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Elemental forms

alodylisalodylis Posts: 322 Arc User
edited November 2012 in Suggestions Box
Make a form power unique for elemental forms. Maybe give Ice some sort of resistence/minor absorbtion or some kind of healing from crits?
Post edited by alodylis on

Comments

  • deathkn3llqdeathkn3llq Posts: 19 Arc User
    edited November 2012
    I endorse this suggestion.

    I've always wanted to implement elemental laws in to the forms .. such as

    Fire = Hot! anyone around should take clinging damage (damage over time) from fire forms
    Fire = Bright! It should be near impossible to hide near a fire formed champion due to the ambient light of fire.
    Fire = Dry .. it will "unwet" mobs

    Water (not currently in .. but for future reference)
    Water = Wet! this should "wet" mobs if near causing increased electrical damage , slight movement debuff and increased cost of powers.

    Air = Insubstantial! It should be harder to hit (land the blow and small chance of attacks going through you!) an Air form to air being insubstantial.
    Air = Invisible! It should have a solid buff to threat mitigation and stealth.

    Earth = Hard! It should be tougher (increased hit-points) and less likely to land a critical on an Earth formed champion.
    Earth = Slow! It should have a 20 move and power speed debuff when using it.

    Electric = Plasma! does damage based on enemy's form (if any) and distance from Electric form (closer the better)
    Electric = Bright! It should be near impossible to hide near a Electric formed champion due to the ambient light of electricity.

    Ice = Frozen! This hardens "wet" mobs (increased armour rating) .. slowing them down and makes them vulnerable to shatter!
    Ice = Frozen! .. slows you down, but also increases your armour rating .. but leaves you vulnerable to shatter.

    Something like that :)
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