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Modable sidekicks

mholds1mholds1 Posts: 73 Arc User
edited November 2012 in Suggestions Box
Instead of a vehicle, I would like a sidekick system where I can mod up a sidekick with my own choices of mods.
Something like having a lesser Robin to your Batman.
Sidekicks are fine but they need a little more flexibility in what they do for you
Post edited by mholds1 on

Comments

  • smoochansmoochan Posts: 2,564 Arc User
    edited November 2012
    Custom sidekicks always get a yes from me. Well.. as long as I can change their costume via the tailor of course... otherwise what's the point o_O

    Champions Online: Be the hero you wish you could be in a better game.
  • gynomightgynomight Posts: 93 Arc User
    edited November 2012
    Great idea! Customizable sidekick! I am so totally for that! :D

    It would go great with the current hero I'm playing as.
  • beldinbeldin Posts: 1,708 Arc User
    edited November 2012
    Great idea .. but .. as cynical as i have grown with the current development here i expect

    - that we first get generic Sidekick Devices with the promise that they can be customized later
    - after 3-4 months we get new Lockboxes with a chance to get powers for our Sidekicks
    - A little later we get Lockboxes with Sidekicks with more Powerslots
    - We also get pictures of the customizable Sidekick
    - 6 months are gone .. the Project gets canceled.

    - 2 weeks later all Sidekicks suddenly get a 1 minute timer and make *poof* after that.
    R607qMf.jpg
  • forrksakesexcoforrksakesexco Posts: 435 Arc User
    edited November 2012
    /Signed
    Bet it would be loadsa work tho.
    _____________
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    The one who can't shut up formerly known as 4rksakes
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  • mholds1mholds1 Posts: 73 Arc User
    edited November 2012
    Nice to see other people would like to see a modable sidekick too:smile:
  • bobgreenwadebobgreenwade Posts: 186 Arc User
    edited November 2012
    Personally I'd rather see them built from Archetypes. But I think this would work too, as long as it's not built the way beldin describes.
    =====
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