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Remember the fallen.

flyingfinnflyingfinn Posts: 8,408 Arc User
edited January 2013 in Costumes and Concepts
Just an alternate costume for Miss Adventure.
:wink:
missadventuremsliberty.jpg
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  • d0m1nusdrak3d0m1nusdrak3 Posts: 242 Arc User
    edited December 2012
    This is rlly good.
    ====================================
    [SIGPIC][/SIGPIC]
    ====================================
    Dominus Drake Primus Database ,Also @Pyromasher ingame
  • spyralpegacyonspyralpegacyon Posts: 383 Arc User
    edited December 2012
    flyingfinn wrote: »
    Just an alternate costume for Miss Adventure.
    :wink:
    missadventuremsliberty.jpg

    She'll work well with Eagle Alpha Six.

    (Pic coming when I get home from work, but the name should be a big clue.)
    tumblr_moni7tHVoq1rzu2xzo1_500.gif
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2012
    Someone is still hunting...
    manticorew.jpg

    Alternate Blind Bowman outfit.
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  • bluhmanbluhman Posts: 2,410 Arc User
    edited December 2012
    MemorialSML.jpg
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  • spyralpegacyonspyralpegacyon Posts: 383 Arc User
    edited December 2012
    Not dead yet, just, uh, 'relocated' and having taken the proper steps to honor those that have gone before.

    eaglealphasix.jpg

    (NCSoft thought they could deny me my i24 AR/Dev playboy sniper. I'll just take him elsewhere.)
    tumblr_moni7tHVoq1rzu2xzo1_500.gif
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited December 2012
    I like these. Very good recreations. They're almost spot on.
  • amosov78amosov78 Posts: 98 Arc User
    edited December 2012
    Ih18Q.jpg
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited December 2012
    For my Void and Savage.

    14j8035.jpg
    jb6xsm.jpg

    But seriously, both should be reworked into something less EULA unfriendly. Right now they're not really usable.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited December 2012
    Out of curiosity, how does one swing the camera around to see your character from the front? I tried dragging the damn thing around, pressing every damn button on it and couldn't figure it out.
  • lordfuzunlordfuzun Posts: 53 Arc User
    edited December 2012
    Out of curiosity, how does one swing the camera around to see your character from the front? I tried dragging the damn thing around, pressing every damn button on it and couldn't figure it out.

    Hold down left mouse button and move your mouse.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited December 2012
    lordfuzun wrote: »
    Hold down left mouse button and move your mouse.

    I did that. It didn't work.
  • lordfuzunlordfuzun Posts: 53 Arc User
    edited December 2012
    lordfuzun wrote: »
    Hold down left mouse button and move your mouse.
    I did that. It didn't work.

    Then you key bind is probably set to something else. Under Options -> Key Bind -> Enable Mouse Rotate . Click on it and set it to Left Drag from the special keys drop down.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited December 2012
    Hm... it seems I did have that set up that way. I wonder why I couldn't get it working yesterday. Then again, I did run into another weird glitch today involving advantage points. Oh well, at least I know how to look at my character's front.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2012
    Backalley Brawler is here to put the thread back on topic.
    babsa.jpg
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  • karremaniakarremania Posts: 4 Arc User
    edited December 2012
    For my Void and Savage.

    14j8035.jpg
    jb6xsm.jpg

    But seriously, both should be reworked into something less EULA unfriendly. Right now they're not really usable.
    Ghost Window... woah.

    You have the setup for that? Might be a nice base to recreate my Widow/Fortuna :D
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited December 2012
    karremania wrote: »
    Ghost Window... woah.

