Since dodge/avoidance is the most sought after stats on mods...
-Impact Prism's Defense should be increased.
-Growth Amulet Maximum Health should be increased.
Offense/Defense/Utility
Gladiator's Tigereye: Hit Chance/Stealth Aggression/Perception
-Hit Chance: Allows your attacks to ignore a % of dodge or avoidance
-Stealth Aggression: Reduces view of yourself in stealth.
-Perception: Increases your view of enemies in stealth.
Protector Quartz: Shield Heal Amount/Damage Absorption/Crowd Control Resistance
-Shield Heal Amount: Increases amount you heal from PFF and increases shield amount given from shielding effects.
-Damage Absorption: Grants damage absorption to your character. Complements Unstoppable, Unbreakable and Invulnerability.
-Crowd Control Resistance: Improves crowd control resistance. Good for PvP.
Elemental Mods
-Offense: Grants additional damage of that type to all your attacks
-Defense: Increases resistance to that particular damage type
-Utility: Grants a chance to apply said mechanic with all your attacks
Fire Damage/Fire Resistance/Clinging Flames
Ice Damage/Ice Resistance/Chill
Electric Damage/Electric Resistance/Negative Ions
Toxic Damage/Toxic Resistance/Poison
Elemental Damage Mods
-Offense: Grants additional damage of that type to all your attacks
-Defense: Increases resistance to that particular damage type
-Utility: Grants a chance to apply said mechanic with all your attacks
Fire Damage/Fire Resistance/Clinging Flames
Ice Damage/Ice Resistance/Chill
Electric Damage/Electric Resistance/Negative Ions is energy damage not Elemental
Toxic Damage/Toxic Resistance/Poison
With my notations above are in Red. (which I'm not bashing the idea I think its brilliant psst hey developer guy you really should pay attention here there are some good ideas).
My additions would be:
Energy Damage Mods
-Offense: Grants additional damage of that type to all your attacks (amount of damage commiserate with the Rank of the Mod Rank 1 doing minimal while Rank 9 doing maximum)
-Defense Provides Resistance to Energy Damage of corresponding Mod
-Utility Applies damage mechanic of attack
Energy Damage:
Electricity- Electric Damage/ Electric Resistance/Negative Ions
Particle- Particle Damage/Particle Resistance/Plasma Burn
Sonic- Sonic Damage/Sonic Resistance/Stun
Paranormal Damage Mods Special Rules for the Dimensional Damage versions to be explained...but otherwise these do the same as above only:
Magic-Magic Damage/Magic Resistance/Stun
Ego- Ego Damage/Ego Resistance/Ego Leach
Dimensional- In the Offense Slot causes your powers to function as Radiance, Rebuke, and Celestial Conduit respectively/ Dimensional Resistance/Fear as the Darkness powers would apply it.
Physical Damage Mods
As above but apply physical damage types/resistances/mechanics
Slashing- Slashing Damage/Slashing Resistance/Bleed
Piercing- Piercing Damage/Piercing Resistance/Bleed (SMG Burst is an example of a piercing attack applying bleeds when the advantage is taken)
Crushing- Crushing Damage/Crushing Resistance/Knock or Repel (based on Rank of the Mod. Rank 1-4 applies Repel in the utility slot. Rank 5-9 applies Knock Down).
These Mods would fit in Enhancement and Armor Mod Slots (they would be treated as either one depending on the piece of gear you're trying to slot into at the time.)
Physical Damage Mods would be Treated as Arms Mods as far as Skill ups are concerned
Paranormal Damage Mods would be treated as Mysticism
Energy Damage Mods would be Treated as Science
and Elemental Damage will be treated Like the Growth Mods they won't affect any crafting skill but they're fusion chance will increase like the rest of the mods.
Just expanding on your idea Rug...which by the brilliant.
Comments
Author of the Realm Hunter series of novels
Join in the Doctor Who fan film, Doctor Who 2.0 Origins!
My ideas: Arch-Nemesis
Probably just haven't thought up them.
Grappling/Wrestling Power Set Suggestion 2012-2013
How a Wrestling Power Set Can Work
Me! I'll rule these forums with an iron fist. The threads will run red with the blood of our enemies! I'll make... What?
Oops, sorry. Different mods.
Wait? Whaaaa..?
With my notations above are in Red. (which I'm not bashing the idea I think its brilliant psst hey developer guy you really should pay attention here there are some good ideas).
My additions would be:
Energy Damage Mods
-Offense: Grants additional damage of that type to all your attacks (amount of damage commiserate with the Rank of the Mod Rank 1 doing minimal while Rank 9 doing maximum)
-Defense Provides Resistance to Energy Damage of corresponding Mod
-Utility Applies damage mechanic of attack
Energy Damage:
Electricity- Electric Damage/ Electric Resistance/Negative Ions
Particle- Particle Damage/Particle Resistance/Plasma Burn
Sonic- Sonic Damage/Sonic Resistance/Stun
Paranormal Damage Mods Special Rules for the Dimensional Damage versions to be explained...but otherwise these do the same as above only:
Magic-Magic Damage/Magic Resistance/Stun
Ego- Ego Damage/Ego Resistance/Ego Leach
Dimensional- In the Offense Slot causes your powers to function as Radiance, Rebuke, and Celestial Conduit respectively/ Dimensional Resistance/Fear as the Darkness powers would apply it.
Physical Damage Mods
As above but apply physical damage types/resistances/mechanics
Slashing- Slashing Damage/Slashing Resistance/Bleed
Piercing- Piercing Damage/Piercing Resistance/Bleed (SMG Burst is an example of a piercing attack applying bleeds when the advantage is taken)
Crushing- Crushing Damage/Crushing Resistance/Knock or Repel (based on Rank of the Mod. Rank 1-4 applies Repel in the utility slot. Rank 5-9 applies Knock Down).
These Mods would fit in Enhancement and Armor Mod Slots (they would be treated as either one depending on the piece of gear you're trying to slot into at the time.)
Physical Damage Mods would be Treated as Arms Mods as far as Skill ups are concerned
Paranormal Damage Mods would be treated as Mysticism
Energy Damage Mods would be Treated as Science
and Elemental Damage will be treated Like the Growth Mods they won't affect any crafting skill but they're fusion chance will increase like the rest of the mods.
Just expanding on your idea Rug...which by the brilliant.
The Dimensional switch to letting you heal with other powers sounds pretty cool. That might open up a lot of new healing playstyles.
Grappling/Wrestling Power Set Suggestion 2012-2013
How a Wrestling Power Set Can Work