Ever feel like you're a pretty good blocker in PvE but in PvP there is absolutely nothing you can do about it? How about making Crippling Challenge only reduce the amount of time you get to block and merely put a recharge time on it?
So you could block for only 4 seconds and you will be incited a 5 sec recharge time on it after you release the button when you are in the influence of Crippling Challenge.
Crippling Challenge should do one or two of the following to blocks:
- Cut effecitiveness of blocking by 50-60%
- Remove added features of a block such as Ebon Void's life drain or the buff Retalliation grants.
I have always been put off PvP by Crippling Challenge on builds which usually need the block to survive and can't/ I didnt build them for PvP.
However, when PvPers see this thread, I'm not sure alot of them will agree...
As much as I would like a counter for Crippling Challenge or for it to work in a different manner, it is unlikely to happen and will be seen as an attack on the little PvP this game has left atm.
Sort of similar to how PvP destroyed Crowd Control for me...
Ever feel like you're a pretty good blocker in PvE but in PvP there is absolutely nothing you can do about it? How about making Crippling Challenge only reduce the amount of time you get to block and merely put a recharge time on it?
So you could block for only 4 seconds and you will be incited a 5 sec recharge time on it after you release the button when you are in the influence of Crippling Challenge.
How about you try to l2p? If you have cc on you, stun the attacker, or teleport until cc has worn off, or use an active defense such as masterful dodge, or heal yourself, or knockback/up.
My suggestion is that you either fight Jack Fool or a fotm ranged build (technically any ER spammer will do), this will teach you how to use block properly. I know what you are about. You'd like to stand around and block everything like a boss, but luckily the game prevents such things from happening. CC is the only way for squishies to actually harm a tank, since tanks are already way better than said squishies. Thinking about suggesting a cc nerf should result in getting slapped into the back of the head.
Crippling Challenge should do one or two of the following to blocks:
- Cut effecitiveness of blocking by 50-60%
- Remove added features of a block such as Ebon Void's life drain or the buff Retalliation grants.
I have always been put off PvP by Crippling Challenge on builds which usually need the block to survive and can't/ I didnt build them for PvP.
However, when PvPers see this thread, I'm not sure alot of them will agree...
As much as I would like a counter for Crippling Challenge or for it to work in a different manner, it is unlikely to happen and will be seen as an attack on the little PvP this game has left atm.
Sort of similar to how PvP destroyed Crowd Control for me...
CC itself is already a counter against block spamming.
Between Crippling Challenge, auto knocks at max range, and using melee, you never get a chance to block. The only good a block is in PvP is to use one with an automatic advantage.
How about you try to l2p? If you have cc on you, stun the attacker, or teleport until cc has worn off, or use an active defense such as masterful dodge, or heal yourself, or knockback/up.
My suggestion is that you either fight Jack Fool or a fotm ranged build (technically any ER spammer will do), this will teach you how to use block properly. I know what you are about. You'd like to stand around and block everything like a boss, but luckily the game prevents such things from happening. CC is the only way for squishies to actually harm a tank, since tanks are already way better than said squishies. Thinking about suggesting a cc nerf should result in getting slapped into the back of the head.
.
Um did you even read the OP post or did you jump strait to insult mode?
So you could block for only 4 seconds and you will be incited a 5 sec recharge time on it after you release the button when you are in the influence of Crippling Challenge.
I've quoted the important part but Ill repeat it as well "block for only 4 seconds and you will be incited a 5 sec recharge time"
meaning that if the player was blocking they could only block you for 4 seconds and then couldnt block again for 5 seconds. so for every 9 seconds of combat vs even the most religious blocker you would have a 5 second window of no block. Most PvP builds can devastate a opposing player in a 5 second window.
Personally I think refining the blocking/crippling challenge system would do wonders for the flow of PvP currently its a case of wither all or nothing as if the attacker doesn't have crip there target can just turtle up while if they do have crit the target is locked compleatly out of block.
In short blocking and the use of crippling challenge should be far more strategic
Or crip chal could still permit blocking, but just floor the benefits it gives, (to be virtually nothing).
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Excuse me guy who told him to l2p. Are you not smart? WTF is this i cant block **** how could a super hero not hold his guard up? That is super fake and broken. Crip challange should reduce blocking power by a ton but give players some block atleast.. Way it is now unless ur fighting me in pvp you wnt be able to block so why the hell do we have block powers? Block first attack then you cant block again for short duration. Something should be done to let players block while giving attackers chance to hurt them while blocking its a damm win win. If any pvper disagrees with that your total noob. Blocking is cool but cant be to OP so go 50/50 for both sides not 99/1 with current system against crip.
Excuse me guy who told him to l2p. Are you not smart? WTF is this i cant block **** how could a super hero not hold his guard up? That is super fake and broken. Crip challange should reduce blocking power by a ton but give players some block atleast.. Way it is now unless ur fighting me in pvp you wnt be able to block so why the hell do we have block powers? Block first attack then you cant block again for short duration. Something should be done to let players block while giving attackers chance to hurt them while blocking its a damm win win. If any pvper disagrees with that your total noob. Blocking is cool but cant be to OP so go 50/50 for both sides not 99/1 with current system against crip.
