I love it when people rage-quit in alerts and I find myself fighting the bad guy all by myself with a minute still left on the clock. It's the height of team-work and shows amazing consideration on the part of my "teammates". it pleases me so much, my language takes on a color I never knew possible. I feel like an artist because of it.
Good times, good times.
"I tried to look at that page but saw only inane comments."
to some of us IT IS fun... see... some of us actually like a challenge here and there... and I really enjoy taking on Gravitar... just requires patience and determination.
Also what lestylo said... even if i know the alert willb e lost... i keep fighting till the last second... and I hate people that quit...specially during the first 30 seconds
So fun getting pummeled with a randomly targeted knockback attack that comes from an enemy not even facing you for 3K damage, which is then followed up by another one which kills you while you're still in the knock from the first.
Also so fun getting hit by a laggy huge area PBAoE that you are completely out of the range of, which also happens to do more damage than you have HP through block, and thus playing the frustration slot machine every time Gravitar decides to center it on you.
I wonder what the hell Crush or whoever else designed her was on when they were like "OH HEY, EVERYONE LIKES BEING ONE SHOTTED IN PVP, RIGHT? LET'S BRING THAT OVER TO A PVE ENCOUNTER."
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Lately I have renewed my fun with gravitar by seeing just how low I can tweak my defenses and still survive in that fight. I actually don't even use a defensive passive on any of my characters anymore due to what I've learned.
Gravitar IS FUN! -> for people who like the numbers game.
Gravitar is also fun -> to people who want their travel power choice to matter in combat.
By contrast, gravitar would be the least fun for people who like to stand around in combat and do not enjoy tweaking their characters. Also, people who dislike skinny white girls with bad hair.
Champions Online: Be the hero you wish you could be in a better game.
So fun getting pummeled with a randomly targeted knockback attack that comes from an enemy not even facing you for 3K damage, which is then followed up by another one which kills you while you're still in the knock from the first.
Also so fun getting hit by a laggy huge area PBAoE that you are completely out of the range of, which also happens to do more damage than you have HP through block, and thus playing the frustration slot machine every time Gravitar decides to center it on you.
I wonder what the hell Crush or whoever else designed her was on when they were like "OH HEY, EVERYONE LIKES BEING ONE SHOTTED IN PVP, RIGHT? LET'S BRING THAT OVER TO A PVE ENCOUNTER."
...And don't forget forced need of Rez powers in a game that never had ANY need for or use for them at all.
Way to make Rez powers "useful". Just make a single "mission" (if a single fight in a single map against a single boss can be considered a "mission") in the ENTIRE game 3 years in that actually requires several people to actually have a rez power for a change in order to get back into the fight if/when they get killed. Then give that single enemy one shot kill attacks to ensure those forced rez mechanics have to be used and have anyone that gets rezzed draw aggro as well, cuz its fun to get killed while your immobilized due to currently being rezzed and unable to do jack about it--like rez powers didn't SUCK in this game enough already.
I do love Gravitar for the challenge she provides, instead of healers running in and just spamming heal on someone periodically you have to be kept on your toes! You need to move around and actively find someone to rez or hell even make sure you dont die.
I know some used to and still complain about gravity cascades but they are simple to counter, block or anticipate them.
For instance I was with my DPS and I moved to the left and almost instantly afterwards a gravity cascade sailed past me.
As regards the fire/ice fight that Kaizerin is talking about, I never fully understood how to beat around the mechanic, the fight was usually short lived, she'd trap me or another player, I was told not to try to break free or it would detonate, and if someone else shot it or tried to free me it would detonate for something like 91k and most of us would die.
Its another instance of challenging boss fights.
I think bosses need more click attacks instead of many formidable charge attacks, that way interrupts when released and used on cosmics and bosses wont seem so powerful and cause upset to some people who claim using powers like that is trivialising content.
I remember when Therakiel was quite a threat and difficult now..he's becoming not so feared.
So fun getting pummeled with a randomly targeted knockback attack that comes from an enemy not even facing you for 3K damage, which is then followed up by another one which kills you while you're still in the knock from the first.
Also so fun getting hit by a laggy huge area PBAoE that you are completely out of the range of, which also happens to do more damage than you have HP through block, and thus playing the frustration slot machine every time Gravitar decides to center it on you.
I wonder what the hell Crush or whoever else designed her was on when they were like "OH HEY, EVERYONE LIKES BEING ONE SHOTTED IN PVP, RIGHT? LET'S BRING THAT OVER TO A PVE ENCOUNTER."
Getting one shotted by a Cosmic level boss (I think she is cosmic) with a charge attack which can be run out of shouldnt be a reason to hate on Gravitar. Yes it has happened to me many times due to my lack of defense, movement speed, reaction time (in combat flight and ADs etc), but with the right team Gravytar can be fun.
Most of the time I just press 1 and then alt-tab to YouTube...boss fights, I do toggle a couple AoEs before going to YouTube.
Now, for Legendaries, and large spawns of (Tough) mobs...yeah, I pay attention then.
And yes, Gravatar is difficult, and encourages somewhat specialized teams that may or may not appear in a PuG. (No rezzes in your team? sucks to be you...)
EDIT: There's a few things that might need to be changed to make Gravatar a bit less instakilly, and forcing people to need rezzers that MAY NOT APPEAR in a PuG, seems a bit...well...like you're trying to annoy us.
One of these days, I really need to hop on a character with teleport and FRAPS a demo of me dieing from a yellow bubble while up against the forcefield that surrounds the map.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Rampage: Gravitar is one of very few fun thing in all Alerts for me now.
Bit hard to win but reward are good enough as we do well.
I like Gravitar and Hi-Pan: Fury of Dragon.
At least, much much better then Sky Command thing.
I like Gravitar, but becoming want to do something new.
