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Is this intended?

dseaverdseaver Posts: 17 Arc User
edited December 2012 in The Hero Games
2lkwjmr.png

Melee finally making a comeback or is this a bug?
Post edited by dseaver on

Comments

  • fudgemonstafudgemonsta Posts: 1,497 Arc User
    edited December 2012
    Shadow Strike has always hit like a train. It also has like a minute cooldown base, and only does its damage under stealth.
    @HangingDeath

    Deliciously nutritious!
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited December 2012
    Yes, of course it is intended.

  • xeirosxeiros Posts: 119 Arc User
    edited December 2012
    Is it even possible to hit that hard with Shadows Strike without using the smoke bomb exploit? I know that isn't intended.
  • monaahirumonaahiru Posts: 3,042 Arc User
    edited December 2012
    xeiros wrote: »
    Is it even possible to hit that hard with Shadows Strike without using the smoke bomb exploit? I know that isn't intended.

    No, only Sneak make it possible so far. :3
  • nephtnepht Posts: 6,746 Arc User
    edited December 2012
    dseaver wrote: »
    2lkwjmr.png

    Melee finally making a comeback or is this a bug?

    Yeah shadow strike is a bit one the insane side XD
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • bloodx13bloodx13 Posts: 217 Arc User
    edited December 2012
    Shadow Strike has always hit like a train. It also has like a minute cooldown base, and only does its damage under stealth.

    The cool down can be extremely shortened by int and spec trees. It can also have tis dmg doubles with the smoke bomb bug that causes the stealth advantage to stack. Shadow strike cna be used while not in stealth but its damage is more on par with other melee powers.
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited December 2012
    dseaver wrote: »
    Melee finally making a comeback or is this a bug?

    No, just Shadow Strike, and this thing is actually so predictable that you may never get caught.

  • secksegaisecksegai Posts: 1,354 Arc User
    edited December 2012
    40k Shadowstrike is definitely sneak "buffed" by smoke bomb - The long CD on smoke bomb keeps it from being insane (even with cd redux/int). Probably unintended but has been that way since its release.
  • embracemyswordembracemysword Posts: 308 Arc User
    edited December 2012
    CO's next big nerf. A lvl 20 toon should not be able to 1 hit a fully geared lvl 40.
    [SIGPIC][/SIGPIC]
  • bloodx13bloodx13 Posts: 217 Arc User
    edited December 2012
    Not even taking into consideration the damage the set is tweaked compared to all others. Name one other passive in the game that gives you two powers without costing you a power point. Nightwarrior gives you the sneak toggle free and the broken shadow strike free when you pick it. Thats kinda bs in itself right there imo.
  • theravenforcetheravenforce Posts: 6,963 Arc User
    edited December 2012
    I dont mean to be annoying but ever since I have played NA AT I have always been able to hear shadow strike charging up and act accordingly. Anyway that power whilst it is very powerful it does what it says on the tin... i.e. assassin strike, not many come away from that alive.
  • embracemyswordembracemysword Posts: 308 Arc User
    edited December 2012
    I dont mean to be annoying but ever since I have played NA AT I have always been able to hear shadow strike charging up and act accordingly. Anyway that power whilst it is very powerful it does what it says on the tin... i.e. assassin strike, not many come away from that alive.


    Level 10 characters shouldn't be able to 1 hit fully geared lvl 40's who are equipped with gears that cost 500$. I wonder what you could do against ss if you are stunned by that OP Night avenger paralyze or are being slept by a ff, absolutely nothing and this is what renders that specific skill as broken/overpowered.


    I apreciate, that people actually started complaining about ss, it was about time. 50% less dmg wouldn't even solve the problem, sadly. Only a reduction of 75 - 80% dmg would fix it at least a bit.
    [SIGPIC][/SIGPIC]
  • theravenforcetheravenforce Posts: 6,963 Arc User
    edited December 2012
    Level 10 characters shouldn't be able to 1 hit fully geared lvl 40's who are equipped with gears that cost 500$. I wonder what you could do against ss if you are stunned by that OP Night avenger paralyze or are being slept by a ff, absolutely nothing and this is what renders that specific skill as broken/overpowered.


    I apreciate, that people actually started complaining about ss, it was about time. 50% less dmg wouldn't even solve the problem, sadly. Only a reduction of 75 - 80% dmg would fix it at least a bit.

    Bolas is a good example of how holds should function especially paralyzes.

    If people are complaining about Bolas now..I cannot even imagine the storm which will come when telepathy is finally released..

    All holds can be broken out of, it's just a matter of tapping. The same goes for Sleep.

    I hate seeing -tive comments about CC because it was already broken and destroyed by PvP because people exploited one or two hold advantages.

    So unless YOU the player are physically unable to tap/spam Z key to get out of a hold, it's not that much of a problem. I for one can break out of a hold, how quickly I can break out varies per character.

