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FC.31.20121030.10 PTS Update

nisdiddumsnisdiddums Posts: 91 Arc User
edited November 2012 in PTS - The Archive
PTS update FC.31.20121030.10
This build is scheduled to hit PTS by 7:00pm PST on 11/08/12


Greetings!
Vehicles hit Live in the morning, and we are posting a final update before they are available to the masses.
There are a few minor fixes to UI images, but we mainly want to test build stability on PTS before committing it to Live.

Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Vehicles system update!
Please be sure to add link to vehicles blog post
The Reloaded update for Champions Online will introduce a brand-new, full-fledged vehicle system. Choose your vehicle?s appearance and customize your vehicle powers
Vehicle Upgrades
Vehicle modifications come in three types: Weapon, Defense and Support. Slot these mods to increase your vehicle's "Offense" "Defense" and "Speed" rating. Support and Defensive mods can be increased in rank using the Fusion system. When ranked up, they will grant additional stat boosts/abilities.

-Camera is repositioned when vehicle is activated to improve line of sight/visibility
-Vehicle weapon powers can be slotted at will
-New vehicle customization UI window. By Ctrl + Right clicking on your vehicle icon, you will bring up a vehicle customization window that allows players to equip mods and weapon systems.
-Vehicle that update dynamically! Slot mods/weapons, and watch the stat bars increase
-Vehicles now have a 30 second cooldown.
-Max Plank is waiting for players in Ren Center to 'leanr'em' how to acquire vehicles, and how to work their weapons and mods.

Hovertank Arsenal Lockbox
Critters and bosses thoughotu the game will occasionally drop lockboxes that contain the following assortment of rewards:
"This box requires a Cosmic Key of Power to open. <br>

-Cosmic Keys may be purchased in the C-store. <br><br>

This box contains one of the following rewards: </font><br><br>
* 75x one Vehicle MOD (Rank 1) + 1 resource/XP boost/Skill boost <br>
* 50x one Vehicle MOD (Rank 2) + 1 resource/XP boost/Skill boost <br>
* 25x one Vehicle MOD (Rank 3) + 1 resource/XP boost/Skill boost <br>
* 10x one Vehicle MOD (Rank 4) + 1 resource/XP boost/Skill boost <br>
* 1 Vehicle Weapon Mod + Vehicle MODs (10 Rank 4 or 5 Rank 5) <br>
* 1 Hovertank Ridgeback with Heavy Cannon + Vehicle MODs (10 Rank 4 or 5 Rank 5) <br>
* 1 Hovertank Manta with Plasma Beam + Vehicle MODs (10 Rank 4 or 5 Rank 5) <br>
* 1 Hovertank Avalanche with Heavy Cannon and Incendiary Round + 5x one Vehicle MOD (Rank 5)


"Assault on UNTIL Sky Command" mission
Please be sure to add link to UNTIL Sky Command blog post
Take flight against evil in existing content or in the new UNTIL Skycarrier Defense mission. Team up with your friends, and protect the carrier from onslaught of Dr. Destroyer's most formidable henchmen.

-The mission is available in the queue UI > Missions tab. The queue button is the gold fist icon that can be found to the left of the minimap.
-This mission requires 8 players to start, but is optimized for 10 skilled players.
-Although the mission is designed with vehicles in mind, players without vehicles can use the UNTIL hoverboards during them mission to participate in the battle!
-Reward incentives that increase based on player/team performance (keep more engines intact =get more goods). Players will have the chance to be rewarded with mods (among other things) to further power-up their vehicles, or player character!
-The 'Reload' mechanic has been made more responsive
-We won't spoil the boss at the end of the mission, but - once defeated - it will drop loot in addition to the rewards earned by successfully completing the mission.

Improved queue UI
The queue UI has been upgraded to include images of accessible content. The window size has also increased, and content type has been consolidated for improved user-flow.


Stability/performance

-Optimization to collision objects throughout various game maps to help improve game performance and load times.

Powers updates:
These changes were made with the goal to also improve gameplay of Archetypes
Celestial

-Imbue has now been reworked into an active offense. This power now grants up to 30% bonus critical chance and severity. This bonus is based upon your health at the time of activation.
-Players who owned Celestial Imbue prior to this update will receive a free respec at login.
-To retrain, head To the PowerHouse

Force
-IDF: This power should now layer on top of all other shields. Additionally this power has been improved by about 10% at rank 1, and now ranks up for about 20% per rank.
-Personal Force Field: This power should now layer under all other shields.
Field Surge: This power is layered on top of other shields, but below IDF
-Inertial Dampening Field: This power now correctly absorbs what is stated on the tooltip.

