...namely:
Radiation Blast/Defense Set
Plant Control Set
SPINES!!!!
Shield Set
Sonic Set
Gravity Control Set
Mastermind Set (Maybe make a new powers tab and subset the Mercs, ninjas, thugs, ets)
Staff set (add to Martial Arts set)
Dark Melee
Also, add to our current sets and animations:
claws that actually eject from your hands
Nova Blast (Best AoE Ever!) for Force
Foot Stomp
Ice/Fire shields
Ice/Fire swords
I would mention mind control but I don't think the CC in CO is quite ready.
Some of those could be really simple to emulate, actually.
Infernal and the particle beams of Power Armor can be used for Radiation. Force can be Gravity, though a few more powers would be helpful. Darkness, Ebon Sorcery and Telepathy have the potential to become pet master sets like the Mastermind, with just a few more summon powers.
Elemental/Energy/Paranormal melee could be created with power-replacer-like form powers or devices that convert all physical melee damage into a specific other damage type and add an aura to the user's hands/weapons. Devices would be better suited for this, imo. And more likely, since PW could sell them.
Also, I still have that unfinished Spines/Plants/Shapeshifting power set concept laying around... :redface:
Oh, and you forgot one of the most requested sets here in CO: Water!
To be honest, the various damage-type melee sets could probably be accomplished by adding some toggle powers, which changed the damage type you dealt and added some hand or other related aura to your character.
Add some new weapon models - like organic or transparent/crystal/hard-light weapons for single/dual blade, claws, and heavy weapon, and you'll be set.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Is this the right thread for my monthly clamour for soldier pets? Yes?
Soldier Pets for the Munitions set, NAO!
We have Summon UNTIL/SteelHead/VIPER Soldier devices...the only issue is we cant summon more than one at a time
Also we can have toy soldier pets
But yes in all fairness it is not the same.
From what I remember from CoH, I'd love it if the following made it here:
-Defensive capability of the Force Powerset in CoH
- Plant and Water Powersets
- Telepathic Control Powersets (CO's CC is dead and broken but hopefully next year will bring promise to CO)
I'd love to see a time manipulation-based powerset, but between people's calls for more content and the fact that a lot of people (apparently) don't consider powersets content, this will be a very very low priority.
"I tried to look at that page but saw only inane comments."
I would think making these sets would be move to a top priority, considering they could pull even more of CoX's previous players.
PW doesn't follow the concept of demand and supply, but has a near-monopolist marketing strategy:
CoX is gone, so superhero MMORPG player only have CO and DCUO left. And PW knows that CO is the better game, even after being left to slow decay nearly a year ago (after On Alert). They don't invest in fixing bugs or actually improving this game because CoX fans do not really have any other choice! Instead, they only added toys and gambles for the players to spend money on.
As much as I want all of these, CoX existing was never any kind of obstacle to creating these sets and it's closure has not made getting new powers any more likely.
I'd love to see a time manipulation-based powerset, but between people's calls for more content and the fact that a lot of people (apparently) don't consider powersets content, this will be a very very low priority.
Considering how Time Manipulation worked in CoX I don't see an easy way to incorporate it into CO since there aren't that many powers that has a CD.
Considering how Time Manipulation worked in CoX I don't see an easy way to incorporate it into CO since there aren't that many powers that has a CD.
"Time Manipulation" has a very broad and vague meaning. It can be represented by increasing or decreasing movement speed, power charge times, regen rate (energy or health), and by slowing physical projectiles or melee attacks to lessen their impact.
So the set would be heavy on the debuffs, but pretty light on direct damage. Perhaps they could give it some sort of "focused time decay" attacks, which use a very narrow beam of highly accelerated time to cause the target to age/decay/break down at the point - imposing a movement/charge time/healing debuff with each hit, (could call this effect 'temporal decay' or something).
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Considering how Time Manipulation worked in CoX I don't see an easy way to incorporate it into CO since there aren't that many powers that has a CD.
That's a good point, though I think it a slotted passive could affect any sort of cooldowns in a given team (even the few that are there). It may be pointless to most but adds some value to the power and won't hurt anybody if it is added in. As for the rest....
"Time Manipulation" has a very broad and vague meaning. It can be represented by increasing or decreasing movement speed, power charge times, regen rate (energy or health), and by slowing physical projectiles or melee attacks to lessen their impact.