    You cannot attribute Bolas/ Ego Sleep to not being able to resist/have a chance against Shadow Strike. They are two separate powers.

    Shadow Strikes power whilst high doesnt need to be stupified to be crap damage, similar to what happened to Sentinel Aura which got a 70% nerf which rendered it mainly useless apart from builds which capitalized on bonus healing.

    Also since there are so many counters to Shadow Strike, i.e. AoE's like Lead Tempest or Force Eruption. As well as gear I don't see why some ask for a nerf, the actual passive is a new feature in the sense that it grants two powers which work nicely along with it.

    NW Passive becomes an "issue" when paired with 2GM as I believe the defense penetration from NW + 2GM's recent 10% ignoring piercing resistance + high INT + Concentration + Detect Vulnerability spec = Insane damage

    It becomes stupid.

    But the actual power Shadow Strike is by and large extremely situational, requiring stealth and no DoT Effects to be placed upon you so you can remain in stealth.

    A level 10 vs lvl 40 shouldnt even be happening anyway in PvP, if you are looking for a "fair fight". If the level 40 hasnt invested in Dodge/Avoid (which can seriously nerf Shadow Strike's power) then they should have.

    Also at level 10 I remember using Nemesis Gear and I could hit for around...6k? Maybe? and that was on things like Tommy Guns.
  • xaogarrentxaogarrent Posts: 632 Arc User
    edited December 2012
    Lolz, Shadowstrike whining.
    bloodx13 wrote: »
    Not even taking into consideration the damage the set is tweaked compared to all others. Name one other passive in the game that gives you two powers without costing you a power point. Nightwarrior gives you the sneak toggle free and the broken shadow strike free when you pick it. Thats kinda bs in itself right there imo.

    Quarry. Just because NW grants "active" abilities doesn't change the fact Quarry gives a load of passive stuff and is generally worth thinking about in comparison to NW. Better damage and dodge than NW, extra stats based off INT, which in turn allows you to hike up other stuff.

    It's not NW's fault that most Offensive Passives blow chunks.
    Level 10 characters shouldn't be able to 1 hit fully geared lvl 40's who are equipped with gears that cost 500$. I wonder what you could do against ss if you are stunned by that OP Night avenger paralyze or are being slept by a ff, absolutely nothing and this is what renders that specific skill as broken/overpowered.

    The NA Paralyze does damage and thus breaks stealth, and even if you use Smokebomb to get it back you have to wait a few seconds before it actually counts for SS, and a few more if you want Hide's application of sneak to come back for the extra damage.

    If they slapped you with a Bolas and killed you before you could break out, good on them. Be glad they didn't just go invisible and use Ego Hold.
    I apreciate, that people actually started complaining about ss, it was about time. 50% less dmg wouldn't even solve the problem, sadly. Only a reduction of 75 - 80% dmg would fix it at least a bit.

    So basically, you want to make Shadow Strike do less damage than a crit Dragon's Claw? You do realize that even a ****ty theme based NW like mine can belt out 6K crit Dragon's Claws right?

    SS isn't buffed by "damage strength" and can't crit, as a result it's possible to push a number of other attacks up to if not over Shadow Strike's normal damage. To put it bluntly, you'd be just as screwed if not substantially more by someone buffing a 100 foot range attack up to 20K damage and sniping away most if not all your health from a range you'd struggle to retaliate from. Both of them take setup and that's where you're seeing this damage coming from.

    As for the Smoke Bomb buffing it, seriously what else does this power do? There would be quite literally no reason to take that thing outside of concept otherwise. Smoke bomb is literally an offensive stim with a really long cooldown that only works with Shadow Strike.

    ...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
  • bloodx13bloodx13 Posts: 217 Arc User
    edited December 2012
    xaogarrent wrote: »
    Lolz, Shadowstrike whining.



    Quarry. Just because NW grants "active" abilities doesn't change the fact Quarry gives a load of passive stuff and is generally worth thinking about in comparison to NW. Better damage and dodge than NW, extra stats based off INT, which in turn allows you to hike up other stuff.

    It's not NW's fault that most Offensive Passives blow chunks.


