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What happens to ex-VIPER if the authorities realize?

vendincevendince Posts: 296 Arc User
edited November 2012 in Champions Pen and Paper RPG
I started wondering. One of my characters used to work for VIPER. As a scientist, mind you. Most of that time was spent in a lab.

She's kept that previous employment a secret for the simple reason that she's convinced she'll get thrown into Stronghold. Is she right that it'd be straight to jail for her if Millennium City authorities find out about her VIPER ties? (Not that she has any loyalty to them anymore.)
Post edited by vendince on

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  • canadascottcanadascott Posts: 1,257 Arc User
    edited November 2012
    Well, they might charge her, but a good lawyer could probably make a deal that gets her off with probation if she flips on VIPER and offers information to the authorities on their operatives and scientific research.
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  • vendincevendince Posts: 296 Arc User
    edited November 2012
    So if she could get hold of a good lawyer, she might be okay. Chances are that she would flip on them.

    Really appreciate the answer, btw.

    *edit* Now you got me buying Coils of the Serpent just for the sake of research...that's how many sourcebooks now?
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2012
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  • jonsillsjonsills Posts: 6,318 Arc User
    edited November 2012
    I'd say it would depend entirely on how paranoid the justice system is in your game world.

    In any game I ran, she'd be regarded with suspicion, and possibly pulled in for interrogation anytime VIPER pulled any jobs in the local jurisdiction, but "guilt by association" is kind of unConstitutional, so you wouldn't go straight to jail just because you once worked for VIPER - unless, of course, you committed a crime whose statute of limitations had not yet expired (murder, say, or kidnapping), and it could be proved on you...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • vendincevendince Posts: 296 Arc User
    edited November 2012
    Jonsills, I think I'd have liked your game. That's actually pretty fair.

    Sounds like the overall conclusion is that it'd be rough, and not all that fun, but she'd have a chance.
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited November 2012
    I'm not big into the Hero Games' Champions Universe. But here is the suggestions I have based on real-world logic:

    Japanese and German scientists working for the Imperials and Nazis in World War II did some HORRIBLE things to human beings, the likes of which I won't get into here. However, the United States pardoned most of them under the conditions they gave all their research to us.

    If your character's standpoint is: "Yeah, I worked for VIPER, but what are you gonna do- say no to one of the deadliest organizations on the planet?" She/He could make a deal. It's more than likely going to cost the character some shared information and some monitoring. If she left the organization willingly to be a good guy, that counts for something.
  • pwkampfykaufmannpwkampfykaufmann Posts: 253 Arc User
    edited November 2012
    Well, in the PnP sourcebook Everyman, which gives details about various 'normal' people who are somehow associated with the superhuman world, there is Jimmy Caxton who happens to be an Ex-VIPER. Field agent no less, so he got up and close with superheroes and law enforcement. He left VIPER and today he is one of the world's most famous rock stars.

    Having been a VIPER can't be that bad for your reputation then. I think what's more interesting: What does VIPER do if they realize?
  • theravenforcetheravenforce Posts: 7,138 Arc User
    edited November 2012
    Well, in the PnP sourcebook Everyman, which gives details about various 'normal' people who are somehow associated with the superhuman world, there is Jimmy Caxton who happens to be an Ex-VIPER. Field agent no less, so he got up and close with superheroes and law enforcement. He left VIPER and today he is one of the world's most famous rock stars.

    Having been a VIPER can't be that bad for your reputation then. I think what's more interesting: What does VIPER do if they realize?

    Probably cry loads. Break into your house and fill it with snakes or graffiti your car, something like that.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    Technically speaking, under the RICO act, an individual who has been a member of an organization that has committed certain crimes within a ten year period can be charged with racketeering and prosecuted accordingly. Pretty much all of VIPER's activities would fit the requirements for RICO prosecution.

    RICO prosecution is particularly nasty because the government is able temporarily seize a defendant's assets and prevent the transfer of potentially forfeitable property.

    As the Champions Universe is designed to fit the real world as much as possible while allowing for the inclusion of all of the wonderfully exotic elements of a superpowered universe, your charactter, if he/she has been a member of VIPER within the last ten years, faces at least the possibility of prosecution in both federal and state court because of the existence of the RICO act (which has been confirmed as existing in the Champions Universe as recently as the Dark Champions setting books).

