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The Lore Tab Is STILL MISSING?!?!?!

logandarklighterlogandarklighter Posts: 334 Arc User
edited November 2012 in Champions Online Discussion
To the Developers -

I have been doing my level best to be helpful to former players of City of Heroes who are trying to make sense of the game.

In PARTICULAR I've been having MAJOR difficulty with players who run into that WALL OF FAIL that you've turned the tutorial into. I've gotten it down to some simple answers -
Don't make a custom character off the bat.

BLOCK

Don't try and fight the tutorial.

BLOCK

ACCEPT a standardized AT and Costume set and name your character TESTMAN or something. You won't be keeping them.

BLOCK

Run the character completely through the tutorial ONCE.

BLOCK

When you get to Black Talon BLOCK. BLOCK. BLOCK. BLOCK. BLOCK. And for a change of pace. GOD DAMNIT BLOCK. Whittle him down. Beat the tutorial.

Get out in the game, get to level 6 (or 10). And then log out, Delete Testman and NEVER DO THE TUTORIAL AGAIN. No - not even for the Achievement badge.

I've had to say that, or versions of that, over and over and over again.

And it's really sad that the level of FAIL in the current version of the tutorial has me basically saying to everyone who gets put off by it -

"Rule #1 of new players trying out Champions. Don't judge the game by the tutorial. There's a much better game hiding behind that wall if you'll just break through it."

Now we've got a different problem, you and I.

THE LORE TAB IS STILL MISSING.

I can't explain this one. I can't get people past it. There's no work-around. There's nothing I can do or say that will make it better.

I can't help you on this. So you've GOT to fix it! I am wondering if you REALLY understand the influx of people you will get on Dec 1st are going to want to UNDERSTAND your world! They're going to WANT TO READ ABOUT IT. They want CONTEXT.

You had a reasonably good system for lore-keeping in the game itself - the Lore tab! Where anything that the player read from the little "glowies" scattered around the game was collected.

And it's GONE.

YOU. WILL. LOSE. PLAYERS. OVER. THIS.

No. Really. Seriously. Don't you DARE walk away. Of all the bugs that this game is suffering, the lore tab being missing is the one that will hurt you the most over the longer period of time. This game is already considered MUCH more shallow than City of Heroes ever was.

To counter that, people defending Champions say -

"Well it's based on the Lore of a game system that's been around for 30 years, so the story is quite deep actually."

"Really? Where do I go in-game to read up on this?"

"Uhm... well... you see... there's a problem with that..."

You have GOT to see how bad that looks!

You've got a little over a month to fix this. C'MON GUYS? HOW HARD COULD THIS POSSIBLY BE? It's freaking TEXT for crying out loud! The data has to still be there! The system still keeps track of what our characters have clicked on doesn't it?

I want Champions to succeed. It's where the majority of people who are still interested in a Superhero MMO are going to go.

These are my friends. And I'd like them not to get disgusted with the game and LEAVE.

I've done everything I can to help people with the costume maker and the tutorial - the biggest places where people are put off of your game by the RIDICULOUS level of FAIL that you've loaded the tutorial with. But there's just nothing I can do for this. There's nothing I can say or do that gets people past this.

I can't help you defend and promote a game that's this badly broken!

PLEASE FOR THE LOVE OF GOD AND ALL THAT'S HOLY FIX THE LORE TAB!!!!
Post edited by Unknown User on

Comments

  • chaoswolf820chaoswolf820 Posts: 734 Arc User
    edited October 2012
    I've gotta echo this, actually.

    Blizzard recently had a similar sort of problem when they chose to take a lot of key events that took place during/before the two most recent WoW expansions - including the deaths of a fair few number of important and long-standing lore figures - and put them into novels with no explanation, commentary, or acknowledgements in the game itself.

    Whether the game is big like WoW, or smaller like Champions Online is, the rule still stands:

    IF PLAYERS CAN'T LEARN THE LORE OF A LORE-HEAVY GAME WITHIN THE GAME ITSELF, YOU'RE DOING THINGS WRONG.
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited October 2012
    /signed... I went thru all the trouble, give me back my lore.
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited October 2012
    Actually, all the Lore is still there and can be Re-added to your lore tab, it's just, if you got it all before on your current toon, it's all gone and a few patches of lore here and there were "fixed" and added back in to the tab...