    .

    ok well like i said name another passive that gives two free powers with it for free like shadow strike and sneak. NW also give passive abilities So i don't really see your quarry argument as valid. All powers in this game except for sneak and shadow strike cost you a power point.

    and ether way you look at it the smoke bomb bug needs to be addressed as it stacks the stealth bonus making SS able to hit crazy numbers like 40k. Since when is a number like that no op in a game where the max health most players have is roughly 12k. Lets not even go into how it wrecks PvE," lets just sneak past and one shot the boss at the end that was a great instance high five".
  • alodylisalodylis Posts: 322 Arc User
    edited December 2012
    Well compared to 8-15k hits on AoE attacks with shorter CD i think SS is working as Intended. Granted the smoke bomb SS is really hard to survive but alone a single SS is crap if the person dodges. All you complains just learn to dodge and get avoidence its not hard to live SS it makes damage resistence crap but against dodge/avo its useless why cant you figure that out and not complain on breaking one power that single handly helps the melee vs range fight. If the devs destroy shadow strike they they better just destroy every good ranged attack because then it wont be fair. If you can live Ss get warden spec to return dmg and get dodge. If you dodge single ss its only 3-6k damage if you arent a total noob with your build. How many people use Masterful dodge? Almsot everyone! stop being lame and just make your build stronger or get pwnd more idk what to say.

    Wanna talk about perception gear? That almost ruined NW for me because people could see me far away and could never use a Single target attack that might kill a good pvper. Honestly devs dont waste your time listening to those that hate Shadow strike if you ask me it was your best power idea ever.GOOD JOB CO!
  • alodylisalodylis Posts: 322 Arc User
    edited December 2012
    xaogarrent wrote: »
    Lolz, Shadowstrike whining.



    Quarry. Just because NW grants "active" abilities doesn't change the fact Quarry gives a load of passive stuff and is generally worth thinking about in comparison to NW. Better damage and dodge than NW, extra stats based off INT, which in turn allows you to hike up other stuff.

    It's not NW's fault that most Offensive Passives blow chunks.



    The NA Paralyze does damage and thus breaks stealth, and even if you use Smokebomb to get it back you have to wait a few seconds before it actually counts for SS, and a few more if you want Hide's application of sneak to come back for the extra damage.

    If they slapped you with a Bolas and killed you before you could break out, good on them. Be glad they didn't just go invisible and use Ego Hold.



    So basically, you want to make Shadow Strike do less damage than a crit Dragon's Claw? You do realize that even a ****ty theme based NW like mine can belt out 6K crit Dragon's Claws right?

    SS isn't buffed by "damage strength" and can't crit, as a result it's possible to push a number of other attacks up to if not over Shadow Strike's normal damage. To put it bluntly, you'd be just as screwed if not substantially more by someone buffing a 100 foot range attack up to 20K damage and sniping away most if not all your health from a range you'd struggle to retaliate from. Both of them take setup and that's where you're seeing this damage coming from.

    As for the Smoke Bomb buffing it, seriously what else does this power do? There would be quite literally no reason to take that thing outside of concept otherwise. Smoke bomb is literally an offensive stim with a really long cooldown that only works with Shadow Strike.



    Dude just read what you said about smoke bomb being boost for shadow strike in that sence of mind its perfect explaining TO YOU WHINY LITTLE FRACKS. Love shadow strike it was amazing idea and if you get hit for 40k from a shadow stike that means you got no fricken protection you must be a noob geting hit for that much. Almost everyone good i fight that gets hit with double SS its about 10-20k. It wont always win the fight for you they just need MD or dodge with that silly aopm going. 15k hp should be nerfed not shadow strike!
  • bloodx13bloodx13 Posts: 217 Arc User
    edited December 2012
    alodylis wrote: »
    Dude just read what you said about smoke bomb being boost for shadow strike in that sence of mind its perfect explaining TO YOU WHINY LITTLE FRACKS. Love shadow strike it was amazing idea and if you get hit for 40k from a shadow stike that means you got no fricken protection you must be a noob geting hit for that much. Almost everyone good i fight that gets hit with double SS its about 10-20k. It wont always win the fight for you they just need MD or dodge with that silly aopm going. 15k hp should be nerfed not shadow strike!

    K your skipping the part where part of the problem is that NW grants two free powers with its selection, that also part of the problem. Second your not paying attention to the at handles here before you type. Healix is one of the top 5 healers in the pvp community she doesnt build noob and im pretty sure you know that.

    I myself have even been one shotted by the bug and seeing as im on your friends list im assuming you know how i build. Granted the fact that alot of us had to get new names with the forum change is confusing but alot of us sign with our original handles. Being one shotted by Shadow Strike has nothing to do with being a noob.

    It has alot to do with the ridiculous dmg it does with or with out the bug and the passive abilities of NW. Penetration etc...I know you just got back after a hiatus but if you look at the passive and what it grants combined with the Shadow strike bug its very easy to see vets(not using devices) get one shotted. Granted it more then likely happens in the middle of an ad rotation but it still happens.
  • xaogarrentxaogarrent Posts: 632 Arc User
    edited December 2012
    bloodx13 wrote: »
    K your skipping the part where part of the problem is that NW grants two free powers with its selection,

    You're missing the part where it granting two powers isn't a problem.

