What people seem to forget is the fact that Champions Online: Reloaded can - theoretically - include everything which is released until the next named update comes out. Just like Champions Online: On Alert has been everything since February (February? I think it was February...). So basically, while the 'starting content' of Reloaded might be small, it can easily contain just as much as any other major update.
"Why, she's got yet another waste of Dev time GT!! Another waste of precious Dev time.."
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
"Why, she's got yet another waste of Dev time GT!! Another waste of precious Dev time.."
wow, the one time I hoped I wasn't right about the lockbox, comeon cryptic, can we please just have our grab bags back or get them in the actual Z store for once...
Oh my brothers, how we wish for the salad days of the first year..
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
Yeah, other than a new lock box and possibly C-store variants of the vehicle become devices, i really don't see Cryptic doing a whole lot. Even STO had a long dry spell between any real content, and the content they're putting out is just taking the old grind and making it into a new way to do it, but at least there is a new Zone dropping that looks pretty interesting. Here, not so much happening.
I believe shortly after this release they will also be upgrading some systems (Holds, Shields and Stealth I hope).
Telepathy is getting a much needed upgrade.
Many AT powers are getting updated (though the most imbalanced powers and mechanics are not being touched).
I fully support creating a strong foundation before trying to add to the top of the tower.. It will surely fall if there is no foundation to build from. Which is exactly why I think Vehicles are a complete misstep.
I believe shortly after this release they will also be upgrading some systems (Holds, Shields and Stealth I hope).
Telepathy is getting a much needed upgrade.
Many AT powers are getting updated (though the most imbalanced powers and mechanics are not being touched).
I fully support creating a strong foundation before trying to add to the top of the tower.. It will surely fall if there is no foundation to build from. Which is exactly why I think Vehicles are a complete misstep.
I believe that these upgraded systems won't be done. Why? There is no evidence either way, just belief.
To be fair, the combat system designers and the environment/map designers are different teams.
The larger problem is that our environment dev (Tumerboy) and all others have been diverted to Neverwinter.
The company had planned to abandon Champions Online as far as I can tell.. then there was an opening in the market when Paragon Studios was ready to shut down. I am seeking evidence that Brad Stokan (who was formerly a concept artist, not a systems designer nor map designer) has a financial plan for any growth besides lateral growth.
The hard truth s the game needs to gain revenue. It is a hard argument to make that a new map will bring new paying players. And if they try (like they did with adventure packs) to charge for the new maps the game will revolt entirely. So they need to coordinate the release of any new map with hella more things to buy to enjoy said map.
It's my belief that vehicles are being made for new level 40 maps/content. This is disheartening to anyone who plays melee and wants to play as a superhero in tights, but there have been numerous hints that they plan on a space/star based system that can port over systems already used in Star Trek.
Well many people will not buy more shinies, every player who stays will sooner or later buy new content.
Im not interested in vehicles at all and have everything else i want except from time to time maybe another costume set.
Content on the other hand i would buy the instant any landed, adventure packs, comic series or what we really need a new zone (or really another 3-5 zones in a full expansion after 3 years of neglect)
I believe that these upgraded systems won't be done. Why? There is no evidence either way, just belief.
lol they have fixes in that have been and are being ongoing play tested on pts server.
telepathy is getting a HUGE revamp, many of the at powers are being buffed/improved/adjusted....... most of these changes are either complete, or almost complete and if not released in 'reloaded' will be shortly after.
so...... upgrades on public test server, go read the pts update notes for last month or two... there. PROOF! there yer evidence for ya.
space is disease and danger wrapped in darkness and silence
lol they have fixes in that have been and are being ongoing play tested on pts server.
telepathy is getting a HUGE revamp, many of the at powers are being buffed/improved/adjusted....... most of these changes are either complete, or almost complete and if not released in 'reloaded' will be shortly after.
so...... upgrades on public test server, go read the pts update notes for last month or two... there. PROOF! there yer evidence for ya.
oooo Big deal.... more powers to do the same F'ing Missions.... :mad:
Content on the other hand i would buy the instant any landed, adventure packs, comic series or what we really need a new zone (or really another 3-5 zones in a full expansion after 3 years of neglect)
I play Wizard 101 with my son, and while they say they're "free to play" there really isn't that much content in the free area... if you want to continue receiving quests, you have to pay to unlock new areas.
