So one day I was zipping around the internet and bumped into a picture of Captain Planet. I thought "hey, it'd be cool to try to make a tank build using most/all of the elements in this game". So here is what I slapped together so far. It is NOT tested at all. I'm looking for any advice on the build before I decide to start this character out.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Constitution (Primary)Level 10: Ego (Secondary)Level 15: Endurance (Secondary)Talents:Level 1: EnergizedLevel 6: EnduringLevel 9: IndomitableLevel 12: EnergeticLevel 15: TirelessLevel 18: Quick RecoveryLevel 21: WordlyPowers:Level 1: Wield EarthLevel 1: Defiance (Rank 2, Rank 3)Level 6: Stone ShroudLevel 8: Thermal ReverberationLevel 11: Lightning Arc (Rank 2, Rank 3)Level 14: Hurricane (Rank 2, Rank 3, Challenging Strikes)Level 17: Conviction (Rank 2, Rank 3)Level 20: Flashfire (Sweltering Heat)Level 23: Fire Snake (Rank 2, Trail Blazer)Level 26: Fissure (Reconstruct)Level 29: Electric Sheath (Rank 2, Rank 3)Level 32: ConcentrationLevel 35: UnbreakableLevel 38:Travel Powers:Level 6: FlightLevel 35: Snowball RollSpecializations:Constitution: Unyielding (2/2)Constitution: Fuel My Fire (3/3)Constitution: Tough (1/3)Constitution: Resilient (2/2)Constitution: Armored (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Tenacious (2/2)Guardian: The Best Defense (3/3)Protector: Fortified Gear (3/3)Protector: Bulwark (2/2)Protector: Defensive Expertise (3/3)Protector: Resolute (2/3)Mastery: Constitution Mastery (1/1)
Comments
You have a good combination of single-target and aoe attacks.
Circle of Primal Dominion might be a good final power, it's great for tanks.
Adding Crippling Challenge to Lightning Arc would help you keep Threat.
Definitely take Crippling Challenge on your single target attack (Lightning Arc). The Taunt component has a 10 second cooldown, however, the bonus threat is still added to every strike.
Remember that Electric Damage is Energy Damage, not Elemental... and Earth and Wind damage is mostly Crushing (Physical) Damage. Fire Snake isn't going to be too useful in this build. It'll affect half the damage of Hurricane, the small DoT from Fissure, and Flashfire. IMO, swap Lightning Arc for Fire Strike and take Sparkstorm with Electric Personality. Fire Strike has a 25% chance to apply Clinging Flames, which will work better with Thermal Reverb... and it's Elemental Damage so it makes use of the debuff from Fire Snake. Electric Personality turns Sparkstorm into a Toggle, so you just have to click that on and then Hurricane or Fire Strike/whatever at the same time.
You don't need to rank up your Active Offense. Most DPS builds don't bother either. Matter - Energy Union turns Electric Sheath into a pseudo damage shield in addition to a damage buff.
Un[Breakable] isn't in too good of a place right now. Masterful Dodge is much better.
Something like this is how I would build it:
PowerHouse (Link to this build)
Name: CAPTAIN PLANET!!!1!!
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Invincible
Level 6: Quick Recovery
Level 9: Negotiator
Level 12: Amazing Stamina
Level 15: Healthy Mind
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Wield Earth
Level 1: Defiance (Rank 2, Rank 3)
Level 6: Stone Shroud
Level 8: Thermal Reverberation
Level 11: Fire Strike (Rank 2, Crippling Challenge)
Level 14: Hurricane (Rank 2, Rank 3, Challenging Strikes)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Flashfire (Sweltering Heat)
Level 23: Fire Snake (Rank 2, Trail Blazer)
Level 26: Fissure (Reconstruct)
Level 29: Electric Sheath (Matter ? Energy Union)
Level 32: Concentration
Level 35: Masterful Dodge
Level 38: Sparkstorm (Rank 2, Electric Personality, Challenging Strikes)
Travel Powers:
Level 6: Earth Flight
Level 35: Snowball Roll
Specializations:
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (1/3)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Protector: Resolute (2/3)
Mastery: Protector Mastery (1/1)
From Mecha Teddy's Attribute and Passive Scaling Thread:
The tooltip in game is wrong. REC > END/INT for Overdrive. If you plan to stick with Lightning Arc, I would swap EGO for INT and END for REC and take Overdrive. If you plan to swap out Lightning Arc for Fire Strike, I'd stick with Thermal Reverb and just swap EGO for INT.
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