So the set would be heavy on the debuffs, but pretty light on direct damage. Perhaps they could give it some sort of "focused time decay" attacks, which use a very narrow beam of highly accelerated time to cause the target to age/decay/break down at the point - imposing a movement/charge time/healing debuff with each hit, (could call this effect 'temporal decay' or something).
I see it working it like this as well. I can see it working to mess with enemies and their energy regeneration as well. I recall during Demonflame and Aftershock there was a guy who could literally slow down time but I imagine that was due to the fact they were in a room and not some limited area affect. If it was a limited area affect that could work in an open world situation, then that would be pretty cool to toss in. But yeah, this powerset would work best modifying everyone else as opposed to being heavy on offense itself.
"I tried to look at that page but saw only inane comments."
What would pull more CoH players would be if they would buy the rights to the stories and characters of CoH and they would create with it a paralel universe,using the same rules and powersets of Champions Online, and giving to the players chars the possibility to travel from an universe to the other
What would pull more CoH players would be if they would buy the rights to the stories and characters of CoH and they would create with it a paralel universe,using the same rules and powersets of Champions Online, and giving to the players chars the possibility to travel from an universe to the other
/OT
OR...
They could just use the existing characters and stories CO and its PnP version provide us with and the CoH players could adapt to the new environment.
Or bring in some of the powersets that were in development but never got too see the light of day in CoH. Bio Armor, Radiation Armor, Savage Melee, and others that i'm missing. I'll post when I get home, saved the links :biggrin:
What would pull more CoH players would be if they would buy the rights to the stories and characters of CoH and they would create with it a paralel universe,using the same rules and powersets of Champions Online, and giving to the players chars the possibility to travel from an universe to the other
I've always hoped for this. Very unlikely but it would be rather awesome and very popular. The sheer press they would get for doing this would be something else.
"I tried to look at that page but saw only inane comments."
I see it working it like this as well. I can see it working to mess with enemies and their energy regeneration as well. I recall during Demonflame and Aftershock there was a guy who could literally slow down time but I imagine that was due to the fact they were in a room and not some limited area affect. If it was a limited area affect that could work in an open world situation, then that would be pretty cool to toss in. But yeah, this powerset would work best modifying everyone else as opposed to being heavy on offense itself.
Most enemies do not actually have energy, so effects that mess with said energy would be useless for most PvE fights.
The time/slowdown effects you are talking about from Aftershock also happen in one of the towers during Demonflame. In that case, the effect actually affects the global time multiplier for the entire instance, (you can see the time multiplier in the upper right of the screen when this happens), so it's highly unlikely to be something players would be able to do.
The trick with this type of set would be to make clever use of slows and speed/regen debuffs, while also attaching a cool rippling effect - they could adapt the visual for distortion acrobatics but in a more spherical shape to get just the right look, IMO.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I fully and totaly endorse plant based, water and sonic powersets.
Never played CoX, so don't know how these worked on them, but for plant control, there are so many options!
Holds, barriers or shields of wood or wines, shots of wood spikes, clouds of poisonous spores, plant tentacles (maybe like Shadow Embrace)... I'd certainly play a powerset like this. Just could not imagine what a travel power could be... I know of the existence of Wine Swing, but don't like this idea very much. The Ninja Leaves teleport might fit though.
I fully and totaly endorse plant based, water and sonic powersets.
Never played CoX, so don't know how these worked on them, but for plant control, there are so many options!
Holds, barriers or shields of wood or wines, shots of wood spikes, clouds of poisonous spores, plant tentacles (maybe like Shadow Embrace)... I'd certainly play a powerset like this. Just could not imagine what a travel power could be... I know of the existence of Wine Swing, but don't like this idea very much. The Ninja Leaves teleport might fit though.
Plant Control in CoX went two ways (If I'm remembering right). You could either be somewhat of a DPS-lite melee based character with thorn spikes and poisonous DoT, or you could be a crowd controller with tons of AoE holds and strangles at your disposal.
Plant Control in CoX went two ways (If I'm remembering right). You could either be somewhat of a DPS-lite melee based character with thorn spikes and poisonous DoT, or you could be a crowd controller with tons of AoE holds and strangles at your disposal.
