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Ranged physical AOE?

doll1989doll1989 Posts: 124 Arc User
edited January 2013 in Power Discussion
I am trying to create a telepath build, but can't find any good ranged physical AOE's for her. She currently using crashing wave, but 1 hit per sec instead of per 0,5 sec isn't good. It's just to slow. Even a good charged AOE will be better.

Question is, is there any good ranged physical AOE's that I miss? Shockwave won't do, because of it's animation. I can take energy attack aswell, if it won't affect damage of that power to much. She using questionite set secondaries for physical damage boost.
Post edited by doll1989 on

Comments

  • lucyinspacewithdiamondslucyinspacewithdiamonds Posts: 1,594 Arc User
    edited January 2013
    gun kata :P
  • doll1989doll1989 Posts: 124 Arc User
    edited January 2013
    gun kata :P

    I'm pacifist, I don't like guns, I kill people with the power of my mind.:cool:
  • lucyinspacewithdiamondslucyinspacewithdiamonds Posts: 1,594 Arc User
    edited January 2013
    You know you want to. :P
  • selpheaselphea Posts: 1,229 Arc User
    edited January 2013
    Crushing Wave may only tick once per second, but it's actually competitive with Lead Tempest and Hurricane for DPS, although not really for AoE size. It probably does more DPS than Torrent of Arrows too.
  • wingedkagoutiwingedkagouti Posts: 566 Arc User
    edited January 2013
    If you can handle the energy cost, Force Cascade is probably your best bet for Ranged Physical AoE.
  • wingedkagoutiwingedkagouti Posts: 566 Arc User
    edited January 2013
    selphea wrote: »
    Crushing Wave may only tick once per second, but it's actually competitive with Lead Tempest and Hurricane for DPS, although not really for AoE size. It probably does more DPS than Torrent of Arrows too.
    Try looking at this:

    http://worldsojourner.wordpress.com/2013/01/11/champions-online-dps-chart-caa-jan-11-2013/
  • xeirosxeiros Posts: 119 Arc User
    edited January 2013
    I find it ironic that you linked to them their own dps chart that they themselves put together. I'll just pretend they simply chose to not put any weight in those results. Well either that or they simply forgot they made them which is even harder to justify.
  • selpheaselphea Posts: 1,229 Arc User
    edited January 2013

    I think you should look at it instead

    Crushing Wave: 232 DPS
    Lead Tempest: 207 DPS
    Torrent of Arrows: 230 DPS
    Hurricane: 252 DPS, but half of it is non-Physical so it'll work out to less than 252.

    For Ranged Physical AoEs, Crushing Wave -is- somewhat competitive for DPS, but it's no Lightning Storm or Skarn's Bane

    The reason I didn't recommend Cascade is because you have to build in a specific way to spam it, and there's the issue of a hard to align AoE shape and the knocks, so it's not for every build.

    I'd like to link a video in the Force Cascade spammer guide:

    http://www.youtube.com/watch?v=YFkhxQMpGcc&t=0m15s

    Note that even from a safe distance, the player chose to go in and use Hurricane over Cascade spamming. As for a pure cascade build, there was another video linked:

    http://www.youtube.com/watch?v=Dc27qZBxltQ

    Note how at times when mobs weren't lined up, Cascade was only hitting one target even though there could be other mobs standing next to the player.

    So the bottom line is that Cascade is good DPS, but I would consider it a situational AoE at best and not a main AoE.
  • wingedkagoutiwingedkagouti Posts: 566 Arc User
    edited January 2013
    selphea wrote: »
    Crushing Wave may only tick once per second, but it's actually competitive with Lead Tempest and Hurricane for DPS, although not really for AoE size. It probably does more DPS than Torrent of Arrows too.
    selphea wrote: »
    Crushing Wave: 232 DPS
    Torrent of Arrows: 230 DPS
    I think you should look at what you're saying then.

    Edit:
    My posts may have seemed a bit agressive, but my point is that when you do have the numbers, there's no reason to be this vague. Also, in this particular case I'd say that the two powers have nearly identical dps, but Torrent wins out by a large margin due to energy efficiency.
  • jasinblazejasinblaze Posts: 1,366 Arc User
    edited January 2013
    answering the Ops post without bias
    list of ranged physical damage AoE in no order
    • hurricane
    • wind breath
    • crushing wave
    • force cascade
    • typhoon
    • whirlwind
    • force detonation
    • storm of arrows
    • torrent of arrows
    • throwing blades
    • lead tempest
    • ricochet throw (up to 5)
    • shotgunblast
    • minigun
    • Gatling gun
    • micromunitions
    • shoulder launcher
    • rocket
    • submachinegun burst
    • shuriken storm
    • earth splitter
    • stone shot
    • tremor
    • fissure
    • fault line
    • shockwave
    some of those do other types of damage as well
  • selpheaselphea Posts: 1,229 Arc User
    edited January 2013
    I think you should look at what you're saying then.

    Edit:
    My posts may have seemed a bit agressive, but my point is that when you do have the numbers, there's no reason to be this vague. Also, in this particular case I'd say that the two powers have nearly identical dps, but Torrent wins out by a large margin due to energy efficiency.

    There is reason to be vague. While there is a 2 point difference in their base values, Torrent has a knockback advantage, while Crushing wave has a knockdown, so Torrent has the advantage of possible knock damage which is not reflected in base DPS. But is R2 Torrent + Recurve going to outdamage R3 Crushing Wave? It depends on a number of variables, for example the character's ranged knock strength, the target's knock resist, whether the ground behind is level, whether there's a Straight Shot debuff, whether there's other members in the party building up knock resist stacks on the target and so on. That is also why I stressed repeatedly that the DPS chart should not be taken as the end-all, because not all variables can be represented in a simple chart.

    As far as energy efficiency goes, again it depends. The numbers may say that Torrent is more energy efficient, but if the character's energy unlock is Overdrive or Wind Reverb, Crushing Wave would still be a better choice for energy efficiency.

    I see the chart as a set of base values for me to refer to. In many cases, I know there should be a 10% or 20% added somewhere due to certain conditions that are very easy to apply, or that I should account for extra crit severity somewhere. And where is that somewhere? That's what the chart is for. So to me it's not the end point, but the start point, and I hope you don't see it as an end point either, because that's not what it's meant to be. In any case, this is going OT, so if you want to talk about DPS charts, bring this to the other thread.
  • nightr0dnightr0d Posts: 450 Arc User
    edited January 2013
    selphea wrote: »
    There is reason to be vague. While there is a 2 point difference in their base values, Torrent has a knockback advantage, while Crushing wave has a knockdown, so Torrent has the advantage of possible knock damage which is not reflected in base DPS. But is R2 Torrent + Recurve going to outdamage R3 Crushing Wave? It depends on a number of variables, for example the character's ranged knock strength, the target's knock resist, whether the ground behind is level, whether there's a Straight Shot debuff, whether there's other members in the party building up knock resist stacks on the target and so on. That is also why I stressed repeatedly that the DPS chart should not be taken as the end-all, because not all variables can be represented in a simple chart.

    As far as energy efficiency goes, again it depends. The numbers may say that Torrent is more energy efficient, but if the character's energy unlock is Overdrive or Wind Reverb, Crushing Wave would still be a better choice for energy efficiency.

    I see the chart as a set of base values for me to refer to. In many cases, I know there should be a 10% or 20% added somewhere due to certain conditions that are very easy to apply, or that I should account for extra crit severity somewhere. And where is that somewhere? That's what the chart is for. So to me it's not the end point, but the start point, and I hope you don't see it as an end point either, because that's not what it's meant to be. In any case, this is going OT, so if you want to talk about DPS charts, bring this to the other thread.

    That is actually very wrong. I did some number crunching once and compared CW with a similar power and CW is by far inferior. Check the link out if you don't believe me:

    http://co-forum.perfectworld.com/showthread.php?t=148611&highlight=crushing+wave
  • bluhmanbluhman Posts: 2,411 Arc User
    edited January 2013
    I think you should look at what you're saying then.

    So a charged cone you can only fire once every 4 seconds might do more DPS than a maintained cone that hits every 1 second?
    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
  • gamehobogamehobo Posts: 1,754 Arc User
    edited January 2013
    doll1989 wrote: »
    I am trying to create a telepath build,

    You can stop there.
  • kamokamikamokami Posts: 1,634 Arc User
    edited January 2013
    doll1989 wrote: »
    I am trying to create a telepath build, but can't find any good ranged physical AOE's for her. She currently using crashing wave, but 1 hit per sec instead of per 0,5 sec isn't good. It's just to slow. Even a good charged AOE will be better.

    Question is, is there any good ranged physical AOE's that I miss? Shockwave won't do, because of it's animation. I can take energy attack aswell, if it won't affect damage of that power to much. She using questionite set secondaries for physical damage boost.

    Is 1 hit per sec too slow because trash mobs are dying too quickly? Assuming this is the case then you really want a clicky or charged AoE to open up fights with.

    Give Force Detonation a shot - it's pretty fun. Check out Typhoon as well.

    If you really want a maintain and don't mind looking like you have a weak bladder, then Quicksand could be a choice.

    [sent from a phone]
  • selpheaselphea Posts: 1,229 Arc User
    edited January 2013
    nightr0d wrote: »
    That is actually very wrong. I did some number crunching once and compared CW with a similar power and CW is by far inferior. Check the link out if you don't believe me:

    http://co-forum.perfectworld.com/showthread.php?t=148611&highlight=crushing+wave

    I checked the link, and I don't believe you :tongue:

    Some things to note about your results:

    First and foremost, you didn't list your test conditions, so I cannot determine whether your base numbers are correct or not.

    Second, assuming your numbers are correct, you discounted the initial tick on activation for both maintains, so your divisor is wrong. Fire Breath ticks 11 times and Crushing Wave ticks 4 times. That means for your calculation here:
    17+14*10=154 energy cost on a full charge and thus an effective of 154/10=15.4 energy per tick
    164*10=1640 dmg on a full charge

    It should actually be 17 + 14*10 = 157

    Also, your divisor shouldn't be 154/10, but 157/11 to account for the initial tick. That gives us 14.27 energy per tick.

    And damage per energy point should be calculated by damage per given interval divided by energy consumed over the same interval, i.e. average tick divided by average tick or all ticks divided by all ticks. What you did was all ticks for damage divided by average tick for energy. You should have used either 164 / 14.27 or (164 * 11) / 157, which would both give 11.49 damage per energy point.

    Similarly for Crushing Wave:
    36+26*3= 114 energy cost on a full charge and thus an effective of 114/3= 38 energy per tick
    330*3=990 dmg on a full charge

    It should actually be 114/4, or 28.5 energy per tick, and 1320 damage / 114 or 330 / 28.5, which would give 11.58 damage per energy point. Crushing Wave is actually 0.8% more energy efficient! :eek:

    In my results that another poster in this thread has linked, I got closer to 8%, but that's because of differences in our damage numbers, and since you didn't list test conditions, I cannot verify those.

    Of course, in practical situations, the Clinging Flames DoT will need to be accounted for, so that shifts the numbers in favour of Fire Breath.
  • magentagemmagentagem Posts: 43 Arc User
    edited January 2013
    jasinblaze wrote: »
    answering the Ops post without bias
    list of ranged physical damage AoE in no order
    • hurricane
    • wind breath
    • crushing wave
    • force cascade
    • typhoon
    • whirlwind
    • force detonation
    • storm of arrows
    • torrent of arrows
    • throwing blades
    • lead tempest
    • ricochet throw (up to 5)
    • shotgunblast
    • minigun
    • Gatling gun
    • micromunitions
    • shoulder launcher
    • rocket
    • submachinegun burst
    • shuriken storm
    • earth splitter
    • stone shot
    • tremor
    • fissure
    • fault line
    • shockwave
    some of those do other types of damage as well

    Though it might not be relevant, you forgot TK Maelstorm
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