    However, the MAJORITY of the lore that i spent like two years collecting from clickies and what have you from all over the game, is still missing, and requires you go back and click on all those things again.

    Too bad that about 1/5th of that stuff is either in instanced missions you can no longer access without the mission or was part of the old canada/desert/Millenium City crises.

    Snark never dies.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited October 2012
    I wonder what we have left of the actual game when the next year comes to an end. Ofcourse that would mean that the game actually survives that long...
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  • stmothstmoth Posts: 284 Arc User
    edited October 2012
    Hmmm, when did this go missing?
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited October 2012
    On Alert patch?
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  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited October 2012
    I don't know how long it's been actually. But several months at least. Again - this is simply unacceptable.
  • cyjonpwcyjonpw Posts: 45 Arc User
    edited October 2012
    Loss of lore was one of the many, many casualties of the Disaster Patch that, according to the screaming obscenities in my game notes document, was around August 24.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited October 2012
    Yeah that'd be a good name for it. THE DISASTER PATCH.

    It would be...

    Except isn't EVERY Major patch for this game EXACTLY like that? A Disaster?

    *sigh*
  • lokikinlokikin Posts: 624 Arc User
    edited October 2012
    Disaster patch? Nah...

    The Kitchen Sink patch was far worse...

    This is Bathroom Sink, at most...

    :tongue:
    _._._._._._._._._._._._._._._._._._._._._._._._._

    M-O-O-N, that spells @Rhyatt

    Originally Posted by mijjestic: Ultimately, though, MMO players throwing stones at each other in this fashion is basically one nerd pointing and laughing at another nerd whose glasses are thicker.

    Laws yes!
  • chaoswolf820chaoswolf820 Posts: 734 Arc User
    edited October 2012
    lokikin wrote: »
    Disaster patch? Nah...

    The Kitchen Sink patch was far worse...

    This is Bathroom Sink, at most...

    :tongue:

    Which fits, since according to a lot of folks, CO's already headed for the Toilet.
  • arimikamiarimikami Posts: 475 Arc User
    edited October 2012
    If whatever cause this bug happened in August then the lore is still there. It's been wiped from older characters which really does suck but, I started playing in September and the lore tab works fine for me.
  • vendincevendince Posts: 296 Arc User
    edited October 2012
    My newer characters DO have the lore tab, I have to check if my older ones don't at some point.
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited October 2012
    arimikami wrote: »
    If whatever cause this bug happened in August then the lore is still there. It's been wiped from older characters which really does suck but, I started playing in September and the lore tab works fine for me.

    You are correct. Players can reaquire some of the lore and new players, such as yourself, should have no problems getting most of it. However, the problem is that some of the lore is no longer accessable, due to lore being behind certain missions, that older toons no longer have access to, or due to changes in the game some lore is just plain gone and not accessable to anyone. Somewhere a patch wiped out everyone's lore they had collected over the years. Those of us that took the time to hunt down all the lore before August would like our lore back. I have a feeling it isn't as easy as just giving the lore back to us and may have indeed been wiped clean from every individual toon. I hope not, that sucks.
  • vendincevendince Posts: 296 Arc User
    edited October 2012
    I checked my oldest char, and most of her lore's been wiped out. The Uncategorized section is still there, but the rest is empty.

    Same with the char I made in May. Both of them, in fact. And the one from June.

    Since three of those are 40s, there's no way I can just re-gather their lore. Just splendid.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited October 2012
    *Sigh*

    Confirmed. I just clicked on the "Evil ATM" in north westside and the lore for that popped up.

    Is there ANY REASON to keep a lvl 40 character around instead of just deleting them?

    Because all my hard work in hunting down lore on my high level characters is GONE. And I really don't feel like doing this again.

    EDIT:

    To hell with it. I'm just going to delete every single character on my account and start over on December 1st. I may as well. I'm not going to be able to get the lore back on my characters any other way.
  • themaskedshadowthemaskedshadow Posts: 8 Arc User
    edited October 2012
    New player here. Hi.

    Regarding lore: Is there any place I can go to read up on the lore of the Champions universe? I tried the lore tab, but it is regrettably empty. I also looked far and wide through the website and couldn't find anything. I played this game for a little while in beta and after release, and I seem to remember some pretty good short stories popping up (something about Ironclad fighting in a gladiator arena) but I can't seem to find those either.