    Nothing requires the authorities to prosecute your character, but his membership in VIPER means that they could.

    In general the government would need to bring charges within four years of discovering your membership in VIPER (or within four years of when they should have discovered such had they engaged in due diligence).

    Of course should the government be able to show that you had wrongfully concealed your membership (which would be the case if you did not come forward with that information on your own), that your concealment prevented them from discovering your criminal activity (which it did), and that they had exercised due diligence (which they have as it is established in lore that efforts are ongoing in the fight against VIPER), it would prevent the statute of limitations from running out. In other words the statute of limitations wouldnt protect you until at least four years after the government knew about your membership in VIPER.

    'Caine, miss you bud. Fly high.
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    Wow, I go to sleep, and suddenly there's dozens of answers. Awesome, really. It's a huge help.
    I

    Japanese and German scientists working for the Imperials and Nazis in World War II did some HORRIBLE things to human beings, the likes of which I won't get into here. However, the United States pardoned most of them under the conditions they gave all their research to us.

    It's more than likely going to cost the character some shared information and some monitoring. If she left the organization willingly to be a good guy, that counts for something.

    One of those scientists being Dr Destroyer himself.

    So there's actually precedent for her getting a pardon if she turns all research over. Not to mention any other information about VIPER she can think of.

    Having been a VIPER can't be that bad for your reputation then. I think what's more interesting: What does VIPER do if they realize?

    In fact, that would have been my next question. So does anyone know what VIPER would do if they realized who she was?
    Probably cry loads. Break into your house and fill it with snakes or graffiti your car, something like that.

    I doubt it'd be that simple. Not that she owns a car in the first place. But that's the other reason she's lying low. Because she's convinced VIPER would hurt her badly if she was discovered.
    ashensnow wrote: »
    T

    Of course should the government be able to show that you had wrongfully concealed your membership (which would be the case if you did not come forward with that information on your own), that your concealment prevented them from discovering your criminal activity (which it did), and that they had exercised due diligence (which they have as it is established in lore that efforts are ongoing in the fight against VIPER), it would prevent the statute of limitations from running out. In other words the statute of limitations wouldnt protect you until at least four years after the government knew about your membership in VIPER.

    Yeah, the fact that she hasn't come forward yet wouldn't exactly count in her favour, true.
  • tenebrisnoxtenebrisnox Posts: 43 Arc User
    edited November 2012
    vendince wrote: »

    In fact, that would have been my next question. So does anyone know what VIPER would do if they realized who she was?

    They'd kill you (your character of course), quickly and effectively, if the authorities didn't know you worked in VIPER in the first place they could get away pretty easily. If you have the 6th edition Champions Universe sourcebook the Cottonmouth Incident is detailed. A former supervillain of their own surrenders information regarding VIPER in exchange for diminished jail time. He was killed shortly afterwards since VIPER can't have loose ends hanging. The information he did reveal was valuable. VIPER's concern with this situation is probably dictated by the significance you posed in the organization. They may not dedicate any resources in hunting some low-level hireling or else that could mean a significant drain in their resources (since a lot of people have crossed VIPER over the years). Hope that helps.
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    I need to get that book too, then. Sounds like no matter what she does, she's in deep trouble.

    *edit* Of course, they might spend less effort on killing a scientist than one of their supervillains, but then again, they might not.
  • tenebrisnoxtenebrisnox Posts: 43 Arc User
    edited November 2012
    vendince wrote: »
    I need to get that book too, then. Sounds like no matter what she does, she's in deep trouble.

