2. They are freeform, had a passive, but switched to a role that passive can't be used in, and never noticed.
3. Like the above, but they switched back to the proper role and just forgot to reslot it.
4. Perhaps they have a build that uses 2 passives, and either their binds aren't setup properly, or they switch manually and forgot to reslot one.
5. They are playing some weird concept build that doesn't call for a passive.
6. If you're seeing them in Alerts, then they could actually be a low enough level that they haven't gotten theirs yet.
7. If they're freeform, it could also be that they are a new player and don't know about passives - they could be one of the unfortunate people that came up through Alerts only, and neither asked for help nor tried to figure out any of the other game mechanics...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Why? I mean just for a second tell me why there are guys that are level 20-40 running around with no slotted passive, toggle or both of them zilch.
You might want to check the Please 4 the love of this games PvE, Increase the difficulty! thread for the answer to that question, burried in there but stated several times throughout the thread. According to ardent supporters of the current state of challenge and difficulty in this game the answer to the lack of challenge in this game is for you to gimp yourself somehow and play the game like that. These players you mention are clearly following that advise by dropping their slotted passive (assuming they ever worked one into their build) to make things more interesting for everyone. :rolleyes:
7. If they're freeform, it could also be that they are a new player and don't know about passives - they could be one of the unfortunate people that came up through Alerts only, and neither asked for help nor tried to figure out any of the other game mechanics...
Actually this^ happened to me when I first came into this game as well. I actually played about a month without ever taking a passive before I realized they were almost mandatory and significantly increased character effectiveness. Given the large influx of CoX currently entering the game, that might be what's actually happening (assuming that something actually is).
OR, it could be one of any other things that have already mentioned in the thread (including the one I jokingly mentioned above, who knows...)
I have actually been on a number of all level 30-39 smash alerts that have failed, not due to incompetence, but due to sheer lack of DPS. It's happened enough that I now anticipate trouble in a smash alert if I see an all-30 roster, especially if it is tank and support heavy.
I think the culprit is the Level 30 sidekicking mechanism. In my experience, level 20 characters are quite effective in alerts since they have a good set of powers and benefit from sidekicking up to 30. But once you hit level 31, there is a sudden and noticable decrease in performance. I think (but haven't verified) that people using Heirloom gear take a double hit because their gear is being sidekicked down as well. It's not until I start equipping Heroic gear at level 40 that the characters begin to feel competent again.
I have actually been on a number of all level 30-39 smash alerts that have failed, not due to incompetence, but due to sheer lack of DPS. It's happened enough that I now anticipate trouble in a smash alert if I see an all-30 roster, especially if it is tank and support heavy.
I think the culprit is the Level 30 side kicking mechanism. In my experience, level 20 characters are quite effective in alerts since they have a good set of powers and benefit from side kicking up to 30. But once you hit level 31, there is a sudden and noticeable decrease in performance. I think (but haven't verified) that people using Heirloom gear take a double hit because their gear is being side kicked down as well. It's not until I start equipping Heroic gear at level 40 that the characters begin to feel competent again.
I have been told (and tentatively tested for myself) that a level-40 side kicked down to level-30 loses roughly half their damage output because of the sidekick scaling.
__________
There is no such thing as a free lunch. If you aren't paying for it, you aren't the customer; you are the product being sold.
Dollar, dollar, bill, yo. Cash rules everything around you and me.
Has this ever happened (in a situation where all members of the team are actually trying to succeed) ?
Several times. Usually when players run into a Nemesis with a Passive that they are unfamiliar with. Especially Mentalists and their crazy holds and AOE spike damage and Lightning Reflexes for which you need to shelve most of your high damage Spike attacks and go for spamming low damage, high volume attacks. It has gotten to the point that I will not use a character with a Mentalist Nemesis in a Nemesis Alert as there is maybe only about a 60% chance of success.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Several times. Usually when players run into a Nemesis with a Passive that they are unfamiliar with. Especially Mentalists and their crazy holds and AOE spike damage and Lightning Reflexes for which you need to shelve most of your high damage Spike attacks and go for spamming low damage, high volume attacks. It has gotten to the point that I will not use a character with a Mentalist Nemesis in a Nemesis Alert as there is maybe only about a 60% chance of success.
Just as a heads up dodge is no longer affected by attack activation time.
I guess I've been lucky when it comes to alerts then.
Why do alerts where everyone has a slotted passive and form and everyone is lvl30+ fail?
If youve been in an alert with everyone 30+ youre lucky to begin with!
When i was doing them regularly (rarely do them now, like maybe 9 alerts total for dailies in the last few weeks) I was never in an alert where everyone was 15+ let alone 30+
i think half (a very kind estimate) of the people playing have no clue how the game works
Pretty much this. And also the lack of gear.
