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Depleted Uranium Core R9

agentnx5agentnx5 Posts: 1,999 Arc User
Is this still broken? Is it ever going to get fixed?

:frown:
Post edited by agentnx5 on

Comments

  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2012
    Probably not.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    Probably not.

    lol wow that's even bleaker sounding than I expected...
  • gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited November 2012
    What's broken? I sold mine for 10k gold so I got everything I could ever have possibly wanted out of it. haha.

    But I am curious.
  • darkstarcrashdarkstarcrash Posts: 883 Arc User
    edited November 2012
    Looks like latest patch on PTS has fixed the bug, whatever it is.
  • skcarkskcark Posts: 715 Arc User
    edited November 2012
    What was wrong with the Depleted Uranium core?
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited November 2012
    skcark wrote: »
    What was wrong with the Depleted Uranium core?

    It apparently does not give the penetration which it is supposed to. However this seems to be fixed in PTS, yet to test though.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    This thread is asking with regards to Live, not PTS. Although I am very interested to hear that it is being fixed, seems the devs are paying attention, which is good.

    skcark wrote: »
    What was wrong with the Depleted Uranium core?

    It's supposed to breakthrough/ignore 15% of a foe's resistance to damage, what you get from your defense stat. Essentially the same thing the Night Warrior passive gives as an extra bonus (it gives about 10% damage penetration), plus 5% more. Not a huge deal, but very nice if used wisely, like how stacks with other things like the Night Warrior slotted passive and the Expose Weakness specialization to give foes potentially a negative-resistance (which means damage increase). While most PvE enemies in the game have only about 10% to 15% resistance to damage from defense, it just makes it so they have none against you and that's a slight damage increase. Against Alert enemies, bosses, and other players you'll see a much larger increase however.

    If you can get negative or null resistances on your foes out from it, that's totally worth sacrificing a Mod slot on your primary offense to put it on, if you're one of those people who's really into getting maxed out damage that is. For me, my main is already at the limit and this is a way to push it further (other than using consumables like the VIPER Rampage Serum), so I'm very interested. If there was a Critical Severity Core R9 I'd probably be more interested in that, but there isn't and you can't fuse them or use a Harmon on them. I tried.

    Unless something just recently changed, this core does absolutely nothing. That's a glaring bug, a sloppy one.

    What's broken? I sold mine for 10k gold so I got everything I could ever have possibly wanted out of it. haha.

    Wow that came of extremely poorly, you sound like a total jerk talking like that.
  • lokikinlokikin Posts: 624 Arc User
    edited November 2012
    New PTS build says they're fixed...
    _._._._._._._._._._._._._._._._._._._._._._._._._

    M-O-O-N, that spells @Rhyatt

    Originally Posted by mijjestic: Ultimately, though, MMO players throwing stones at each other in this fashion is basically one nerd pointing and laughing at another nerd whose glasses are thicker.

    Laws yes!
  • skcarkskcark Posts: 715 Arc User
    edited November 2012
    How exactly can people even tell if these type of stats are broke to begin with?
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2012
    If its fixed in PTS, chances are it will make its way into Live soon. If someone would test it out and prove its fixed, than looks like I have a useful mod to use.
  • stergasterga Posts: 2,353 Arc User
    edited November 2012
    skcark wrote: »
    How exactly can people even tell if these type of stats are broke to begin with?

    Step 1: Put a toon on the pts with a big empty spot in their primary offense gear where the offense mod would go.

    Step 2: Stab some poor chump in the face for a few minutes.

    Step 3: Slot DU core.

    Step 4: Stab that same chump in the face some more.

    Step 5: Compare damage.

    If you aren't doing more damage, you know the core isn't doing jack.


    Good thing this is finally getting fixed. I somehow managed to get two of the damn things and they've been sitting around collecting dust since they're pretty much worthless right now.
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  • towershield#4714 towershield Posts: 1,208 Arc User
    edited November 2012
    agentnx5 wrote: »
    Wow that came of extremely poorly, you sound like a total jerk talking like that.

    The CO forums in a nutshell.
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  • secksegaisecksegai Posts: 1,354 Arc User
    edited November 2012
    sterga wrote: »
    Step 1: Put a toon on the pts with a big empty spot in their primary offense gear where the offense mod would go.

