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Super Shotgun Build

Archived PostArchived Post Posts: 1,156,071 Arc User
edited November 2012 in Builds and Roles
Ever want to be a hero, but all you have is a shotgun?

Well, now you can.

Plus, if you like throwing in Gauntlet Chainsaw - it's a great idea for this build. You can find a version with Gauntlet Chainsaw here. It's as simple as replacing Electric Sheath with Chainsaw.

Build by championBuilder 0.4.1

Download this Build here.

anon: Level 40 Champion

Superstats:

Powers:
Level 1: Clobber
Level 1: Defiance
Level 5: Retaliation
Level 5: Acrobatics -- Rank 2, Versatility
Level 8: Shotgun Blast -- Rank 2, Rank 3, Accelerated Metabolism
Level 11: Unstoppable
Level 14: Killer Instinct
Level 17: Sonic Device -- Rank 2, Rank 3
Level 20: Toxic Nanites -- Rank 2, Rank 3
Level 23: Bionic Shielding -- Rank 2, Rank 3
Level 26: Resurgence -- Rank 2, Rank 3
Level 29: Immolation -- Rank 2, Rank 3
Level 32: Electric Sheath -- Rank 2, Rank 3
Level 35: Shadow Shroud -- Rank 2, Rank 3
Level 35: Hover Disk
Level 38: Nanobot Swarm


Everything is there to support the shotgun. You'll never run out of energy. Run in Avenger mode.

The first few powers were chosen for two reasons: I always liked Retaliation as a block, and if some defence is needed you can switch to defiance, use bionic shielding or resurgence and come out shooting with a buff.

Clobber ensures you won't accidentally attack someone with something other than your trusty shotgun.

If you don't mind breaking the theme, put in some high energy cost power to use up the bounty of energy you've probably built up by firing the shotgun with this build. *cough* Chainsaw *cough*
Post edited by Archived Post on

Comments

  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    This would probably be best as DEX/STR with Enrage and Howl
    I don't think you'll need the energy from Dark Transfusion, although it does have a nice adv.
    Nanobot Swarm would probably be a real boon considering all the cooldowns

    With no melee attack, Unstoppable doesn;t do much. Shotgun won't need much energy. Pestilence would do a lot more.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    OP Fixed to reflect Skeeter's suggestions.

    I don't want to replace anything to include STR, Howl and Enrage. I might test it out later, but I like the survivability I get with that extra CON, and I'm not sure the damage bonus from enrage would be worth it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Actually I've decided to change my build back.

    I tried Skeeter's build. It's got some excellent bonuses versus the one I posted above.

    My original build (now returned to the OP) really does have endless energy, though. I ran out of energy using Skeeter's version. With CON and DEX or STR and DEX there's not much energy to work with. Sonic Device, Toxic Nanites and Bionic Shielding use up most of it. If I didn't proc from a shotgun blast I typically ran out. The build relies on a constant fire from the shotgun, so I changed it back.

    It may be that with the right gear Skeeter's version is much better, however - it would dish out more damage if I didn't run out of energy.

    I DID, however, keep nanobot swarm and remove dark transfusion. It's really a big help.

    So, thanks.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Very interesting build, have you considered Quarry instead of Unstoppable? The advantage on it would likely give better defense than unstoppable does.

    This set up really has a "this is my boomstick!" feel to it, making me want to put chainsaw gauntlet in somewhere. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    neat. never occured to me to make a character with one attack and have every other power support it...love to see what max crit damage you get.

    nice work...i'm seeing Ash from Evil Dead...."Come get some...."
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    shame we don't have travel power vehicles though, no travel power is really appropriate to concept...he needs a large motorcycle or something for sure...:cool:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Unstoppable is an odd choice, though I guess there aren't really any great offensive passive options. I would probably switch to a balanced or defensive role and replace Unstoppable with Enrage. And drop a sheath to add gauntlet chainsaw, because chainsaws and shotguns go together like peanut butter and jelly (though energy will be an issue).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    ChaosInACT wrote:
    neat. never occured to me to make a character with one attack and have every other power support it...love to see what max crit damage you get.

    nice work...i'm seeing Ash from Evil Dead...."Come get some...."

    If it's Ash, you have to take Gauntlet Chainsaw as well. That power is an homage to the Evil Dead franchise.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    The idea of the build was to only have one power to attack - but, if I did choose another power it would DEFINITELY be chainsaw. This build really does pull in the energy.

