Ok, my team support/healer/tank is about done, so it's time for the next project.
So, I'm looking at a maximum damage melee toon with modest to okay survivability.
I lowered the number of attacks and slathered on FOUR offenses. Everything is geared to build up a stack of enrage and then laser sword combos until your fingers ache.
If this approach seems...silly...any advice/suggestions are greatly appreciated!
PowerHouse (Link to this build)Name: Dark/Energy Melee DamageArchetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Dexterity (Secondary)Level 15: Endurance (Secondary)Talents:Level 1: The DevastatorLevel 6: Martial FocusLevel 9: BodybuilderLevel 12: AccurateLevel 15: ImpresarioLevel 18: RelentlessLevel 21: Paramilitary TrainingPowers:Level 1: Shadow BoltLevel 1: Shadow Embrace (Rank 2, Dark Displacement)Level 6: Spirit ReverberationLevel 8: Laser Sword (Rank 2, Rank 3)Level 11: Parry (The Elusive Monk)Level 14: Enrage (Endorphin Rush)Level 17: Defiance (Rank 2)Level 20: Conviction (Rank 2, Rank 3)Level 23: Resurgence (Rank 2, Evanescent Emergence)Level 26: Ego Surge (Nimble Mind)Level 29: Aggressor (Rank 2)Level 32: Masterful Dodge (Rank 2)Level 35: Electric Sheath (Rank 2)Level 38: Intensity (Rank 2)Travel Powers:Level 6: Athletics (Versatility)Level 35: TeleportationSpecializations:Strength: Physical Peak (3/3)Strength: Aggression (2/2)Strength: Brutality (2/2)Strength: Overpower (3/3)Warden: Fortified Gear (3/3)Warden: Slaughter (3/3)Warden: Tenacious (1/2)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (2/3)Vindicator: Focused Strikes (3/3)Mastery: Warden Mastery (1/1)
Comments
But I think you forgot one of your SS has to be CON for the energy return from both Defiance and Spirit Reverberation LOL!
In any case, I have come to the conclusion that any Max damage toon has to have DEX for PSS for the Mastery w/Warden and Vindicator. And the highest damage melee power is Dragon Claws per second. For some crazy reason, on paper it should be Laser Sword but on PH vs. dummies it's Dragon's Claws easily. I think Laser Sword is taking longer than 0.5 seconds per stroke.
I'm still working on mine but I was looking at Quarry in Brawler role. And I have a Left Eye of the Dragon. Now I am mulling paying for a 4 slot Helm/Breastplate...
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
Get the Forums Enhancement Extension!
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Master
Level 6: Relentless
Level 9: Physical Conditioning
Level 12: Martial Focus
Level 15: Acrobat
Level 18: Impresario
Level 21: Quick Recovery
Powers:
Level 1: Shadow Bolt
Level 1: Void Shift (Emerging Nightmares)
Level 6: Spirit Reverberation
Level 8: Defiance
Level 11: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 17: Form of the Tempest
Level 20: Masterful Dodge
Level 23: Parry (The Elusive Monk)
Level 26: Shadow Embrace (Rank 2, Rank 3)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2, Evanescent Emergence)
Level 35: Dragon Uppercut (Rank 2, Rank 3)
Level 38: Ebon Ruin (Rank 2, Paranormal Paranoia)
Travel Powers:
Level 6: Athletics (Versatility)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (1/2)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
this is my initial thought when someone mentions darkness/melee...
you can switch defiance for quarry, if you do switch rec for int and talent/innate accordingly.
you can also switch things like ebon ruin and shadow embrace for an active offense of your liking i dropped laser sword since i didn't see the point in having it on a darkness build
but if you choose to keep it, switch 100 hands maybe. you can take dark transfusion if you feel like it too.
oh and monsterdaddy did you test that out with quarry? cuz that would do it for dragon's claws, being considered physical dmg and all... for pure melee i like brawler vindicator more, offense is an additive stat so DR hits, haven't tested how hard tho. brawler with dex as PSS and vindicator and you get a nice % debuff going on your targets between the 3
I think the build is pretty solid, it has both ranged and melee covered up well, as well as being survivable. hope this helps :biggrin:
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
For actual DPS, I believe the dummies are fairly good for Super Villain level targets who I heard have about 10% damage resistance. I tend to record the time in seconds to take out a dummy and then divide 33K (the dummy's HP) by the number of seconds to ESTIMATE actual DPS.
You will get some surprising results when you do this vs. calculating things on paper, i.e. the lower than expected Laser Sword DPS.
Serju, yes Quarry + melee role + Dragon's Claws testing. I kept Warden for Best Defence -- a nice boost in survivability plus a small boost to crit chance/damage. Obviously, Way of the Warrior is better for damage but that flat 18% dodge buff in Quarry is pretty unbeatable for defense for a melee role.
that being said, when you can cover up the survivablity with your powers then you can see a significant difference.
as for testing DPS.... use the parser.
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
(thinks)
(tinkers)
Okay, max is MAX, so dragon claws is in. I'm also worried about diminishing returns, so I am going to stick in some debuff. This next build should get 14-18 percent resistance debuff pretty easily.
I'm also worried about keeping enraged up, so I want another rage-maker or knock power, and I really want a lunge. Those are just useful.
So, see what folks think:
PowerHouse (Link to this build)
Name: Dark/Claws Melee Damage
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Devastator
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Acrobat
Level 15: Impresario
Level 18: Relentless
Level 21: Paramilitary Training
Powers:
Level 1: Shadow Bolt
Level 1: Shadow Embrace (Rank 2, Dark Displacement)
Level 6: Spirit Reverberation
Level 8: Parry (The Elusive Monk)
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Dragon's Claws (Rank 2, Rank 3)
Level 17: Enrage (Endorphin Rush)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2, Evanescent Emergence)
Level 26: Seismic Smash (Massive Attack)
Level 29: Evasive Maneuvers
Level 32: Masterful Dodge (Rank 2)
Level 35: Ego Surge (Nimble Mind)
Level 38: Intensity (Rank 2)
Travel Powers:
Level 6: Athletics (Rank 2, Versatility)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: Focused Strikes (3/3)
Mastery: Dexterity Mastery (1/1)
Also, since Parry-EM reduces your damage, I would run Force Shield-Force Sheath instead as my block, to maximize damage. This will also free up some adv points to put into R3 Athletics.
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Handle @brayv
masterful dodge and no bcr? huh? ok let me fix this...
PowerHouse (Link to this build)
Name: Dark/Claws Melee Damage
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Master
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Acrobat
Level 15: Relentless
Level 18: Impresario
Level 21: Quick Recovery
Powers:
Level 1: Shadow Bolt
Level 1: Shadow Embrace (Rank 2, Rank 3)
Level 6: Spirit Reverberation
Level 8: Retaliation
Level 11: Way of the Warrior (Rank 2, Rank 3)
Level 14: Dragon's Claws (Rank 2, Rank 3)
Level 17: Form of the Tempest
Level 20: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 23: Resurgence (Rank 2, Evanescent Emergence)
Level 26: Void Shift (Emerging Nightmares)
Level 29: Evasive Maneuvers (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Ice Sheath (Rank 2)
Level 38: Summon Shadows (Rank 2, Devouring Darkness)
Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Teleportation
Specializations:
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: Focused Strikes (3/3)
Mastery: Dexterity Mastery (1/1)
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.