Time for 'Alerts: Play as a level 30 would' or 'What is this?'
The Alerts brought us the 'autoleveling to lvl 30'. Meaning players entering an Alert get to play as a lvl 30. Nice?
The reason for this is that all Alerts are scaled to lvl 30 (Except Gravitar, it's 35+), so all players from can join the fight. Nice?
But, it also brought the downside, it drops players 31+ to lvl 30. Nice?
It would be also nice to get some professional knowledge about the system, reasons behind it. Since the communicating is picking up again. Nice?
The reason behind this is
THIS. Nice?
So, what everyone think of this 'Autoleveling to 30' mechanic. Ups? Downs? Reasons? Working? Not working?
Remember to keep it civil.
/LoL
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009
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Incarnates in non-incarnate content wrecked that content for everyone that wasn't an incarnate in CoH due to the vast power difference.
The level scaler is broken. Period.
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its stupid...should be lv40 only. If all the content they keep friggin adding scales, or changes you to X level... WHY HAVE A LEVELING SYSTEM AT ALL! Who-ever thought of this needs to moveoff the chair, and let the almighty god tumorboy sit back down.
Still waiting for more 40 only meterial...dont deny us it. Im not leveling up my 27th character waiting...its rediculous.
An extra game/logic reason: im sick of resummoning, resummoning resummoning resummoning resummoning resummoning resumm..........*500 years later*.....resummoning pets!
Mental health reason: if you put me with those people from alerts again...im going to crack...and go insane. Plus im sick of that *i do everything for people who do nothing for themselves* feeling that leaves a sick feelimg in my stomach and burns braincells away whilst they just sit there NOT PARTICIPATING, BUT LEECHING AND YET ARE GRANTED REWARDS FOR BEING UTTERLY FRIGGIN USELESS!!!!!
AAAAAAHHHHH!!!!
Its 3:50 IN THE MORNING in england..iv woken from sleep knowing something was wrong and i knew something really really bad in Champions history had occured that like some unusual force drew me here.
Guess i wont be sleeping well for another 10+ months now.
Agreed. I believe that the issue goes beyond just the numbers though.
I see flashes of true genius in CO's design (free form character building, character customization, etc) which is why I am so astounded when I see what I consider to be some of the most asinine design decisions it has ever been my misfortune to observe (player run chat system, alert scaling, etc) here.
'Caine, miss you bud. Fly high.
Are the devs afraid another Mega D-leveling bug will occur if things aren't always set to 30 or something?
Honestly, I think it's better, in some ways, to think about what the devs got right with such a hurried, unpolished game.
Champions Online: Be the hero you wish you could be in a better game.
Not enough players in this game to justify creating content for a single level, even if that level is the cap.
So instead of letting those at the level cap keep the benefits of the stats/gear they worked toward, and just bringing everyone else up, you'd rather they bring anyone over 30 down, anyone below up, and probably hand out worthless gear? Those under 30 can't use the gear until they're 30, and those over 30 won't bother to use said gear...
And now that they're lowering the drop rate of the tank, there's even less of a reason to participate.
Just make the event level 40, throw in some minimum level requirement, (like 15 or 20), and bring everyone under 40 up to 40.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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Not a question of what I think. OP asked people to speculate on why the devs did what they did, so I speculated.
You're idea of autoleveling people to 40 doesn't seem bad to me, but I speculate that the devs won't autolevel players to the cap.
No, definitely not nice. I understand the issue you have with this. The Harbinger alert should auto-level you to 40.
But I think I also see Cryptic's point here: That alert is supposed to be done with a vehicle, for which the level doesn't matter.
Vehicles can go back to whatever bowels spawned them. I'm tired of vehicle "content". Give level 40 characters some challenging content for a change.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
This right here highlights my biggest problem with this new mission I dont wont to play as a a vehicle I want to play as my charachter
This is a vehicle mission, and has been since the start.
Alas.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I want THAT as a vehicle choice, personally. I still am the hero that I designed. Can see my costumes and use my powers. I just have a replacement travel power.
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Wouldn't the boss be scaled to the level too?
What's broken is mods and non-heirloom gear don't scale. Hooray for watching all my stat-based boosts go through the roof so I can get level 30 greens and blues! :rolleyes:
So being a level 40 is actually a detriment to the Alert system than a lower level character is.
That's the broken everything with this.
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Wait, what?
A plain 30 is better than a 40 scaled down? I don't believe it--for instance, the 40 has more powers and advantages.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
And i believe it was even tested.
And playing by myself since Aug 2009
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This is a funny rant, but shares my sentiments in that: yes, it's a broken and ill-thought-out design.
PS: You live in the UK? Interesting. Learn something new every day
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
..if you wanna get anything done in this country, you have to complain until youre blue in the mouth.
The storekeeper being Cryptic/PWE. The game being the dead parrot, and the customer is us:
http://www.youtube.com/watch?v=rEbjM3zhDQg < Very well made TF2 Version of the sketch.
I wish this weren't true. If the devs actually PLAYED their game then their complaints would not be so different from ours
Not even getting into the nitty gritty of the scaling, level 30 just seems like an odd number to choose to me. I'd figure that 40, being the level cap and all, would of been more natural choice and honestly would probably of nipped a good number of complaints in the bud seeing as how two of the major ones are that player's are essentially punished for leveling a toon to max and that the drops are useless to most.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I checked Ferret last night, all my superstat-based numbers go up when I sidekick to 30. Not by a heck of a lot, all his secondaries are Q-store heirlooms, but they did actually go up. Mods and gear, AFAIK, don't sidekick.
There's why. Heirloom gear in alerts help offset the terrible level scaling. Try going in with a complete set of non-scaling gear and see if you get similar results.
Almost positive its the same thing, Foxfire has nothing heirloom and I've seen all her stats go up as well. I have a hard time taking her sidekicking to the rest of the Epsilon Squad since she blasts through everything before the rest of the squad even starts their attacks.
Just completed a live test with two characters. One is level 18 and the other is level 40. I took screenshots of their stats while wearing a full set of regular level-appropriate gear and a full set of heirlooms, both outside and inside of Alerts as well.
Lowbie character sheet:
Level 18 in regular gear(green primaries w/ one R1 mod total; blue secondaries); not in an Alert.
Same level 18 in full heirlooms; not in an Alert.
Same level 18 in the same regular gear, this time scaled to 30 during an Alert.
Same level 18 in the same alert wearing full heirlooms.
Max level character sheet:
Level 40 in regular gear(2 blue primaries w/ one R4 and R5 mod each, 1 green primary w/ 2 R4 mods; 2 blue and 1 green secondaries); not in an Alert.
Same level 40 in full heirlooms; not in an Alert.
Same level 40 in the same regular gear, this time scaled to 30 during an Alert.
Same level 40 in the same alert wearing full heirlooms.
The level 40's stats in an alert while wearing heirlooms are arguably worse than when he's outside of an alert in regular gear.
Stat increases while scaled down? I'm not seeing it. I'm fairly certain nobody else does either.