I was thinking "why don't those folks do some Grab Alerts", get some money and go buy some gear at the AH. But when you level up 3 times a day (or many more), why get gear you will outgrow in a few hours?
Anyways, just thinking out loud. Because I type loudly.
Most of these guys are likely CoX refugees. Prior to CoX closing down, but after the announcement of it, I ran into a few of them outside of alerts, and pretty much found this out by talking to them. Actually did an AP with a group mostly made of refugees that hadn't even touched alerts yet, and among them we had not one but two players that lacked a passive. Yeah, that was... Interesting.
I think the idea of our version of Toggles being Passives tends to confuse CoX players, as they don't where to look for their analog of it. Passives in CoX were typically very small (like, 4.5%) buffs, whereas CO tends to treat the difference between Passives and Toggles more as separate layers rather than simply classes of buffs.
Build switching also complicates matters, as one of the ones I ran into had a passive, but didn't understand that it couldn't be used in certain roles.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Most of these guys are likely CoX refugees. Prior to CoX closing down, but after the announcement of it, I ran into a few of them outside of alerts, and pretty much found this out by talking to them. Actually did an AP with a group mostly made of refugees that hadn't even touched alerts yet, and among them we had not one but two players that lacked a passive. Yeah, that was... Interesting.
I think the idea of our version of Toggles being Passives tends to confuse CoX players, as they don't where to look for their analog of it. Passives in CoX were typically very small (like, 4.5%) buffs, whereas CO tends to treat the difference between Passives and Toggles more as separate layers rather than simply classes of buffs.
Build switching also complicates matters, as one of the ones I ran into had a passive, but didn't understand that it couldn't be used in certain roles.
THIS ^
Seriously when I first started CO way last year after coming from CoX I gave passives a miss because they were so meh in CoX. It wasnt till someone took me aside and said game will be much easier if you get a passive. It was one of these damint to hell moments.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Seriously when I first started CO way last year after coming from CoX I gave passives a miss because they were so meh in CoX. It wasnt till someone took me aside and said game will be much easier if you get a passive. It was one of these damint to hell moments.
That's lucky. Back when I started playing in open beta, I had ignored passives until my mid teens, and when I finally did get around to trying one, I actually tried Lightning Reflexes as my first passive. If you know anything about how horrible LR was back then, then you know that, naturally, I got the impression that CO's passives actually were minuscule buffs. It wasn't until I saw someone using Regen later on that I realized it was more a case of things sucking.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
That's lucky. Back when I started playing in open beta, I had ignored passives until my mid teens, and when I finally did get around to trying one, I actually tried Lightning Reflexes as my first passive. If you know anything about how horrible LR was back then, then you know that, naturally, I got the impression that CO's passives actually were minuscule buffs. It wasn't until I saw someone using Regen later on that I realized it was more a case of things sucking.
I had almost exactly the same experience. LR was horrible back then. I switched to Quarry (back when it was essentially just an energy management power) because I figured that if LR wasn't going to make much difference I might as well be able to fuel all of my powers (in conjunction with Catalyst gear) to my heart's content.
I have been told (and tentatively tested for myself) that a level-40 side kicked down to level-30 loses roughly half their damage output because of the sidekick scaling.
Absolutely correct. It really stinks, too. Utterly broken.
Another reason why people may not have passives: CO is so easy that new players don't realize that they have to have one (despite it making things MUCH easier once you do).
Equipping your block
Giggles in remeniscence.
I had my 3rd level 40 by the time I learned about equipping my block. This game may not be hard but it has on occasion gone way out of it's way to make me feel a complete idiot.
_____________
[SIGPIC][/SIGPIC]
The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
Comments
Regeneration? Other than that, I got nothing.
Champions Online: Be the hero you wish you could be in a better game.
1. Regeneration, like the other poster mentioned.
2. They are freeform, had a passive, but switched to a role that passive can't be used in, and never noticed.
3. Like the above, but they switched back to the proper role and just forgot to reslot it.
4. Perhaps they have a build that uses 2 passives, and either their binds aren't setup properly, or they switch manually and forgot to reslot one.
5. They are playing some weird concept build that doesn't call for a passive.
6. If you're seeing them in Alerts, then they could actually be a low enough level that they haven't gotten theirs yet.
7. If they're freeform, it could also be that they are a new player and don't know about passives - they could be one of the unfortunate people that came up through Alerts only, and neither asked for help nor tried to figure out any of the other game mechanics...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
You might want to check the Please 4 the love of this games PvE, Increase the difficulty! thread for the answer to that question, burried in there but stated several times throughout the thread. According to ardent supporters of the current state of challenge and difficulty in this game the answer to the lack of challenge in this game is for you to gimp yourself somehow and play the game like that. These players you mention are clearly following that advise by dropping their slotted passive (assuming they ever worked one into their build) to make things more interesting for everyone. :rolleyes:
EDIT: In all seriousness...