And I'm perfectly happy with this arrangement... I consider it "pay as you go" instead of F2P. A subscription means I'm paying whether I play 40 hours a week or just 4 hours. "Pay as you go" means I pay based on how *much* I play... play enough to run out of quests, I have to pay to unlock the next region.
But the key is... it's not expensive. A region is $3 to $5, and there's a reasonable amount of game play in each region. It's not like being asked to pay $30 in one lump to open a region the size of Canada. Opening the next region in Wizard 101 isn't really a financial decision... I just automatically unlock a region when a quest takes me into it, because it's such a small amount of money. I think CO is making a mistake giving away three years worth of *content* for nothing, hoping to make all of their money off of "extras" that players don't have to have. Too many people have enough will-power to play the game without spending a dime.
Paying to unlock small regions also means new content equates to more income... it creates incentive for the *publisher* to create new content. When new content is free to both subscribers and F2P, dropping a couple hundred grand into a new adventure and then watching the money *not* roll in when the update drops... who is going to get excited about spending money to develop new content? They're going to focus on things they can *sell*... and the things they're selling are *not* game-play, they're fluff. I'll pay for fluff because the flavor of the game is important to me, but not everyone will. Cryptic/PWE have to find something to sell that *everyone* is willing to pay for... and that one thing we all have in common, Gold and Silver alike, is *adventure content*.
But when they do sell fluff, they also have to be smart about pricing. Wizard 101's creators understand micro-transactions. There's a lot of gear you can buy in the game, but it was nearly a magnitude cheaper than CO. (That is, something that cost $10 in CO costs $1 in Wiz101) And cheaper means there's a lower barrier to spending money... when the goods you're selling are digital, it doesn't cost you anything to cut the price of costume sets in half, and you aren't losing sales until everyone's bought all the costumes they want. And even at half price, I'm not going to be buying all the sets in the store.
In-game, Wizard 101 equipment dictates your costume... so you get a lot of mismatched items. You pay in-game resources (not real cash) to have your costume colors changed so they match... and then you get a hat with awesome powers, but it just looks dorky. You want the wide-brim hat you've got with the powers of the dork-hat you just found... that costs real cash. You have to buy a mundane hat and pay cash to transfer the powers to it. *BUT*... it's cheap. And I don't mean like "one dollar" cheap, I mean like 15-cents cheap. So danged cheap that you don't even think about the cost. But it adds up. Thousands of kids spending fifteen cents at a time several times a week does add up... for a cosmetic change that costs the company *nothing*. Charge $1 for the same thing and players will live with the dork-hat... it won't be long before they find a new cool hat with better powers anyway.
A pack of 10 random one-use spell cards... fifty cents. Setting aside the couple of "stupid-bait" items in the store (gotta have a couple of those for people with more money than sense), I think the most expensive items were about $7. (Those were mounts... they didn't affect game play except they were "travel powers" and got you around faster.)
I think CO's high prices are a barrier to making sales. I looked at that $50 Freeform slot and started doing the value proposition math... how many months of Gold membership was that, how long did I expect to keep playing, what would I lose when I downgraded to Silver (or how much would I have to spend when downgrading in order to keep what I wanted)... all that. And even then, I wasn't willing to pay $50 when I'd heard they'd been on sale before. I bought mine during the Zen sale... that made it $41.32, which was still more than I wanted to pay, but I was impatient. (And they'd sell more of those if players knew just what Freeform was like. I don't regret it.)
