Does anyone know wether Ascension effects Regeneration? Not sure wether Regeneration is really considered to be a healing power, sure it heals but its not like other healing powers that are effected by Presence. I doubt Ascension effects healing done by ego sprites either.
Well, nothing but Super Stats and a use of Resurgence.
Well, Resurgence can bring Regeneration to Max but still won't alter the Max. Active Offenses like Aggressor, Intensity, Ego Surge actually can increase Max if super statted and of course AoPM.
Well, Resurgence can bring Regeneration to Max but still won't alter the Max. Active Offenses like Aggressor, Intensity, Ego Surge actually can increase Max if super statted and of course AoPM.
I see what you're saying is if I pick a power that boosts my super stats then I can increase the power of my regeneration? If so, good idea.
I have ego surge already by the way but was primarily using it for damage output. Whats AoPM?
I have ego surge already by the way but was primarily using it for damage output. Whats AoPM?
Aura of Primal Majesty.
A support passive which is popular for its ability to buff up all of the 8 standard stats. It gives a large bonus to yourself, and a bonus to allies depending mostly on your role (support or hybrid). The benefits to yourself and to allies in Support Role is major. The benefit to yourself is slightly more in Hybrid Role, but in a drastic cut to how much you boost allies. The max value for self-boost is double your current level, to all-stats (logarithmic curve so major diminishing returns if you try to push it past +70 at level 40; logarithmic limit at level 40 is +80)
Note that stats also suffer from diminishing returns themselves, with the exception of a few cases (i.e.: knock strength (EGO ranged & STR melee), knock resist (STR), hitpoints/HP (CON), energy-points (END), energy equilibrium (cannot exceed max energy however), cost discount (INT), cooldown reduction (INT), and stealth sight (INT)). Also note that certain stats have "by effect" diminishing returns by the nature of how they apply, such as the case with energy cost discount. The stats themselves are handled as floating-point decimals in the calculations for their values, but reported to the GUI (and presumably transmitted via the netcode) as integers. This "translation" leads to round-off error that when combined with the formulas Cryptic uses, results in so called "Cryptic Math" (i.e.: 25 + 25 = 49 sometimes, which leaves you going WTF?! a lot)
My point is that AoPM is a good "all-purpose" solution for supportive characters or people trying to diversify their stats to make their character more versatile. It's very handy for soloing, and if you're on a team, simply switch into Support Role
On the downside, the most you'll get with damage is when run in Hybrid Role (Support Role cuts your damage bonus from your superstats, both primary and secondary, in half!). You cannot run AoPM in Ranged DPS or Melee DPS roles. The reason for this is that it would make AoPM overpowered, in the extreme; it's balanced just fine as is.
If your goal is extreme DPS (damage per second) or extreme-damage alpha-strikes (aka. single hits for really really hard) you're better off going with an offensive passive and combining DoT with a maintain attack of some kind.
Example of basic min/max foundation for extreme single target DPS (run in Ranged DPS role), no AoPM needed: Powers: Level 1:Telekinetic Assault(Rank 2, Rank 3) Level 1:Ego Form(Rank 2, Rank 3) Level 6:Ego Reverberation Level 8:Mental Discipline(Rank 2, Rank 3) Level 11:Ego Surge(Rank 2, Nimble Mind) Level 14:Telekinetic Lance(Id Infusion, Crippling Challenge)
(Superstats to choose from: EGO, CON, DEX, INT, and REC. EGO is necessary for this foundation and recommended as a primary superstat. And yes I aware there's no energy builder, you can get buy on this build foundation with never once having to select one.)
I've very often used the above to take characters (with the broken Smash Alerts) up to level 40 with adding in healing capability and agro/threat-dropping capability to finish.
In conclusion:
AoPM is awesome for blending powers (particularly those that don't have obvious synergies like those in telekinesis, munitions, etc.) It is very versatile for all freeforms (giving decent knock resist, HP, energy supply, energy equilibrium, and cost reduction), but a highly specialized build can notably outperform it if need be. The reason AoPM is often needed over other passives has a lot to do with energy. Because if you want amazing superstats like CON and DEX and supportive ones like STR, EGO, INT, and REC you're limited to just one primary and two secondaries. AoPM allows you (and nearby teammates within 50 ft) to have a moderate gain to all those other stats, resulting in a well-rounded character. If energy unlocks weren't FORCED to specific stats, it would mean a TON of characters wouldn't need AoPM to preform optimally. Of course Cryptic is too stupid to recognize this oversight, instead focusing their attention on Archetypes (where having energy unlocks fixed to a specific stat isn't an issue, as they can't change their superstats to begin with). And yes it pisses me off Cryptic is so narrow-sighted as to the ramifications of their hasty decisions.
PS:
The defensive passives Lightning Reflexes, Regeneration, and Invulnerability are also popular as they can often do what AoPM can't do (additional survivability). Invuln is just as popular as AoPM, allowing for layered defense that enable unkillable characters in PvP or PvE (note that I said unkillable, not unbeatable ).