    Just asking if there's anything at all I can look for, short of finding all of the pen-and-paper sourcebooks. Lore is a pretty big draw for me, and I feel like I would be more invested in the game if I knew some of the story behind all the missions that I'm doing.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited October 2012
    No.

    And don't invest yourself in this game. There's little point. Cryptic doesn't care about the game or it's lore. That much has become obvious now.

    If you really need to find the lore on the universe, you're going to have to go read the books. In fact I'd say buying the books and starting a pen and paper game is more worth your time and energy.
  • themaskedshadowthemaskedshadow Posts: 8 Arc User
    edited October 2012
    No.

    And don't invest yourself in this game. There's little point. Cryptic doesn't care about the game or it's lore. That much has become obvious now.

    If you really need to find the lore on the universe, you're going to have to go read the books. In fact I'd say buying the books and starting a pen and paper game is more worth your time and energy.

    Well I've kind of already invested $14 in a sub, purely because I couldn't stand the character creator otherwise.

    Sourcebooks it is, then.

    ...******nit.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited October 2012
    No.

    And don't invest yourself in this game. There's little point. Cryptic doesn't care about the game or it's lore. That much has become obvious now.

    If you really need to find the lore on the universe, you're going to have to go read the books. In fact I'd say buying the books and starting a pen and paper game is more worth your time and energy.
    Well, aren't we just a ray of frakking sunshine.

    Logan, if the primary reason you have to play the game is to pick up lore, maybe you should take up reading instead. There's quite an elaborate universe underlying Tolkien's Middle-Earth, and the lore of Banks' Culture stories is rather intriguing...

    Me, I'm having fun running around playing superhero, saving people and thwarting bad guys. That's pretty much what I expect from a game.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2012
    Lore? Seriously? A bunch of fictional nonsense that has no bearing on the entire world.
    This is what you people worry about?

    Over 200,000 thousand players have come and gone from the game since January, nobody ever said "Hey guys, I found awesome lore, you should totally check this out, its AMAZING"

    Not even once.

    I heard they are trying to remove the taint of goofiness that is spread like cheese over the game. Maybe it starts with getting rid of the lame back stories, dopey characters, and lore.
  • arimikamiarimikami Posts: 475 Arc User
    edited October 2012
    New player here. Hi.

    Regarding lore: Is there any place I can go to read up on the lore of the Champions universe? I tried the lore tab, but it is regrettably empty. I also looked far and wide through the website and couldn't find anything. I played this game for a little while in beta and after release, and I seem to remember some pretty good short stories popping up (something about Ironclad fighting in a gladiator arena) but I can't seem to find those either.

    Just asking if there's anything at all I can look for, short of finding all of the pen-and-paper sourcebooks. Lore is a pretty big draw for me, and I feel like I would be more invested in the game if I knew some of the story behind all the missions that I'm doing.

    It's scattered throughout the game. Keep an eye out for items when you're running around, including instances, that you can click on. They provide bits and pieces of the backstory of the game and each time you get one it's added t the collection of what you can access from the lore tab on your character.
  • arimikamiarimikami Posts: 475 Arc User
    edited October 2012
    No.

    And don't invest yourself in this game. There's little point. Cryptic doesn't care about the game or it's lore. That much has become obvious now.

    If you really need to find the lore on the universe, you're going to have to go read the books. In fact I'd say buying the books and starting a pen and paper game is more worth your time and energy.

    Calm down... Yes, it really sucks that the people that were collecting it on their various toons lost all the info in their lore tabs but, it's not like it's the end of the world. I know there's info you're all missing now and some of it can't be gotten back but, maybe this would be a good motivation for people to do stuff like update the wiki. If someone had done that before, it wouldn't be as big a deal anyways since you'd still all be able to access that lore easily.

    Honestly, just like a lot of the other new people on CO, I'm from CoH and I've been talking with friends on that game. None of them has asked, "Is the lore on that game good?" Not a single one. Some have asked how hard it would be to adapt characters they play on CoH to CO's lore which I tell them is super easy considering that CoH's setting was basically cribbed almost entirely from the Champion's P'n'P and almost every orginization in CoH has a counterpart in CO but, none could give a s**t about how engrossing the signature characters or stuff like that are. The ones that RP will make up their own stories and the others just wanna blast stuff.
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited October 2012
    Lore? Seriously? A bunch of fictional nonsense that has no bearing on the entire world.
    This is what you people worry about?

