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Looking for explanation of my Regen Tank spec

tilartatilarta Posts: 291 Arc User
edited February 2013 in Power Discussion
Another player referred to my Tank spec as "powerful".

Which caused me to do a double take, I didn't think it was especially good, as I've ignored most of the conventions relating to Tanking.

The first time I made a Tank, I deemed it a failure, because everyone was saying use this skill and use that skill to heal.
In the end, my brain shut down from information overload.
And I never seemed to master the healing aspect anyway, so the spec wasn't really working.
So I put that Tank aside and forgot she existed.

Then when the Earth framework was created, I thought, okay, let's try again and make a simple Tank, no fancy tricks, just damage and regen.

And surprisingly, she worked better then my first tank.
I'm uncertain if she can handle full fledged Cosmic bosses, but in the most demanding field tests I've come up with, she can do quite well.
Even went several rounds with Bloodwolf.
Granted there were others nearby, but still, to be able to fight that guy hand-to-hand and not die is a pretty big achievement, considering all my other other characters who tried this died.

And after a few months of pummeling pretty much every enemy to death I could lay my flaming fists of stone on, I started to wonder, why is this working so well?
Given the information overload from last time, I figured, no way should Tanking be this easy!

Here's a picture of my Healing Powers to provide an idea of how basic they really are:
RegenBuild_zpsb6a99139.jpg


Note, I'm not asking for Respec advice here, that last experience wasn't a pleasant one (see information overload above).
I'm just looking for insight into why this worked better then a tank specifically designed to heal.

Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
Post edited by tilarta on

Comments

  • kaiserin#0958 kaiserin Posts: 3,222 Cryptic Developer
    edited February 2013
    The difference between optimal and a suboptimal build is staggering in CO. And by optimal I don't mean takes all the current fotm abilities, I just mean the build has a decent array of abilities that function together. What you most likely ran into were people who do not build for synergy, and perceive any build that does as 'powerful.'

    Glancing over the specs you chose I definitely see a lot of room for improvement, especially for a Regen user.

    The reality is surviving is easy with the current content due to the game's power creep. Tanking, ie maintaining aggro is a little less so when you have respectable DPS on team.
  • tilartatilarta Posts: 291 Arc User
    edited February 2013
    Yes, that's the one major flaw I have in this build, the aggro management.

    There's a couple of Taunt powers in there (using CC and CS), but there's a cycle to it.

    When I run out of energy, I have to go back to my Energy Builder to recharge, during which time, my Taunts are inactive.

    There was an incident where one player (glass cannon) kept drawing aggro from a boss during the "down" cycle and as a result, he pulled the boss away from me, which equals no damage inflicted.
    And he inisted on running around like a headless rabbit, pulling the boss after him.
    My lunge has cooldown, I can't keep using it consistently every second!
    Also, my CC and CS powers have to be done with fistpunching range, if the boss is not right in front of me, no taunt!
    And well, he was less then polite (to put it nicely) when I asked him to stop running around and let me beat the stuffing out of said boss.


    And well, the other flaw I had with my first tank is that they had powers specced for regaining health, but they suffered a lack of DPS as a result.
    What's the point of taking damage well if you can't output damage while healing?

    That's why the majority of powers with this Tank are geared around offensive attacks and passive heals.
    And the reason I went passive heals is so I was able to conserve my power for beatdowns, using all the power to heal would be pointless, since I wouldn't be attacking.


    And yes, I'm aware compared to other tanks, this is probably a bad build.
    But it's the best I've been able to do as a compromise between what I should have done and what I wanted to do.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • s3rjus3rju Posts: 268 Arc User
    edited February 2013
    http://powerhouse.nullware.com/powerhouse.html

    use this to post your build, and we'll see how it can be improved...

    just out of my head, pick up MSA for your energy unlock, you already have conviction, which in turn would mean your INT should atleast be a secondary.

    CON/INT/STR or STR/CON/INT will work well for a regen based earth tank.

    another thing you might want to look into is a toggle, enrage comes to mind... (the dmg boost scale on str and the mechanic are knock based, the adrenaline rush adv scales off CON)
    resurgence is a good oh $h!t button, give it a try (since i didn't see any active defenses in there)

    My build directory (work in progress)
    Guide list
    Freeform Builds

    In loving memory of AngelofCaine.
  • tilartatilarta Posts: 291 Arc User
    edited February 2013
    I guess you missed the part where I said I'm not l'm not looking for respec advice.
    I'm happy with the Build the way it is, even if it's not perfect.

    That was the major mistake I made with my first Tank, every Heal or Buff I added was one less Attack power that could be added.
    Which is why I'm avoiding it for this Tank.


    As for the energy unlock, I picked Kinetic Darts to fit the theme.
    There were no Lava Spikes, so this was the closest I could come visually.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • wimpazoidwimpazoid Posts: 456 Arc User
    edited February 2013
    The simple explanation is you went the way of passive healing stacking. That works really well for an easy to manage tank. The worst case scenarios in PVE can mostly be survived with a good ranked up block on such builds.

