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Jack of All Trades, just a topic to pass time discussing.

nevan0vanennevan0vanen Posts: 34 Arc User
edited December 2012 in Power Discussion
Oh ello again, its me again, and i say greetings again.

So yeah...Jacks, the guy who can do anything, from damage, to tanking, to support, yet never does it well enough...i was just thinking around, and i decided to make this into a discussion.

I just wonder how worth it is to make a Jack type build in this game, aside of the fact that the game is painfully easy in everything, aside of soloing like...Therakiel Temple was it? Maybe?...but aside, i just mean, if we look at this min maxing ways or such, should i EVEN try to make this type of build? Or should i just get something to specialize in, and just give up on thinking on doing Jacks?

Really, just making a topic i don't see around to discuss anymore, so lets discuss buds!
Post edited by nevan0vanen on

Comments

  • crosschancrosschan Posts: 920 Arc User
    edited December 2012
    Honestly, alot of toons in this game presently ARE Jack toons(as you've dubbed them). It's almost hard with some builds not to build such a toon....and it's not even that hard to do really. Now I'm not going to write a book here but here's a few minor points...

    -Silver Champions Recognition Primary Gear(LvL 40) with the Avoidance Primary Def and a R4-5 Gambler's Core(Dodge) will start you down the path to survivable tanking. Add Bountiful Chi Resurgence + Resurgent Reiki and you have a decent heal. Add Masterful Dodge to that(overkill on some builds, godsend on others) and if you can get the mob's attention...gratz, you're tanking. In most cases you can skip things like Crippling Challenge and Challenging Strikes altogether if you have a power that dishes out enough damage and/or heals(Devour Essence is pretty much an "I win" button for this in all honesty).

    -You want to help your fellow hero without devoting too much power real estate to it? Pick up Bionic Shielding. It can be used on other people and doesn't require an investment in Pres. It's just good out of the box to be a little help for friends/teammates in need...and you can use it on yourself too.

    IMO, because of the simplicity in this game that some(not all) people encounter I do not think it's worth it to completely spec yourself into some kind of "Trinity Role." I've seen Support with great DPS, I've seen DPS that can survive, and I've seen tanks that do much more than stand there and just meat shield. But I done seen bout every-ting when I see an elephant fly...er...a..sorry, got sidetracked there a sec. :biggrin:

    Overall, those two things should start you down the path to being able to do what you want in CO. Research, questions, friends, and a healthy investment of time on PTS will get you through the majority of the rest of the journey. :wink:
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  • nevan0vanennevan0vanen Posts: 34 Arc User
    edited December 2012
    Yeah, i guess a small charm with CO, nothing really sticks on here for a Role, Support could Tank, Damage could Heal, all just need of a small trick to pull anything...just the unorthodox is hard to pull off, and that just takes even more time.

    But really, as said, just really said and added this topic, because really, i just thought of this, decided to make it and well, just discuss.

    Also, about that PTS comment, i may be going to unhealthy investments, at times i just take a day in there, cause i have nothing to do and just felt "Welp, lets make this work!". But i get the meaning, just poking at it.
  • selpheaselphea Posts: 1,229 Arc User
    edited December 2012
    I don't think you can build a Jack in CO...

    At least, not as easily as you can build a Queen =P

    Aka the most versatile piece in chess, with a combined power greater than the sum of its parts.

    The gear slots are mutually exclusive; you can't equip an offense item or crit boosting mod in your defense or utility slots. This means the best tank's defense gear is no more defense-oriented than the best DPS's defense gear.

    There are also specializations that synergize opposing stats, like The Best Defense in Guardian/Warden trees converting Defense to Offense, and Aggressive Stance in the Vindicator tree converting Offense to Defense. This lets you cover multiple bases at the same time.

    The game also gives Freeforms a very generous selection of 14 powers per character. Because there's very few cooldowns, each role - Tank, DPS and Healer, only needs 2-3 powers each, and they can overlap. Having redundant powers, like 2 single target heals, is not going to make you more of a healer than a character that has only one, because short of a few exceptions, they don't usually have cooldowns.

    So yes, you can make a character that does everything, but you have to go out of your way to make a Freeform that doesn't do even one thing well.
  • smoochansmoochan Posts: 2,564 Arc User
    edited December 2012
    I made a jack of all trades character. On them, I could do great dps, tank, and heal/bubble well enough to keep folks alive through just about anything, and had the ability to rez others and myself.

    The reason I stopped playing it was because I just plain don't enjoy playing a support character, and cramming all those roles into one character makes them fairly one-dimensional within any of those roles. Basically, it was a good example of a character that is very effective, but also very boring to play.

    Your mileage may vary.

    The reason you can do this is because nothing in this game really requires a character that is fully dedicated to any one role... but hey, we don't need to start the whole "CO is too simple" conversation again... to you reading this, I challenge you to not start it up here. I have little faith in you.

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  • haleakalahaleakala Posts: 449 Arc User
    edited December 2012
    selphea wrote: »
    So yes, you can make a character that does everything, but you have to go out of your way to make a Freeform that doesn't do even one thing well.

    The former power's dev Balseraph once responded to a question about why the open world mobs were so easy with, "Next time you're traveling around, look around at other players. The ones that are dying to a normal spawn of 3-4 henchmen? The ones that need help with non-group missions? They're why the open world is not harder." This was long before AT's. :wink: My take is that while the freeform system allows you to build for one thing exceptionally well, be a jack-of-all-trades and maybe master of some, it also allows you to shoot your character in the foot, figuratively speaking.
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  • nevan0vanennevan0vanen Posts: 34 Arc User
    edited December 2012
    Well well, i guess general thing is that you can do a Jack, but it could be uninteresting and/or just not that great. Though all and all, still have the idea of making one...for one, to test me and cause i already had other kinds of charas and i just feel like adding another unique.

    And smoo, i fully take on that challenge, last thing i would do is get the bad kind of discussion around here...not really worth it for me for that to happen.
  • empyreal11empyreal11 Posts: 26 Arc User
    edited December 2012
    There's an interesting dichotomy here. CO's freeform system makes it pretty trivial to make a "Jack" type character, especially since redundant powers are dead-weight in (almost) any build. However, specializing in a certain "role" and guiding your entire character towards embracing that nets a character that is extremely powerful in one area, and moderately good at the others (even Super-Tanks do decent DPS, for example).

    The really interesting thing is that a Jack character is just as good as a specialized character for 90% of COs content, especially given how much content is oriented towards solo players. Rather, there is no reason to use a specialized character outside of very limited situations, such as high-end Lairs -- and even then specialized characters don't tip the scale that much.

    That said, my idea of a Jack character is probably a bit different than yours. For example, making a DPSer is so trivially easy, it generally only takes about half of your power choices to accomplish, so it's easy to bolt on more survivability or even support as necessary. These aspects are unlikely to be as powerful as your DPS, but are still useful nonetheless. Building a perfectly split character is possible, but not as useful as a DPS primary with a little bit extra.
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  • nevan0vanennevan0vanen Posts: 34 Arc User
    edited December 2012
    Welp, now with all response so far, i guess i feel a bit going that i shouldn't have asked, since as everyone did mentioned, kind of most Freeforms lean on something else since there is spare stuff at the end.

    Though all, it did answered my just late night thoughts, that i guess i had in the first place out of thinking things on the "Trinity" rather than how stuff here in CO works. for starting just about the beginning in CO, i still do act and play like im new here, heh...
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