    Over 200,000 thousand players have come and gone from the game since January, nobody ever said "Hey guys, I found awesome lore, you should totally check this out, its AMAZING"

    Not even once.

    I heard they are trying to remove the taint of goofiness that is spread like cheese over the game. Maybe it starts with getting rid of the lame back stories, dopey characters, and lore.

    Actually, yeah, the lore is very important to me. I spent time tracking them all down and would appreciate getting it back. It would be the same as taking away a device someone farmed months for, it just stinks. Granted, this isn't a deal breaker and having me run to GW2, but it still stinks and if I can get it back, that would be nice.

    And I do not believe that most people think the lore is full of lame back stories and dopey characters. I believe most people rather enjoy it. That is why a lot of us have stuck around since Beta, we enjoy the comic book feel of it all.
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited October 2012
    New player here. Hi.

    Regarding lore: Is there any place I can go to read up on the lore of the Champions universe? I tried the lore tab, but it is regrettably empty. I also looked far and wide through the website and couldn't find anything. I played this game for a little while in beta and after release, and I seem to remember some pretty good short stories popping up (something about Ironclad fighting in a gladiator arena) but I can't seem to find those either.

    Just asking if there's anything at all I can look for, short of finding all of the pen-and-paper sourcebooks. Lore is a pretty big draw for me, and I feel like I would be more invested in the game if I knew some of the story behind all the missions that I'm doing.

    You can read and find most of the lore here:

    http://www.champions-online-wiki.com/wiki/Lore_Perks

    And extended lore perhaps here:

    http://www.herogames.com/home.htm
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited October 2012
    Lore? Seriously? A bunch of fictional nonsense that has no bearing on the entire world.
    This is what you people worry about?

    It is not JUST the lore.

    It's just that this is the last straw.

    I've been boosting this game as the best place for former COH people to go to and at the same time I've been having to DEFEND this game and make excuses for it's broken nature for quite some time now. And I am tired of defending a broken game and I've decided I'm not going to do it anymore.

    The lore tab is just an example of the degree to which Champions has been abandoned by Cryptic. Actually no - abandoned by PW.

    It really hit home for me between the time I made my original post in this thread and last night after I read from the thread here.

    rapierwhip wrote: »
    It is the exact same thing as a grab bag... even has the same price tag associated with it. the only difference is that you have to find the bag as a drop and buy the right to find out what you should have been awarded without having to pay extra for it. To the best of my observations, the boxes are not hard to find at all... I found three in less than five minutes of random mob bashing... and the boxes seem to have replaced normal drops entirely since in that same five minutes, I got exactly two other drops: both recog tokens.

    I've stuck in here through targeting bugs, costume bugs, power bugs, power nerfs, administration overhauls, Vibora Pay scandal, APs, CSs, and Alerts, and thought that nothing could actually drive me away from this game. Paying for the loot that I should get for free through normal game play might just be the thing though.

    They have something similar to this in DCUO, called Promethium Lockboxes. You get the box randomly in a loot drop and have to buy the key to open it... but here's the thing: Legendary Members (i.e. subscribers or Gold Members here) get an unlimited number of keys for free. I never really thought I would see the day when I would say that Sony is treating its customers better than another company.
    I haven't been playing lately so I haven't had to check this out yet, but this paints a scary picture of what this game might become if this is accurate and intended to be the way things are going to be for now on. The idea of even non-subscribers being expected to gamble in order to get access to loot (and I assume by extention random gear) is already bad enough. But to do that to people that already subscribe takes it to a whole other level.

    Doing it to non-subscribers is bad because it expect them to become gamblers in order to financially support the game they're playing for "free". But bad as that is there is a justification for that--the game is "free", it has to make money to support itself some way. Its an (horrible) alternate business model in a game that requires no monthy payments to sustain the game.

    But isn't financially supporting the game what we have always payed $15/month on a subscription for? What's the justification for doing the same to subscribers? Double dipping much?
    We have adopted an item-based revenue model for all but one of our self-developed games and intend to apply this revenue model to most of our new games. This revenue model may have a negative impact on our financial condition and results of operations.

    We have adopted an item-based revenue model for all of our self-developed games except for our first MMORPG, Perfect World, for which we use a time-based model whereby players are charged for their playing time. Going forward, we intend to continue applying the item-based model to most of the new games that we operate.

