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Might Build Help

supastarv1supastarv1 Posts: 5 Arc User
edited November 2012 in Builds and Roles
Been away from the game for a few years and a lot of changes have been made. Looking for some advice when I recon my Might character. I here a build I made and let me know


PowerHouse (Link to this build)

Name: SupaStar

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: Superhuman
Level 6: Physical Conditioning
Level 9: Body and Mind
Level 12: Healthy Mind
Level 15: Mighty
Level 18: Enduring
Level 21: Brilliant

Powers:
Level 1: Clobber (Onslaught)
Level 1: Roomsweeper
Level 6: Mighty Leap (Crippling Challenge)
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Demolish (Below the Belt)
Level 14: Retaliation (Rank 2)
Level 17: Havoc Stomp (Rank 2)
Level 20: Resurgence (Rank 2, Evanescent Emergence)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Aggressor (Rank 2)
Level 29: Shockwave (Leg Rumbler)
Level 32: Enrage (Rank 2, Endorphin Rush)
Level 35: Unbreakable (Rank 2, Better You Than Me)
Level 38: Unleashed Rage (Rank 2)

Travel Powers:
Level 6: Flight
Level 35: Superspeed

Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (1/2)
Strength: Juggernaut (2/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (1/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (2/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Exhausting Strikes (2/2)
Mastery: Strength Mastery (1/1)
Post edited by supastarv1 on

Comments

  • supastarv1supastarv1 Posts: 5 Arc User
    edited November 2012
    A little help here please.
  • supastarv1supastarv1 Posts: 5 Arc User
    edited November 2012
    Bump, Bump, Bump
  • titotito333999titotito333999 Posts: 196 Arc User
    edited November 2012
    In my opinion you have too many attacks. Pick 3 attack powers and switch the rest to some heals/utility/energy unlock.
    _______________________________________________

    [SIGPIC][/SIGPIC]
    This was awesome while it lasted
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  • supastarv1supastarv1 Posts: 5 Arc User
    edited November 2012
    Sound boring to spam the same 3 powers over and over again.
  • svajdasvajda Posts: 53 Arc User
    edited November 2012
    It may sound boring to "spam" the same 3 attacks but you have to keep in mind, the more attacks you have the thinner you spread your advantage points. Having a few rank 3 attacks is much more effective than having a fist full of rank 1 or 2 attacks.
  • titotito333999titotito333999 Posts: 196 Arc User
    edited November 2012
    supastarv1 wrote: »
    Sound boring to spam the same 3 powers over and over again.

    We're all different I guess... for me 3 attack powers is the max I will get per toon and when I get bored I just switch toons.
    _______________________________________________

    [SIGPIC][/SIGPIC]
    This was awesome while it lasted
    _______________________________________________
  • supastarv1supastarv1 Posts: 5 Arc User
    edited November 2012
    I will have to disagree with this.

    Anyway, can someone comment on the build and synergy?
  • fr0gurtfr0gurt Posts: 0 Arc User
    edited November 2012
    A few quick comments:

    I think that Havok Stomp is a little redundant since you already have Roomsweeper and Shockwave. I would replace it with Defensive Combo and move Crippling Challenge to it from Mighty Leap. Defensive Combo also starts and refreshes your Defiance stacks, which will be important to your survivability.

    Put Challenging Strikes on Shockwave, your biggest Area of Effect, to draw in aggro from the henchmen.

    Knockback can be a problem in Smash alerts. I would replace Haymaker with Uppercut which is a knockup rather than a knockback, and better for keeping the fight contained.

    You have no energy unlock, not that there's one that works well with Might anyway. You'll get some energy from Defiance and (I think) Enrage. If you need more, maybe replace Retaliation with Force Shield+Force Sheath. That way if you block frequently enough to keep the Force Sheath up, it will convert incoming damage into energy.

    For Protector Tree, I would max out Defensive Expertise, put 2 points in Resolute, and take Protector Mastery at level 40. This will help you stay on your feet during a tough fight.
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited November 2012
    I'd drop Defiance for Invulnerability, and Unbreakable for Conviction. You'll have WAY better survivability in most situations.

    I'd pick up MSA as an energy unlock. Works great with Conviction and Mighty Leap. It'll make up for the energy return you'd be giving up from Defiance.
    __________________________________________________
    The poster formerly known as Lightwave!
  • talkingbeartalkingbear Posts: 2 Arc User
    edited November 2012
    So like the OP, I'm coming back from a long time away, over a year and a half. I think I've developed a decent build, but I have very little clue what I'm doing. Could one of the forum guru's check this over and give me an idea if it will be effective?

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: Superhuman
    Level 6: Physical Conditioning
    Level 9: Relentless
    Level 12: Quick Recovery
    Level 15: Paramilitary Training
    Level 18: Mighty
    Level 21: Enduring

    Powers:
    Level 1: Clobber (Onslaught)
    Level 1: Roomsweeper
    Level 6: Defensive Combo (Rank 2, Crippling Challenge)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Thunderclap
    Level 14: Mighty Leap (Nailed to the Ground)
    Level 17: Havoc Stomp (Rank 2, Rank 3, Challenging Strikes)
    Level 20: Demolish (Below the Belt)
    Level 23: Bountiful Chi Resurgence
    Level 26: Resurgence (Rank 2, Rank 3)
    Level 29: Ego Sprites (Rank 2, Slave Mentality)
    Level 32: Conviction (Rank 2, Reverence)
    Level 35: Molecular Self-Assembly
    Level 38: Unleashed Rage (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Teleportation
    Level 35: Flight

    Specializations:
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Quick Recovery (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Exhausting Strikes (2/2)
    Protector: Defensive Expertise (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Elusive (2/2)
    Warden: Reactive Strikes (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)
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