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FFA Cage Match PvP

alodylisalodylis Posts: 322 Arc User
edited January 2013 in Suggestions Box
Make cage match a ffa option in pvp up to 20 players max maybe 15. This would be insane for pvp wont be anywhere to run nor hide eithor!
Post edited by alodylis on

Comments

  • smoochansmoochan Posts: 2,564 Arc User
    edited December 2012
    heh... pvp suggestions.

    Champions Online: Be the hero you wish you could be in a better game.
  • magemighty1magemighty1 Posts: 57 Arc User
    edited December 2012
    It would be a good idea... if more than 8 people played PvP in this game... :rolleyes:


    My main character is Blackflight
  • prankensteinprankenstein Posts: 194 Arc User
    edited December 2012
    Not even 20 people post in the PvP forum section, and at least half of those are PvE lurkers,, and about half of the remaining have moved onto another game. In a year I have not seen 20 people online in a game. The best thing devs did to murder PvP was to give it the idiotic 5v5 limit, 10v10 established I would leave.

    But thanks once again for posting, your comments are very valuable to us.
    ~~~The Tidal Tilde Wave of Seperation~~~
    I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
  • alodylisalodylis Posts: 322 Arc User
    edited January 2013
    I predict more pvpers soon alot people build for pvp even tho they dont queue up for hero games or join top sgs for pvp.
  • magemighty1magemighty1 Posts: 57 Arc User
    edited January 2013
    A lot of people 'predict' PvPers but there is no incentive to take part in it, or at least, there isn't much incentive, this game was never built for PvPers.


    My main character is Blackflight
  • lucyinspacewithdiamondslucyinspacewithdiamonds Posts: 1,746 Arc User
    edited January 2013
    alodylis wrote: »
    Make cage match a ffa option in pvp up to 20 players max maybe 15. This would be insane for pvp wont be anywhere to run nor hide eithor!

    I don't see why different maps for BASH would make it less annoying.
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