    Under the item-based revenue model, players are able to play the online game free of charge for an unlimited amount of time, but are charged for purchases of in-game items, such as performance-enhancing items, clothing, accessories and pets. While several other online game companies have adopted the item-based model, it is still relatively new compared to the more proven time-based model and results in new risks and uncertainties for us. The item-based model requires us to design games that not only attract players to spend more time playing, but also encourage them to purchase in-game items. The sale of in-game items requires us to track closely consumer tastes and preferences, especially in-game spending trends. In addition, the item-based model may cause additional concerns with the PRC regulators, who have been trying to implement ways to reduce the amount of time that Chinese youths spend on online games. A model that does not charge for time may be viewed by the PRC regulators as inconsistent with this goal. We cannot assure you that the item-based revenue model will continue to be successful, or that it will not have a negative impact on our future financial condition and results of operations.

    Our revenue recognition policy for the item-based games entails our best estimates of the lives of various items associated with each of our item-based games. As we adopted the item-based revenue model beginning in September 2006, we have a limited operating history and data for our item-based games on which to base our revenue recognition policy for such games. With respect to permanent ownership items that we sell to players, we recognize revenues over the estimated lives of such items. We consider the average period that players typically play our games and other player behavior patterns to arrive at our best estimates for the lives of these permanent ownership items, which, in some cases, may be as long as the estimated life of the related game.

    However, given the relatively short operating history of our item-based games, our estimate of the period that players typically play our games may not accurately reflect the actual lives of the items. We have been revising our estimates as we continue to gain operating data and refine our estimation process and results accordingly.

    Any future revisions to these estimates could adversely affect the time period during which we recognize revenues from these items. For example, an increase in the estimated lives of these items would increase the period over which revenues from these items are recognized. See ?Item 5. Operating and Financial Review and Prospects?Critical Accounting Policies?Revenue Recognition.?

    6


    If we are unable to successfully develop, launch and/or operate additional online games that grow our player base and increase our revenues, our future results of operations will be adversely affected.

    In order for our business strategy to succeed over time, we will need to continually develop, launch and operate new online games or license or acquire new games that are commercially successful. We will need to do this to both replace our existing online games as they reach the end of their useful economic lives, which we believe are typically three to five years for most of our online games, and to meet our growth strategy of operating a larger number of online games that grow our overall player base and increase our revenues.

    We plan to invest a significant amount of financial and personnel resources in developing, launching and operating new online games. The success of our new online games will largely depend on our ability to anticipate and effectively respond to changing consumer tastes and preferences and technological advances in a timely manner. We cannot assure you that the games we develop will be launched as scheduled, viewed by the regulatory authorities as complying with content restrictions, attractive to players, able to compete with games operated by our competitors or commercially successful. In addition, as we introduce new games, some of our existing customers may switch to the new games. If this transfer of players from our existing games does not grow our overall player base and revenues, our growth and profitability may be materially and adversely
    affected
    In other words, they don't CARE about the growth and longivity of the game. They just want to regurgitate games and keep them around while it brings them profit.

    And the difference with other games/companies? Other games have to keep their game growing and their players occupied in order to retain their players--the game has to be sustained. Here, the focus is on selling the players access to random loot while enough players play the game, then close it down when it meets the end of its economic usefulness. Growth in order to maintain the sustainability of the game is irrelevant. The game doesn't have to be sustained, just generate enough money on the here and now to keep it running then close it down when the players no longer care.



    So yeah. THIS.

    The lore tab isn't even the big thing. It's a SYMPTOM. And between the above and the obvious lack of care this game has received over the years...

    I can't recommend it as a home anymore to City of Heroes players.

    I hate to say this. But DCUO might just be the better offering in the long run.

    Let me repeat - I HATE THAT. Because DCUO will NOT let you create your own original character the way you want it or let you recreate a character spot on as it was in City of Heroes or even from this game.

    But it is a superhero game. And it will be around for much longer than Champions. And they are improving it steadily. And they're treating their subscribers MUCH better there.

    This whole thing pisses me off because I WANT to love Champions. I see SO MUCH GOD DAMN POTENTIAL in this game that... It makes me sad and enraged at the same time to realize that that potential will NEVER be realized.

    This at the same time my heart is breaking over losing City of Heroes.