You're most likely thinking of dominator and controller secondaries, where the first ones were damage oriented and second ones support oriented. ParagonWiki doesn't show a difference in the plant control set itself between dominator and controller.
Wouldn't mind something plant based in the game but it's not possible to implement the controller and dominator sets as were due the big difference in how CC is handled (loved being able to sometimes perma-hold AVs and most EBs ). Honestly, it was one of the reasons I loved CoX, coupled with tanker and MM ATs.
I do like the spiked trap device you can pick up on monster island, shame it has only a few charges, it could work in a plant set i think.
___________________________________
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
I fully and totaly endorse plant based, water and sonic powersets.
Never played CoX, so don't know how these worked on them, but for plant control, there are so many options!
Holds, barriers or shields of wood or wines, shots of wood spikes, clouds of poisonous spores, plant tentacles (maybe like Shadow Embrace)... I'd certainly play a powerset like this. Just could not imagine what a travel power could be... I know of the existence of Wine Swing, but don't like this idea very much. The Ninja Leaves teleport might fit though.
IN CoH the first 3 travel powers fly, superspeed and superjump worked just like here.Teleport was different: you pressed the bound key to activate it. a target appeared , you moved it, with the mouse, where you wanted to be teleported, you left clicked and there you were teleported The various ninja run, beast run worked like athletics and acrobatics here
To be honest, the various damage-type melee sets could probably be accomplished by adding some toggle powers, which changed the damage type you dealt and added some hand or other related aura to your character.
I'd suggested something like this before, even some of the various existing offensive toggle abilities could be used to alter (and visual effect) the damage type of the melee/ranged powers you're using. So for example, Mental Discipline would alter Might, so the damage type is half crushing and half ego damage. The same would apply if you used it with Munitions, where it'd change to piercing/ego damage instead.
I totally am putting my 2 cents in on here for wanting a couple CoX powersets... I'm looking at you, plant control and watery assault.
I'm crazy though, I need them for my Eevee-based toons; can't do Vaporeon (water) or Leafeon (grass) with what CO has, as I can't just sub Ice in for water, due to an Ice eevee.
Plus, why not? I like nature powers, might help with a Swamp Thing / Force of Nature theme for people/
As a refugee I find myself wanting to make my Champions PnP character that was a mix of Marvels Dazzler and Champions Howler. I am even using her picture as my Avatar. But the only Sonic's i can find are gun based which is a total concept shutdown. I can find plenty of laser simulations but none for a Sonic Shout AOE cone etc.
Totally an Energy projector power set to go with the others.
Comments
Infernal and the particle beams of Power Armor can be used for Radiation. Force can be Gravity, though a few more powers would be helpful. Darkness, Ebon Sorcery and Telepathy have the potential to become pet master sets like the Mastermind, with just a few more summon powers.
Elemental/Energy/Paranormal melee could be created with power-replacer-like form powers or devices that convert all physical melee damage into a specific other damage type and add an aura to the user's hands/weapons. Devices would be better suited for this, imo. And more likely, since PW could sell them.
Also, I still have that unfinished Spines/Plants/Shapeshifting power set concept laying around... :redface:
Oh, and you forgot one of the most requested sets here in CO: Water!
Add some new weapon models - like organic or transparent/crystal/hard-light weapons for single/dual blade, claws, and heavy weapon, and you'll be set.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Soldier Pets for the Munitions set, NAO!
The Doctor on the PDB
Fahrenheit on the PDB
We have Summon UNTIL/SteelHead/VIPER Soldier devices...the only issue is we cant summon more than one at a time
Also we can have toy soldier pets
But yes in all fairness it is not the same.
From what I remember from CoH, I'd love it if the following made it here:
-Defensive capability of the Force Powerset in CoH
- Plant and Water Powersets
- Telepathic Control Powersets (CO's CC is dead and broken but hopefully next year will bring promise to CO)
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
Champions Online: Be the hero you wish you could be in a better game.
You would be wrong.
Champions Online: Be the hero you wish you could be in a better game.
PW doesn't follow the concept of demand and supply, but has a near-monopolist marketing strategy:
CoX is gone, so superhero MMORPG player only have CO and DCUO left. And PW knows that CO is the better game, even after being left to slow decay nearly a year ago (after On Alert). They don't invest in fixing bugs or actually improving this game because CoX fans do not really have any other choice! Instead, they only added toys and gambles for the players to spend money on.