    If you think Unstoppable is an odd choice I suggest you try this build in the powerhouse. You get energy every time you attempt to knock an opponent, which is very often with shotgun. Plus, you get defence that scales with STR. A few STR items and you're good to go. Quarry is also a good choice, but if you choose Unstoppable if is even better if you want to throw in Chainsaw.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    If it's Ash, you have to take Gauntlet Chainsaw as well. That power is an homage to the Evil Dead franchise.

    oh there is no question about that..... chainsaw, shotgun...iconic.... they used his voice (from the evil dead 3 movie) for the original doom game even.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Gray_Scale wrote:
    The idea of the build was to only have one power to attack

    at first i feared for boredom if you had to level it instead of retconning it.....but the more i look at it your pretty busy pushing buttons on this to keep yourself and the gun charged.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Here's an Evil Dead build:

    Build by championBuilder 0.4.1

    Download this Build here.

    anon: Level 40 Champion

    Superstats:

    Powers:
    Level 1: Clobber
    Level 1: Defiance
    Level 5: Retaliation
    Level 5: Acrobatics -- Rank 2, Versatility
    Level 8: Shotgun Blast -- Rank 2, Rank 3, Accelerated Metabolism
    Level 11: Unstoppable
    Level 14: Killer Instinct
    Level 17: Sonic Device -- Rank 2, Rank 3
    Level 20: Toxic Nanites -- Rank 2, Rank 3
    Level 23: Bionic Shielding -- Rank 2, Rank 3
    Level 26: Resurgence -- Rank 2, Rank 3
    Level 29: Immolation -- Rank 2, Rank 3
    Level 32: Gauntlet Chainsaw -- Rank 2, Rank 3
    Level 35: Shadow Shroud -- Rank 2, Rank 3
    Level 35: Hover Disk
    Level 38: Nanobot Swarm

    This build is, practically speaking, much better than the build in the OP. It takes advantage of the melee buff from Unstoppable. Chainsaw is a great power besides. It replaces Electric Sheath, which isn't really necessary with all those damage buffs + nanobot swarm.

    Try it out. It works great.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Gray_Scale wrote:
    Here's an Evil Dead build:

    Build by championBuilder 0.4.1

    Download this Build here.

    anon: Level 40 Champion

    Superstats:

    Powers:
    Level 1: Clobber
    Level 1: Defiance
    Level 5: Retaliation
    Level 5: Acrobatics -- Rank 2, Versatility
    Level 8: Shotgun Blast -- Rank 2, Rank 3, Accelerated Metabolism
    Level 11: Unstoppable
    Level 14: Killer Instinct
    Level 17: Sonic Device -- Rank 2, Rank 3
    Level 20: Toxic Nanites -- Rank 2, Rank 3
    Level 23: Bionic Shielding -- Rank 2, Rank 3
    Level 26: Resurgence -- Rank 2, Rank 3
    Level 29: Immolation -- Rank 2, Rank 3
    Level 32: Gauntlet Chainsaw -- Rank 2, Rank 3
    Level 35: Shadow Shroud -- Rank 2, Rank 3
    Level 35: Hover Disk
    Level 38: Nanobot Swarm

    This build is, practically speaking, much better than the build in the OP. It takes advantage of the melee buff from Unstoppable. Chainsaw is a great power besides. It replaces Electric Sheath, which isn't really necessary with all those damage buffs + nanobot swarm.

    Try it out. It works great.

    The build looks pretty cool and I'm tempted to respec one of my characters into it. One question though why defiance and unstoppable? would dropping unstoppable and replacing it with FotUT not work better if you paired it with superstats of CON and DEX that way you would be getting energy from being hit through defiance and energy from scoring crits through FotUT.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    There are a few reasons to choose Unstoppable.

    First, the Form toggles cost energy, which is made up for by the fact that you gain energy building focus.
    Unstoppable will get you more energy.

    The forms certainly buff your melee, which is good for Chainsaw, but so does Unstoppable.

    Defiance can't be run in Avenger mode, but Unstoppable can. This way you're getting Avenger's buff to Shotgun.

    With Unstoppable, Killer Instinct and Accelerate Metabolism Shotgun becomes your new energy builder. It works great.

    Plus, unstoppable gives you protection against Knockback which is very valuable when in Avenger mode.

    I keep defiance for situations in which it's necessary. It builds energy as well, but with the KB of Shotgun you don't get hit much in most situations. If you're in what you think will be a long fight you might want to switch over to defiance with guardian.

    You could add Form of the unleashed Tempest, but I wouldn't want to remove anything to get it. There's flexibility in there to accommodate your play style if you want to add it. It would certainly boost your chainsaw.