    I'm sorry to seem to be all of a sudden turning so negative when before I was a supporter. But this has really hit me hard at the WORST possible time.
  • darqauradarqaura Posts: 169 Arc User
    edited October 2012
    yogid0nnie wrote: »
    Actually, yeah, the lore is very important to me. I spent time tracking them all down and would appreciate getting it back. It would be the same as taking away a device someone farmed months for, it just stinks. Granted, this isn't a deal breaker and having me run to GW2, but it still stinks and if I can get it back, that would be nice.

    And I do not believe that most people think the lore is full of lame back stories and dopey characters. I believe most people rather enjoy it. That is why a lot of us have stuck around since Beta, we enjoy the comic book feel of it all.

    As a counter point I find a lot of the lore to be lacking as they have barely added anything at all from the Champions sourcebooks. Barely scratched the surface. If we were guaranteed to get a major piece of lore with every new patch I might take it more seriously.

    But we aren't. So I don't.

    This game neeeeeeds a lot of things before I can recommend it to anyone who played COH.

    I'm crossing my fingers that next year, after NWO launches, they will ramp up development here.

    If there had never been a COH there would never have been a CO. :cool:
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited October 2012
    Lore? Seriously? A bunch of fictional nonsense that has no bearing on the entire world.
    This is what you people worry about?

    Over 200,000 thousand players have come and gone from the game since January, nobody ever said "Hey guys, I found awesome lore, you should totally check this out, its AMAZING"

    Not even once.

    I heard they are trying to remove the taint of goofiness that is spread like cheese over the game. Maybe it starts with getting rid of the lame back stories, dopey characters, and lore.
    1. That says for one that you haven't been paying attention. There are a lot of people who are here for the lore, and many of them stuck around after On Alert because this is the game for people who have nostalgia for original P&P comic-book style version of this game. So yeah, might want to pay attention more in the future to your environment, mmk? For goodness sake there's even sections of this forum dedicated to lore!

    2. Just because you don't care about the lore doesn't mean it's not important to other people. I'm kind of so-so on it. I don't care about the lore specifically, but I care that there is compelling story telling and consistency in whatever lore they decide to go with. Outside of that, if the Kings of Edom were all evil Carebears I wouldn't really care, it's more that it's a compelling/believable storytelling and that they are consistent (not changing the lore the way how George Lucas did with regards to "the force" in Star Wars lore when he made "Epidsode I: The Phantom Menace)

    3. I also dislike the campy lore elements, I prefer my games and superhero TV series to have more... adult concepts of the grayness between good and evil and complicated social aspects. I do like a bit of humor, as I wouldn't like Invader Zim, Megas XLR, or Teen Titans if I didn't; but those shows also have some profound themes under the silly surface exterior and very good storytelling, they are oddly believable in a way.

    4. Audio has a lot to do with sincerity in storytelling. Good voice acting and good background music and soundeffects. Watch any of those cartoons I mention previously and just close your eyes and listen. You almost don't need the visuals to know what's going on. In contrast, we have some pretty atrocious voice acting in some areas of this game, "Red Snake, Green Dragon" being the absolute worst, as it's not only bad by makes an utter mockery of what good Karate is about. The developer(s) responsible for that one need to watch some Karate Kid and listen to Mr. Mr. Miyagi a bit more!

      Watch & learn: http://www.youtube.com/watch?v=O-qesAt92Jw

    5. People who spent their time actually collecting on the lore perks in the game should have their time rewarded for having done so. And why not? It's a mark of pride for many achievement hunters to have gotten them all. Why shouldn't we welcome different methods of fun with the game?
  • themaskedshadowthemaskedshadow Posts: 8 Arc User
    edited October 2012
    Lore? Seriously?

    Yeah. Seriously. Lore. As in, the reason behind everything you see and do in the entire gameworld. The motivation behind every mission. The setting. The world. Lore.

    How does this not make sense to you?
    A bunch of fictional nonsense that has no bearing on the entire world.

    ...Now it's my turn: Seriously? The world is fictional nonsense. Nothing but colorful pixels dancing around for your amusement. I'm not sure why you think giving those pixels a story is some sort of grievous insult.
    This is what you people worry about?

    What do you mean, "you people!?"
    Over 200,000 thousand players have come and gone from the game since January, nobody ever said "Hey guys, I found awesome lore, you should totally check this out, its AMAZING"

    Is this what passes for omniscience these days?
    Not even once.

    You mean, in all the thousands of fans of the tabletop game, not one of them looked at Champions Online and said, "You know what? I really liked the story to that game. I think I and all my friends should give it a try."
    I heard they are trying to remove the taint of goofiness that is spread like cheese over the game.

