

    But then again, I consider pushing a button to backflip out of the big circle too much effort. If you don't know, you can easily have 2 or 3 people stand in the center and not take damage from the black dot. For some reason, people see the big circle and freakout, running away screaming. (How I like to imagine it.)
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  • embracemyswordembracemysword Posts: 308 Arc User
    edited March 2013
    Perhaps I am an idiot or have simply played support toons for this alert too much, but I'm left with two questions.

    1: How do you get the buffs to your dps? Let the white circle hit you and hope like heck you don't lag and get nuked by the black one?

    2: Is the buff really worth the effort given how easy it is to get nuked?

    To my perception, a minor damage buff (Cryptic math means that even a 100% buff isn't going to result in jaw-dropping dps) is not worth the tradeoff of risking instant death, so if you're a melee you're screwed and forced to attempt to do the dance to stay alive while ranged get to simply blaze away with gleeful abandon, moving a little if the circle shifts. Heaven help you if you have 3-4 melees in this alert, one or most of them are getting nuked at some point.

    The max damage of my reaper's embrace, with 30 positive chi, goes up from
    around 8k (regular with 3 focus), to around 16k (buffed 3 focus), combined with will of the tiger
    and radion's revenge, eventually a red damage boost orb (boost enhancers are very
    effective in this alert), this results in 90k+ critical hits*, once i've gained 8 focus. For example,
    a lvl 60 backup device, fully buffed and attacking a debuffed target hits for around 170k-280k.
    In my case, given the fact that we never run out of energy and also can make use of the rush buff,
    this is 45-90k spike dmg every 2-5 seconds, and / or 6- 12k dps with reaper's caress.
    I am also using expose weakness and penetrating strikes + 112% severity + setup.
    *with a stack of 5 bleeds.

    If you are getting nuked the #!$% out, you can A. pop a nimbus, B. pop a demonic flesh graft, C.
    use supernatural possession, or masterful dodge / your ad. If you are a ff, you can shield / heal
    without being in need of devices. etc.

    Yes, it is worth it, just imagine a full team using 30 pos. chi... the boss wouldn't even
    last longer than 30 seconds until it is defeated.


    Getting the 30 stacks is easy, once you know how to. Try to be in front of the white dot,
    run away from it, obviously by running in circles. Once the white dot is about to go past your toon,
    jump to the right (jumping somehow makes you go faster) to gain space between you and the dot again.
    This way you can get the full buff within 10-20 seconds.
    [SIGPIC][/SIGPIC]
  • jellycupsowbugjellycupsowbug Posts: 378 Arc User
    edited March 2013
    I was on a team that was almost all melee today, including myself. I was the only one that could stay alive long enough to do anything, mostly because I knew to avoid the black dot. That seems to be what it takes to fail the alert. Melee players really need to know how the boss mechanics work, or they become useless.

    When Hi Pan leaves combat his health resets to the top of his current bar. They couldn't even take off half a bar without me, but I wasn't quite tough enough to fight him without at least having one other person to ring the bell, or something, so when they all died, I would get worn, or spiked down before they could get back (which took a very long time, for some reason).

    And about people that run away screaming from the circle, yes it really does happen. How they still manage to get themselves killed, I have no idea. x3
  • embracemyswordembracemysword Posts: 308 Arc User
    edited March 2013
    I was on a team that was almost all melee today, including myself. I was the only one that could stay alive long enough to do anything, mostly because I knew to avoid the black dot. That seems to be what it takes to fail the alert. Melee players really need to know how the boss mechanics work, or they become useless.

    When Hi Pan leaves combat his health resets to the top of his current bar. They couldn't even take off half a bar without me, but I wasn't quite tough enough to fight him without at least having one other person to ring the bell, or something, so when they all died, I would get worn, or spiked down before they could get back (which took a very long time, for some reason).

    And about people that run away screaming from the circle, yes it really does happen. How they still manage to get themselves killed, I have no idea. x3



    After successfully running away from the ying-yang sign, they try to dps
    without having the buff and they also don't ring the bell, so the dragon eats them.
    [SIGPIC][/SIGPIC]
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited March 2013
    I play ring-around-the-rosie every time. Just stay ahead of the white dot almost getting into the white area and adjust as needed to get the stacks and cut through the center when I fall too far behind from the sweet spot.

    Its a mechanic to dance among the chaos to get the best reward and this game needs MORE of this.
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited March 2013
    Once you get 30 stacks of positive Chi, it is possible for a single player to kill Hi Pan in under a minute with the right powers and tactics.
  • thelostone0thelostone0 Posts: 54 Arc User
    edited March 2013
    Well, in the words of Phil Collins, I can't dance, so you'll find me safely outside the circle if I'm ranged or avoiding both dots to the best of my ability if I'm melee. It still doesn't feel worth courting being nuked to try and pick it up, but oh well. I don't run these with enough randoms that i have to worry about failing.
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