    Step 2: Stab some poor chump in the face for a few minutes.

    Step 3: Slot DU core.

    Step 4: Stab that same chump in the face some more.

    Step 5: Compare damage.

    If you aren't doing more damage, you know the core isn't doing jack.


    Good thing this is finally getting fixed. I somehow managed to get two of the damn things and they've been sitting around collecting dust since they're pretty much worthless right now.

    Honestly test dummies are a pretty clear indicator alone. As long as you aren't running int's defense pen and/or the night warrior passive, the dummies have a base resist of about 10%. If you aren't getting straight damage (ie 400 solid vs 350 (400)) you'll know that the def pen isn't working.

    As for the pvp pen, it hasn't worked for some time, but unlike the depleted, you do in fact need to duel a person and parse the numbers and the dummies wouldn't qualify regardless.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    lokikin wrote: »
    New PTS build says they're fixed...

    Really? That's wonderful! I hope it comes out in today's patch along with the Imbue changes.

    sterga wrote: »
    Step 1: Put a toon on the pts with a big empty spot in their primary offense gear where the offense mod would go.

    Step 2: Stab some poor chump in the face for a few minutes.

    Step 3: Slot DU core.

    Step 4: Stab that same chump in the face some more.

    Step 5: Compare damage.

    If you aren't doing more damage, you know the core isn't doing jack.

    Yep! Test, test, and more testing! SCIENCE!!!!

    (In short, you need a control test and an experimental test, and run each test several times to establish a baseline for your data)
    secksegai wrote: »
    Honestly test dummies are a pretty clear indicator alone. As long as you aren't running int's defense pen and/or the night warrior passive, the dummies have a base resist of about 10%. If you aren't getting straight damage (ie 400 solid vs 350 (400)) you'll know that the def pen isn't working.

    As for the pvp pen, it hasn't worked for some time, but unlike the depleted, you do in fact need to duel a person and parse the numbers and the dummies wouldn't qualify regardless.


    Yes sort of, it should go from this:

    Your {power name} does 90 (100) {type of damage} to Test Dummy.

    to:

    Your {power name} does (105) 100 {type of damage} to Test Dummy.



    It does it for Night Warrior's 10% combined with Expose Weakness, and it should work with the Depleted Uranium Core too. If it does not stack like it should, it's broken. Damnit.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited November 2012
    agentnx5 wrote: »



    Yes sort of, it should go from this:

    Your {power name} does 90 (100) {type of damage} to Test Dummy.

    to:

    Your {power name} does (105) 100 {type of damage} to Test Dummy.



    It does it for Night Warrior's 10% combined with Expose Weakness, and it should work with the Depleted Uranium Core too. If it does not stack like it should, it's broken. Damnit.

    Not quite - there's a difference between ignoring defense and reducing it. If you ignore up to 25% but there's only 10% to ignore to begin with, you don't get extra damage, you just negate the resistance.

    But, if you reduce defense (like minigun's u-238 rounds) then you can bring a target to negative defense/resistance and do extra damage.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    Probably not.

    Prepare to eat your own words Crypticbuxom! :biggrin:
    -Warlord's Depleted Uranium Core will now work correctly.

    Looks to me like they're fixing it. :wink: *crosses fingers*


    I'll have to get a screenshot after the patch for you SecKSEgai
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2012
    agentnx5 wrote: »
    Prepare to eat your own words Crypticbuxom! :biggrin:

    It feels good to be proven wrong about them not fixing old problems. Now for the "9000" others.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    It feels good to be proven wrong about them not fixing old problems. Now for the "9000" others.

    I hear you on that! :tongue: Let us hope together. Bug fixes!!!
  • gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited November 2012
    agentnx5 wrote: »

    Wow that came of extremely poorly, you sound like a total jerk talking like that.

    Then I apologize if I did. To me, it's just gear, nothing core or essential to my character.