    Despite not wanting to change anything, you missed a possible spec in your con tree, Adrenaline Rush, that further improves the effect of stacking passive healing on your character. The good thing is you need not have Dex as an SS to make good use of it, provided you're already using a Heroic gloves of precision offense primary + crit strike offense secondary.
  • s3rjus3rju Posts: 268 Arc User
    edited February 2013
    tilarta wrote: »
    I guess you missed the part where I said I'm not l'm not looking for respec advice.
    I'm happy with the Build the way it is, even if it's not perfect.
    That was the major mistake I made with my first Tank, every Heal or Buff I added was one less Attack power that could be added.
    Which is why I'm avoiding it for this Tank.



    As for the energy unlock, I picked Kinetic Darts to fit the theme.
    There were no Lava Spikes, so this was the closest I could come visually.

    No, i didn't miss it and im not trying to make your build perfect i was trying to help you make the build better, so did the other posters here. As for the energy unlock, i suggest you look molecular self assembly up on the wiki because kinetic darts aint it...

    Sheesh ppl are so ungrateful these days :rolleyes:

    My build directory (work in progress)
    Guide list
    Freeform Builds

    In loving memory of AngelofCaine.
  • tilartatilarta Posts: 291 Arc User
    edited February 2013
    Adrenaline Rush:
    Whenever one of your attacks critically hits, you are Healed for 1% of your maximum Health.

    That would explain why I passed it over.
    It's a long story, but bad history with players I nicknamed "Critters" causes me to pass on any thing that involves Crit or Chance based augmentation.
    I prefer to use stuff that is active constantly, not randomly occurring.

    Molecular Self Assembly:
    Each time an ability finishes recharging, you are granted an Energy over Time buff.

    Not sure how that helps.
    This setup is specifically geared around powers that don't have Cooldowns.
    Which I assume means that MSA will never trigger!

    Resurgence:
    90 second cooldown
    Explains why I passed on that too.
    That's too long.

    Looked at Enrage too.
    I think I passed on it because it's a Click-Toggle ability, not a passive.
    That's pretty much the goal of this build, to enter battle prepared at a moment's notice and not have to charge
    up Toggles.


    And unfortunately, I have no Block!
    Waiting for Cryptic to come out with one that fits the theme, Earth and Might blocks failed to satisfy the requirements.
    I did specifically set aside the points to spec the Block to Rank 3 though, so all I need is the right kind and I'm good to go!

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • flamingbunnymanflamingbunnyman Posts: 1,995 Arc User
    edited February 2013
    That's pretty much the goal of this build, to enter battle prepared at a moment's notice and not have to charge
    up Toggles.

    With the exception of some of the ones in Power Armor, toggles have no duration, which means they stay on forever (unless you die). That means that - as long as you don't die - you only have to turn it on once.

    You may not want to respec this character, but if you make a new tank, you should grab a Form Toggle and try it out. They can benefit you hugely.
    _________________________________________________
    @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
  • wimpazoidwimpazoid Posts: 456 Arc User
    edited February 2013
    Just be content with the knowledge that the easy management of passive healing suits your play style. Purpose of thread achieved.

    A build may be effective yet impossible to play if it doesn't suit the player.

    Don't bother to debate over powers you're not interested to understand, because I'm sure there will be some who will be tempted to explain how effective they can be.

    When you're ready to try other builds, you can always post again.
  • s3rjus3rju Posts: 268 Arc User
    edited February 2013
    lol wimp don't tempt me :tongue:

    My build directory (work in progress)
    Guide list
    Freeform Builds

    In loving memory of AngelofCaine.
  • captactionmk2captactionmk2 Posts: 24 Arc User
    edited February 2013
    tilarta wrote: »
    Adrenaline Rush:
    Molecular Self Assembly:
    Each time an ability finishes recharging, you are granted an Energy over Time buff.

    Not sure how that helps.
    This setup is specifically geared around powers that don't have Cooldowns.
    Which I assume means that MSA will never trigger!
    !

    You have Conviction, which has a 2.5 second cooldown. So MSA will definitely trigger with that. Basically, you pop conviction, and you go to full energy two seconds later. I just discovered the wonders of MSA.

    I'm evaluating Resurgence as well. With SSS Int, I can get the cooldown to 67 seconds. My goal is to simply not die more than twice in a Gravitar fight with my pet controller/ranged dps toon, so I'm not sure how helpful that is. I need more of a bubble for her big hits. The protection circle is alright, but I think I need a good block too on top.
  • tilartatilarta Posts: 291 Arc User
    edited February 2013
    Okay, people, please can we stop discussing respecs?

    I specifically started this thread to say I wasn't going to talk about it and we drifted there anyway!

    And for the record, there will be no more Tanks for me, so it's wasted effort talking about me creating another one!

    My next planned concepts will probably involve DPS specific builds, but that's long term plans, since Cryptic doesn't have the proper Archetypes/Powers (Water and Plant) in place yet.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
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