But... if it had been $25, I wouldn't have given it so much thought. I wouldn't have waited for a sale. I'd probably end up buying *two* at that price, making CO the same amount of cash, while making me a much more satisfied customer and costing them *nothing* to provide the service. I guarantee that if the costume set prices were cut in half, I'd spend at least as much on costumes if not more. As it is, I'm just not getting enough for the money, even though I want a couple of Iron Age pieces.
I think CO is making a mistake giving away three years worth of *content* for nothing
I agree in principal.
The problem is, what 3 years of content? They have hardly added any at all.
A few months after launch (something like 2 years 9 months ago) they added the only new zone ever. Since then weve had 3 adventure packs, 2 comic series and a cple special alerts (generic alerts i wont count as they are short dull regurgetated crap).
Now the aps, comic series and special alerts are good, dont get me wrong, but its hardly anything for 3 years, heck most games add more every few months not years.
That is why the content is free and they charge for other stuff, because they dont want to make content to keep people paying and playing, they are just trying to milk players with these shinies, and lately paid boxes that you have to gamble on a very small chance of getting what you want - charging for little stuff no longer being good enough.
Agreed, certainly. I had, and still do, plan a detailed rant but I just had to chime in after reading Gamehobo's comment.
I like CO enough that I decided within a week of "dipping my toe in" at Silver level to go Gold at the $30.00/90 days package. I cannot be the only CoX refugee/convert/what have you to have made the decision to join and "vote with my dollars", though I know some have tried CO and found it wanting for whatever reason.
All I'm saying is aren't there enough of us leaving CoX that want to remain superheroic and DON'T want to support DCUO to matter? Aren't our numbers enough to make TPTB at Cryptic stand up and say "let's put some resources back here"?
I agree also. I was used to buying many of the CoX "Super Booster" Packs, priced at about $10.00. These would typically include several different costume pieces and an emote or three. A helluva deal, especially when it fit with a themed character.
In comparison, I find the CO prices somewhat of a gouge...only offset because I'm not paying quite as much for my monthly subscription.
Seriously, if the prices were dropped you'd likely see more sales and more revenue. At what point is it greed or gouging?
Comments
Looks like we also get...
Bubbles back in our penthouse Jacuzzis!
**** YES Bubbles!
I dont understand
please explain kawaii desu *____*
In one of the patches they broke the jacuzzi's bubbles. They don't appear when you get inside the tub. And those were very pretty! :mad:
=^ _ ^= Kitty Lives!
Awesome I can sit in my Jacuzzi and pretend to fart once more \o/
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
The Doctor on the PDB
Fahrenheit on the PDB
I predict a LOCKBOX! with a 10% chance of causing a riot \o/
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
This made me smile. :biggrin:
Since the forum community is probably 10% (or less than that) of those playing the game, wouldn't that be a 100% chance of a 10% riot?
I been a long time leaving but I'm going to be a long time gone.
Willie Nelson
T.U.F.K.A.S. (the user formerly known as Scarlyng)
Wrong on the CO forums since November, 2008
Your are correct!
What does she win Bob?
"Why, she's got yet another waste of Dev time GT!! Another waste of precious Dev time.."
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
More lockboxes.....Mother of Zod .....seriously Cryptic... MOTHER...OF...FREAKING....ZOD!
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
*sadface*
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
-Superpowerful vehicular lockbox!
*10% chance to give 25x mods
*5% chance to give vehicle mods
*1% chance to get vehicle
*90% chance to get salvage
Yeah, I can't honestly see why they can't just put vehicles in the Z store like they did with hawkjets....
EDIT:
wow, the one time I hoped I wasn't right about the lockbox, comeon cryptic, can we please just have our grab bags back or get them in the actual Z store for once...
Really starting to hate the new direction of CO
Consolidate currency!
Munitions additions
Petition to take in game report spam function out
Why not to do surveys and free offers
Heroic Roleplayer @epelesker | PRIMUS Database Moderator | Brigade Advocate
"Reloaded" implies that this game was once "loaded."
The premise being false, any lockboxes found will be empty. Or possibly imaginary.