    So I sold it and got resources half of which went to my guild for prizes and half to my alts so they can do a ton of stuff (costume pieces, some newer level 6 and 7 mods to replace the 5s I was running, some permanent devices that are very in-character, etc)

    I didn't even know for sure how the math worked out but I do know that two of my characters, while not able to totally dominate everything in the game PVE wise, are still more than capable of holding their own in a team and are fun. The words "ignore" instead of "reduce" suggested to me (confirmed by others in this thread) that the mod cannot increase damage. Therefore my current +crit mod is more useful to me so I know I'd not slot it. Thus the money is all it is good for to me, and I already got that.

    I further assumed that even if I run more warlord's when it rotates back in, I'll probably never get that lucky again so that one is the only one I'll ever have.

    If that makes me a jerk, well, I guess I am. But for me, for those reasons, this mod was worth less as a mod and more as money, and I got the money. So I have no more use for it. If I get any more, cool, more money. But I'm rarely that lucky.

    And also, glad to see it's working for those who want to slot it.

    EDIT - Thanks for calling me out, if I ever say anything badly, I'm one of those who'd rather know and have a shot to pull the foot out of my mouth and try again. =)
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    EDIT - Thanks for calling me out, if I ever say anything badly, I'm one of those who'd rather know and have a shot to pull the foot out of my mouth and try again. =)

    It's ok, to error is human and you apologized and wrote something much more reasonable and informative. I'd rather call things like that out than brush them under the rug, ya know?

    I'm very pleased to see that they fixed this bug and that they are listening when you send a report in and make a topic in the forums to back your ticket up with others confirming it.
  • speekasspeekas Posts: 42 Arc User
    edited November 2012
    There are people on live who says that Depleted Uranium Core is still bugged. So I want to end these rumors. Today I tested this core with Devastator AT on Live server. I tested on Powerhouse dummies. I used Skewer with advantage Follow Through to test damage (one enrage stack, offense gear without Depleted Uranium Core). Got these numbers: 3963 (4104). And now same test conditions, but now offense gear with Depleted Uranium Core. I get this number: 4326. So it means that Depleted Uranium Core works fine.
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  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    speekas wrote: »
    There are people on live who says that Depleted Uranium Core is still bugged. So I want to end these rumors. Today I tested this core with Devastator AT on Live server. I tested on Powerhouse dummies. I used Skewer with advantage Follow Through to test damage (one enrage stack, offense gear without Depleted Uranium Core). Got these numbers: 3963 (4104). And now same test conditions, but now offense gear with Depleted Uranium Core. I get this number: 4326. So it means that Depleted Uranium Core works fine.

    You can even put it into negative damage resistance because after you remove their defense certain powers (like Defile's debuff or Shred's debuff or even specializations like Expose Weakness) will further lower resistances into the negative, which translates into a little bonus damage. Very handy for a build already capped out on damage! :smile:
  • crypticbuxomcrypticbuxom Posts: 4,621 Arc User
    edited November 2012
    So the level of effectiveness increased all the damage of all your powers as if they were 1 rank higher. But does it stack with a build that ignores damage resistance, say with the Int tree?
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    So the level of effectiveness increased all the damage of all your powers as if they were 1 rank higher. But does it stack with a build that ignores damage resistance, say with the Int tree?

    I don't have a character I can try this with, and I'm not spending 1000 Zen to do a RetCon to find out. If somebody can provide some data that would be lovely. Overall though you need to understand we're talking about a little extra damage potential (and namely that you start off with higher damage instead of having to wait for stacks to build up), not a ton. Using something like Dark Transfusion + Blood Sacrifice or Gravitational Polarity or Power Surge gives you notably more.
  • gentlemancrushgentlemancrush Posts: 445 Cryptic Developer
    edited November 2012
    To clarify this a little, this works almost identically to the Int Specialization in that it IGNORES a foe's resistance. So on henchmen you wont get much out of it, but on everyone else it works very nicely. Lets have a sample case!~

    SV with 15% resistance.

    With the Core you hit as if he had 0% resistance. Add shred and that gets to -10% resist (-20% to slashing)

    Stacking this with the int specialization (with 10% resistance ignore) in the same case would cause you to still hit him as if he had 0% resistance.

    The int spec and the Depleted Uranium Core cause you to ignore positive resistance, but will not push a target negative. Things that REDUCE a targets resistance (like Shredded) can push a target negative. Hope that clears things up!
  • neojin777neojin777 Posts: 100 Arc User
    edited November 2012
    The mod is pvp exclusive, no effect for pve.


