I've been wanting to do an update of the
unarmed martial arts build first posted by ashensnow (f/k/a Ashen_X) in February of 2011.
That build worked great for me. I generally play solo, and I don't PvP. I'm not a terribly good player, so I need builds that are forgiving enough to let me survive even if I make mistakes.
Here's my attempt at an update. I replaced Resurgence with Smoke Bomb, because I felt the build already had sufficient heals, especially if I equip some Presence and +Heal gear. (Plus, disappearing in a puff of smoke is just plain cool.)
I'm not sure if replacing the original build's Constitution super stat with Strength and Intelligence secondary super stats was a good or bad idea. I'm having problems fully testing this build on the test server right now.
Let me know what you think. (Again, this build is intended for solo PvE play.)
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Dexterity (Primary)Level 10: Strength (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The Fist (Str: 10, Dex: 10, Int: 10, Rec: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Body and Mind (Str: 5, Int: 5)
Level 15: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers:Level 1: Righteous FistsLevel 1: Inexorable TidesLevel 6: Thunderbolt Lunge (Nailed to the Ground)Level 8: Dragon Kick (Rank 2, Lashing Dragon Tail)Level 11: Lightning Reflexes (Rank 2, Rank 3)Level 14: Form of the Master (Storm's Eye Prana)Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 20: Burning Chi Fist (Rank 2, Rank 3)Level 23: Evasive Maneuvers (Rank 2, Rank 3)Level 26: IntensityLevel 29: Bionic Shielding (Rank 2, Rank 3)Level 32: Parry (The Elusive Monk)Level 35: Masterful DodgeLevel 38: Smoke BombTravel Powers:Level 6: Swinging (Rank 2, Rank 3, Flippin')Level 35: AcrobaticsSpecializations:Dexterity: Combat Training (2/3) (Offense boosts Crit Strike Rating)
Dexterity: Gear Utilization (3/3) (More Offense and Defense from Items)
Dexterity: Deadly Aim (3/3) (Secondary Super Stats Increase Crit Severity)
Dexterity: Quick Reflexes (2/3) (Dexterity Increases Dodge)
Overseer: Administer (3/3) (Increases Blast attacks, Heals, and Shields)
Overseer: Ruthless (2/2) (Increases Crit Severity)
Overseer: Conservation (2/2) (Lowers Energy Cost of Heals, etc.)
Overseer: Enhanced Gear (3/3) (Increased Offense from Items)
Warden: Fortified Gear (3/3) (Increased Defense from Items)
Warden: Ruthless (2/2) (Increased Crit Severity)
Warden: Tenacious (2/2) (Upon taking damage, gain Offense)
Warden: The Best Defense (3/3) (Defense Boosts Offense)
Mastery: Dexterity Mastery (1/1) (Increases Dex, Crit Severity, and Avoidance)
EDIT: added Specialization descriptions
Comments
Was wondering how this biuld fared over time, since the original post?
Looks interesting, shall certainly try it.
It didn't work out that well. The more I played with it, the more I ended up moving towards Ashen's original build. Here's what I ended up with, which works very well:
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Covert Ops Training
Level 9: Paramilitary Training
Level 12: Impresario
Level 15: Jack of All Trades
Level 18: Discipline Training
Level 21: Survival Training
Powers:
Level 1: Righteous Fists
Level 1: Inexorable Tides
Level 6: Thunderbolt Lunge (Nailed to the Ground) (plus Essence Assault*)
Level 8: Dragon Kick (Rank 2, Lashing Dragon Tail)
Level 11: Lightning Reflexes (Rank 2, Rank 3)
Level 14: Form of the Master
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Burning Chi Fist (Rank 2, Rank 3)
Level 23: Evasive Maneuvers (Rank 2, Rank 3)
Level 26: Intensity
Level 29: Bionic Shielding (Rank 2, Rank 3)
Level 32: Parry (The Elusive Monk)
Level 35: Masterful Dodge
Level 38: Smoke Bomb
Travel Powers:
Level 6: Swinging (Rank 2, Rank 3, Flippin')
Level 35: Acrobatics (Rank 2)
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Dexterity Mastery (1/1)
* I couldn't include it in the PowerHouse build because PH incorrectly lists the cost as 3 advantage points; it actually costs 2 advantage points.
EDIT: The new Travel Power "Ninja Vanish" looks cool and wasn't available at the time I created the build. If it had been, I'd probably have used it instead of Acrobatics as my second travel power, and I'd primarily use it to escape a bad fight. That would make Smoke Bomb mostly redundant for my purposes. I'd probably consider replacing Smoke Bomb with Shuriken Throw -- Chained Kunai, as in Ashen's original build.
Note: Anybody wanting to try this build from level 1 (or level 6) should start out with Thundering Kicks instead of Inexorable Tides, and then, at level 8, drop Thundering Kicks and replace it with Inexorable Tides. Otherwise, the build is almost unplayable until level 8.
I love Invulnerability, though. See my Might build, for example.
By the way, the build in this thread is a slightly older version of the Martial Arts build. Here's the final version.
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
Light Star Alliance (my toons with build guides & videos)
................................................
Nature Powerset
................................................
@Man.of.Light