I've been loaded while playing the game. That count? :P
For you? No. That's normal people's "sober"
Oh my brothers, how we wish for the salad days of the first year..
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
Telepathy is getting a much needed upgrade.
Many AT powers are getting updated (though the most imbalanced powers and mechanics are not being touched).
I fully support creating a strong foundation before trying to add to the top of the tower.. It will surely fall if there is no foundation to build from. Which is exactly why I think Vehicles are a complete misstep.
Its been 3 years now with less content added than most games get every few months
I believe that these upgraded systems won't be done. Why? There is no evidence either way, just belief.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The larger problem is that our environment dev (Tumerboy) and all others have been diverted to Neverwinter.
The company had planned to abandon Champions Online as far as I can tell.. then there was an opening in the market when Paragon Studios was ready to shut down. I am seeking evidence that Brad Stokan (who was formerly a concept artist, not a systems designer nor map designer) has a financial plan for any growth besides lateral growth.
The hard truth s the game needs to gain revenue. It is a hard argument to make that a new map will bring new paying players. And if they try (like they did with adventure packs) to charge for the new maps the game will revolt entirely. So they need to coordinate the release of any new map with hella more things to buy to enjoy said map.
It's my belief that vehicles are being made for new level 40 maps/content. This is disheartening to anyone who plays melee and wants to play as a superhero in tights, but there have been numerous hints that they plan on a space/star based system that can port over systems already used in Star Trek.
Im not interested in vehicles at all and have everything else i want except from time to time maybe another costume set.
Content on the other hand i would buy the instant any landed, adventure packs, comic series or what we really need a new zone (or really another 3-5 zones in a full expansion after 3 years of neglect)
lol they have fixes in that have been and are being ongoing play tested on pts server.
telepathy is getting a HUGE revamp, many of the at powers are being buffed/improved/adjusted....... most of these changes are either complete, or almost complete and if not released in 'reloaded' will be shortly after.
so...... upgrades on public test server, go read the pts update notes for last month or two... there. PROOF! there yer evidence for ya.
Actually, I'm looking forward to vehicles. I bought some zen while it was on sale last week in anticipation.
oooo Big deal.... more powers to do the same F'ing Missions.... :mad:
@Scrizz :biggrin:
I play Wizard 101 with my son, and while they say they're "free to play" there really isn't that much content in the free area... if you want to continue receiving quests, you have to pay to unlock new areas.
And I'm perfectly happy with this arrangement... I consider it "pay as you go" instead of F2P. A subscription means I'm paying whether I play 40 hours a week or just 4 hours. "Pay as you go" means I pay based on how *much* I play... play enough to run out of quests, I have to pay to unlock the next region.
But the key is... it's not expensive. A region is $3 to $5, and there's a reasonable amount of game play in each region. It's not like being asked to pay $30 in one lump to open a region the size of Canada. Opening the next region in Wizard 101 isn't really a financial decision... I just automatically unlock a region when a quest takes me into it, because it's such a small amount of money. I think CO is making a mistake giving away three years worth of *content* for nothing, hoping to make all of their money off of "extras" that players don't have to have. Too many people have enough will-power to play the game without spending a dime.
Paying to unlock small regions also means new content equates to more income... it creates incentive for the *publisher* to create new content. When new content is free to both subscribers and F2P, dropping a couple hundred grand into a new adventure and then watching the money *not* roll in when the update drops... who is going to get excited about spending money to develop new content? They're going to focus on things they can *sell*... and the things they're selling are *not* game-play, they're fluff. I'll pay for fluff because the flavor of the game is important to me, but not everyone will. Cryptic/PWE have to find something to sell that *everyone* is willing to pay for... and that one thing we all have in common, Gold and Silver alike, is *adventure content*.