    *Unless something has been changed about that, which hopefully did not happen, since co is full of pve already and could use some more focus on PVP.
  • kallethenkallethen Posts: 1,576 Arc User
    edited November 2012
    It's not PvP exclusive. Super Villian and higher ranked foes have resistance.

    That's not to say that it isn't extremely useful in PvP, just that it's false that the mod is good only for PvP.
    100% of the world is crazy, 95% are in denial.

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  • sinistro1978sinistro1978 Posts: 280 Arc User
    edited November 2012
    Working on live. Tested it on lvl 40 dummy with and without Depleted Uranium Core. The difference in damage on the dummy was around 10%.
    [SIGPIC][/SIGPIC]
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    To clarify this a little, this works almost identically to the Int Specialization in that it IGNORES a foe's resistance. So on henchmen you wont get much out of it, but on everyone else it works very nicely. Lets have a sample case!~

    SV with 15% resistance.

    With the Core you hit as if he had 0% resistance. Add shred and that gets to -10% resist (-20% to slashing)

    Stacking this with the int specialization (with 10% resistance ignore) in the same case would cause you to still hit him as if he had 0% resistance.

    The int spec and the Depleted Uranium Core cause you to ignore positive resistance, but will not push a target negative. Things that REDUCE a targets resistance (like Shredded) can push a target negative. Hope that clears things up!

    It does, and thank you for sharing that information, but have you tried it with Expose Weakness R2? (from the DEX Specialization Tree)

    Reproduction Steps / What I'm Seeing:
    1. Depleted Uranium Core R9 on your Primary Offense
    2. High critical chance (DEX primary)
    3. Expose Weakness R2
    4. Lightning Storm or Lightning Arc or any other fast-ticking maintain with sizable damage per tick and no compounding debuff (i.e.: chest beam would be bad to test with)
    5. Use on a target that has about 10% resistance to all damage
    6. The numbers go to zero and then you start going into the negative, where the damage delivered on the left of the two numbers in the combat log is actually higher than the damage attempted on the right (unless they happen to dodge/avoid that particulae attack).

    Am I just reading the log wrong? Is this just a display bug?

    I last observed this happening right after the "fix" when I spent 50g to change my specs around and 8000 Q to remove a Gambler's Gem R7 to replace with the Depleted Uranium Core R9. So unless something just changed...

    Tell you what, I'll test it again come this Sunday and either FRAPS for YouTube or get some screenshots (I still need to find what I did with my FRAPS access keycode...)
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    Gentleman Crush, for you: :smile:


    Case #1
    :
    Level 41 Demon Master Villian versus Alyssa Q'Uzixola
    Concentration is OFF
    Active Offense is OFF
    Depleted Uranium Core is ON
    Expose Weakness is ON


    Enemies Created!
    Your Protection Field absorbs 2023 (155) damage.
    Inner Circle Member gives 0 (2023) Particle Damage to you with Amulet Blast.
    Your Protection Field gives 27 Energy to you.
    Your Determination gives 32 Energy to you.
    Your Protection Field absorbs 27 (18) damage.
    Inner Circle Member deals 406 (631) Dimensional Damage to you with Shoot Wand.
    Your Lightning Storm deals 1762 (1727) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1860 (1788) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 356 (1631) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1849 (1713) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 888 (823) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1714 (1560) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1985 (1806) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1885 (1715) Electrical Damage to Inner Circle Member.
    Your Protection Field absorbs 575 (386) damage.
    Inner Circle Member gives 0 (575) Dimensional Damage to you with Shoot Wand.
    Your Protection Field gives 27 Energy to you.
    Your Lightning Storm deals 794 (723) Electrical Damage to Inner Circle Member.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Lightning Storm deals 1734 (1578) Electrical Damage to Inner Circle Member.
    Your Rush of Battle gives 103 Health Points to you.
    Your Rush of Battle gives 103 Health Points to you.
    Your Rush of Battle gives 103 Health Points to you.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Conviction gives 950 (2851) Health Points to you.
    Your Rush of Battle gives 103 Health Points to you.
    Your Rush of Battle gives 103 Health Points to you.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Molecular Self-Assembly gives 31 Energy to you.


