PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: Quick TriggerLevel 6: Professional AthleteLevel 9: Impressive PhysiqueLevel 12: FinesseLevel 15: AcademicsLevel 18: Shrug It OffLevel 21: DiplomaticPowers:Level 1: Throw FireLevel 1: Ice Blast (Rank 2, Hard Frost)Level 6: Ice Form (Rank 2, Rank 3)Level 8: Conviction (Rank 2, Rank 3)Level 11: ConcentrationLevel 14: Ice Burst (Freeze, Dirtbag)Level 17: Miniaturization Drive (Rank 2, Reciprocating Gizmo)Level 20: Fire SnakeLevel 23: Molecular Self-AssemblyLevel 26: Defile (Rank 2, Rank 3)Level 29: Void Shift (Emerging Nightmares, Nailed to the Ground)Level 32: Masterful DodgeLevel 35: Bountiful Chi Resurgence (Resurgent Reiki)Level 38: Ice Sheath (Supercooled)Travel Powers:Level 6: Athletics (Rank 2, Versatility)Level 35: Power FlightSpecializations:Strength: Swole (3/3)Strength: Aggression (2/2)Strength: Brutality (2/2)Strength: Overpower (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (2/3)Vindicator: Modified Gear (2/2)Vindicator: Offensive Expertise (1/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Tenacious (1/2)Guardian: Find the Mark (1/3)Guardian: The Best Defense (3/3)Mastery: Vindicator Mastery (1/1)
this is a toxic ice build i'm toying with in my head do you see any glaring flaws? thanks
Comments
Not sure why STR is primary superstat; with all those ranged attacks, I would think EGO, DEX or INT maybe (or CON for more hit points since you've got an offensive slotted passive and no real defenses).
With no melee attacks, not sure why you would want a lunge with nailed to the ground - let the foes stay flying, since you can shoot them just fine from there.
Resurgent Reiki is only useful if you have high Dodge scores; granted, you can get pretty darned high with JUST gear, but if you don't have awesome dodge gear, I am not sure I'd get BCR. Also, for an offensive slotted passive, I'm not sure the piddly healing of BCR (especially if you have low Dodge scores) will be enough to keep you alive.
Molecular Self Assembly is hard to argue with as an energy unlock and you DO have Conviction, BCR (which is of questionable utility) and the lunge (again, not sure why, though) to trigger it.
Not too familiar with Fire Snake - is it there for concept, or does it do something that would benefit ice/toxic ranged damage?
i was once Nisshoku-san
My characters[SIGPIC]http://co-forum.perfectworld.com/image.php?type=sigpic&userid=91878665000&dateline=1359356700[/SIGPIC]
You also don't need Defile. It is very costly, and has little synergy with the rest of the build. It only debuffs Toxic resist. Ice Blast R2 + Hard Frost tap spam (whopping 922 base DPS*) is second only Laser Sword (1018 base DPS at R3, more with Particle Acceleration adv.) in terms of raw single target DPS... so you don't need Defile at all for extra damage. If you're keen on taking a Toxic power for theme reasons, take Toxic Nanites. They add the most DPS of any on-hit power, and don't interrupt your Ice Blast spam as much as getting the energy for, then charging Defile.
Ice Burst kind of sucks. Sure it's nice burst damage, but that cooldown kills it. As your only AoE, this gimps you severly. Avalanche (or Fire Breath, if you want something more energy effcient) is much better for an AoE.
I have an Ice DPS build in my sig that works very well. Vapor Form and Ice Shield at the end are both optional, giving you 2 free power choices. EGO PSS for Ranged cost discount in the spec and scaling Concentration, REC to scale Overdrive and give us enough equilibrium to get off a full maintain of Avalanche, and CON to be less squishy. Talents are to maximize DEX and INT as much as possible, for obvious reasons. While the Serrated Shards adv on Avalanche may look good, it's really not. You end up with less damage on critical hits than with R3, and then even less damage on non-crits (since Ranks increase the damage by 20%).
@braxzana:
Block Enhancers:
The base block gives +200% Damage Resistance. Most Block Enhancers gives +250% at R1. Unless you want a secondary effect (such as increased damage on next hit via Retaliation or Guard) or an advantage (such as Force Sheath, The Elusive Monk)... you don't necessarily need a Block Enhancer in every build. Sure it's great to have, but you don't have to have it. You're obviously going to want one if you're building tanky though.
Fire Snake:
This is an excellent skill for his build as it reduces the target's resistance to elemental damage by 4.2/5/6% per stack, stacking 5 times. Fire, Ice, Toxic is Elemental Damage, so this is a great addition to any build that uses those damage types. I even take it on my Infernal Tank it's so good.