Getting one shotted by a Cosmic level boss (I think she is cosmic) with a charge attack which can be run out of shouldnt be a reason to hate on Gravitar.
getting pummeled with a randomly targeted knockback attack that comes from an enemy not even facing you for 3K damage, which is then followed up by another one which kills you while you're still in the knock from the first,
is a good reason to hate her.
(But despite that I do enjoy the fight, for the record)
And yes, Gravatar is difficult, and encourages somewhat specialized teams that may or may not appear in a PuG. (No rezzes in your team? sucks to be you...)
EDIT: There's a few things that might need to be changed to make Gravatar a bit less instakilly, and forcing people to need rezzers that MAY NOT APPEAR in a PuG, seems a bit...well...like you're trying to annoy us.
I just mak a point to take a self rez on the toons I run Gravitar on. The only thing I wish they'd change is her tendency to home in on anyone that's just been rezzed. There's been a lot of runs where I've been cascade spammed by her the second I was rezzed multiple times back to back and that does get really annoying.
It's challenging. Especially if you're the ONLY rezzer on the team. Or if you use Resurrection Serum, which has a short cooldown.
The yellow/orange bubble with a delay is most annoying. I'm half a city block away after I escaped WITH my block UP ... and POOF ... killed.
I would like to see a nice yellow triangle for ALL team members, alive or dead. Often, someone dies and gets LAUNCHED. Hard to find those that get tossed into little niches and crevasses.
.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=- "Okay, you're DEAD, what do you do NEXT?"
One of these days, I really need to hop on a character with teleport and FRAPS a demo of me dieing from a yellow bubble while up against the forcefield that surrounds the map.
Used to happen to me on my old bad computer. Doesn't happen to me anymore on my new computer. Maybe you should upgrade.
Champions Online: Be the hero you wish you could be in a better game.
I created a topic somewhere about what people liked disliked about Gravitar when it came out. Pretty much any two cents I'd write would have been already said.
And yeah it is one of the better alerts, even though it feels like an ending boss battle, missing the story and lead-up fights (compare to Therakiel which actually has a good story).
I love it when people rage-quit in alerts and I find myself fighting the bad guy all by myself with a minute still left on the clock. It's the height of team-work and shows amazing consideration on the part of my "teammates". it pleases me so much, my language takes on a color I never knew possible. I feel like an artist because of it.
I love Gravitar but I hate when I use my support toon with AoRP and I can't block because there's another AoRP user, so I mostly fight her with my DPS/Controller toon now.
So fun getting pummeled with a randomly targeted knockback attack that comes from an enemy not even facing you for 3K damage, which is then followed up by another one which kills you while you're still in the knock from the first.
Also so fun getting hit by a laggy huge area PBAoE that you are completely out of the range of, which also happens to do more damage than you have HP through block, and thus playing the frustration slot machine every time Gravitar decides to center it on you.
I wonder what the hell Crush or whoever else designed her was on when they were like "OH HEY, EVERYONE LIKES BEING ONE SHOTTED IN PVP, RIGHT? LET'S BRING THAT OVER TO A PVE ENCOUNTER."
I have never once been one shoted by Gravatar I thinks some people overestimate her powers.
Shes hit me with the yellow attack and it took me down to 10 hp THEN she hit with another that took me out .
I find her fun. But I respect the fact that you dont. You dont need to butthurt about it .
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Used to happen to me on my old bad computer. Doesn't happen to me anymore on my new computer. Maybe you should upgrade.
I hit 2 frame links in SF4:AE on this computer. Now mind you, I suck at hitting 2 frame links, but that's not the fault of my computer, but the fact that timing something within 1/30 of a second is ridiculously hard. Especially when you're fighting a live opponent and have to shift gears rapidly with momentum changes, and do stuff like hit confirm.
I also run SMNC at max settings, and at least when I'm not playing in the EU, I can out-grapple just about anyone I fight, and pull off hairpin turns with lunges that make people rage.
Fact is, my computer is more than good enough for this game. Nice try deflecting blame from it's rightful destination, though.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
I have never once been one shoted by Gravatar I thinks some people overestimate her powers.
Shes hit me with the yellow attack and it took me down to 10 hp THEN she hit with another that took me out .
It's a mathematical fact that her yellow bubbles do more damage than a squishy has health, through block. Likewise, two consecutive undodged cascades will kill a squishy.
If that's not happening, then you're running a significantly tanky character, at which point yes you can survive it.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
I hit 2 frame links in SF4:AE on this computer. Now mind you, I suck at hitting 2 frame links, but that's not the fault of my computer, but the fact that timing something within 1/30 of a second is ridiculously hard. Especially when you're fighting a live opponent and have to shift gears rapidly with momentum changes, and do stuff like hit confirm.
I also run SMNC at max settings, and at least when I'm not playing in the EU, I can out-grapple just about anyone I fight, and pull off hairpin turns with lunges that make people rage.
Fact is, my computer is more than good enough for this game. Nice try deflecting blame from it's rightful destination, though.
If it's not your computer, then you have to blame yourself for dying against her yellow bubbles then.
Even on my pretty weak laptop (with AMD Athlon II Neo Dual-Core Mobile K325 and just 2 GB RAM) i am succesfully able to avoid those more than 80% of the time.
It's a mathematical fact that her yellow bubbles do more damage than a squishy has health, through block. Likewise, two consecutive undodged cascades will kill a squishy.
If that's not happening, then you're running a significantly tanky character, at which point yes you can survive it.
What exactly defines someone as a squishy?
I mean, if you have set out of design a character to be "squishy" or fragile. Why is there an expectation to survive hits from epic level encounters?
At the very least your argument seems fairly cut and dried, definitive even. So what are the numbers? What level of health and defense defines someone as a squishy? What should be the maximum amount of damage a squishy should be able to take from a single hit to satisfy you?
I mean, If you are going to make absolute statements. At the very least back them up with numbers.
