So there's the news that's not quite new. CoH is closing, yeah, everyone knows that. Although would you say that this might just be what was needed to make Champions Online a much better game and finally get that newer content most been waiting for with the recent quite significant influx of players? I personally hope that it'll be the next CoH, with some minor faith that everything will now pull together and we'll start getting newer stuff.
Or in short, do you think CO will improve now there's no CoH?
I think an influx of new players from COX will lengthen its lifespan, but it will require a commitment and a risk that Cryptic/PWE won't be willing to take, and a few adjustments away from their current model (ie. better rewards for PVP and non-Alert PVE content), for substantive improvements to occur.
I'll say this, I swear these boards are even more depressing than the CoX ones right now.
CoX had a good run. It had its dark ages, such as ED and GDN, however numerous factors allowed it spring back and keep on chugging along pretty well. The period before ED and GDN, as well as the period after the game's recovery from it (about Issue 9 or 10 I think?) the game also saw regular large scale content updates, in addition to new power sets, costumes, etc.
CO had the same kind of gigantic nerf everything patch at launch, followed by more patches of the same, negligence in the content department that's lasted the majority of the game's life time, even long after they undid the launch day nerfmageddon. For one reason or another, CO never really "sprung back" from that catastrophe, or so it seems.
Maybe it's because the investors don't want to invest in getting the game a brighter future, maybe it's because they're afraid to, given its past record, maybe it's because they see it as a quick source of cash. But whatever the reason, CoX has had a much better run than us.
IIRC, CoX had a level cap raise, multiple full zone additions, Super Group bases and an entire villain expansion in addition to parallels of most of what we've gotten here, in the same amount of time. There's more actually, I just can't remember all of it off hand. This is probably the reason why the game survived ED and GDN as well as it did: While they managed to drive off a lot of people, they had the Redside expansion to help get people to stick it out, as well as a much better overall track record.
Given this, I think there's quite a few people here, who are just kind of dumbfounded over the fact they ended up shut down before us. It legitimately makes no sense.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
As a recent transfer from CoH who's been watching CO from a distance, it was obvious that CO would become a content orphan when Cryptic got the Star Trek license. I don't know the subscriber numbers, but on the face of it you'd think that STO would have far more subscribers than CO does, and would therefore get more development dollars.
The fact that the Foundry exists for STO and not for CO would seem to support that supposition. With the addition of Neverwinter to Cryptic's product line, which includes a very sophisticated version of Foundry, I imagine that CO will continue to be ignored.
Game companies seem to believe that people who play games are attracted to the new shiny, and therefore are banking less on players who subscribe long term. That means they have to come up with new concepts and new games on a regular basis. Having a small core of dedicated players doesn't seem to cut it with the bean counters; you need to get a big release with lots of cash infused every year or two.
The devs know the average length of time people subscribe, and have probably created the amount of content that will hold people that long, and not much longer. Spending development time on more content than that will probably not get them any more subscribers, and will probably not change the time people remain subscribed. Dedicated players will entertain each other by running through old content numerous times; they don't really need a steady stream of new stuff as long as they still enjoy their old favorites.
I spent almost eight years playing CoH, and its demise taught me one thing: you can't let a company steal your heart away. It's just a game that they can and will yank away from you at any moment. Play and enjoy yourself, but as soon as you stop having fun, walk away.
I still haven't got a character to 40, and am still encountering new content, so I'm not burned out on CO yet. So please don't come to the forums and moan and whine about how awful everything is. Just because you're not having fun any more doesn't mean you should spoil it for other people.
If you can't be constructive and helpful, just walk away. You'll be happier and so will the rest of us.
I still haven't got a character to 40, and am still encountering new content, so I'm not burned out on CO yet. So please don't come to the forums and moan and whine about how awful everything is. Just because you're not having fun any more doesn't mean you should spoil it for other people.
You're happy, so **** everyone else, eh? 8 years you spent in CoX, the better part of they were getting meaningful content and feature injections, and you can't even sympathize? Pathetic.
What happens when you do hit 40? What happens when you do it on a couple characters, and have officially seen everything the game has to offer? What happens, when you've played through all the existing content multiple times, and have hit your personal threshold? You just up and leave?
Oh, that's real healthy for the game. Totally what it needs. A revolving door playerbase. It's not like this is obviously part of the problem to begin with. Investors refuse to invest in the game, devs can't create more content and compelling features, game has crap player retention as a result, and because of the crap player retention the investors don't get the money they're willing invest in meaningful development.
Somewhere this circular chain needs to be broken, and your displeasure and apathy towards people complaining about it isn't helping the problem. We are going to complain, and "whine," and you're just going to have to deal with it, because plugging your ears doesn't make the problem go away. Welcome to the forums.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
I still haven't got a character to 40, and am still encountering new content, so I'm not burned out on CO yet. So please don't come to the forums and moan and whine about how awful everything is. Just because you're not having fun any more doesn't mean you should spoil it for other people.
If you can't be constructive and helpful, just walk away. You'll be happier and so will the rest of us.
And if you're so happy with the game why come to forums to gloat in other peoples misery. If reading forums spoils your game, don't read the forums. Play the game. Get you character to 40. Then continue playing.
I didn't find single piece of costructivness or helpfulness in your post.
Come back after 3 years, then we can talk about more.
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
As someone who started playing CO a year and a half ago I can safely say after leveling several DOZEN level 40's that CO is the LEAST BORKED mmo of ALL the mmo's on the market and I wasnt bored of my **** by the tenth one.....honest I wasnt. YES YES the targeting but find me a mmo were the targeting ISNT borked and I'll call you a mad person that should be poked with sticks.