Lol.
Kay. So, your first point, if it can even be called that, is that "Real" superheroes would be able to eternally turtle things when holding up their forearm to block their face. Because the idea of "Real" superheroes is somehow *not* fake and broken.
There are other powers that do nothing in PvP either, like the Ego Placate power in Telepathy, for example. Why do PvPers not have Might builds? Because they get spiked down too fast, obviously. Why do PvPers not have controller support builds? Because they're hella broken and irrelevant with the current BASH meta. All this being said, Block powers are effectively OP. Honestly. If I have a Force Shield that I refresh every 7 seconds +adv, then I'll eternally have like +300% Defense. With Dodgegear, basic invuln stacking, and a few self heals, you're basically unkillable even to Gravitar.
"Oh, we should give the poor guy being DR/Defile Spiked a chance to block" Is effectively what you're saying. First off, this entire statement is both inherently and intrinsically flawed because with aforementioned current meta, you don't have the necessary 2 seconds to block before you're dead. If a block would have saved you, then you'd have been dead already.
Sure, let's make PW redo the whole blocking system because it doesn't work in PvP. Haha, No. This implies that PW actually cares about this game's PvP. I disagree with your statement, honestly. You shouldn't need to block, you should either be attacking or running. I've been PvPing in this game for 2 years, and I am apparently a total noob.
~~~The Tidal Tilde Wave of Seperation~~~
I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
How about you try to l2p? If you have cc on you, stun the attacker, or teleport until cc has worn off, or use an active defense such as masterful dodge, or heal yourself, or knockback/up.
My suggestion is that you either fight Jack Fool or a fotm ranged build (technically any ER spammer will do), this will teach you how to use block properly. I know what you are about. You'd like to stand around and block everything like a boss, but luckily the game prevents such things from happening. CC is the only way for squishies to actually harm a tank, since tanks are already way better than said squishies. Thinking about suggesting a cc nerf should result in getting slapped into the back of the head.
CC itself is already a counter against block spamming.
Sincerely: Your blade next door.
No you learn to play. Blocking is found in fighting games and distinguishes good players from bad. Even if it's just for 4 seconds to block in combat with a 5 sec incited cooldown that would really change up the gameplay. Just because you find yourself attacking a guy that successfully blocks all your charge up attacks and that you failed on the attack doesn't mean blocking should be exempted from PvP.
Ever feel like you're a pretty good blocker in PvE but in PvP there is absolutely nothing you can do about it? How about making Crippling Challenge only reduce the amount of time you get to block and merely put a recharge time on it?
So you could block for only 4 seconds and you will be incited a 5 sec recharge time on it after you release the button when you are in the influence of Crippling Challenge.
No thanks.
The current behavior of Crippling Challenge is preferable to your suggested behavior changes within the dominant PvM environment. The benefits provided by your suggested change within a PvP context (as I understand it to be) are not sufficiently large as to be a net positive for the game given the negative effects such a change would incur.
__________
There is no such thing as a free lunch. If you aren't paying for it, you aren't the customer; you are the product being sold.
Dollar, dollar, bill, yo. Cash rules everything around you and me.
No you learn to play. Blocking is found in fighting games and distinguishes good players from bad. Even if it's just for 4 seconds to block in combat with a 5 sec incited cooldown that would really change up the gameplay. Just because you find yourself attacking a guy that successfully blocks all your charge up attacks and that you failed on the attack doesn't mean blocking should be exempted from PvP.
You obviously don't have the slightest clue about pvp at all.
The game would have to be rebalanced around the reality of just how powerful blocks are, otherwise it would be very realistic to say that no one would ever die in pvp, even with blocks being restricted to short bursts.
Champions Online: Be the hero you wish you could be in a better game.
I've seen a suggestion before where blocking is given a 'health value' that immediately cuts off block after sustaining a certain amount of damage. This health value also depletes while you're actively blocking and regenerates slowly over time while you aren't blocking. If the block is broken, you can't block for a period of time until the bar is full again.
This would make PvE a bit more challenging as you have to ration out your blocks, while allowing us to remove or readjust crippling challenge for PvP. Blocking would have meaning in PvP then.
Also, I agree, block really has no place in PvP at the moment. Some of the best PvPers I know either don't take a block, or take it just for the passive, because you'll rarely if ever actually get a chance to use it.
Example:
A block bar has 100 energy.
Each activation costs 10 energy.
Every second of blocking costs 1 energy.
Every second of constant damage costs 10 energy.
Bar recovers 10 energy per second if broken.
Bar recovers 5 energy per second if not broken.
Average duration of a fully maintained block - 8 seconds while taking damage, 90 seconds while not taking damage.
If the block is broken, it's disabled for 10 seconds. If the block is not broken, it recovers at a reasonable pace.
Comments
- Cut effecitiveness of blocking by 50-60%
- Remove added features of a block such as Ebon Void's life drain or the buff Retalliation grants.
I have always been put off PvP by Crippling Challenge on builds which usually need the block to survive and can't/ I didnt build them for PvP.