    They could sure as hell start by kicking you out.
    Maybe it starts with getting rid of the lame back stories, dopey characters, and lore.

    Yeah! And you know what? The character creator is stupid. Just give everybody featureless avatars! And missions? Screw 'em - let's make the game about standing still for as long as possible. And you know that gigantic skyscrapers in the middle of Millennium City? **** those. Gimme some cardboard boxes.

    :rolleyes:

    Thanks for the constructive responses, everybody who responded constructively. Appreciate it.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited November 2012
    Well I've made a decision on this. And it's pretty drastic.

    I'm going to be deleting my entire stable of characters and starting completely over again.

    Reasons:

    There is absolutely no way to re-acquire some of the Lore without going through specific missions. And it just can't be done on a level 40 solo. (And good luck finding someone specifically doing that one mission you need, even if they're part of your supergroup.)

    I thought about the crafting that my two level 40s can do. And it's not much. I have lvl 400 skill. But I never did get around to getting the old legacy material anyway. And crafting is pretty much a dead issue anyway. Why should I bother crafting anything at all when I can just get it on the market?

    I have an entire Supergroup coming over from City of Heroes. I may as well start over and level up with them. It won't take long anyway. And it'll let me re-acquire the lore that was taken away from me.

    I'll still have the same costume saves and re-make the same characters in many cases. It's not as if I'm losing anything important. I have no legacy powers or anything.

    There's no real reason to even keep a level 40 around anyway in this game. There's nothing to do anyway. I may as well stick around my friends level and play the game with them as they level up.

    I'll keep a single level 40 as my "Bank" until I re-create all my other toons, then re-distribute all the gear and in-game currency out and delete him too for re-creation.

    Is there anything at all wrong with this plan that I haven't considered? Anything I'm missing that I'll want to keep a current level 40 (with zero Lore) around for?
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    Well I've made a decision on this. And it's pretty drastic.

    I'm going to be deleting my entire stable of characters and starting completely over again.

    May I highly recommend to you that you do this for some of your characters but not all? Please? It seems to be an impulsive decision you might regret.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited November 2012
    agentnx5 wrote: »
    May I highly recommend to you that you do this for some of your characters but not all? Please? It seems to be an impulsive decision you might regret.

    *shrug* Like I said - I'm not deleting everything. I'll certainly be keeping at least one as a bank until I can redistribute stuff around. It'll probably take some time anyway. I didn't just rush off and do it already. It's a plan I'll be implementing piecemeal over the course of the month as I have some spare time.

    Some of these characters have been idle for many months anyway. I can think of at least two that I was thinking of deleting before this whole mess anyway. (I was amused by the costume concepts but the characters themselves lost my interest over time.)

    It'll probably allow me to re-discover some things I'm out of date on anyway. Certain aspects of leveling up with some of the power sets that have seen some revamps since I started.

    In a way I'm kinda looking forward to it.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited November 2012
    It'll probably allow me to re-discover some things I'm out of date on anyway. Certain aspects of leveling up with some of the power sets that have seen some revamps since I started.

    In a way I'm kinda looking forward to it.

    "#2 Explorable content." :wink: Just like I often say (Ironically some of it is old content you played so long ago you forgot about, but it's still fun to explore)


    Actually tell you what, PM me if I'm in-game and I'll level with ya! I got some characters in need of leveling up, and it's hard to be motivated to do it without a team (I'm just highly teamwork oriented as an individual I guess).
  • vorshothvorshoth Posts: 596 Arc User
    edited November 2012
    My Lore tab's still there on my Journal, but my habitual alt-itis means that old characters get deleted very swiftly and new ones take their place, so whatever's happened to you didn't happen to me.
    [SIGNATURE REDACTED]
  • arimikamiarimikami Posts: 475 Arc User
    edited November 2012
    Well I've made a decision on this. And it's pretty drastic.

    I'm going to be deleting my entire stable of characters and starting completely over again.

    Your toons. If you really want to then have at it but, I'd recommend deleting one or two at a time and leveling those back up instead of getting rid of a bunch all at once. You might get sick of it before you get around to leveling up that many of them.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited November 2012
    arimikami wrote: »
    Your toons. If you really want to then have at it but, I'd recommend deleting one or two at a time and leveling those back up instead of getting rid of a bunch all at once. You might get sick of it before you get around to leveling up that many of them.