I mean, if you have set out of design a character to be "squishy" or fragile. Why is there an expectation to survive hits from epic level encounters?
At the very least your argument seems fairly cut and dried, definitive even. So what are the numbers? What level of health and defense defines someone as a squishy? What should be the maximum amount of damage a squishy should be able to take from a single hit to satisfy you?
I mean, If you are going to make absolute statements. At the very least back them up with numbers.
Base HP running an offensive passive, is the ultimate definition of a squishy, and it doesn't even come close to being as tough as some of the stuff Gravitar can one shot. If characters who are capable of overpulling the whole room in Harmon Labs and surviving with some clutch play can be one shot by Gravitar, imagine how a true squishy feels.
In terms of taking hits, nothing should exceed minimum values to the point where low defense becomes a non-option. If you've run Gravitar enough, you've noticed how many people who run that alert are playing characters in the 9-13K HP range. This is a problem, it means the content is driving away the majority of players at anything below full on tank levels of survivability. Designing content in such a way that it completely obsoletes all but a range of builds is extremely bad game design.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
This thread is getting good hehe... It started as a joke, then it got real and now it's just back-and-forth "my opinion is awesome and yours sucks ****" hehe... MOAR MOAR PLEASE!!!
I've found the most reliable way to avoid yellow bubbles is not to run out of their range, but to run out of her LOS, even though you could very well still be inside the yellow bubble. The fountain is one good spot to use for that, but there's a lot of other obstacles in the map to use too, like the ramp of debris where the road turns left. Check your 100ft skill. If it's greyed out even though you should be in range, you should be safe.
The hard part is lining up Gravvy while trying to keep some kind of cover next to you. 50ft skills just won't cut it. Partly why I'm seriously considering dropping Fireball for Fire Strike.
And yes, Aura of Radiant Protection should be renamed Aura of Radiant Suicide. It doesn't protect you at all, it just gets you killed ._.
Hah. I see, you're another Smoochan. I almost replied to you in that other thread again. After a while, it just becomes pointless.
I shall just refer you back to where I pointed out dieing while up against the force field, and thus very, very far outside the range of the attack.
Poor excuse of not wanting to answer the problem and instead avoiding it by namecalling. Seriously though, if you still get hit by that bubble outside it's effective range then it's a lag issue.
Base HP running an offensive passive, is the ultimate definition of a squishy, and it doesn't even come close to being as tough as some of the stuff Gravitar can one shot. If characters who are capable of overpulling the whole room in Harmon Labs and surviving with some clutch play can be one shot by Gravitar, imagine how a true squishy feels.
In terms of taking hits, nothing should exceed minimum values to the point where low defense becomes a non-option. If you've run Gravitar enough, you've noticed how many people who run that alert are playing characters in the 9-13K HP range. This is a problem, it means the content is driving away the majority of players at anything below full on tank levels of survivability. Designing content in such a way that it completely obsoletes all but a range of builds is extremely bad game design.
Are you implying that you want to breeze through all content with a squishy. Squishies can already beat any other content solo (besides therakiel dungeon, in which you need 2 people to pass through the mirrors)
Squishies are not useless in that battle because they have different role than the tanks, because i assume their lack of a defensive passive should give them an edge in damage if they decided to use a more offensive passive. So consider that battle more a battle of teamwork than you are used to in this game.
Also if you don't think it's "fun" fighting gravitar with a squishy, then don't bother queing for it. There are better ways to earn questionite.
I play it once or twice every other day now still, not as often as I used to. But, it is still fun.
xaogarrent: You can run a base HP (almost 5k HP) with Quarry (offensive passive) toon in gravitar quite effectively. Many times I find myself the last player surviving while waiting for others to self res.
I personally don't mind Gravitar. However, when I'm in the mood for a relaxing time, I don't bother with her. I only deal with her when I'm up for it. One thing I like about Gravi is that it feels like going against some uber'd out fellow in pvp (another thing I only do when I'm up for it). Most likely if you run with a good group, you'll like it and if you run with a bad one you'll dislike it. Despite all this, I can't fault someone for disliking Gravi. She's not for everyone. Liking her does not make someone elite or some sort of special cool player nor does disliking her make someone lazy or some sort of low level noob player. She's not everyone's cup of tea and the set-up (PUG and such) is not for everyone.
All I can say is, I'm glad she's not a timed encounter and I'm glad we can use travel powers (*glares at Hi-Pan*).
"I tried to look at that page but saw only inane comments."
Squishy, tanky, healer. Just go in PREPARED. Packing a friendly rez power is, imo, more helpful than a self-rez. Though, if you can pack both, that'd be swell.
My main healer has 10 Con, so he only has ~4500 health. But, he's got 300+ Pre, a rez, self-rez, heals, and aoe heals. When he gets plastered, I wait for one of the rezzers to get him up. Otherwise, I pop Rebirth.
Ultimately, it's a nice challenging Alert. Helping others and receiving it in kind. TEAMWORK. Good stuff.
.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=- "Okay, you're DEAD, what do you do NEXT?"
I personally don't mind Gravitar. However, when I'm in the mood for a relaxing time, I don't bother with her. I only deal with her when I'm up for it. One thing I like about Gravi is that it feels like going against some uber'd out fellow in pvp (another thing I only do when I'm up for it). Most likely if you run with a good group, you'll like it and if you run with a bad one you'll dislike it. Despite all this, I can't fault someone for disliking Gravi. She's not for everyone. Liking her does not make someone elite or some sort of special cool player nor does disliking her make someone lazy or some sort of low level noob player. She's not everyone's cup of tea and the set-up (PUG and such) is not for everyone.
Perfectly said, and it would do well to give this warning on the queue interface itself for her.
I've seen more than a few freeform builds that can solo her (i.e.: tailor-made designed to fight just her)
And of course the Become Celestial has a one-click, instant, AoE, and 100% resurrection. The ultimate in pay-to-win. (to balance this: ALL resurrection powers should be rankless, AoE, and 100%)
But yeah, you hit the nail on the head here with this part of your post. Thanks!
All I can say is, I'm glad she's not a timed encounter and I'm glad we can use travel powers (*glares at Hi-Pan*).
Whoops! Ugh, and there goes my praise for you out the window...
The lack of travel powers is what makes encounters like the blizzard in Whiteout or the Hi Pan alert more challenging & fun, IMHO.
Unless you have a teammate who trolls you by walking the hold bubble onto the healers intentionally while they are distracted rezzing somebody, just to be a jerk... I've seen that happen a number times.
Squishy, tanky, healer. Just go in PREPARED. Packing a friendly rez power is, imo, more helpful than a self-rez. Though, if you can pack both, that'd be swell.
My main healer has 10 Con, so he only has ~4500 health. But, he's got 300+ Pre, a rez, self-rez, heals, and aoe heals. When he gets plastered, I wait for one of the rezzers to get him up. Otherwise, I pop Rebirth.
Ultimately, it's a nice challenging Alert. Helping others and receiving it in kind. TEAMWORK. Good stuff.
Very true!
Although I should point out though that uber-tanks and dedicated healers dominate in this alert, and squishy melee DPS, pet builds, and squishy anything Archetypes should NOT play this! Sorry, you'll just end up frustrated and also frustrating you teammates with your constant dying.
Inferno? Blade? Marksman? Yeah, don't play this. Ever. You'll just be spending most of the fight dead on the street or on a pile of rubble. (visa versa, if you want an extreme challenge because you're bored, do this with one of those Archetypes)
Don't like having your characters excluded from playing an aspect of the game if you're a Silver account? Sorry, that's the dark side of how Cryptic does things... Zombie Apocalypse last spring (when the best gear in the game could only be gotten via PvP) was far worse than Gravitar's exclusiveness. And there are easier ways to get 1500 Q. So thankfully you don't have to play this if you don't want to.
I think a POSITIVE way to look at Gravitar is as a fun challenge and a chance to REALLY shine if you have a dedicated healer. Nowhere else in the game are heals and resurrections so valued (even Therakiel falls to second place). Her rewards are also far better than anything you can get from Therakiel or Vikorin on Elite too.
She is currently the ultimate boss in the game, and bringing your dedicated healer in and playing well will actually make some friends with the people who Gravitar on a regular basis.
Although I should point out though that uber-tanks and dedicated healers dominate in this alert, and squishy melee DPS, pet builds, and squishy anything Archetypes should NOT play this! Sorry, you'll just end up frustrated and also frustrating you teammates with your constant dying.
Inferno? Blade? Marksman? Yeah, don't play this. Ever. You'll just be spending most of the fight dead on the street or on a pile of rubble. (visa versa, if you want an extreme challenge because you're bored, do this with one of those Archetypes)
You are half right with that "statement". I have ran Gravitar with my Inferno, my marksman and my soldier and they do fine even with less than optimal gear and bugged specs (yea that gold to silver conversion did something to my inferno specs and I don't want to buy a retcon to fix something I didn't break) With the right gear and mods some archetypes can fight her with an avg to good team. Also the right use of BLOCK, people I know Cryptic removed it from the tutorial but you can block in this game. Defender dies a little inside every time you ignore that. The marksman is specially good since most of the attacks are 100ft, you get Evasive maneuvers and you can self heal with the right advtange and the use of destructible objects. If you need to get closer to use the energy builder then something's wrong with your build or you're using evasive maneuvers too often. All the same I use my freeform characters 'cause they're built better (having self heals is a good thing especially since Gravitar likes to ignore the defense and knock resistance stacks you may have)
For a good team that can run Gravitar with you or to make the queue times less annoying, join the channel by typing /channel_join Q4Gravitar
For a guide on how to fight her go here: tinyurl.com/FightGravitar
Perfectly said, and it would do well to give this warning on the queue interface itself for her.
I've seen more than a few freeform builds that can solo her (i.e.: tailor-made designed to fight just her)
And of course the Become Celestial has a one-click, instant, AoE, and 100% resurrection. The ultimate in pay-to-win. (to balance this: ALL resurrection powers should be rankless, AoE, and 100%)
But yeah, you hit the nail on the head here with this part of your post. Thanks!
Thanks. And that power the Celestial has would make for a nice final power for the celestial powerset.
Whoops! Ugh, and there goes my praise for you out the window...
The lack of travel powers is what makes encounters like the blizzard in Whiteout or the Hi Pan alert more challenging & fun, IMHO.
I don't mind lack of travel powers in Whiteout mostly because it's explained and we're given a large area to fight over. One can incorporate more strategy into that set-up.
My issue with Hi-Pan is that aside from essentially fighting in a box (more or less), there seems to be little reason other than "lol magic". If they had dragon-type creatures flying around that crit you (I'm talking a serious one shot kill - a billion crit or something just so you could say you've been hit with one lol) every time you flew or something, I'd like that or multiple dragons like the one already there but only going after anything that flies. The non-flying travel powers aren't really at an advantage and may be at a disadvantage since falling over the side usually sends you to the start of the alert anyways. the current set-up is fun but does little to make one come up with strategy other than block, move and attack. And while it may warm Defender's heart that we're using what he taught us from out time with Black Talon, it can get old, especially for something that should be a big deal like this.
Personally, if I had my way, the final fight would occur across multiple sky-islands and you'd have to deal with dragons popping up and shooting fire at you like in the final fight (so loitering on the bridge would be a bad idea) plus smaller flying sky-dragons shooting you down if you tried to fly. Hi-Pan would teleport from one island to the next, revealing different attacks for each island.
"I tried to look at that page but saw only inane comments."
I don't mind lack of travel powers in Whiteout mostly because it's explained and we're given a large area to fight over. One can incorporate more strategy into that set-up.
My issue with Hi-Pan is that aside from essentially fighting in a box (more or less), there seems to be little reason other than "lol magic". If they had dragon-type creatures flying around that crit you [...]
Whoops! Ugh, and there goes my praise for you out the window...
The lack of travel powers is what makes encounters like the blizzard in Whiteout or the Hi Pan alert more challenging & fun, IMHO.
There's no arguing that not being able to lolkite npcs does make the gameplay more challenging, but does it actually make it more fun? In my opinion, no. Travel powers themselves are one of the things that hugely contribute to this game's fun factor, and turning them off is, in my opinion, nearly always a bad move.
What I would like to see is kind of like what lestylo mentions, but even he's still talking about effectively removing travel powers from the fight.
I would like it if they would include hazards that effect you no matter if you're on the ground or in the air, as well as hazards that are fast enough to be a threat to someone with super speed.
Basically, there would be threats that are fast but restricted to the ground, and then slower threats that are airborne. Characters with super speed would need to outmanuever the ground threats. Characters with flight would need to outmanuever the air threats. Those with super jump would be able to quickly jump out of the way of the ground threats, but would also need to watch out for the air threats. Acrobatics characters would mostly be able to outmanuever the ground threats, but would also have the option of jumping over them if they get in a bad way.
This way, we get both the extra challenge and we keep the fun of our travel powers. Also, I'm sure that this sort of "manuevering challenge" would be a lot more fun in general for people, compared to the "random unavoidable massive numbers challenge". People are generally a lot less bummed about doing something challenging, if it's also a lot of fun.
Gravitar has her place... there's some minor "manuevering challenge", but primarily she's a "build challenge"; not everyone finds that particularly fun, primarily those people who don't build for numbers but instead build for creativity ( which I like to think is the majority of the people who play the game, and a group which I am a part of ).
Removing travel powers has its place as well, so long as it's supported by some sort of story element. White Out supports it with a story element ( though I'm not sure why my glacier wouldn't be able to fly in a blizzard, she creates them constantly, and why would tunneling characters be affected? ). Hi-Pan also supports it with story; lol-magic is basically all you need when magic is involved. Harmon Labs on the other hand, doesn't seem to support it with any story element; we can assume that there may be some sort of technology at work though.
Sometimes it seems like they built this entire game, then added travel powers and didn't adapt the game for them. It's hilarious that I can run mile-wide circles around nearly all npcs in the game and all they can do is slowly jog after me yelling "hey wait, I want to villian at you!".
Champions Online: Be the hero you wish you could be in a better game.
It's a mathematical fact that her yellow bubbles do more damage than a squishy has health, through block. Likewise, two consecutive undodged cascades will kill a squishy.
If that's not happening, then you're running a significantly tanky character, at which point yes you can survive it.
Fair point I don't do squishys.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I personally don't mind Gravitar. However, when I'm in the mood for a relaxing time, I don't bother with her. I only deal with her when I'm up for it. One thing I like about Gravi is that it feels like going against some uber'd out fellow in pvp (another thing I only do when I'm up for it). Most likely if you run with a good group, you'll like it and if you run with a bad one you'll dislike it. Despite all this, I can't fault someone for disliking Gravi. She's not for everyone. Liking her does not make someone elite or some sort of special cool player nor does disliking her make someone lazy or some sort of low level noob player. She's not everyone's cup of tea and the set-up (PUG and such) is not for everyone.
All I can say is, I'm glad she's not a timed encounter and I'm glad we can use travel powers (*glares at Hi-Pan*).
Pretty much. Truth be told I don't entirely mind Gravitar and would like to see more similarly challenging enemies, but I do mind some of the "cheap" stuff she does or is associated with that encounter (such as requiring rez powers when they're useless for the rest of the game). I don't like the idea of one shot attacks (with no tells or even having the enemy look at you) or things that are effectively one shots, such as being hit by a massive knockback attack that takes 90% of your health then being followed up by a similarly strong attack while you're still completely disabled (and unable to heal or block) due to just being knocked back and subsequently killed in mere milliseconds while being able to do nothing about it.
I also HATE the idea of being expected to build my character around this ONE encounter that requires rez powers when they've never been required or usefull in the rest of the game. And related to that, I've always hated rez powers in this game--they're extremely limited and restrictive (require a full charge and can be interrupted, etc.) for a game that doesn't even have any noteworthy death penalties or incentives to rez over simply hitting respawn. I wish they would simply use Sage's idea of adding a rez function to heals (set off on fully charged or maintained heals) rather than have rez as a separate power.
I've had moments during the alert where I ran like heck away from the yellow bubble and was pretty sure I was in the clear but I still got hit by it anyway. Mind you during those times I had my Athletics TP enabled from the very beginning so I was prepared. That bubble is somehow bugged.
Also that was when I was using my squishy DPS toon. On my tanker the yellow bubble isn't an issue since I can survive it fine by blocking.
They should drop all rez powers and have players kind of struggling on the ground when they reach 0HP, and other players can then get close and hit Z to revive them.
Comments
But she is fun >_>
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Good times, good times.
to some of us IT IS fun... see... some of us actually like a challenge here and there... and I really enjoy taking on Gravitar... just requires patience and determination.
Also what lestylo said... even if i know the alert willb e lost... i keep fighting till the last second... and I hate people that quit...specially during the first 30 seconds
What power do you have bound to key 3 ??It seems to be mighty powerful
1. Uber tanks: One can watch a legend solo Gravy.
2. Fearless medics: Spheres and blast spam everywhere, yet medics plow through and do their best. Awesome.
3. Pugging (1/2 team quits): BAM ! Can your team of 5 best Gravy!?
4. Random awesome during pugging ((see 3))
Finally a decent fight.
Long live teh Gravy Train!!!
So fun getting pummeled with a randomly targeted knockback attack that comes from an enemy not even facing you for 3K damage, which is then followed up by another one which kills you while you're still in the knock from the first.