BCR/RR:
With any amount of Dodge/Avoidance gear this skill become a very good reactive heal. The RR adv can proc up to once every 0.5 seconds, which means a lot of healing when you're taking aggro. You can very easily get to 40% Dodge, 60% Avoidance through gear alone. Unless for some odd reason you're taking something else in your Primary Defense slot, BCR/RR is useful on any toon; provided you're taking damage. It does lose effectiveness if you're not actually being hit (mobs die, or peel off to another player), but that's why Conviction is often paired with it. Not to mention, BCR is less than half the energy cost of Conviction.
*Base DPS: found by calculating with the numbers from the wiki page, which are values for lvl 40 with no damage bonuses (Form, SS bonus, Offense, Slotted Passive, etc). A good way to get a rough estimate of how a build should perform under ideal circumstances.
My 40s: Munitions, Electricity, TK Blades, Gadgeteering DPS
Other toons: Fire, Heavy Weapons Tank, Dual Blades, Fightning Claws, AoRP Support, Bestial Supernatural, Archery,
TK Ranged, Infernal Tank, Ice DPS, Laser Sword, Heavy Weapons DPS
Name:
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Quick Trigger
Level 6: Professional Athlete
Level 9: Impressive Physique
Level 12: Finesse
Level 15: Academics
Level 18: Shrug It Off
Level 21: Diplomatic
Powers:
Level 1: Throw Fire
Level 1: Ice Blast (Rank 2, Hard Frost)
Level 6: Ice Form (Rank 2, Rank 3)
Level 8: Conviction (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Hurricane (Perfect Storm)
Level 17: Miniaturization Drive (Rank 2, Reciprocating Gizmo)
Level 20: Fire Snake
Level 23: Molecular Self-Assembly
Level 26: Force Geyser (Hard Landing, Nailed to the Ground)
Level 29: Void Shift (Emerging Nightmares, Nailed to the Ground)
Level 32: Masterful Dodge
Level 35: Bountiful Chi Resurgence (Resurgent Reiki)
Level 38: Ice Sheath (Supercooled)
Travel Powers:
Level 6: Athletics (Rank 2, Versatility)
Level 35: Power Flight
Specializations:
Ego: Force of Will (1/2)
Ego: Insight (3/3)
Ego: Aggression (1/2)
Ego: Follow Through (3/3)
Ego: Exploit Opening (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (1/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (1/2)
Guardian: Find the Mark (1/3)
Guardian: The Best Defense (3/3)
this is with some of the things changed
i was once Nisshoku-san
My characters[SIGPIC]http://co-forum.perfectworld.com/image.php?type=sigpic&userid=91878665000&dateline=1359356700[/SIGPIC]
DEX might be a better Primary SS than EGO. I took EGO in my build because I wasn't taking INT; Concentration scales with the higher of your INT or EGO.
My 40s: Munitions, Electricity, TK Blades, Gadgeteering DPS
Other toons: Fire, Heavy Weapons Tank, Dual Blades, Fightning Claws, AoRP Support, Bestial Supernatural, Archery,
TK Ranged, Infernal Tank, Ice DPS, Laser Sword, Heavy Weapons DPS
i was once Nisshoku-san
My characters[SIGPIC]http://co-forum.perfectworld.com/image.php?type=sigpic&userid=91878665000&dateline=1359356700[/SIGPIC]
Frost Breath is the next best thing to Avalanche and Hurricane. Using Ice Form, Frost Breath will be better than Hurricane. If you were using Stormbringer, Hurricane would pull ahead slightly.
My 40s: Munitions, Electricity, TK Blades, Gadgeteering DPS
Other toons: Fire, Heavy Weapons Tank, Dual Blades, Fightning Claws, AoRP Support, Bestial Supernatural, Archery,
TK Ranged, Infernal Tank, Ice DPS, Laser Sword, Heavy Weapons DPS
You don't necessarily need a passive that boosts damage for the damage types of your build for it to be effective. I've got a radiation themed build that runs Pestilence as the passive and uses primarily Particle damage with some Fire/Elec thrown in the mix. This character literally melts through bosses (possibly due to the diminishing returns on damage bonus I would get if I slotted Elec Form instead of Pest.)
A friend took the build I mentioned above and slotted Elec Form on it. Same SS's, same specs. Similar gear. My Power Gauntlet, with Pestilence, ultimately put out a higher damage than the Power Gauntlet from my friend.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Cyrone: That's an interesting thought about passives. Something I'll consider on my next build, I think.
Get the Forums Enhancement Extension!
I think what I was trying to get at with the yellow highlighted part is...the damage difference between Elec Form and Pest is made up from the added damage from Pest itself.
That's what I get for posting while half asleep.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf