I am trying to create a telepath build, but can't find any good ranged physical AOE's for her. She currently using crashing wave, but 1 hit per sec instead of per 0,5 sec isn't good. It's just to slow. Even a good charged AOE will be better.
Question is, is there any good ranged physical AOE's that I miss? Shockwave won't do, because of it's animation. I can take energy attack aswell, if it won't affect damage of that power to much. She using questionite set secondaries for physical damage boost.
Crushing Wave may only tick once per second, but it's actually competitive with Lead Tempest and Hurricane for DPS, although not really for AoE size. It probably does more DPS than Torrent of Arrows too.
Crushing Wave may only tick once per second, but it's actually competitive with Lead Tempest and Hurricane for DPS, although not really for AoE size. It probably does more DPS than Torrent of Arrows too.
I find it ironic that you linked to them their own dps chart that they themselves put together. I'll just pretend they simply chose to not put any weight in those results. Well either that or they simply forgot they made them which is even harder to justify.
Crushing Wave: 232 DPS
Lead Tempest: 207 DPS
Torrent of Arrows: 230 DPS
Hurricane: 252 DPS, but half of it is non-Physical so it'll work out to less than 252.
For Ranged Physical AoEs, Crushing Wave -is- somewhat competitive for DPS, but it's no Lightning Storm or Skarn's Bane
The reason I didn't recommend Cascade is because you have to build in a specific way to spam it, and there's the issue of a hard to align AoE shape and the knocks, so it's not for every build.
I'd like to link a video in the Force Cascade spammer guide:
Note that even from a safe distance, the player chose to go in and use Hurricane over Cascade spamming. As for a pure cascade build, there was another video linked:
Crushing Wave may only tick once per second, but it's actually competitive with Lead Tempest and Hurricane for DPS, although not really for AoE size. It probably does more DPS than Torrent of Arrows too.
I think you should look at what you're saying then.
Edit:
My posts may have seemed a bit agressive, but my point is that when you do have the numbers, there's no reason to be this vague. Also, in this particular case I'd say that the two powers have nearly identical dps, but Torrent wins out by a large margin due to energy efficiency.
I think you should look at what you're saying then.
Edit:
My posts may have seemed a bit agressive, but my point is that when you do have the numbers, there's no reason to be this vague. Also, in this particular case I'd say that the two powers have nearly identical dps, but Torrent wins out by a large margin due to energy efficiency.
There is reason to be vague. While there is a 2 point difference in their base values, Torrent has a knockback advantage, while Crushing wave has a knockdown, so Torrent has the advantage of possible knock damage which is not reflected in base DPS. But is R2 Torrent + Recurve going to outdamage R3 Crushing Wave? It depends on a number of variables, for example the character's ranged knock strength, the target's knock resist, whether the ground behind is level, whether there's a Straight Shot debuff, whether there's other members in the party building up knock resist stacks on the target and so on. That is also why I stressed repeatedly that the DPS chart should not be taken as the end-all, because not all variables can be represented in a simple chart.
As far as energy efficiency goes, again it depends. The numbers may say that Torrent is more energy efficient, but if the character's energy unlock is Overdrive or Wind Reverb, Crushing Wave would still be a better choice for energy efficiency.
I see the chart as a set of base values for me to refer to. In many cases, I know there should be a 10% or 20% added somewhere due to certain conditions that are very easy to apply, or that I should account for extra crit severity somewhere. And where is that somewhere? That's what the chart is for. So to me it's not the end point, but the start point, and I hope you don't see it as an end point either, because that's not what it's meant to be. In any case, this is going OT, so if you want to talk about DPS charts, bring this to the other thread.
There is reason to be vague. While there is a 2 point difference in their base values, Torrent has a knockback advantage, while Crushing wave has a knockdown, so Torrent has the advantage of possible knock damage which is not reflected in base DPS. But is R2 Torrent + Recurve going to outdamage R3 Crushing Wave? It depends on a number of variables, for example the character's ranged knock strength, the target's knock resist, whether the ground behind is level, whether there's a Straight Shot debuff, whether there's other members in the party building up knock resist stacks on the target and so on. That is also why I stressed repeatedly that the DPS chart should not be taken as the end-all, because not all variables can be represented in a simple chart.
As far as energy efficiency goes, again it depends. The numbers may say that Torrent is more energy efficient, but if the character's energy unlock is Overdrive or Wind Reverb, Crushing Wave would still be a better choice for energy efficiency.
I see the chart as a set of base values for me to refer to. In many cases, I know there should be a 10% or 20% added somewhere due to certain conditions that are very easy to apply, or that I should account for extra crit severity somewhere. And where is that somewhere? That's what the chart is for. So to me it's not the end point, but the start point, and I hope you don't see it as an end point either, because that's not what it's meant to be. In any case, this is going OT, so if you want to talk about DPS charts, bring this to the other thread.
That is actually very wrong. I did some number crunching once and compared CW with a similar power and CW is by far inferior. Check the link out if you don't believe me:
I am trying to create a telepath build, but can't find any good ranged physical AOE's for her. She currently using crashing wave, but 1 hit per sec instead of per 0,5 sec isn't good. It's just to slow. Even a good charged AOE will be better.
Question is, is there any good ranged physical AOE's that I miss? Shockwave won't do, because of it's animation. I can take energy attack aswell, if it won't affect damage of that power to much. She using questionite set secondaries for physical damage boost.
Is 1 hit per sec too slow because trash mobs are dying too quickly? Assuming this is the case then you really want a clicky or charged AoE to open up fights with.
Give Force Detonation a shot - it's pretty fun. Check out Typhoon as well.
If you really want a maintain and don't mind looking like you have a weak bladder, then Quicksand could be a choice.
That is actually very wrong. I did some number crunching once and compared CW with a similar power and CW is by far inferior. Check the link out if you don't believe me:
First and foremost, you didn't list your test conditions, so I cannot determine whether your base numbers are correct or not.
Second, assuming your numbers are correct, you discounted the initial tick on activation for both maintains, so your divisor is wrong. Fire Breath ticks 11 times and Crushing Wave ticks 4 times. That means for your calculation here:
17+14*10=154 energy cost on a full charge and thus an effective of 154/10=15.4 energy per tick
164*10=1640 dmg on a full charge
It should actually be 17 + 14*10 = 157
Also, your divisor shouldn't be 154/10, but 157/11 to account for the initial tick. That gives us 14.27 energy per tick.
And damage per energy point should be calculated by damage per given interval divided by energy consumed over the same interval, i.e. average tick divided by average tick or all ticks divided by all ticks. What you did was all ticks for damage divided by average tick for energy. You should have used either 164 / 14.27 or (164 * 11) / 157, which would both give 11.49 damage per energy point.
Similarly for Crushing Wave:
36+26*3= 114 energy cost on a full charge and thus an effective of 114/3= 38 energy per tick
330*3=990 dmg on a full charge
It should actually be 114/4, or 28.5 energy per tick, and 1320 damage / 114 or 330 / 28.5, which would give 11.58 damage per energy point. Crushing Wave is actually 0.8% more energy efficient! :eek:
In my results that another poster in this thread has linked, I got closer to 8%, but that's because of differences in our damage numbers, and since you didn't list test conditions, I cannot verify those.
Of course, in practical situations, the Clinging Flames DoT will need to be accounted for, so that shifts the numbers in favour of Fire Breath.
Comments
I'm pacifist, I don't like guns, I kill people with the power of my mind.:cool:
http://worldsojourner.wordpress.com/2013/01/11/champions-online-dps-chart-caa-jan-11-2013/
I think you should look at it instead
Crushing Wave: 232 DPS
Lead Tempest: 207 DPS
Torrent of Arrows: 230 DPS
Hurricane: 252 DPS, but half of it is non-Physical so it'll work out to less than 252.
For Ranged Physical AoEs, Crushing Wave -is- somewhat competitive for DPS, but it's no Lightning Storm or Skarn's Bane
The reason I didn't recommend Cascade is because you have to build in a specific way to spam it, and there's the issue of a hard to align AoE shape and the knocks, so it's not for every build.
I'd like to link a video in the Force Cascade spammer guide:
http://www.youtube.com/watch?v=YFkhxQMpGcc&t=0m15s
Note that even from a safe distance, the player chose to go in and use Hurricane over Cascade spamming. As for a pure cascade build, there was another video linked:
http://www.youtube.com/watch?v=Dc27qZBxltQ
Note how at times when mobs weren't lined up, Cascade was only hitting one target even though there could be other mobs standing next to the player.
So the bottom line is that Cascade is good DPS, but I would consider it a situational AoE at best and not a main AoE.
Edit:
My posts may have seemed a bit agressive, but my point is that when you do have the numbers, there's no reason to be this vague. Also, in this particular case I'd say that the two powers have nearly identical dps, but Torrent wins out by a large margin due to energy efficiency.
list of ranged physical damage AoE in no order
- hurricane
- wind breath
- crushing wave
- force cascade
- typhoon
- whirlwind
- force detonation
- storm of arrows
- torrent of arrows
- throwing blades
- lead tempest
- ricochet throw (up to 5)
- shotgunblast
- minigun
- Gatling gun
- micromunitions
- shoulder launcher
- rocket
- submachinegun burst
- shuriken storm
- earth splitter
- stone shot
- tremor
- fissure
- fault line
- shockwave
some of those do other types of damage as wellThere is reason to be vague. While there is a 2 point difference in their base values, Torrent has a knockback advantage, while Crushing wave has a knockdown, so Torrent has the advantage of possible knock damage which is not reflected in base DPS. But is R2 Torrent + Recurve going to outdamage R3 Crushing Wave? It depends on a number of variables, for example the character's ranged knock strength, the target's knock resist, whether the ground behind is level, whether there's a Straight Shot debuff, whether there's other members in the party building up knock resist stacks on the target and so on. That is also why I stressed repeatedly that the DPS chart should not be taken as the end-all, because not all variables can be represented in a simple chart.
As far as energy efficiency goes, again it depends. The numbers may say that Torrent is more energy efficient, but if the character's energy unlock is Overdrive or Wind Reverb, Crushing Wave would still be a better choice for energy efficiency.
I see the chart as a set of base values for me to refer to. In many cases, I know there should be a 10% or 20% added somewhere due to certain conditions that are very easy to apply, or that I should account for extra crit severity somewhere. And where is that somewhere? That's what the chart is for. So to me it's not the end point, but the start point, and I hope you don't see it as an end point either, because that's not what it's meant to be. In any case, this is going OT, so if you want to talk about DPS charts, bring this to the other thread.
That is actually very wrong. I did some number crunching once and compared CW with a similar power and CW is by far inferior. Check the link out if you don't believe me:
http://co-forum.perfectworld.com/showthread.php?t=148611&highlight=crushing+wave
So a charged cone you can only fire once every 4 seconds might do more DPS than a maintained cone that hits every 1 second?
You can stop there.
Is 1 hit per sec too slow because trash mobs are dying too quickly? Assuming this is the case then you really want a clicky or charged AoE to open up fights with.
Give Force Detonation a shot - it's pretty fun. Check out Typhoon as well.
If you really want a maintain and don't mind looking like you have a weak bladder, then Quicksand could be a choice.
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I checked the link, and I don't believe you
Some things to note about your results:
First and foremost, you didn't list your test conditions, so I cannot determine whether your base numbers are correct or not.
Second, assuming your numbers are correct, you discounted the initial tick on activation for both maintains, so your divisor is wrong. Fire Breath ticks 11 times and Crushing Wave ticks 4 times. That means for your calculation here:
It should actually be 17 + 14*10 = 157
Also, your divisor shouldn't be 154/10, but 157/11 to account for the initial tick. That gives us 14.27 energy per tick.
And damage per energy point should be calculated by damage per given interval divided by energy consumed over the same interval, i.e. average tick divided by average tick or all ticks divided by all ticks. What you did was all ticks for damage divided by average tick for energy. You should have used either 164 / 14.27 or (164 * 11) / 157, which would both give 11.49 damage per energy point.
Similarly for Crushing Wave:
It should actually be 114/4, or 28.5 energy per tick, and 1320 damage / 114 or 330 / 28.5, which would give 11.58 damage per energy point. Crushing Wave is actually 0.8% more energy efficient! :eek:
In my results that another poster in this thread has linked, I got closer to 8%, but that's because of differences in our damage numbers, and since you didn't list test conditions, I cannot verify those.
Of course, in practical situations, the Clinging Flames DoT will need to be accounted for, so that shifts the numbers in favour of Fire Breath.
Though it might not be relevant, you forgot TK Maelstorm