I am sorry for this long block of explanation text. You can just scroll down to the
if you don't want to read it all.
When the game first came ut I started a darkness character. I really liked the look of the shadowform. My old guy in a crappy and tarnished brown and grey suit looked devilish as soon as vombat started. I latter combined it with TK blades an found I loved the build. Then cryptic changed how shadow/tk interaction worked and I made him a pure tk toon, but I missed the visuals and left him. I took a break from the game. Came back. Found my old toon and made him into a full tk dps character(Of course with active defenses and selfhealing). In the trainning oom I was able to beat mobs for a 5 man team 1 level over me. But when I do alerts and if there is no tank then doing so much damagde simply meant that I pulled agro and the big villian would kill me pretty fast. So I made this build:
http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=12585XLQIGN4070E108E209E503EH07EC00K503K8049D04DL00EI04KB040000000000000mTN3BQE0ita
A bit more focus on survival, but still very focused on dps. I am able to survive and tank the big villian while darktransfussion is active by spamming ego weaponry.
The story behind the character is that he is grandson of Odin and as such is able to call on dark things, manifest his will on reality and walk the hidden paths.
Here is a build
http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=12585XLQIGN4070E108E209E503EH07EC00K503K8049D04DL00EI04KB040000000000000mTN3BQE0ita
I want to focus on dps without becoming a pure glasscannon.
I like the look of shadowform+dual TK blade. With darktransfussion I have no energy problem.
Questions:
Anything that seems totally wrong with the build?
Is the Dex or Vindicator the best mastery for this build?
What should my last three powers be?
- Is TK eruption worth the charge time for its buff to dps and resistance
- Same with Ego blade breach
- Would ego spirits help on survival, because they totally fit the looks
- Egoblade anhilation+weaponry does it work?
Comments
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: Impetus
Level 6: Daredevil
Level 9: Accurate
Level 12: Boundless Reserves
Level 15: Shooter
Level 18: Acrobat
Level 21: Ascetic
Powers:
Level 1: Ego Blade (Incisive Wit)
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Ego Blade Frenzy (Rank 2, Rank 3)
Level 8: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 11: Ego Reverberation
Level 14: Shadow Form (Rank 2, Rank 3)
Level 17: Void Shift (Emerging Nightmares)
Level 20: Energy Shield (Laser Knight)
Level 23: Masterful Dodge
Level 26: Ego Surge (Nimble Mind)
Level 29: Dark Transfusion (Blood Sacrifice)
Level 32: Telekinetic Eruption (Rank 2, Enhanced Form)
Level 35: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 38: Shadow Shroud
Travel Powers:
Level 6: Acrobatics
Level 35: Teleportation
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Flanking (3/3)
Brawler: Offensive Expertise (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
1. In DEX spec tree take Quick Reflexes (gives some dodge bonus). Replace Laser Knight with Parry/Monk (also gives some dodge bonus). Take Evasive Maneuvers (extra dodge bonus). Gear with dodge/avoidance bonus.
Would not give you LR or Quarry level of dodge, but should still be a nice number. Evasive Maneuvers also has thread wipe adv.
2. Take Warden + Vindicator spec tree. Take Best Defense(Warden) and Aggresive Stance (Vindicator) to create a loop between +offense and + defense. Vindicators Agressive stance will boost +defense based on +offense, and that boosts Wardens Best Defense that then boost whatever Vindicator did just before and so on and on.
Doesn't make you Invuln/Defient tank, but you still get a nice damage resistance.
3. Take Summon Shadows. They heal you even when you are under DT heal debuff. Not a fully functional healer, but every green pixel counts. They also do some damage and act as distraction.
So a combo of 3 things. Each one is nothing special, but they sort of stack. It will not make you an unkillable tank, but I think it should be better.
How about the offensive?
Is egoblade breach debuff worth it and does Ego blade anhilation deal enough damagde over Ego Blade Frenzy to be worth it?
