Im very curious about this factor mostly becusae I have just had a change in gear in one of my toons. Super stats were high with crit severity about 107. Orginally I had about 68 offense and did about 9K crits with force cascade. But when I had switched to gear that increased crit severity to 114 and my offense to 15 (if i remember correctly), I was able to deal 10K crit with Force cascade. So my question is, does the offense stat play a big role in damage or is it a minor thing???
To see what percentage your offense is stat is doing, go to the info tab and scroll over offense. I don't know how that percentage effects damage though.
It really depends. FF characters hit diminishing returns on bonus damage (SS bonus + Offense + Slotted Passive + Form + Active Offense + STR/EGO bonus, etc). The actual bonus that you get would vary depending on other factors. Should you be running a Defensive Passive and IDF, your SS bonus, STR/EGO bonus, and Offense stat will play a much larger role. With an Offense Passive and Form, your Offense and STR/EGO bonuses won't play that big of a role.
I haven't seen much theorycrafting on this in a while though, so I can't tell you exactly when DR hits. I just switched from Way of the Warrior (with +89% stated bonus damage) to Night Warrior (with +44% stated bonus damage) in one of my builds, and I only lost about 8% damage. Had I done this at level 40 (with higher Offense and bonus on my Form), I probably would not have noticed any difference at all.
Offense, Passive, Ego/Str bonus, Superstat Role Bonus, Active Offense/That-one-darkness-power-advantage & Star bonuses are all additives.
Critical Severity and Negative Resistances are Multiplicative As well as That one tk form.
Additives have no diminishing returns in regard to how much 1% is. They just require too much from the player to push an extra 1% on top of their ~900%.
Multiplicative bonuses come after all additives and are slightly harder to obtain but are much more powerful than additives.
All powers have a base damage that the additives apply to(first) then the multiplicative bonuses are placed.
Note: Most powers have variance.
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Defense doesn't get any worst than it does at .5 but offense takes the biggest dump on all the values 200+.
At level 40 67.6 offense is 15% damage bonus and 1288.6 offense is 52% damage bonus
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I haven't seen much theorycrafting on this in a while though, so I can't tell you exactly when DR hits. I just switched from Way of the Warrior (with +89% stated bonus damage) to Night Warrior (with +44% stated bonus damage) in one of my builds, and I only lost about 8% damage. Had I done this at level 40 (with higher Offense and bonus on my Form), I probably would not have noticed any difference at all.
My 40s: Munitions, Electricity, TK Blades, Gadgeteering DPS
Other toons: Fire, Heavy Weapons Tank, Dual Blades, Fightning Claws, AoRP Support, Bestial Supernatural, Archery,
TK Ranged, Infernal Tank, Ice DPS, Laser Sword, Heavy Weapons DPS