Actually this^ happened to me when I first came into this game as well. I actually played about a month without ever taking a passive before I realized they were almost mandatory and significantly increased character effectiveness. Given the large influx of CoX currently entering the game, that might be what's actually happening (assuming that something actually is).
OR, it could be one of any other things that have already mentioned in the thread (including the one I jokingly mentioned above, who knows...)
Has this ever happened (in a situation where all members of the team are actually trying to succeed) ?
'Caine, miss you bud. Fly high.
Yes.
/10char
There is no such thing as a free lunch. If you aren't paying for it, you aren't the customer; you are the product being sold.
Dollar, dollar, bill, yo. Cash rules everything around you and me.
I think the culprit is the Level 30 sidekicking mechanism. In my experience, level 20 characters are quite effective in alerts since they have a good set of powers and benefit from sidekicking up to 30. But once you hit level 31, there is a sudden and noticable decrease in performance. I think (but haven't verified) that people using Heirloom gear take a double hit because their gear is being sidekicked down as well. It's not until I start equipping Heroic gear at level 40 that the characters begin to feel competent again.
I have been told (and tentatively tested for myself) that a level-40 side kicked down to level-30 loses roughly half their damage output because of the sidekick scaling.
There is no such thing as a free lunch. If you aren't paying for it, you aren't the customer; you are the product being sold.
Dollar, dollar, bill, yo. Cash rules everything around you and me.
Several times. Usually when players run into a Nemesis with a Passive that they are unfamiliar with. Especially Mentalists and their crazy holds and AOE spike damage and Lightning Reflexes for which you need to shelve most of your high damage Spike attacks and go for spamming low damage, high volume attacks. It has gotten to the point that I will not use a character with a Mentalist Nemesis in a Nemesis Alert as there is maybe only about a 60% chance of success.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Just as a heads up dodge is no longer affected by attack activation time.
I guess I've been lucky when it comes to alerts then.
'Caine, miss you bud. Fly high.
They probably Smashed their way to 30+ and have no gear
If youve been in an alert with everyone 30+ youre lucky to begin with!
When i was doing them regularly (rarely do them now, like maybe 9 alerts total for dailies in the last few weeks) I was never in an alert where everyone was 15+ let alone 30+
Pretty much this. And also the lack of gear.
I was thinking "why don't those folks do some Grab Alerts", get some money and go buy some gear at the AH. But when you level up 3 times a day (or many more), why get gear you will outgrow in a few hours?
Anyways, just thinking out loud. Because I type loudly.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
I think the idea of our version of Toggles being Passives tends to confuse CoX players, as they don't where to look for their analog of it. Passives in CoX were typically very small (like, 4.5%) buffs, whereas CO tends to treat the difference between Passives and Toggles more as separate layers rather than simply classes of buffs.
Build switching also complicates matters, as one of the ones I ran into had a passive, but didn't understand that it couldn't be used in certain roles.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
THIS ^
Seriously when I first started CO way last year after coming from CoX I gave passives a miss because they were so meh in CoX. It wasnt till someone took me aside and said game will be much easier if you get a passive. It was one of these damint to hell moments.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
That's lucky. Back when I started playing in open beta, I had ignored passives until my mid teens, and when I finally did get around to trying one, I actually tried Lightning Reflexes as my first passive. If you know anything about how horrible LR was back then, then you know that, naturally, I got the impression that CO's passives actually were minuscule buffs. It wasn't until I saw someone using Regen later on that I realized it was more a case of things sucking.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
I had almost exactly the same experience. LR was horrible back then. I switched to Quarry (back when it was essentially just an energy management power) because I figured that if LR wasn't going to make much difference I might as well be able to fuel all of my powers (in conjunction with Catalyst gear) to my heart's content.
'Caine, miss you bud. Fly high.
And I never turned on Aggressor because I didn't know about having to charge to activate.
@sturmhaven
Absolutely correct. It really stinks, too. Utterly broken.
Another reason why people may not have passives: CO is so easy that new players don't realize that they have to have one (despite it making things MUCH easier once you do).
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Giggles in remeniscence.
I had my 3rd level 40 by the time I learned about equipping my block. This game may not be hard but it has on occasion gone way out of it's way to make me feel a complete idiot.
[SIGPIC][/SIGPIC]
The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."