I am looking for a survivable, believable build for a mechassassin hand (the cannon arm) that doesn't look weird. So far the powers I have to choose from are:
Gunslinger,
Two Gun Mojo
Lightning Arc
Force Bolt
If anyone has a build or more powers that don't make the hand look weird I'm open to suggestions?
Here is a build I have so far with the powers I know of:
Here's a quick build I made on PTS with great DPS and survivability. You get up to 124% dodge chance if you cycle your powers in the right order and are using lead tempest. Or a nice 84% dodge chance when attacking single targets with 2GM. You just got to keep evasive on at all times which is nice with all INT gear + cooldown reduction gear since you can stack 2 evasives in between full maintains of your attacks. You also get 61% dodge chance at rest. I tested the build with all rank 7 mods.
Super Stats: Level 6:Dexterity(Primary) used just for more dps with mastery Level 10:Intelligence(Secondary) get all int mods in gear for energy unlock/concentration/cooldown redux Level 15:Recovery(Secondary) to attack from rest
I'm gonna suggest you add Submachinegun Burst for theme. If you pick the Uzi, you can make it disappear. Of course, it doesn't work if both arms are Mechassassin hands, though
Comments
PowerHouse (Link to this build)
Name: 61%-124% Dodge Chance Quarry/Pistol PvE Build
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary) used just for more dps with mastery
Level 10: Intelligence (Secondary) get all int mods in gear for energy unlock/concentration/cooldown redux
Level 15: Recovery (Secondary) to attack from rest
Talents:
Level 1: The Disciple
Level 6: Agile
Level 9: Brilliant
Level 12: Tireless
Level 15: Coordinated
Level 18: Impresario
Level 21: Negotiator
Powers:
Level 1: Gunslinger
Level 1: Concentration (Rank 2)
Level 6: Two-Gun Mojo (Rank 2, Rank 3) main ST attack
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Holdout Shot (Stim Pack) heal
Level 14: Overdrive with lots of int you wont needyour energybuilder
Level 17: Bountiful Chi Resurgence (Resurgent Reiki) great heal when u dodge
Level 20: Lead Tempest (Rank 2, Tread Softly) aoe + dodge chance/avoidance
Level 23: Evasive Maneuvers (Sleight of Mind) +dodge chance
Level 26: Ebon Void (Rank 2, Rank 3, Voracious Darkness) survivavility/run-swing block
Level 29: Masterful Dodge survivability
Level 32: Unbreakable (Rank 2) filler/survivability
Level 35: Ice Sheath more dps
Level 38: Circle of Primal Dominion (Rank 2, Rank 3) for boss/cosmic fights
Travel Powers:
Level 6: Teleportation
Level 35: Swinging (Rank 2, Rank 3, Flippin') + dodge/avoidance
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
[SIGPIC][/SIGPIC]
This was awesome while it lasted
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Which energy attacks? I don't know which ones go with the mecha hands.
[SIGPIC][/SIGPIC]
This was awesome while it lasted
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