Archery
-Straight Shot: Damage increased by 10%, Energy Cost reduced by 10%
-Sonic Arrow: Damage increased by 10%, Energy Cost reduced by 5%
-Torrent of Arrows: Damage increased by 10%, Energy Cost reduced by 10%

Bestial
-Shred: Damage on the second strike increased by 10%, Damage on the third strike increased by 20%
-Frenzy: This power is now tagged as a Combo Power. Additionally, the energy cost decreases by 10% on the second strike and 20% on the third strike.

Munitions
-Two Gun Mojo: Damage increased by 60%, Now ignores 10% of target's piercing resistance.
-Bullet Beatdown: This power has had its damage increased on each strike by 5/7.5/12.5/15% (1st/2nd/3rd/4th strike). The melee version of the power is now properly tagged as a combo.
-Bullet Beatdown: This power no longer self roots during any strike.
-Lead Tempest: Damage increased by 10%. Miss chance reduced to 10%/25% (down from 25%/50%).

Gadgeteering
-Experimental Burst Ray: Damage increased by 5%, Overcharging now grants 40% damage per stack, up from 30%.

Ice
-Ice Blast: Damage increased by 10%, Energy Cost reduced by 10%
-Ice Cage: Periodic Damage of cages increased by 100%.
-Ice Cage: This power now scales with you as you get stronger.

Might
-Defensive Combo: The third strike of this power is now an 8ft AoE strike.

Fire
-Fire Strike: Damage increased by 10% and Clinging Flames chance increased to 25% (up from 10%).
-Fireball: Energy Cost reduced by 10%.
-Clinging Flames: Damage increased by 100%.
-Thermal Reverberation: This power should now return energy more reliably on multiple targets.

Content
-Added vehicle tutorial to Max Plank contact located in Ren Center.
-Changed rewards from the custom alert dailies to be a choice between tier 4 commendations and a pack of mods
-Hideout hot tub has been fixed!
-Added all-new vehicle pop-up tutorial at login.
-Warlord's Depleted Uranium Core will now work correctly.
Post edited by nisdiddums on

Comments

  • mijjesticmijjestic Posts: 481 Arc User
    edited November 2012
    nisdiddums wrote: »
    Critters and bosses throughout the game will occasionally drop lockboxes

    Are you sure? :tongue:
    nisdiddums wrote: »
    -Imbue has now been reworked into an active offense. This power now grants up to 30% bonus critical chance and severity. This bonus is based upon your health at the time of activation.

    So...does it have anything else? I could've sworn GC said he was going to tweak it a bit...add Breakfree and something about a healing bonus.
  • gamehobogamehobo Posts: 1,970 Arc User
    edited November 2012
    nisdiddums wrote: »
    PTS update FC.31.20121030.10
    This build is scheduled to hit PTS by 7:00pm PST on 11/08/12

    Force
    -IDF: This power should now layer on top of all other shields. Additionally this power has been improved by about 10% at rank 1, and now ranks up for about 20% per rank.
    -Personal Force Field: This power should now layer under all other shields.
    Field Surge: This power is layered on top of other shields, but below IDF
    -Inertial Dampening Field: This power now correctly absorbs what is stated on the tooltip.

    Sounds good.. Is there any chance of getting IDF to improve via stacks like other Toggle Forms instead of by Rank of the Advantage points? Then you could also have the strength of the IDF scale with specific stats.

    Just my attempt to homogenize the Toggle Forms (looking back to Bezzy Balance.. that means you too Mental Discipline).

    - -

    Also .. Telepathy?
  • somebobsomebob Posts: 980 Arc User
    edited November 2012
    So, let me be sure about this. Please, enlighten me.

    Is there ANY WAY AT ALL to OUTRIGHT buy a vehicle on the C-Store? And the BEST version at that?

    Do tell. Please, do tell. All I have to say is that there better be.
    Owner and Lead Moderator for the Primus Database. Post your Hero today!
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  • titotito333999titotito333999 Posts: 196 Arc User
    edited November 2012
    Can't wait to retcon my munitions toon... and I love the new imbue. Good stuff guys.
    _______________________________________________

    [SIGPIC][/SIGPIC]
    This was awesome while it lasted
    _______________________________________________
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited November 2012
    Bye bye imbue, here comes ego surge and ice sheathe.
  • cascadencecascadence Posts: 505 Arc User
    edited November 2012
    About imbue FX... can we get the old "aura" effect back, so it can be playing constantly until the imbue runs away??