    Let me put it this way: Outside of a few specific cases (I. E. mixed damage type builds, which isn't NW's problem) you're almost universally better off going with Quarry over NW if you're not in some way making use of SS and Sneak. The additional dodge, damage and stats is substantially better than 10% flat pen and a minuscule amount of charge time reduction. ESPECIALLY when fighting other players, where it's not uncommon to run into people with well over 100% (AKA halfs your damage) damage resistance.

    The distinction between stats and actual powers is practically irrelevant, as a good build needs both and whatever method of power costing is used can be adjusted for either.

    ...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
  • alodylisalodylis Posts: 322 Arc User
    edited December 2012
    Asking for a nerf because you cant live Ss isnt a good thing. Only power i truly love atm in this game and if they nerfed it i dont think id continue playing. You need 50% damage resistence and to dodge with 50% avo and atleast 10-15k hp. For pvp you should have all that stuff to live. Also if you use AoE and hit SS they cant get buffed with smoke bomb even if you got bubble. Its so easy to counter SS so learn to counter not tryna pick fights but complaining about 40k hit are you fricken serious. I use ice form and barely get hit over 20k from SS And they double the damage its not hard to live just use smart tactics and use MD to save your ****.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited December 2012
    Level 10 characters shouldn't be able to 1 hit fully geared lvl 40's who are equipped with gears that cost 500$. I wonder what you could do against ss if you are stunned by that OP Night avenger paralyze or are being slept by a ff, absolutely nothing and this is what renders that specific skill as broken/overpowered.


    I apreciate, that people actually started complaining about ss, it was about time. 50% less dmg wouldn't even solve the problem, sadly. Only a reduction of 75 - 80% dmg would fix it at least a bit.

    If you are being defeated at level 40 fully decked out to level 10s - you have no business in pvp, SS or not.
  • alodylisalodylis Posts: 322 Arc User
    edited December 2012
    See even this guy agrees with me about time:)
  • theravenforcetheravenforce Posts: 6,963 Arc User
    edited December 2012
    secksegai wrote: »
    If you are being defeated at level 40 fully decked out to level 10s - you have no business in pvp, SS or not.

    QFT so hard.
  • bloodx13bloodx13 Posts: 217 Arc User
    edited December 2012
    secksegai wrote: »
    If you are being defeated at level 40 fully decked out to level 10s - you have no business in pvp, SS or not.

    I don't know where the level ten thing came into play seck as I was talking about T4 pvp personally and I think you know exactly what I was talking about. Right before you quit qing the hero games a certain pattern happening.
  • sagewithbubblessagewithbubbles Posts: 484 Arc User
    edited December 2012
    xaogarrent wrote: »
    It's not NW's fault that most Offensive Passives blow chunks.

    This, really.

    The "free powers upon picking a power" might get people to actually start using offensive passives in PvP over stuff like AoPM.

    When was the last time you saw someone using Fire Form, for instance?

    The offensive passives that even get used are used because the give a benefit other than a damage buff (Quarry and WotW's dodge, free Cascade charge with energy forms, Pestilence's heal debuff).

    The weaker offensive passives giving free powers might be a good way to get more people to use them.

    Short of reworking the damage layers, which we all know they aren't going to do.
    _______________________________
    [SIGPIC][/SIGPIC]
    _______________________________

    The user formerly known as Dr. Sage.
    _______________________________
  • secksegaisecksegai Posts: 1,354 Arc User
    edited December 2012
    bloodx13 wrote: »
    I don't know where the level ten thing came into play seck as I was talking about T4 pvp personally and I think you know exactly what I was talking about. Right before you quit qing the hero games a certain pattern happening.

    I was quoting embracemysword - when someone is genuinely struggling as a level 40 against a level 10 you know they've got very little experience and understanding of the game mechanics.

    Getting one shot by a smoke bomb buffed shadowstrike is one thing when the two players are within a reasonable level range of each other, that's very plausible.

    Getting one shot at level 40 and fully geared versus a lowly level 10 is just sad - a pvper at level 40 should already have experience against fighting level 40 shadowstrikers, a level 10 lacks the equipment and power selections to be nothing more than a sleep smokebomb shadowstrike combo. Can a level 10 kill a level 40? Sure. But all that means is the level 40 still has a lot to learn.
  • mainscrizzmainscrizz Posts: 302 Arc User
    edited December 2012
    free Cascade charge with energy forms

    lmfao. whoever is doing that is shooting themselves in the foot lmfao. :wink:
    __________________________
    @Scrizz :biggrin:
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited December 2012
    mainscrizz wrote: »
    lmfao. whoever is doing that is shooting themselves in the foot lmfao. :wink:

    Some people used to do that actually. Could get you not care so much about the energy and synergized rather well with the old Imbue. Kinetic Manipulation's crushing damage resistance helped against some, other, FotM's. Well it's not the case anymore now.

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