    You have the setup for that? Might be a nice base to recreate my Widow/Fortuna :D

    Here, in the .zip file.
    Though I can't recall which costume parts are paid and which are free.
    http://sta.sh/02aht26zwlc1
  • perfect0777perfect0777 Posts: 31 Arc User
    edited December 2012
    sheesh...ive got tears in my eyes...so many memories...good job all
  • baroness1980baroness1980 Posts: 268 Arc User
    edited December 2012
    Well... time for me to barge in :D

    Here are some examples:

    screenshot_2012-09-24-23-13-41-1.jpgscreenshot_2012-09-23-15-48-50.jpgscreenshot_2012-09-22-22-04-43.jpgscreenshot_2012-09-24-23-16-58.jpg
  • baroness1980baroness1980 Posts: 268 Arc User
    edited December 2012
    And a few more:

    screenshot_2012-09-24-22-48-35.jpgscreenshot_2012-09-22-21-14-28.jpgscreenshot_2012-09-24-08-12-42.jpgscreenshot_2012-09-24-23-19-02-1.jpg
  • baroness1980baroness1980 Posts: 268 Arc User
    edited December 2012
    And a few more... phew!

    screenshot_2012-09-26-14-37-54.jpgscreenshot_2012-09-26-15-08-44-1.jpg

    screenshot_2012-09-26-20-01-15-1.jpgscreenshot_2012-09-27-08-49-20-1.jpg
  • baroness1980baroness1980 Posts: 268 Arc User
    edited December 2012
    And to finish these posts for now...

    THIS GUY!!!

    I really REALLY want for HIM to come to CO

    screenshot_2012-10-14-07-01-27-1.jpg


    Please please Mr Ascendant... come play with us? :D
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2012
    So you got full house. :biggrin:
    Awesome.
    Just a lil'itsybitsytiny note. Make 'Statesman' arms a bit longer. He comes a bit shorthanded.:smile:
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  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited December 2012
    But he's Statesman, not Statesgorilla.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2012
    Ok, boys and girls, it's Finn's class of human anatomy, Proportions 101.

    prop_var.gif
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  • pion01pion01 Posts: 758 Arc User
    edited December 2012
    Keep in mind the Heroic pose bends the arms at the elbow a smidge, so when from straight on they sometimes look a little short. Learned that the hard way when Pi relaxed and his fingers reached his knees.
  • bluhmanbluhman Posts: 2,410 Arc User
    edited December 2012
    Note that hand size plays a pretty big factor into that. The arms can be normal-sized while the hands are big, or the arms can be long and the hands small.

    I find that hands in CO for men are generally oversized. A fully open hand should be about enough to cover the face and little more. CO, though, the fists are roughly around the same size as the character's head.
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  • stmothstmoth Posts: 284 Arc User
    edited December 2012
    bluhman wrote: »
    Note that hand size plays a pretty big factor into that. The arms can be normal-sized while the hands are big, or the arms can be long and the hands small.

    I find that hands in CO for men are generally oversized. A fully open hand should be about enough to cover the face and little more. CO, though, the fists are roughly around the same size as the character's head.

    Everyone knows bigger hands = stronger punches
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited December 2012
    flyingfinn wrote: »
    Ok, boys and girls, it's Finn's class of human anatomy, Proportions 101.

    And from what I see, his hands are precisely where your image says they should be. And as someone pointed out, the heroic pose does bend the arms a bit, as if the fella's ready for a fistfight.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited December 2012
    Heroic pose really makes character arms seemingly shorter, it must be taken into account.
    And indeed, character hands in CO are far too long. Human hand is either slightly shorter than face, or slightly longer. CO default hands are as long as character's head, it screws proportions a bit.

    That's why so many people are asking Cryptic for finally making static pose available for our costumes - it's the best pose for accurately showing body proportions (well, it is available... but only for males >_>).

    wvy35k.jpg


    Anyway, back on topic:

    14e9z5k.jpg

    Anybody had any success with Recluse?
  • baroness1980baroness1980 Posts: 268 Arc User
    edited December 2012
    And a couple more:

    Scirocco.pngRequiem.png
  • maolanmaolan Posts: 3
    edited December 2012
    Maybe there's also a little bit of homage to Statesman and the Warworks bot in the new Free For All image...

    cobox.png

    That's an all too familiar look!! And doesn't that character resemble Lord Recluse in the background?

    City-of-Heroes-Freedom-logo-450x300.jpg

    UNCANNY!!! :eek:
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited December 2012
    That's the original CO cover, even before whole Free For All shabang. So it kind of predates the CoH one.
    But yes, the similarities are there.
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  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited December 2012
    And to finish these posts for now...

    THIS GUY!!!

    I really REALLY want for HIM to come to CO

    screenshot_2012-10-14-07-01-27-1.jpg


    Please please Mr Ascendant... come play with us? :D

    Nice! I did my own version of that a couple of weeks ago before the closure.

    Ascendant_CO_01.jpg

    Ascendant_CO_02.jpg


    I specifically was CAREFUL not to use any parts that are blocked by being a Silver AT. That way if he wanted to - he could jump in with a Behemoth AT on a silver account (after running a test character through the tutorial) and have no trouble at all. I loved that it worked so perfectly - even the emblem is the same!

    The good news - I sent the costume file to him before the COH forums closed down and got a response back from the "Big A" that he had tried his hand at making Ascendant in CO but that he liked the design and might use it! yay!
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited December 2012
    And a couple more:

    Scirocco.pngRequiem.png

    OMG that Requiem is SPOT ON! Maybe if you could acquire one of the Edom auras for him? That'd make it perfect I think!

    The Scirocco is good, too. But I think he needs to be much more slender. And blank-eyed.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited December 2012
    Great thread! **applause to Finn and company**

    But yes, I'm an 8-8 1/2 heads guy, and the default arms are too long, the hands are too big in all proportions, and the lower legs are a hair too short. Also the whole frame is a touch too squat. I can adjust them just fine but that's what led to me referring to CO characters as "monkey people" in the past. :tongue:

    EDIT: Oh, also feet? Same same as hands.
    'Dec out

    QDSxNpT.png
  • baroness1980baroness1980 Posts: 268 Arc User
    edited December 2012
    One more...

    He does not need any introduction...

    Dillo.jpg
  • malvoumalvou Posts: 488 Arc User
    edited December 2012
    Well not really a carbon copy, but I do have a Recluse outfit theme for a character of mine.

    Recluselizard_zpsd10e3d14.png
  • baroness1980baroness1980 Posts: 268 Arc User
    edited December 2012
    And another one :P

    Silver.jpg
  • sucrafma1sucrafma1 Posts: 48 Arc User
    edited January 2013
    Oh wow these are really really good. *wipes away tears* I miss Coh. Good job everyone.
  • serpinecohserpinecoh Posts: 353 Arc User
    edited January 2013
    Anybody had any success with Recluse?
    You can not succeed against Lord Recluse, you can only hope to be beneath his notice!

    Gallery_LordRecluse.jpg

    Its a start anyway. Most backpack options that make him look more multi-limb preclude his awesome cape, and tend to make him look to much like a 40k techmarine so I think the shoulder insect limbs are a good compromise until something better comes along. If I revised it further I'd probably make the cape darker but other attempts to get the colors more "right" look pretty horrific do to the general flatness of CO's textures.
  • corniviccornivic Posts: 199 Arc User
    edited January 2013
    Nice work on remaking the heroes and villains from CoX...
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited January 2013
    serpinecoh wrote: »
    You can not succeed against Lord Recluse, you can only hope to be beneath his notice!

    LordRecluse_Comparison.jpg

    Its a start anyway. Most backpack options that make him look more multi-limb preclude his awesome cape, and tend to make him look to much like a 40k techmarine so I think the shoulder insect limbs are a good compromise until something better comes along. If I revised it further I'd probably make the cape darker but other attempts to get the colors more "right" look pretty horrific do to the general flatness of CO's textures.

    I'd say that's a pretty damn good attempt.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited January 2013
    One more...

    He does not need any introduction...

    Dillo.jpg

    Hoorb! ^_^
  • techwrighttechwright Posts: 2 Arc User
    edited January 2013
    What, no Castle? :tongue:

    I know Cryptic was the initial designer of both games, but I'm still impressed by how closely y'all were able to mimic the looks, especially the helmet of a certain British hero.
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