    It kinda sucks visually at this moment, and there's 0 indication of the power being on besides the buff icon... would be nice to use this visual asset that is already in the game.
    ___________________

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  • underchickenunderchicken Posts: 259 Arc User
    edited November 2012
    2 Things...

    1) When entering vehicle mode, would it be at all possible to have the ALWAYS FACE FORWARD option automatically TURN ON.

    I happen to play the game with this option turned off, but vehicles do not currently operate correctly with the option turned off. So, instead of having to fix the vehicles to make them work for both option, I suggest that vehicles automatically have this setting on. When you disable your vehicle the setting should go back to whatever your character is using normally.
    Having to constantly go into the options and change this every time I switch into a vehicle is a major turn.


    2) I see the ICE CAGE changes and also the changes to INERTIAL DAMPENING FIELD. My question is this, does Ice Cage still disable IDF? IDF being a FORM shouldn't be disabled by anything. Please fix if not already done. Thx.
  • underchickenunderchicken Posts: 259 Arc User
    edited November 2012
    gamehobo wrote: »
    Sounds good.. Is there any chance of getting IDF to improve via stacks like other Toggle Forms instead of by Rank of the Advantage points? Then you could also have the strength of the IDF scale with specific stats.

    Just my attempt to homogenize the Toggle Forms (looking back to Bezzy Balance.. that means you too Mental Discipline).

    Also.... ^THIS very much

    Can we try to bring all the forms in line with each other. :redface:
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited November 2012
    2) I see the ICE CAGE changes and also the changes to INERTIAL DAMPENING FIELD. My question is this, does Ice Cage still disable IDF? IDF being a FORM shouldn't be disabled by anything. Please fix if not already done. Thx.

    Clearly Ice Cage puts IDF users in SUCH a cold environment that it becomes difficult to maintain any shielding that you may have such as IDF :tongue:

    lol jks

    I do hope this is quickly sorted out.

    OH! BTW!

    Force
    -IDF: This power should now layer on top of all other shields. Additionally this power has been improved by about 10% at rank 1, and now ranks up for about 20% per rank.
    -Personal Force Field: This power should now layer under all other shields.
    Field Surge: This power is layered on top of other shields, but below IDF
    -Inertial Dampening Field: This power now correctly absorbs what is stated on the tooltip.


    ^^I find the lack of PFF shield regeneration rates, VERY disturbing.
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2012
    nisdiddums wrote: »
    Choose your vehicle?s appearance and customize your vehicle powers

    We can't change the appearance of a vehicle once its bought.
    nisdiddums wrote: »
    -Vehicle weapon powers can be slotted at will

    I have to reequip the weapon mod if their order is put in wrong. If I do it directly from the power tray my original character power tray organization becomes a mess.
    nisdiddums wrote: »
    This box contains one of the following rewards:

    Why aren't these drops on par with the previous boxes? Rank 3, 4, or 5s and rank 6 and 7s with the actual rare drop? Purchasing a box for rank 1 trash is a fault.
    nisdiddums wrote: »
    Powers updates:

    You forgot to mention that all purchased Vehicles have their attack range and speed cut and are no longer performing as they are originally advertised.
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2012
    cascadence wrote: »
    About imbue FX... can we get the old "aura" effect back, so it can be playing constantly until the imbue runs away??

    It kinda sucks visually at this moment, and there's 0 indication of the power being on besides the buff icon... would be nice to use this visual asset that is already in the game.

    It'll come back as an aura...that you have to purchase in the Z or Drifter store. =b
  • underchickenunderchicken Posts: 259 Arc User
    edited November 2012
    Clearly Ice Cage puts IDF users in SUCH a cold environment that it becomes difficult to maintain any shielding that you may have such as IDF :tongue:

    lol jks

    I do hope this is quickly sorted out.

    HAHA! Ok I got another one for you. How would you explain Back Hand Chop disabling IDF also?:tongue:

    BUG: INTERUPTS DISABLE IDF FORM:mad:
  • sphiersphier Posts: 23 Arc User
    edited November 2012
    All the 'love' for vehicles aside. ...

