Like the topic says I would like some advice to see if this build is viable for solo/alert/survivability.
The concept is a kid who wears power armor but uses mostly high tech gadgets with a smidgen of power armor attacks. My main concerns are:
1. Enough AoE?
2. Will the crit rate be decently high and severity be high (above 80%)?
3. Is there enough healing?
4. Any glaring mistakes or optimization that could be made.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Intelligence (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The MarksmanLevel 6: CoordinatedLevel 9: ShooterLevel 12: Quick RecoveryLevel 15: AcademicsLevel 18: AcrobatLevel 21: NegotiatorPowers:Level 1: Particle RifleLevel 1: Pulse Beam Rifle (Rank 2, Finite Improbability Engine)Level 6: Bionic Shielding (Rank 2, Rank 3)Level 8: Lightning Reflexes (Rank 2, Rank 3)Level 11: Energy ShieldLevel 14: Nanobot Swarm (Rejuvinating Injectors)Level 17: Molecular Self-AssemblyLevel 20: Orbital Cannon (Rank 2, Anvil of Dawn)Level 23: Field Surge (Rank 2, Power Swell)Level 26: Chest Beam (Rank 2, Rank 3)Level 29: Energy Wave (Rank 2)Level 32: Ego SurgeLevel 35: Reconstruction Circuits (Rank 2)Level 38: Fire All Weapons (Rank 2, Rank 3)Travel Powers:Level 6: Jet Pack (Rank 2, Rank 3)Level 35: AthleticsSpecializations:Dexterity: Combat Training (2/3)Dexterity: Gear Utilization (3/3)Dexterity: Evasion (2/2)Dexterity: Deadly Aim (1/3)Dexterity: Quick Reflexes (2/3)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (1/3)Vindicator: Focused Strikes (2/3)Vindicator: Mass Destruction (2/3)Mastery: Dexterity Mastery (1/1)
Comments
Putting those two things together (defensive passive and lack of a damage toggle) means your damage is going to be well on the low side which may present an issue for timed alerts.
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Thanks Kenpo, yeah I wanted Lightning Reflexes due to my theme...as for the damage toggle what do you suggest I get rid of and which toggle?
1) PA powers are meant to work in tandem with each other... unless you're using Chest Beam just for its debuff, it probably isn't doing you much good (or as much good as another, non-PA power might). I'd either drop it (for your missing Form?) or add one of the PA maintains somewhere else so you can take advantage of the PA attacks' main strength. Of course, then you run the risk of not being built to handle the energy costs. PA is just a tough set to work into other builds.
2) On your specializations, if you're set on Lightning Reflexes as your passive and also want high Crit Severity, drop the two points from Quick Reflexes and max out Deadly Aim. Deadly Aim is a great spec, very useful for big damage; meanwhile, Quick Reflexes is underwhelming on most characters, much more so on a LR character where your dodge chance will already be heavily into diminishing returns.
3) I'm guessing you're using Nanobot Swarm to be able to use Fire All Weapons as often as possible? I haven't ever used that setup, would be interested to see how quickly those recharges would go (especially with INT SS). Assuming you get to use FAW regularly, your AoE will be fine. I would say from a personal standpoint, though, that...
4) Energy Wave is very lackluster. The KB can be useful, but hopefully you aren't relying on it for very much damage in this build. Again, if it's a theme choice you can certainly get away with it--I use if on several characters just because it is so cool looking--but the damage is really poor, in my experience. Keep it unless you're really wanting a productive damage power in that spot.
Most important things, I'd say: I agree with Kenpo, get a toggle (almost certainly Concentration, since you're ranged with INT/EGO SS's); and switch Quick Reflexes for maxed Deadly Aim in your specs.
Looks like a fun build, though!
Here is the updated build:
PowerHouse (Link to this build)
Name: Cody Lawson
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Marksman
Level 6: Coordinated
Level 9: Shooter
Level 12: Quick Recovery
Level 15: Academics
Level 18: Acrobat
Level 21: Negotiator
Powers:
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Finite Improbability Engine)
Level 6: Bionic Shielding (Rank 2, Rank 3)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Energy Shield
Level 14: Nanobot Swarm (Rejuvinating Injectors)
Level 17: Molecular Self-Assembly
Level 20: Orbital Cannon (Rank 2, Anvil of Dawn)
Level 23: Field Surge (Rank 2, Power Swell)
Level 26: Chest Beam (Rank 2, Rank 3)
Level 29: Concentration
Level 32: Ego Surge
Level 35: Reconstruction Circuits (Rank 2, Rank 3)
Level 38: Fire All Weapons (Rank 2, Rank 3)
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Athletics
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (2/2)
Dexterity: Deadly Aim (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (1/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Does anyone have any suggestions? Maybe skip all the gadget stuff and focus on PA powers only? If so does anyone have a good PA build....though I will have a looksee at Pulsewaves guide.
I chose to go with the PA build that relied on Quarry and I am very happy with the build. I made a few changes from his default build, but I have reached level 40 and I'm quite happy with it.
Here's what I went with based on Pulsewave's build...
PowerHouse (Link to this build)
Name: Metal Malevolence 2.0
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Invincible
Level 6: Negotiator
Level 9: Wordly
Level 12: Amazing Stamina
Level 15: Diplomatic
Level 18: Shrug It Off
Level 21: Quick Recovery
Powers:
Level 1: Force Bolts
Level 1: Tactical Missiles (Rank 2, Rank 3)
Level 6: Energy Shield (Phalanx Defense System)
Level 8: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Overdrive
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Micro Munitions (Rank 2, Rank 3)
Level 23: Concentration
Level 26: Support Drones (Rank 2, Rank 3)
Level 29: Masterful Dodge
Level 32: Sonic Device (Rank 2, Rank 3)
Level 35: Implosion Engine (Rank 2, Rank 3)
Level 38: Lock N Load
Travel Powers:
Level 6: Jet Pack
Level 35: Teleportation
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (1/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Tinkering (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Intelligence Mastery (1/1)
Apathy is on the rise, but nobody seems to care.
Since you already have Bionic Shielding, I would remove Reconstruction Circuits since you already have a heal. If you only want Bionic Shielding for self-heal, use Bountiful Chi Resurrgence instead. It has an Advantage that works great with high Dodge. Also, Bionic Shield sometimes will target teammates instead of yourself.
So thats whats been happening! I kept on trying to figure out why it would never activate for me when I needed it to on an Alert. Now it makes sense. Damn you Cryptic!!! :P
I might just do that then...take BCR and maybe pick up Mindful Reinforcement for a "force field" type look. Looking at Reconstructing Circuits it kinda sucks so im going to drop it.
If targeting a friendly, it applies the effect to that target.
If targeting nothing, it applies the effect to yourself.
If targeting an enemy (who is targeting a friendly other than you), it changes your target to the enemy's target.
If you want to reliably use either power on yourself mid-combat, you can set a keybind to clear your current target.
If PBR's damage seems low, try Rank 3 instead of the advantage and remember to fully maintain it. Also consider an offensive passive in the Ranged Damage role.
To clarify, there is no randomness in the targetting of Bionic Shielding.
It is however a targetted power, which means it will effect whoever you have targetted.
What you are experiencing as randomness is probably the auto-targetting that happens when you try to use a heal on an enemy. It will automatically re-target to the target of that enemy. This will usually be the team tank.