    *edit* Of course, they might spend less effort on killing a scientist than one of their supervillains, but then again, they might not.
    I actually thought you did have the book, it's the best place to start with the lore in my opinion. If you're only interested in VIPER than the Coils of the Serpent sourcebook is the way to go.(and CU only gives a brief paragraph regarding the incident)
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    I have Coils of the Serpent, didn't buy the 6th ed book just yet. (next paycheck). But if if it is in both, I'll finish reading Coils of the Serpent. Not all the way through yet, been taking notes.
  • tenebrisnoxtenebrisnox Posts: 43 Arc User
    edited November 2012
    vendince wrote: »
    I have Coils of the Serpent, didn't buy the 6th ed book just yet. (next paycheck). But if if it is in both, I'll finish reading Coils of the Serpent. Not all the way through yet, been taking notes.
    Sorry, misunderstood one of the beginning posts as in you were yet to buy it. Glad the question got so many answers through, especially given how empty the lore section has been over the last months.
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    Coils of the Serpent has been a godsend for getting all the little details right. And if it helps fill up the Lore section, I'll keep asking question after question.:biggrin:
  • auldwolfauldwolf Posts: 103 Arc User
    edited November 2012
    The superhero approach of yore is to get a famous superhero on your side via some grand, self-sacrificing deed, and then having them make a public appeal. That happened more times than I could count in Marvel comics, and often with Captain America being the guy standing up for someone else.

    I like the cheese of CO, it appeals to me. I don't think everything has to be super serious. So I'd just go with that. Find a character in the Champions lore who isn't too obscure, say you got in with her/him and people trust you based on his/her reputation.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    auldwolf wrote: »
    The superhero approach of yore is to get a famous superhero on your side via some grand, self-sacrificing deed, and then having them make a public appeal. That happened more times than I could count in Marvel comics, and often with Captain America being the guy standing up for someone else.

    I like the cheese of CO, it appeals to me. I don't think everything has to be super serious. So I'd just go with that. Find a character in the Champions lore who isn't too obscure, say you got in with her/him and people trust you based on his/her reputation.


    That is the ideal.

    If Defender vouches for you things should be fine.

    'Caine, miss you bud. Fly high.
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    A very good point, actually. Get in good with the heroes, and chances are things will be looking up.

    I love a bit of cheese myself, so thanks for that pointer.
  • iamruneiamrune Posts: 965 Arc User
    edited November 2012
    ashensnow wrote: »
    That is the ideal.

    If Defender vouches for you things should be fine.
    vendince wrote: »
    A very good point, actually. Get in good with the heroes, and chances are things will be looking up.

    I love a bit of cheese myself, so thanks for that pointer.

    Forget Defender. Get publicity shots with Thundrax taking up for you!
  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    iamrune wrote: »
    Forget Defender. Get publicity shots with Thundrax taking up for you!

    Good point. Thundrax does predate defender by a few years doesn't he ?

    'Caine, miss you bud. Fly high.
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    Hehe, question is, why would he, though?
  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    vendince wrote: »
    Hehe, question is, why would he, though?

    What you do is fake a major crime. You know hire some flunkies that never actually get to see your face or anything and have them hold up a bank or something. Definitely make sure that there are hostages involved so you can totally play up the saving of innocent lives bit when you, in all your heroic glory, swoop in to save the day.

    Oh, and definitely make sure that either the mayor's daughter, or perhaps Thrundrax's kid brother, are among the hostages.

    The heroes fall for it every time.

    'Caine, miss you bud. Fly high.
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    Or you could foil an actual bank robbery.

    Sneaky idea, though.
  • iamruneiamrune Posts: 965 Arc User
    edited November 2012
    ashensnow wrote: »
    Good point. Thundrax does predate defender by a few years doesn't he ?

    By more than a few. Sixth ed. Defender, the one we have in the MMO, started his career in about 1999 in New York before moving to Millennium City to found the Champions in 2001, I read it more as got himself some good heroic mentorship in the Sentinels team there.

    Thundrax's origin story and early adventures were in 1982!
    vendince wrote: »
    Or you could foil an actual bank robbery.

    This would be my suggestion. If your character is an actual good guy, might as well really earn the forgiveness that s/he seeks.
  • pwkampfykaufmannpwkampfykaufmann Posts: 253 Arc User
    edited November 2012
    vendince wrote: »
    Sneaky idea, though.

    Hmm, as far as I know you still have the business card of the best villain-for-hire in town? :biggrin:
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    iamrune wrote: »
    By more than a few. Sixth ed. Defender, the one we have in the MMO, started his career in about 1999 in New York before moving to Millennium City to found the Champions in 2001, I read it more as got himself some good heroic mentorship in the Sentinels team there.