    Case #2
    :
    Level 41 Demon Master Villian versus Alyssa Q'Uzixola
    Concentration is OFF
    Active Offense is OFF
    Depleted Uranium Core is OFF
    Expose Weakness is ON


    Enemies Created!
    Your Protection Field absorbs 1930 (163) damage.
    Inner Circle Member gives 0 (1930) Particle Damage to you with Amulet Blast.
    Your Determination gives 31 Energy to you.
    Your Protection Field gives 25 Energy to you.
    Your Protection Field absorbs 662 (195) damage.
    Inner Circle Member gives 0 (662) Dimensional Damage to you with Shoot Wand.
    Your Lightning Storm deals 689 (792) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 654 (752) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 716 (824) Electrical Damage to Inner Circle Member.
    Your Break Free gives 21 Energy to you.
    Your Break Free deals 168 BreakFree to you.
    Your Break Free gives 21 Energy to you.
    Your Break Free deals 182 BreakFree to you.
    Your Break Free gives 21 Energy to you.
    Your Break Free deals 161 BreakFree to you.
    Your Break Free gives 21 Energy to you.
    Your Break Free deals 184 BreakFree to you.
    Your Protection Field absorbs 663 (195) damage.
    Inner Circle Member deals 1 (666) Dimensional Damage to you with Shoot Wand.
    Your Break Free gives 21 Energy to you.
    Your Break Free deals 179 BreakFree to you.
    Your Lightning Storm deals 1340 (1511) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1421 (1572) Electrical Damage to Inner Circle Member.
    Inner Circle Member deals 190 (644) Dimensional Damage to you with Shoot Wand.
    Your Lightning Storm deals 1454 (1577) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1411 (1503) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 768 (818) Electrical Damage to Inner Circle Member.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Lightning Storm deals 1637 (1713) Electrical Damage to Inner Circle Member.
    Inner Circle Member deals 469 (636) Dimensional Damage to you with Shoot Wand.
    Your Lightning Storm deals 1702 (1781) Electrical Damage to Inner Circle Member.
    Your Lightning Storm gives 0 (823) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1057 (1718) Electrical Damage to Inner Circle Member.
    Your Lightning Storm deals 1646 (1723) Electrical Damage to Inner Circle Member.
    Your Rush of Battle gives 103 Health Points to you.
    Your Molecular Self-Assembly gives 30 Energy to you.
    Your Rush of Battle gives 103 Health Points to you.
    Your Rush of Battle gives 103 Health Points to you.
    Your Rush of Battle gives 103 Health Points to you.
    Your Boost Health gives 2157 Health Points to you.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Molecular Self-Assembly gives 31 Energy to you.
    Your Molecular Self-Assembly gives 31 Energy to you.



    FYI / Notes: In this second case the enemy managed to get a hold on my but that doesn't really change the results, just adds some extra lines where I'm breaking free of the hold. If you reading this and wondering why the sizable drop in base damage, it has to do with that I had to swap out one primary offense gear for another, the latter one doesn't have the Impact Core R8 on it, just the DEX mods and the critical severity innate. The point I'm trying to make is look at the ratios between the left and the right numbers in the damage reports of ON versus OFF with regards to this core.


    So yeah, maybe I'm right there is some interaction with Expose Weakness and this Core Mod? I mean a R9 Critical Severity Core would be far better (please? I can haz?), but this is what I mean when I'm saying there seems to be a negative resistance value (all damage resistance that is, unspecific).


    PS: My Lightning Storm ONLY breaks 1000 damage if it criticals? That's actually kind of... sad. I've seen plenty of other people using Gatling Gun non-stop throwing out 800 damage hits at twice that rate, or people twirling sword cyclone with a 98% critical chance... Pff! And people say lightning is up to par with its peers?
  • mholds1mholds1 Posts: 73 Arc User
    edited January 2013
    Someone else said that the Depleted Uranium Core doesnt work but it does show up on my primary offence gear as
    lowers your targets resistance bonus by -15% resistance
    So I presume it does work if its showing as effecting primary gear, who knows though ?:confused:
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