    Not a bad mod to the plan. Primarily I could start by deleting the ones I mentioned that were just lying fallow (moving their resources over to the others beforehand of course).

    Then I could delete and recreate the ones that are direct CoH ports since those are the primary ones I'll want to play and level with my SG starting Dec 1st.

    Then see if I want to delete the mid and high level ones immediately or wait a bit. Who knows - maybe they'll fix the lore stuff before I have to. And in the meantime I'll be having some low-level fun.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited November 2012
    agentnx5 wrote: »
    #2 Explorable content." :wink: Just like I often say (Ironically some of it is old content you played so long ago you forgot about, but it's still fun to explore)

    Yeah - that's one thing that's definitely a plus! My old level 40s started right after launch and did what was then the low-level content. The newer stuff at the lower levels? They haven't done.

    Plus - one of the things that's been a little frustrating this last year was trying to figure out how to respec those older toons to the new system. It may be easier to figure out what gear and builds works best by re-playing them from the ground up!

    Actually tell you what, PM me if I'm in-game and I'll level with ya! I got some characters in need of leveling up, and it's hard to be motivated to do it without a team (I'm just highly teamwork oriented as an individual I guess).

    Definitely I'll consider it! ^_^
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited November 2012
    I feel rotten. After ******** it up in this thread, I went and checked my lore tab. All is back except for the Therakiel Lore. I don't know when the lore button was fixed, but thanks Cryptic. You snuck that one in on us. Lore and perk collecting may not mean a lot to some, but it is a big part of the game for me. Thank you for putting up with some of our complaints, cheers, and give your selfs a raise for this one.
  • jonsillsjonsills Posts: 6,318 Arc User
    edited November 2012
    I still don't understand what the big deal is. Especially when I went in on Officer Unfriendly this afternoon, and checked his Lore tab - and the lore he had was wrong. (Okay, technically outdated - but since sometime before F2P, the big jailbreak in the Westside sequence was orchestrated by Zoe Loft and Hi-Pan, gaining power to summon the Death Dragon, not as a VIPER recruitment tool. Also, since you can't go straight to Canada any more, the reference to "not having had time to catch your breath" between the Qularr Invasion and the Canadian Crisis is no longer accurate.)

    So, y'all were terribly worried about collecting incorrect information about the adventures your heroes didn't actually have?
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited November 2012
    None of mine are fixed except for the "Uncategorized" tab. Apparently that's where all the "finished" stories go.

    So still not acceptable for me and I'm still on track for my plan to delete and recreate.
  • logandarklighterlogandarklighter Posts: 334 Arc User
    edited November 2012
    jonsills wrote: »
    I still don't understand what the big deal is. Especially when I went in on Officer Unfriendly this afternoon, and checked his Lore tab - and the lore he had was wrong. (Okay, technically outdated - but since sometime before F2P, the big jailbreak in the Westside sequence was orchestrated by Zoe Loft and Hi-Pan, gaining power to summon the Death Dragon, not as a VIPER recruitment tool. Also, since you can't go straight to Canada any more, the reference to "not having had time to catch your breath" between the Qularr Invasion and the Canadian Crisis is no longer accurate.)

    So, y'all were terribly worried about collecting incorrect information about the adventures your heroes didn't actually have?

    It's being upset about having NO information in the tabs AT ALL. Nothing. Nada. Zip. Ixnay. All tabs wiped clean with nothing on them. No way to look up event info. No way to reference what info each character might have encountered for RP purposes. Some of my characters might've taken the Desert route. Others might've gone through Canada.

    But there's no evidence of anything that they did AT ALL? So - did I defeat Poe or not? Did I run Telios lab? Dr. Destroyers Factory? If I did - what background info does my character know?

    Impossible to say now. So I'm deleting and starting over. If CO is going to force a continuity retcon on me, than I'm going to just take it all the way and retcon back to the beginning.

    Champions has little to no incentive to play a character at level 40 anyway. Once the content is done, it's DONE and that's all.

    People keep saying "it's the journey, not the destination". Well it's as if I never left on the journey in the first place.

    The Lore tabs are my characters "memory" and they all have amnesia now.

    So if the only way to regain the "memory" is to replay the whole thing again, I guess that's what I'll have to do.

    I'll hardly be alone after all.
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