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: Impetus
Level 6: Boundless Reserves
Level 9: Daredevil
Level 12: Accurate
Level 15: Ascetic
Level 18: Shooter
Level 21: Acrobat
Powers:
Level 1: Ego Blade (Incisive Wit)
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Ego Blade Frenzy (Rank 2, Rank 3)
Level 8: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 11: Ego Surge (Nimble Mind)
Level 14: Dark Transfusion (Blood Sacrifice)
Level 17: Shadow Form (Rank 2, Rank 3)
Level 20: Ego Reverberation
Level 23: Parry (The Elusive Monk)
Level 26: Evasive Maneuvers
Level 29: Void Shift (Emerging Nightmares)
Level 32: Masterful Dodge
Level 35: Ego Blade Annihilation (Rank 2, Rank 3)
Level 38: Telekinetic Eruption (Rank 2, Enhanced Form)
Travel Powers:
Level 6: Teleportation
Level 35: Power Flight
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
Allright I made this build. I followed most of your advice, but took TK eruption instead of summon shadows, because it boost both damagde and resistance.
I have an Ego-Blader with Breach, Annihilation, and Frenzy. I'll offer up some of my thoughts:
Frenzy: Great for clearing mobs and getting your Ego Leech going if you have high crit.
Breach: Of the three, I think this power consistently deals the best damage. This is my main attack on single targets. Chance to build Ego Leech on each use (chance is 100% on a full charge). The debuff stacks up to three. This power is definitely worth using.
Annihilation: Shorter charge time and lower energy cost than Breach, but a regular hit does less damage. Full charge hit consumes your Ego Leech stack and does extra damage for each Leech, plus a DoT for 2 seconds per Leech. Some would say Breach is more worthwhile since you don't consume your Ego Leech stack (thus you lose their bonuses). But what makes Annihilation work great for me is that the power will build up your Ego Leech stack over the same time it's doing the DoT. That in turn triggers my Ego Reverb for easy energy (and if you are using Breach at the same time, you'll find yourself back to a full stack very quickly). If you are going to rely on the bonus damage of this power, definitely worth it to pick up the advantage that boosts it.
My typical attack pattern is to use Frenzy on the mobs of henchmen. Against bosses, I fire off Breach after Breach after Breach until I have a full stack of Ego Leech. Pop an Annihilation (often with hitting an Active Offense first) then go back to Breach. I see you have Weaponry, that'd fit in nicely too especially if you needed the healing from it's advantage.
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another thing i would change is endurance in favor of constitution. you'll be able to take more dmg and also the nimble mind adv on ego surge scales off constitution.
another thing you can try is actually taking seraphim and run this in support role, while still focusing on a more offensive spec(treewise)
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: Impetus
Level 6: Boundless Reserves
Level 9: Daredevil
Level 12: Accurate
Level 15: Ascetic
Level 18: Shooter
Level 21: Acrobat
Powers:
Level 1: Ego Blade (Incisive Wit)
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Ego Blade Frenzy (Rank 2, Rank 3)
Level 8: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 11: Ego Surge (Nimble Mind)
Level 14: Dark Transfusion (Blood Sacrifice)
Level 17: Id Mastery (or Seraphim) (Rank 2, Rank 3)
Level 20: Ego Reverberation
Level 23: Parry (The Elusive Monk)
Level 26: Evasive Maneuvers (Rank 2, Sleight of Mind)
Level 29: Ego Blade Dash
Level 32: Masterful Dodge
Level 35: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 38: Telekinetic Eruption (Enhanced Form)
Travel Powers:
Level 6: Teleportation
Level 35: Power Flight
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
Now with that said I came up with this build for another character. It is kind of a jack-of-all build. Survival in the form of seraphin+ego weaponry for selfhealing, protector mastery for never ending use of active defense, all kinds of stuff that increase dodge, a lot that increase my defense, giving a pretty good multilayered defense. The healing ower that scale with hit points. The idea is to either run in uardian for tanking/dps or support for healing/dps.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: Quick Trigger
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Ego Blade (Incisive Wit)
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Ego Reverberation
Level 8: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 11: Seraphim (Rank 2, Rank 3)
Level 14: Parry (Rank 2, The Elusive Monk)
Level 17: Masterful Dodge
Level 20: Inertial Dampening Field
Level 23: Ego Sprites (Slave Mentality, Challenging Strikes)
Level 26: Ego Blade Annihilation (Rank 2, Rank 3)
Level 29: Lock N Load (Two Smoking Barrels)
Level 32: Iniquity (Rank 2, Rank 3)
Level 35: Ego Blade Dash
Level 38: Evasive Maneuvers
Travel Powers:
Level 6: Swinging (Flippin')
Level 35: Flight
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Protector Mastery (1/1)