So, I have two concepts I'm trying to work into action here.
The first is an old-school style super robot. Think Mazinger Z or Getter Robo. Gundam is also acceptable. I want to try and get a proper giant mecha costume that can give this vibe. As well, a build would be nice.
Secondly, I have an alt who is a 'dream wanderer' she hops back and forth between reality and the dream world, and I'm having trouble figuring out powers for her. What is 'fitting' for that?
This build uses a laser rifle, some heavy weapon moves, and Chest Beam. The Constitution specializations in this build give you energy when you take damage. The Protector specialization Bulwark helps you gain Threat even though none of these attack powers have Challenging Strikes or Crippling Challenge. This is a survivable build.The Molecular Self-Assembly energy unlock gives energy when a Power comes off of cool-down, so use Bountiful Chi Resurgence, Masterful Dodge and Electric Sheath as much as possible. PowerHouse(Link to this build)
Name:
Archetype:Freeform
Super Stats: Level 6:Constitution(Primary) Level 10:Endurance(Secondary) Level 15:Dexterity(Secondary)
This build is more damage-oriented but is still survivable due to Invun and the Dodge/Avoid from Dex Specialization and Masterful Dodge. This build uses built-in weapon systems that can be fired simultaneously, Mini-gun and Micro Munitions. PowerHouse(Link to this build)
Name:
Archetype:Freeform
Super Stats: Level 6:Dexterity(Primary) Level 10:Intelligence(Secondary) Level 15:Endurance(Secondary)
Keep in mind, a well-rounded build has Powers of several basic types: a Passive, a Block, an Active Defense, an Active Offense, a self-heal, an Energy Unlock, a Form, and several attack powers.
The first is an old-school style super robot. Think Mazinger Z or Getter Robo. Gundam is also acceptable. I want to try and get a proper giant mecha costume that can give this vibe. As well, a build would be nice.
I think you guys are missing this point.
Hrmm...Mechs. I spend too much time with mechs. I'll throw something together, see what you think. Gundam style probably.
So, I have two concepts I'm trying to work into action here.
The first is an old-school style super robot. Think Mazinger Z or Getter Robo. Gundam is also acceptable. I want to try and get a proper giant mecha costume that can give this vibe. As well, a build would be nice.
Secondly, I have an alt who is a 'dream wanderer' she hops back and forth between reality and the dream world, and I'm having trouble figuring out powers for her. What is 'fitting' for that?
Comments
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Endurance (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Acrobat
Level 9: Accurate
Level 12: Boundless Reserves
Level 15: Coordinated
Level 18: Healthy Mind
Level 21: Investigator
Powers:
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Cleave (Rank 2, Rank 3, Challenging Strikes)
Level 14: Chest Beam (Rank 2, Rank 3)
Level 17: Masterful Dodge (Unfettered Strikes)
Level 20: Electric Sheath
Level 23: Force Shield (Force Sheathe)
Level 26: Bountiful Chi Resurgence
Level 29: Brimstone (Rank 2, Aftershock)
Level 32: Molecular Self-Assembly
Level 35: Miniaturization Drive
Level 38: Support Drones
Travel Powers:
Level 6:
Level 35:
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Tough (2/3)
Constitution: Quick Healing (3/3)
Constitution: Adrenaline Rush (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Exhausting Strikes (2/2)
Protector: Resolute (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Marksman
Level 6: Coordinated
Level 9: Accurate
Level 12: Investigator
Level 15: Impresario
Level 18: Negotiator
Level 21: Amazing Stamina
Powers:
Level 1: Power Bolts
Level 1: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Micro Munitions (Rank 2, Rank 3)
Level 14: Overdrive
Level 17: Masterful Dodge (Unfettered Strikes)
Level 20: Bountiful Chi Resurgence (Resurgent Reiki)
Level 23: Laser Sword (Rank 2, Rank 3)
Level 26: Lock N Load (Two Smoking Barrels)
Level 29: Force Shield (Force Sheathe)
Level 32: Fire All Weapons (Rank 2, Rank 3)
Level 35: Support Drones
Level 38: Munitions Bots
Travel Powers:
Level 6:
Level 35:
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (2/2)
Dexterity: Deadly Aim (3/3)
Guardian: Fortified Gear (1/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (1/2)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
I particularly like this one...nice use of orange and yellow. What boots are those?
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
I think you guys are missing this point.
Hrmm...Mechs. I spend too much time with mechs. I'll throw something together, see what you think. Gundam style probably.
Deliciously nutritious!
Um the OP did kinda ask for builds as well
Here's my take on costume design for Shin Getter Robo from an earlier thread. You're welcome to use the design or tweak it.
Here's another giant robot design; this one is loosely based off of Deathscythe.