Also so fun getting hit by a laggy huge area PBAoE that you are completely out of the range of, which also happens to do more damage than you have HP through block, and thus playing the frustration slot machine every time Gravitar decides to center it on you.
I wonder what the hell Crush or whoever else designed her was on when they were like "OH HEY, EVERYONE LIKES BEING ONE SHOTTED IN PVP, RIGHT? LET'S BRING THAT OVER TO A PVE ENCOUNTER."
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
If you don't like it, you may just not be ready for it yet.
"Without data, you're just another person with an opinion." -- W. Edwards Deming
Gravitar IS FUN! -> for people who like the numbers game.
Gravitar is also fun -> to people who want their travel power choice to matter in combat.
By contrast, gravitar would be the least fun for people who like to stand around in combat and do not enjoy tweaking their characters. Also, people who dislike skinny white girls with bad hair.
Champions Online: Be the hero you wish you could be in a better game.
I was on a team with a cutscene poser that learned a lesson that made running Gravitar hilarious for me that day.
For those that don't know, Gravitar can, and will, kill you before that cutscene is over.
...And don't forget forced need of Rez powers in a game that never had ANY need for or use for them at all.
Way to make Rez powers "useful". Just make a single "mission" (if a single fight in a single map against a single boss can be considered a "mission") in the ENTIRE game 3 years in that actually requires several people to actually have a rez power for a change in order to get back into the fight if/when they get killed. Then give that single enemy one shot kill attacks to ensure those forced rez mechanics have to be used and have anyone that gets rezzed draw aggro as well, cuz its fun to get killed while your immobilized due to currently being rezzed and unable to do jack about it--like rez powers didn't SUCK in this game enough already.
loljks
I do love Gravitar for the challenge she provides, instead of healers running in and just spamming heal on someone periodically you have to be kept on your toes! You need to move around and actively find someone to rez or hell even make sure you dont die.
I know some used to and still complain about gravity cascades but they are simple to counter, block or anticipate them.
For instance I was with my DPS and I moved to the left and almost instantly afterwards a gravity cascade sailed past me.
As regards the fire/ice fight that Kaizerin is talking about, I never fully understood how to beat around the mechanic, the fight was usually short lived, she'd trap me or another player, I was told not to try to break free or it would detonate, and if someone else shot it or tried to free me it would detonate for something like 91k and most of us would die.
Its another instance of challenging boss fights.
I think bosses need more click attacks instead of many formidable charge attacks, that way interrupts when released and used on cosmics and bosses wont seem so powerful and cause upset to some people who claim using powers like that is trivialising content.
I remember when Therakiel was quite a threat and difficult now..he's becoming not so feared.
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Getting one shotted by a Cosmic level boss (I think she is cosmic) with a charge attack which can be run out of shouldnt be a reason to hate on Gravitar. Yes it has happened to me many times due to my lack of defense, movement speed, reaction time (in combat flight and ADs etc), but with the right team Gravytar can be fun.
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Most of the time I just press 1 and then alt-tab to YouTube...boss fights, I do toggle a couple AoEs before going to YouTube.
Now, for Legendaries, and large spawns of (Tough) mobs...yeah, I pay attention then.
And yes, Gravatar is difficult, and encourages somewhat specialized teams that may or may not appear in a PuG. (No rezzes in your team? sucks to be you...)
EDIT: There's a few things that might need to be changed to make Gravatar a bit less instakilly, and forcing people to need rezzers that MAY NOT APPEAR in a PuG, seems a bit...well...like you're trying to annoy us.
One of these days, I really need to hop on a character with teleport and FRAPS a demo of me dieing from a yellow bubble while up against the forcefield that surrounds the map.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Bit hard to win but reward are good enough as we do well.
I like Gravitar and Hi-Pan: Fury of Dragon.
At least, much much better then Sky Command thing.
I like Gravitar, but becoming want to do something new.
Agreed.
However,
is a good reason to hate her.
(But despite that I do enjoy the fight, for the record)
I just mak a point to take a self rez on the toons I run Gravitar on. The only thing I wish they'd change is her tendency to home in on anyone that's just been rezzed. There's been a lot of runs where I've been cascade spammed by her the second I was rezzed multiple times back to back and that does get really annoying.
The yellow/orange bubble with a delay is most annoying. I'm half a city block away after I escaped WITH my block UP ... and POOF ... killed.
I would like to see a nice yellow triangle for ALL team members, alive or dead. Often, someone dies and gets LAUNCHED. Hard to find those that get tossed into little niches and crevasses.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Used to happen to me on my old bad computer. Doesn't happen to me anymore on my new computer. Maybe you should upgrade.
Champions Online: Be the hero you wish you could be in a better game.
And yeah it is one of the better alerts, even though it feels like an ending boss battle, missing the story and lead-up fights (compare to Therakiel which actually has a good story).
LOL!!! Haha, ty, this made me giggle ^_^
Consolidate the currencies! (Please!)
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[SIGPIC][/SIGPIC]
This was awesome while it lasted
_______________________________________________
All of which have 0 effect against enemies of this magnitude. IF ONLY there were a way that crowd control could be reviewd..
*le sigh*
I have never once been one shoted by Gravatar I thinks some people overestimate her powers.
Shes hit me with the yellow attack and it took me down to 10 hp THEN she hit with another that took me out .
I find her fun. But I respect the fact that you dont. You dont need to butthurt about it .
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I hit 2 frame links in SF4:AE on this computer. Now mind you, I suck at hitting 2 frame links, but that's not the fault of my computer, but the fact that timing something within 1/30 of a second is ridiculously hard. Especially when you're fighting a live opponent and have to shift gears rapidly with momentum changes, and do stuff like hit confirm.
I also run SMNC at max settings, and at least when I'm not playing in the EU, I can out-grapple just about anyone I fight, and pull off hairpin turns with lunges that make people rage.
Fact is, my computer is more than good enough for this game. Nice try deflecting blame from it's rightful destination, though.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
It's a mathematical fact that her yellow bubbles do more damage than a squishy has health, through block. Likewise, two consecutive undodged cascades will kill a squishy.
If that's not happening, then you're running a significantly tanky character, at which point yes you can survive it.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
If it's not your computer, then you have to blame yourself for dying against her yellow bubbles then.
Even on my pretty weak laptop (with AMD Athlon II Neo Dual-Core Mobile K325 and just 2 GB RAM) i am succesfully able to avoid those more than 80% of the time.
What exactly defines someone as a squishy?
I mean, if you have set out of design a character to be "squishy" or fragile. Why is there an expectation to survive hits from epic level encounters?
At the very least your argument seems fairly cut and dried, definitive even. So what are the numbers? What level of health and defense defines someone as a squishy? What should be the maximum amount of damage a squishy should be able to take from a single hit to satisfy you?
I mean, If you are going to make absolute statements. At the very least back them up with numbers.
Hah. I see, you're another Smoochan. I almost replied to you in that other thread again. After a while, it just becomes pointless.
I shall just refer you back to where I pointed out dieing while up against the force field, and thus very, very far outside the range of the attack.
Base HP running an offensive passive, is the ultimate definition of a squishy, and it doesn't even come close to being as tough as some of the stuff Gravitar can one shot. If characters who are capable of overpulling the whole room in Harmon Labs and surviving with some clutch play can be one shot by Gravitar, imagine how a true squishy feels.
In terms of taking hits, nothing should exceed minimum values to the point where low defense becomes a non-option. If you've run Gravitar enough, you've noticed how many people who run that alert are playing characters in the 9-13K HP range. This is a problem, it means the content is driving away the majority of players at anything below full on tank levels of survivability. Designing content in such a way that it completely obsoletes all but a range of builds is extremely bad game design.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
[SIGPIC][/SIGPIC]
This was awesome while it lasted
_______________________________________________
The hard part is lining up Gravvy while trying to keep some kind of cover next to you. 50ft skills just won't cut it. Partly why I'm seriously considering dropping Fireball for Fire Strike.
And yes, Aura of Radiant Protection should be renamed Aura of Radiant Suicide. It doesn't protect you at all, it just gets you killed ._.
Poor excuse of not wanting to answer the problem and instead avoiding it by namecalling. Seriously though, if you still get hit by that bubble outside it's effective range then it's a lag issue.
Are you implying that you want to breeze through all content with a squishy. Squishies can already beat any other content solo (besides therakiel dungeon, in which you need 2 people to pass through the mirrors)
Squishies are not useless in that battle because they have different role than the tanks, because i assume their lack of a defensive passive should give them an edge in damage if they decided to use a more offensive passive. So consider that battle more a battle of teamwork than you are used to in this game.
Also if you don't think it's "fun" fighting gravitar with a squishy, then don't bother queing for it. There are better ways to earn questionite.
xaogarrent: You can run a base HP (almost 5k HP) with Quarry (offensive passive) toon in gravitar quite effectively. Many times I find myself the last player surviving while waiting for others to self res.
All I can say is, I'm glad she's not a timed encounter and I'm glad we can use travel powers (*glares at Hi-Pan*).
My main healer has 10 Con, so he only has ~4500 health. But, he's got 300+ Pre, a rez, self-rez, heals, and aoe heals. When he gets plastered, I wait for one of the rezzers to get him up. Otherwise, I pop Rebirth.
Ultimately, it's a nice challenging Alert. Helping others and receiving it in kind. TEAMWORK. Good stuff.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Gravi's secret b/f?
Champions Online: Be the hero you wish you could be in a better game.
Perfectly said, and it would do well to give this warning on the queue interface itself for her.
I've seen more than a few freeform builds that can solo her (i.e.: tailor-made designed to fight just her)
And of course the Become Celestial has a one-click, instant, AoE, and 100% resurrection. The ultimate in pay-to-win. (to balance this: ALL resurrection powers should be rankless, AoE, and 100%)
But yeah, you hit the nail on the head here with this part of your post. Thanks!
Whoops! Ugh, and there goes my praise for you out the window...
The lack of travel powers is what makes encounters like the blizzard in Whiteout or the Hi Pan alert more challenging & fun, IMHO.
Unless you have a teammate who trolls you by walking the hold bubble onto the healers intentionally while they are distracted rezzing somebody, just to be a jerk... I've seen that happen a number times.
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
Very true!
Although I should point out though that uber-tanks and dedicated healers dominate in this alert, and squishy melee DPS, pet builds, and squishy anything Archetypes should NOT play this! Sorry, you'll just end up frustrated and also frustrating you teammates with your constant dying.
Inferno? Blade? Marksman? Yeah, don't play this. Ever. You'll just be spending most of the fight dead on the street or on a pile of rubble. (visa versa, if you want an extreme challenge because you're bored, do this with one of those Archetypes)
Don't like having your characters excluded from playing an aspect of the game if you're a Silver account? Sorry, that's the dark side of how Cryptic does things... Zombie Apocalypse last spring (when the best gear in the game could only be gotten via PvP) was far worse than Gravitar's exclusiveness. And there are easier ways to get 1500 Q. So thankfully you don't have to play this if you don't want to.
I think a POSITIVE way to look at Gravitar is as a fun challenge and a chance to REALLY shine if you have a dedicated healer. Nowhere else in the game are heals and resurrections so valued (even Therakiel falls to second place). Her rewards are also far better than anything you can get from Therakiel or Vikorin on Elite too.
She is currently the ultimate boss in the game, and bringing your dedicated healer in and playing well will actually make some friends with the people who Gravitar on a regular basis.
Want to show off a bit? Play some Gravitar!