Comments
Well, nothing but Super Stats and a use of Resurgence.
I been a long time leaving but I'm going to be a long time gone.
Willie Nelson
T.U.F.K.A.S. (the user formerly known as Scarlyng)
Wrong on the CO forums since November, 2008
I see what you're saying is if I pick a power that boosts my super stats then I can increase the power of my regeneration? If so, good idea.
I have ego surge already by the way but was primarily using it for damage output. Whats AoPM?
A support passive in primal sorcery. It boosts all of your stats and those of your teammates. You cannot use it and Regeneration at the same time.
I been a long time leaving but I'm going to be a long time gone.
Willie Nelson
T.U.F.K.A.S. (the user formerly known as Scarlyng)
Wrong on the CO forums since November, 2008
Yes. Also one of the reasons I have Aggressor on my regen tank, Gorothok.
Aura of Primal Majesty.
A support passive which is popular for its ability to buff up all of the 8 standard stats. It gives a large bonus to yourself, and a bonus to allies depending mostly on your role (support or hybrid). The benefits to yourself and to allies in Support Role is major. The benefit to yourself is slightly more in Hybrid Role, but in a drastic cut to how much you boost allies. The max value for self-boost is double your current level, to all-stats (logarithmic curve so major diminishing returns if you try to push it past +70 at level 40; logarithmic limit at level 40 is +80)
Note that stats also suffer from diminishing returns themselves, with the exception of a few cases (i.e.: knock strength (EGO ranged & STR melee), knock resist (STR), hitpoints/HP (CON), energy-points (END), energy equilibrium (cannot exceed max energy however), cost discount (INT), cooldown reduction (INT), and stealth sight (INT)). Also note that certain stats have "by effect" diminishing returns by the nature of how they apply, such as the case with energy cost discount. The stats themselves are handled as floating-point decimals in the calculations for their values, but reported to the GUI (and presumably transmitted via the netcode) as integers. This "translation" leads to round-off error that when combined with the formulas Cryptic uses, results in so called "Cryptic Math" (i.e.: 25 + 25 = 49 sometimes, which leaves you going WTF?! a lot)
My point is that AoPM is a good "all-purpose" solution for supportive characters or people trying to diversify their stats to make their character more versatile. It's very handy for soloing, and if you're on a team, simply switch into Support Role
On the downside, the most you'll get with damage is when run in Hybrid Role (Support Role cuts your damage bonus from your superstats, both primary and secondary, in half!). You cannot run AoPM in Ranged DPS or Melee DPS roles. The reason for this is that it would make AoPM overpowered, in the extreme; it's balanced just fine as is.
If your goal is extreme DPS (damage per second) or extreme-damage alpha-strikes (aka. single hits for really really hard) you're better off going with an offensive passive and combining DoT with a maintain attack of some kind.
Example of basic min/max foundation for extreme single target DPS (run in Ranged DPS role), no AoPM needed:
Powers:
Level 1: Telekinetic Assault (Rank 2, Rank 3)
Level 1: Ego Form (Rank 2, Rank 3)
Level 6: Ego Reverberation
Level 8: Mental Discipline (Rank 2, Rank 3)
Level 11: Ego Surge (Rank 2, Nimble Mind)
Level 14: Telekinetic Lance (Id Infusion, Crippling Challenge)
(Superstats to choose from: EGO, CON, DEX, INT, and REC. EGO is necessary for this foundation and recommended as a primary superstat. And yes I aware there's no energy builder, you can get buy on this build foundation with never once having to select one.)
I've very often used the above to take characters (with the broken Smash Alerts) up to level 40 with adding in healing capability and agro/threat-dropping capability to finish.
In conclusion:
AoPM is awesome for blending powers (particularly those that don't have obvious synergies like those in telekinesis, munitions, etc.) It is very versatile for all freeforms (giving decent knock resist, HP, energy supply, energy equilibrium, and cost reduction), but a highly specialized build can notably outperform it if need be. The reason AoPM is often needed over other passives has a lot to do with energy. Because if you want amazing superstats like CON and DEX and supportive ones like STR, EGO, INT, and REC you're limited to just one primary and two secondaries. AoPM allows you (and nearby teammates within 50 ft) to have a moderate gain to all those other stats, resulting in a well-rounded character. If energy unlocks weren't FORCED to specific stats, it would mean a TON of characters wouldn't need AoPM to preform optimally. Of course Cryptic is too stupid to recognize this oversight, instead focusing their attention on Archetypes (where having energy unlocks fixed to a specific stat isn't an issue, as they can't change their superstats to begin with). And yes it pisses me off Cryptic is so narrow-sighted as to the ramifications of their hasty decisions.
PS:
The defensive passives Lightning Reflexes, Regeneration, and Invulnerability are also popular as they can often do what AoPM can't do (additional survivability). Invuln is just as popular as AoPM, allowing for layered defense that enable unkillable characters in PvP or PvE (note that I said unkillable, not unbeatable ).
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)