    Thundrax's origin story and early adventures were in 1982!



    This would be my suggestion. If your character is an actual good guy, might as well really earn the forgiveness that s/he seeks.

    Dang, didn't know that about Thundrax. He's been around for a long time, that's for sure.

    Being an actual good guy? She tries at least. Although I wouldn't be surprised if a condition for actual forgiveness in her case was making her go see a psychiatrist. After all, she needs to quit hurting VIPER operatives.
    Hmm, as far as I know you still have the business card of the best villain-for-hire in town? :biggrin:

    Except, remember that she already pissed him off once. And she's not even a redhead either.

    Chances are if she tried that, she might meet with an accident.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited November 2012
    See, the issue for me is that all those books provide background info for my own universe, but if I'm running a PnP game, they're guidelines for me, not strictures. (For instance, my own superhero universe includes a government registry, operated by the Department of Parahuman Affairs, which provides a way for costumed heroes to verify their identities so they can testify in court without having to publicly reveal their real names or faces.)

    So in my world, if you've left VIPER but haven't gone to the authorities yet, VIPER will leave you alone unless you have something of theirs or possess compromising information on them. (After all, as long as you haven't turned yourself in, you might come back...) OTOH, if you were to turn yourself in, I'd definitely recommend doing it to the DPA or a superhero group, so they can provide you with protection from VIPER. The other issue, of course, and one that I as GM might bring up unexpectedly, would be the reaction of ARGENT, who might well send some people around to try to recruit you, or kill you if you refuse...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    jonsills wrote: »
    See, the issue for me is that all those books provide background info for my own universe, but if I'm running a PnP game, they're guidelines for me, not strictures. (For instance, my own superhero universe includes a government registry, operated by the Department of Parahuman Affairs, which provides a way for costumed heroes to verify their identities so they can testify in court without having to publicly reveal their real names or faces.)

    Completely understood. I tend to customize the setting pretty heavily when I use a published setting as well.

    I suppose what many people are likely responding to for the OP is the idea that we have no input from his gamemaster (if any) and so only have established lore to work with. I have seen RPers in CO try to avoid contradicting established lore so as to reduce the possibility of conflict when RPing with others who are making an effort to adhere to it.

    Personal opinion...don't sweat the small stuff. In this genre you are pretty much expected to shine details such as this on with a wave of the hand. Don't let it get in the way of having fun with your character.

    'Caine, miss you bud. Fly high.
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    Heh, fun for me is to research existing lore and adapt to it as well as possible, but that's me. I know I have issues.

    I'll keep it in mind, though, thanks.

    *edit* Jonsils, thanks for that, you actually answered a question I had before I asked. You guys have all been so helpful, it's marvellous.
  • perpetualgmperpetualgm Posts: 1 Arc User
    edited November 2012
    In the old Viper handbook, there was a section that talked about a "training" video that VIPER produced called something like "This is what happens to people who betray VIPER". Apparently it was a recording of the torture and murder of several VIPER operatives and members of their families who'd left the organization, including some low-level superhumans IIRC. It was apparently the most requested training video for all of the VIPER nest franchises.

    So, basically if VIPER catches up to you, you can expect some pretty nasty stuff to happen to you.
  • vendincevendince Posts: 296 Arc User
    edited November 2012
    Yeah, I've figured that out by now. I've read Coils of the Serpent several times.
  • iamruneiamrune Posts: 965 Arc User
    edited November 2012
    ashensnow wrote: »
    I suppose what many people are likely responding to for the OP is the idea that we have no input from his gamemaster (if any) and so only have established lore to work with. I have seen RPers in CO try to avoid contradicting established lore so as to reduce the possibility of conflict when RPing with others who are making an effort to adhere to it.

    Just so. That's exactly the angle I am coming from here.. In my own Champions or Mutants & Masterminds setting, there is no registration.
    ashensnow wrote: »
    Personal opinion...don't sweat the small stuff. In this genre you are pretty much expected to shine details such as this on with a wave of the hand. Don't let it get in the way of having fun with your character.

    Also good, but important that others know which angle you are using so false assumptions don't create confusion.
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