But when they do sell fluff, they also have to be smart about pricing. Wizard 101's creators understand micro-transactions. There's a lot of gear you can buy in the game, but it was nearly a magnitude cheaper than CO. (That is, something that cost $10 in CO costs $1 in Wiz101) And cheaper means there's a lower barrier to spending money... when the goods you're selling are digital, it doesn't cost you anything to cut the price of costume sets in half, and you aren't losing sales until everyone's bought all the costumes they want. And even at half price, I'm not going to be buying all the sets in the store.
In-game, Wizard 101 equipment dictates your costume... so you get a lot of mismatched items. You pay in-game resources (not real cash) to have your costume colors changed so they match... and then you get a hat with awesome powers, but it just looks dorky. You want the wide-brim hat you've got with the powers of the dork-hat you just found... that costs real cash. You have to buy a mundane hat and pay cash to transfer the powers to it. *BUT*... it's cheap. And I don't mean like "one dollar" cheap, I mean like 15-cents cheap. So danged cheap that you don't even think about the cost. But it adds up. Thousands of kids spending fifteen cents at a time several times a week does add up... for a cosmetic change that costs the company *nothing*. Charge $1 for the same thing and players will live with the dork-hat... it won't be long before they find a new cool hat with better powers anyway.
A pack of 10 random one-use spell cards... fifty cents. Setting aside the couple of "stupid-bait" items in the store (gotta have a couple of those for people with more money than sense), I think the most expensive items were about $7. (Those were mounts... they didn't affect game play except they were "travel powers" and got you around faster.)
I think CO's high prices are a barrier to making sales. I looked at that $50 Freeform slot and started doing the value proposition math... how many months of Gold membership was that, how long did I expect to keep playing, what would I lose when I downgraded to Silver (or how much would I have to spend when downgrading in order to keep what I wanted)... all that. And even then, I wasn't willing to pay $50 when I'd heard they'd been on sale before. I bought mine during the Zen sale... that made it $41.32, which was still more than I wanted to pay, but I was impatient. (And they'd sell more of those if players knew just what Freeform was like. I don't regret it.)
But... if it had been $25, I wouldn't have given it so much thought. I wouldn't have waited for a sale. I'd probably end up buying *two* at that price, making CO the same amount of cash, while making me a much more satisfied customer and costing them *nothing* to provide the service. I guarantee that if the costume set prices were cut in half, I'd spend at least as much on costumes if not more. As it is, I'm just not getting enough for the money, even though I want a couple of Iron Age pieces.
I agree in principal.
The problem is, what 3 years of content? They have hardly added any at all.
A few months after launch (something like 2 years 9 months ago) they added the only new zone ever. Since then weve had 3 adventure packs, 2 comic series and a cple special alerts (generic alerts i wont count as they are short dull regurgetated crap).
Now the aps, comic series and special alerts are good, dont get me wrong, but its hardly anything for 3 years, heck most games add more every few months not years.
That is why the content is free and they charge for other stuff, because they dont want to make content to keep people paying and playing, they are just trying to milk players with these shinies, and lately paid boxes that you have to gamble on a very small chance of getting what you want - charging for little stuff no longer being good enough.
Agreed, certainly. I had, and still do, plan a detailed rant but I just had to chime in after reading Gamehobo's comment.
I like CO enough that I decided within a week of "dipping my toe in" at Silver level to go Gold at the $30.00/90 days package. I cannot be the only CoX refugee/convert/what have you to have made the decision to join and "vote with my dollars", though I know some have tried CO and found it wanting for whatever reason.
All I'm saying is aren't there enough of us leaving CoX that want to remain superheroic and DON'T want to support DCUO to matter? Aren't our numbers enough to make TPTB at Cryptic stand up and say "let's put some resources back here"?
Or...*gulp*...maybe not...
I agree also. I was used to buying many of the CoX "Super Booster" Packs, priced at about $10.00. These would typically include several different costume pieces and an emote or three. A helluva deal, especially when it fit with a themed character.
In comparison, I find the CO prices somewhat of a gouge...only offset because I'm not paying quite as much for my monthly subscription.
Seriously, if the prices were dropped you'd likely see more sales and more revenue. At what point is it greed or gouging?