    On this build I hardly ever use chainsaw anyway... only on supervillains and higher.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Gray_Scale wrote:
    There are a few reasons to choose Unstoppable.

    First, the Form toggles cost energy, which is made up for by the fact that you gain energy building focus.
    Unstoppable will get you more energy.

    The forms certainly buff your melee, which is good for Chainsaw, but so does Unstoppable.

    Defiance can't be run in Avenger mode, but Unstoppable can. This way you're getting Avenger's buff to Shotgun.

    With Unstoppable, Killer Instinct and Accelerate Metabolism Shotgun becomes your new energy builder. It works great.

    Plus, unstoppable gives you protection against Knockback which is very valuable when in Avenger mode.

    I keep defiance for situations in which it's necessary. It builds energy as well, but with the KB of Shotgun you don't get hit much in most situations. If you're in what you think will be a long fight you might want to switch over to defiance with guardian.

    You could add Form of the unleashed Tempest, but I wouldn't want to remove anything to get it. There's flexibility in there to accommodate your play style if you want to add it. It would certainly boost your chainsaw.

    On this build I hardly ever use chainsaw anyway... only on supervillains and higher.

    Ah right I follow your logic now I think if i did adopt a build like this I would probably loose either Defiance or unstoppable as I only tend to play with a single passive. I'll give this version a go though before I do

    I would also probably swap out either shadow shroud or immolation in favour of another active defence maybe masterful dodge with the unfettered strikes advantage.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Very interesting. What changes would you all suggest for a PvP version of this build?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    For pvp I wouldn't stick to the theme quite so strictly. I would start with munitions rather than might.

    Replace defiance with form of the unleashed tempest. I might also replace one of the damage buffs with another active defense.

    CC and build focus with shotgun, then catch them with chainsaw while they're knocked down.

    I might also replace retaliate with some form of bind or snare to make it easier to catch them with the chainsaw. Entangling mesh would do.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    dirtydwarf wrote:
    Very interesting. What changes would you all suggest for a PvP version of this build?

    Ive got a level 39 STR/DEX toon, and a level 40 Security Shotgun waiting for him, so I'll let you know :p
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Gray_Scale wrote:
    Replace defiance with form of the unleashed tempest.
    Or you can go the full tank route -- drop Unstoppable, drop Killer Instinct (no Dex to power it), add Enrage, add Hurl (crippling challenge, nailed to the ground).
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Incidentally, here's the closest I could come with an Archetype build (Gold archetype, 'Zombie Hunter'); like other archetype builds, I'm picking a passive at 8 and a block at 14, which limits me, and I'm trying for theme, which means Ash isn't going to burst into flames, become surrounded in darkness, or anything like that. The first 3 powers are iffy, I'm pondering:

    Level 1: Gunslinger
    Level 1: Shotgun Blast
    Level 6: Holdout Shot

    Level 1: Clobber, Righteous Fists, or Reaper's Touch
    Level 1: 2 Gun Mojo
    Level 6: Shotgun Blast
    After that we have:
    Level 6: Superstat: Con
    Level 8: Defiance
    Level 11: Gauntlet Chainsaw
    Level 13: Superstat: Str
    Level 14: Retaliation
    Level 17: Resurgence
    Level 22: Enrage
    Level 27: Bionic Shielding
    Then having trouble with proper buffs and debuffs. One option is:
    Level 32: Ritual of Radiant Summoning
    Level 40: Ascension
    but I'm not sure how much I like that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Wow. They really spread the powers out in the archtypes don't they?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    I would imagine that it will be very difficult to work out special builds like this one using the archetypes system. They want to give you some incentive to have you upgrade, don't they?

    As of now the build I have in the OP is still the one I'm going with. I took chainsaw but ended up retconning it because it wasn't getting used. My shotgun was just too powerful, and chainsaw drains the energy.

    I like spending that energy on buffs and such which I like to use every time they're available, which incidentally is often.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    meant to ask what are you using as superstats STR and CON?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2010
    Actually I superstat Dex and Con and get STR and EGO from items.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2011
    What talents do you focus on? Pretty new to the game.. but this is the most appealing build to me, was just curious. Not really sure how I should go about spending my talents. Do I just focus on what you said you super stat (by getting the dex/con stats)?.. I plan on going on the Evil Dead route.. it sounds fun. Sorry if I brought this post alive if it dead.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited January 2011
    *nevermind*
  • judgeb0tjudgeb0t Posts: 35 Arc User
    edited November 2012
    I continued this concept in this thread: http://co-forum.perfectworld.com/showthread.php?t=195971

    FYI
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