But I'd still like new powers to play with.
Brick_McDuggins in game.
"Time Manipulation" has a very broad and vague meaning. It can be represented by increasing or decreasing movement speed, power charge times, regen rate (energy or health), and by slowing physical projectiles or melee attacks to lessen their impact.
So the set would be heavy on the debuffs, but pretty light on direct damage. Perhaps they could give it some sort of "focused time decay" attacks, which use a very narrow beam of highly accelerated time to cause the target to age/decay/break down at the point - imposing a movement/charge time/healing debuff with each hit, (could call this effect 'temporal decay' or something).
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
That's a good point, though I think it a slotted passive could affect any sort of cooldowns in a given team (even the few that are there). It may be pointless to most but adds some value to the power and won't hurt anybody if it is added in. As for the rest....
I see it working it like this as well. I can see it working to mess with enemies and their energy regeneration as well. I recall during Demonflame and Aftershock there was a guy who could literally slow down time but I imagine that was due to the fact they were in a room and not some limited area affect. If it was a limited area affect that could work in an open world situation, then that would be pretty cool to toss in. But yeah, this powerset would work best modifying everyone else as opposed to being heavy on offense itself.
/OT
OR...
They could just use the existing characters and stories CO and its PnP version provide us with and the CoH players could adapt to the new environment.
/endOT
The Doctor on the PDB
Fahrenheit on the PDB
I've always hoped for this. Very unlikely but it would be rather awesome and very popular. The sheer press they would get for doing this would be something else.
Most enemies do not actually have energy, so effects that mess with said energy would be useless for most PvE fights.
The time/slowdown effects you are talking about from Aftershock also happen in one of the towers during Demonflame. In that case, the effect actually affects the global time multiplier for the entire instance, (you can see the time multiplier in the upper right of the screen when this happens), so it's highly unlikely to be something players would be able to do.
The trick with this type of set would be to make clever use of slows and speed/regen debuffs, while also attaching a cool rippling effect - they could adapt the visual for distortion acrobatics but in a more spherical shape to get just the right look, IMO.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
/signed
@ScarredSilencer
I also forgot to note:
Plant Control.
I actually have a character RP-Wise that can control nature. Just not actually, because it's not in the game.
@ScarredSilencer
Never played CoX, so don't know how these worked on them, but for plant control, there are so many options!
Holds, barriers or shields of wood or wines, shots of wood spikes, clouds of poisonous spores, plant tentacles (maybe like Shadow Embrace)... I'd certainly play a powerset like this. Just could not imagine what a travel power could be... I know of the existence of Wine Swing, but don't like this idea very much. The Ninja Leaves teleport might fit though.
DoomedLuke at Primus Data Base
And at DeviantArt
Plant Control in CoX went two ways (If I'm remembering right). You could either be somewhat of a DPS-lite melee based character with thorn spikes and poisonous DoT, or you could be a crowd controller with tons of AoE holds and strangles at your disposal.
@ScarredSilencer
Wouldn't mind something plant based in the game but it's not possible to implement the controller and dominator sets as were due the big difference in how CC is handled (loved being able to sometimes perma-hold AVs and most EBs ). Honestly, it was one of the reasons I loved CoX, coupled with tanker and MM ATs.
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
IN CoH the first 3 travel powers fly, superspeed and superjump worked just like here.Teleport was different: you pressed the bound key to activate it. a target appeared , you moved it, with the mouse, where you wanted to be teleported, you left clicked and there you were teleported The various ninja run, beast run worked like athletics and acrobatics here
I'd suggested something like this before, even some of the various existing offensive toggle abilities could be used to alter (and visual effect) the damage type of the melee/ranged powers you're using. So for example, Mental Discipline would alter Might, so the damage type is half crushing and half ego damage. The same would apply if you used it with Munitions, where it'd change to piercing/ego damage instead.
I'm crazy though, I need them for my Eevee-based toons; can't do Vaporeon (water) or Leafeon (grass) with what CO has, as I can't just sub Ice in for water, due to an Ice eevee.
Plus, why not? I like nature powers, might help with a Swamp Thing / Force of Nature theme for people/
Totally an Energy projector power set to go with the others.