However, when PvPers see this thread, I'm not sure alot of them will agree...
As much as I would like a counter for Crippling Challenge or for it to work in a different manner, it is unlikely to happen and will be seen as an attack on the little PvP this game has left atm.
Sort of similar to how PvP destroyed Crowd Control for me...
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
How about you try to l2p? If you have cc on you, stun the attacker, or teleport until cc has worn off, or use an active defense such as masterful dodge, or heal yourself, or knockback/up.
My suggestion is that you either fight Jack Fool or a fotm ranged build (technically any ER spammer will do), this will teach you how to use block properly. I know what you are about. You'd like to stand around and block everything like a boss, but luckily the game prevents such things from happening. CC is the only way for squishies to actually harm a tank, since tanks are already way better than said squishies. Thinking about suggesting a cc nerf should result in getting slapped into the back of the head.
CC itself is already a counter against block spamming.
Sincerely: Your blade next door.
Hmm..wut? Crowd Control doesnt work in this game it was crippled a while ago.
Which is what I was going on about.
/signed telepath with psychic dampeners on.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
But I will not spit on your opinoin of it. Thanks for sharing your ideas as they have been creative.
Um did you even read the OP post or did you jump strait to insult mode?
I've quoted the important part but Ill repeat it as well "block for only 4 seconds and you will be incited a 5 sec recharge time"
meaning that if the player was blocking they could only block you for 4 seconds and then couldnt block again for 5 seconds. so for every 9 seconds of combat vs even the most religious blocker you would have a 5 second window of no block. Most PvP builds can devastate a opposing player in a 5 second window.
Personally I think refining the blocking/crippling challenge system would do wonders for the flow of PvP currently its a case of wither all or nothing as if the attacker doesn't have crip there target can just turtle up while if they do have crit the target is locked compleatly out of block.
In short blocking and the use of crippling challenge should be far more strategic
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Kay. So, your first point, if it can even be called that, is that "Real" superheroes would be able to eternally turtle things when holding up their forearm to block their face. Because the idea of "Real" superheroes is somehow *not* fake and broken.
There are other powers that do nothing in PvP either, like the Ego Placate power in Telepathy, for example. Why do PvPers not have Might builds? Because they get spiked down too fast, obviously. Why do PvPers not have controller support builds? Because they're hella broken and irrelevant with the current BASH meta. All this being said, Block powers are effectively OP. Honestly. If I have a Force Shield that I refresh every 7 seconds +adv, then I'll eternally have like +300% Defense. With Dodgegear, basic invuln stacking, and a few self heals, you're basically unkillable even to Gravitar.
"Oh, we should give the poor guy being DR/Defile Spiked a chance to block" Is effectively what you're saying. First off, this entire statement is both inherently and intrinsically flawed because with aforementioned current meta, you don't have the necessary 2 seconds to block before you're dead. If a block would have saved you, then you'd have been dead already.
Sure, let's make PW redo the whole blocking system because it doesn't work in PvP. Haha, No. This implies that PW actually cares about this game's PvP. I disagree with your statement, honestly. You shouldn't need to block, you should either be attacking or running. I've been PvPing in this game for 2 years, and I am apparently a total noob.
I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
No you learn to play. Blocking is found in fighting games and distinguishes good players from bad. Even if it's just for 4 seconds to block in combat with a 5 sec incited cooldown that would really change up the gameplay. Just because you find yourself attacking a guy that successfully blocks all your charge up attacks and that you failed on the attack doesn't mean blocking should be exempted from PvP.
No thanks.
The current behavior of Crippling Challenge is preferable to your suggested behavior changes within the dominant PvM environment. The benefits provided by your suggested change within a PvP context (as I understand it to be) are not sufficiently large as to be a net positive for the game given the negative effects such a change would incur.
There is no such thing as a free lunch. If you aren't paying for it, you aren't the customer; you are the product being sold.
Dollar, dollar, bill, yo. Cash rules everything around you and me.
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-
See, why i seen all these 3 things by these months.
nvm Just random post.
"You can't read my mind, because i can't spell it."
[SIGPIC][/SIGPIC]
@ZetBuster
You obviously don't have the slightest clue about pvp at all.
Champions Online: Be the hero you wish you could be in a better game.
You should just shut up already Mr. I-can't-beat-someone-that-knows-how-to-block.
This would make PvE a bit more challenging as you have to ration out your blocks, while allowing us to remove or readjust crippling challenge for PvP. Blocking would have meaning in PvP then.
Also, I agree, block really has no place in PvP at the moment. Some of the best PvPers I know either don't take a block, or take it just for the passive, because you'll rarely if ever actually get a chance to use it.
Example:
A block bar has 100 energy.
Each activation costs 10 energy.
Every second of blocking costs 1 energy.
Every second of constant damage costs 10 energy.
Bar recovers 10 energy per second if broken.
Bar recovers 5 energy per second if not broken.
Average duration of a fully maintained block - 8 seconds while taking damage, 90 seconds while not taking damage.
If the block is broken, it's disabled for 10 seconds. If the block is not broken, it recovers at a reasonable pace.