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
You are half right with that "statement". I have ran Gravitar with my Inferno, my marksman and my soldier and they do fine even with less than optimal gear and bugged specs (yea that gold to silver conversion did something to my inferno specs and I don't want to buy a retcon to fix something I didn't break) With the right gear and mods some archetypes can fight her with an avg to good team. Also the right use of BLOCK, people I know Cryptic removed it from the tutorial but you can block in this game. Defender dies a little inside every time you ignore that. The marksman is specially good since most of the attacks are 100ft, you get Evasive maneuvers and you can self heal with the right advtange and the use of destructible objects. If you need to get closer to use the energy builder then something's wrong with your build or you're using evasive maneuvers too often. All the same I use my freeform characters 'cause they're built better (having self heals is a good thing especially since Gravitar likes to ignore the defense and knock resistance stacks you may have)
For a good team that can run Gravitar with you or to make the queue times less annoying, join the channel by typing /channel_join Q4Gravitar
For a guide on how to fight her go here: tinyurl.com/FightGravitar
Thanks. And that power the Celestial has would make for a nice final power for the celestial powerset.
I don't mind lack of travel powers in Whiteout mostly because it's explained and we're given a large area to fight over. One can incorporate more strategy into that set-up.
My issue with Hi-Pan is that aside from essentially fighting in a box (more or less), there seems to be little reason other than "lol magic". If they had dragon-type creatures flying around that crit you (I'm talking a serious one shot kill - a billion crit or something just so you could say you've been hit with one lol) every time you flew or something, I'd like that or multiple dragons like the one already there but only going after anything that flies. The non-flying travel powers aren't really at an advantage and may be at a disadvantage since falling over the side usually sends you to the start of the alert anyways. the current set-up is fun but does little to make one come up with strategy other than block, move and attack. And while it may warm Defender's heart that we're using what he taught us from out time with Black Talon, it can get old, especially for something that should be a big deal like this.
Personally, if I had my way, the final fight would occur across multiple sky-islands and you'd have to deal with dragons popping up and shooting fire at you like in the final fight (so loitering on the bridge would be a bad idea) plus smaller flying sky-dragons shooting you down if you tried to fly. Hi-Pan would teleport from one island to the next, revealing different attacks for each island.
There's no arguing that not being able to lolkite npcs does make the gameplay more challenging, but does it actually make it more fun? In my opinion, no. Travel powers themselves are one of the things that hugely contribute to this game's fun factor, and turning them off is, in my opinion, nearly always a bad move.
What I would like to see is kind of like what lestylo mentions, but even he's still talking about effectively removing travel powers from the fight.
I would like it if they would include hazards that effect you no matter if you're on the ground or in the air, as well as hazards that are fast enough to be a threat to someone with super speed.
Basically, there would be threats that are fast but restricted to the ground, and then slower threats that are airborne. Characters with super speed would need to outmanuever the ground threats. Characters with flight would need to outmanuever the air threats. Those with super jump would be able to quickly jump out of the way of the ground threats, but would also need to watch out for the air threats. Acrobatics characters would mostly be able to outmanuever the ground threats, but would also have the option of jumping over them if they get in a bad way.
This way, we get both the extra challenge and we keep the fun of our travel powers. Also, I'm sure that this sort of "manuevering challenge" would be a lot more fun in general for people, compared to the "random unavoidable massive numbers challenge". People are generally a lot less bummed about doing something challenging, if it's also a lot of fun.
Gravitar has her place... there's some minor "manuevering challenge", but primarily she's a "build challenge"; not everyone finds that particularly fun, primarily those people who don't build for numbers but instead build for creativity ( which I like to think is the majority of the people who play the game, and a group which I am a part of ).
Removing travel powers has its place as well, so long as it's supported by some sort of story element. White Out supports it with a story element ( though I'm not sure why my glacier wouldn't be able to fly in a blizzard, she creates them constantly, and why would tunneling characters be affected? ). Hi-Pan also supports it with story; lol-magic is basically all you need when magic is involved. Harmon Labs on the other hand, doesn't seem to support it with any story element; we can assume that there may be some sort of technology at work though.
Sometimes it seems like they built this entire game, then added travel powers and didn't adapt the game for them. It's hilarious that I can run mile-wide circles around nearly all npcs in the game and all they can do is slowly jog after me yelling "hey wait, I want to villian at you!".
Champions Online: Be the hero you wish you could be in a better game.
That's pretty good too. I could live with that.
LMAO. I will not be able to take any villain seriously because I will imagine them screaming this at me. lol
Fair point I don't do squishys.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Pretty much. Truth be told I don't entirely mind Gravitar and would like to see more similarly challenging enemies, but I do mind some of the "cheap" stuff she does or is associated with that encounter (such as requiring rez powers when they're useless for the rest of the game). I don't like the idea of one shot attacks (with no tells or even having the enemy look at you) or things that are effectively one shots, such as being hit by a massive knockback attack that takes 90% of your health then being followed up by a similarly strong attack while you're still completely disabled (and unable to heal or block) due to just being knocked back and subsequently killed in mere milliseconds while being able to do nothing about it.
I also HATE the idea of being expected to build my character around this ONE encounter that requires rez powers when they've never been required or usefull in the rest of the game. And related to that, I've always hated rez powers in this game--they're extremely limited and restrictive (require a full charge and can be interrupted, etc.) for a game that doesn't even have any noteworthy death penalties or incentives to rez over simply hitting respawn. I wish they would simply use Sage's idea of adding a rez function to heals (set off on fully charged or maintained heals) rather than have rez as a separate power.
I've had moments during the alert where I ran like heck away from the yellow bubble and was pretty sure I was in the clear but I still got hit by it anyway. Mind you during those times I had my Athletics TP enabled from the very beginning so I was prepared. That bubble is somehow bugged.
Also that was when I was using my squishy DPS toon. On my tanker the yellow bubble isn't an issue since I can survive it fine by blocking.