    What happened to the Telepathy changes? They are on the PTS and all and seem to work like a charm, yet they never get released. :|
    ---
    @Ysale ingame. I do RP and stuff!
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited June 2021
    sphier wrote: »
    All the 'love' for vehicles aside. ...

    What happened to the Telepathy changes? They are on the PTS and all and seem to work like a charm, yet they never get released. :|

    Oddly enough they have been removed from PTS, but get this, my telepath Mentella has managed to retain the powers!
    Post edited by theravenforce on
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited November 2012
    HAHA! Ok I got another one for you. How would you explain Back Hand Chop disabling IDF also?:tongue:

    BUG: INTERUPTS DISABLE IDF FORM:mad:

    O_O

    Wow, if this isnt fixed before new telepathy comes LIVE, then dayum.

    Hmm, I think if Devs arent already on notice about this, I'll try and see if I can alert them to it once they come online.
  • underchickenunderchicken Posts: 259 Arc User
    edited November 2012
    O_O

    Wow, if this isnt fixed before new telepathy comes LIVE, then dayum.

    Hmm, I think if Devs arent already on notice about this, I'll try and see if I can alert them to it once they come online.

    Godspeed young one.:biggrin:
  • secksegaisecksegai Posts: 1,354 Arc User
    edited November 2012
    O_O

    Wow, if this isnt fixed before new telepathy comes LIVE, then dayum.

    Hmm, I think if Devs arent already on notice about this, I'll try and see if I can alert them to it once they come online.

    Once again, more proof you're still new to gold access =P

    People report plenty of issues that still make it to live all the same. Think of it as paying to be their Q&A and then them normally ignoring almost all the information you provide.
  • mainscrizzmainscrizz Posts: 302 Arc User
    edited November 2012
    secksegai wrote: »
    Once again, more proof you're still new to gold access =P

    People report plenty of issues that still make it to live all the same. Think of it as paying to be their Q&A and then them normally ignoring almost all the information you provide.

    ^
    Truth :mad:
    __________________________
    @Scrizz :biggrin:
  • thesoulstarthesoulstar Posts: 122 Arc User
    edited November 2012
    secksegai wrote: »
    Once again, more proof you're still new to gold access =P

    People report plenty of issues that still make it to live all the same. Think of it as paying to be their Q&A and then them normally ignoring almost all the information you provide.

    Lordy it's so true it's stupid. But hey ya never know, sometimes somebody uses their head and stops it in time, but yea.. don't be too shocked if some bugs or what not slip through the cracks there..
    On Call site found here: Project On Call

    On Call FAQ found here:On Call FAQ
  • mijjesticmijjestic Posts: 481 Arc User
    edited November 2012
    secksegai wrote: »
    Once again, more proof you're still new to gold access =P

    People report plenty of issues that still make it to live all the same. Think of it as paying to be their Q&A and then them normally ignoring almost all the information you provide.

    It's like your living through it again through them, huh?

    :wink:
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited November 2012
    HAHA! Ok I got another one for you. How would you explain Back Hand Chop disabling IDF also?:tongue:

    BUG: INTERUPTS DISABLE IDF FORM:mad:

    Back Hand Chop is such a forceful strike that it briefly stuns the IDF user shutting down the dampening Field, surrounding the user. This is how IDF is broken by Back Hand Chop :tongue:

    On a serious note this is saddening, I hope this is fixed SOON
  • stmothstmoth Posts: 284 Arc User
    edited November 2012
    Guys, I don't know if you know this, but I'm a Gold subscriber to Champions Online. That basically means I'm best friends with the developers.
  • thesoulstarthesoulstar Posts: 122 Arc User
    edited November 2012
    stmoth wrote: »
    Guys, I don't know if you know this, but I'm a Gold subscriber to Champions Online. That basically means I'm best friends with the developers.

    you too? :D
    On Call site found here: Project On Call

    On Call FAQ found here:On Call FAQ
  • purg777purg777 Posts: 42 Arc User
    edited November 2012
    Back Hand Chop is such a forceful strike that it briefly stuns the IDF user shutting down the dampening Field, surrounding the user. This is how IDF is broken by Back Hand Chop :tongue:

    On a serious note this is saddening, I hope this is fixed SOON



    Interrupts also effect Mental Discipline.
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited June 2021
    purg777 wrote: »
    Interrupts also effect Mental Discipline.


    Hmm...thanks for pointing this out.
    Post edited by theravenforce on
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