BUT WAIT! Wut is that I hear? Is that a post pubescent reject alien from an over rated 70's sci fi horror trying to blame one of kids in the Cryptic employees CHILD CARE about the state of PvP? BY THE GODS! I think it is.
PvP is also borked by PvP hating muppets in most mmos also ( get over yourself some people like hitting each other) this is nothing new.
Would also point out the most borked or all mmos is the most played so I reckon all these extra bugs are part of a great MASTERPLAN not to destroy CO but to make it thrive.
See not all of us are doom and gloom
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Lots of good points on this thread from all sides of the issue: Dooms & Glooms, Anti-Dooms & Glooms and those in the middle (Dooms & Glooms trying not to sound so Doom & Gloomy). I already posted my Dooms & Glooms in another thread on a similar topic (at least as far as the discussion of CO development is concerned). So I'll leave this here...
PS: I agree that there is a lot of Doom & Gloom on these boards (and that I have done my fair share of contribution in that area), but unfortunately we have to work with what we've got. And the reality is that this game has had a tough run, with a rough start and lots of unfulfilled potential but very little improment in that time. It has lots of half-finished features (Nemesis, Hideouts, etc.) that get released incomplete and quickly forgotten, and very little significant playable content has been added in that time.
We can't all work on wishes and dreams alone. We have to deal with the reality. And the reality is that given the history of this game--the fact that its been around for 3 years with very little improvement, that it started out bad and had its name tarnished and never fully recovered from that (there are still people that play other games that have a very negative impression of Cryptic since this game's release), etc.--plus what I posted in MY Dooms & Glooms up there, I am skeptical of how much the devs (and more specifically the Cryptic/PW) are willing to invest on giving this game the kinds of improvements many of us hope for.
I find this isn't quite accurate. Oh, to be sure, we have our bouts of waaangst around here, but there was a reason I stopped frequenting the forums at the Big Kahuna Of MMOs long before I stopped playing that game. Mostly, I hadn't encountered such extreme levels of self-pity and paranoia since high school - and that was thirty years ago, so I've seen some other stuff too. Compared to those folks, the worst of our people are on Prozac or something...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Seriously though, given the game's history I can understand the feeling of being the red-headed stepchild of Cryptic's stable. However, when I see STO's lead dev crowing about doubling his own staff and when I see new stuff like vehicles with visible riders, I just can't feel that down about the game's future. Cryptic/PWE has shown a willingness to improve its own properties, and we're not completely forgotten.
They're going to have visible riders? If so then I'll be a very happy camper, because a number of my character concepts include things like riding a bike, but if I can't see the rider I won't bother buying one.
As far as the Doom and Gloom... It is bad, but it's far from the worse. the SWTOR boards for example were a whole lot worse then these, in fact it was apply named TORChan. The STO boards likewise aren't exactly filled with sunshine and rainbows either.
They're going to have visible riders? If so then I'll be a very happy camper, because a number of my character concepts include things like riding a bike, but if I can't see the rider I won't bother buying one.
Yep. The tech is already working, though I haven't tested it with unusual sized characters yet.
well, my take is this, champs has a chance to pick up a portion of coh's players. I myself am one, but have been here since open beta and have a lt, so I cant really be called a pickup, but it goes like this, coh players are demanding, they are used to what it was like with paragon, new costumes often, new content often, regular dev communication, its just how it was. Now, am I demanding they kneel and scrape for us? no, that would be rude, new players are "guests" if you will, but given how long it has been since a new zone, new comic, or even new costume piece...they just arent going to attach, and the opportunity will simply pass by.
pw has been coasting on co, I understand they are getting neverwinter out the door, but co has a real opportunity for significant growth, we WANT a new home, but if its a abandoned cardboard box, then obviously people wont stay. PW needs to double down on co and significantly increase the dev resources, don't need a lot of stuff pushed out the door right on dec 1,because that invites massive bugs, but need the appearance of preparation. I choose co over dcuo because of the costume creator, co has that advantage, but there needs to be a commitment to growth in the game or that is just a curiosity on an incomplete game.
I find this isn't quite accurate. Oh, to be sure, we have our bouts of waaangst around here, but there was a reason I stopped frequenting the forums at the Big Kahuna Of MMOs long before I stopped playing that game. Mostly, I hadn't encountered such extreme levels of self-pity and paranoia since high school - and that was thirty years ago, so I've seen some other stuff too. Compared to those folks, the worst of our people are on Prozac or something...
Good Sir you you read to deeply into the ramblings of a nutcase.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
well, my take is this, champs has a chance to pick up a portion of coh's players. I myself am one, but have been here since open beta and have a lt, so I cant really be called a pickup, but it goes like this, coh players are demanding, they are used to what it was like with paragon, new costumes often, new content often, regular dev communication, its just how it was. Now, am I demanding they kneel and scrape for us? no, that would be rude, new players are "guests" if you will, but given how long it has been since a new zone, new comic, or even new costume piece...they just arent going to attach, and the opportunity will simply pass by.
pw has been coasting on co, I understand they are getting neverwinter out the door, but co has a real opportunity for significant growth, we WANT a new home, but if its a abandoned cardboard box, then obviously people wont stay. PW needs to double down on co and significantly increase the dev resources, don't need a lot of stuff pushed out the door right on dec 1,because that invites massive bugs, but need the appearance of preparation. I choose co over dcuo because of the costume creator, co has that advantage, but there needs to be a commitment to growth in the game or that is just a curiosity on an incomplete game.
You've definitely got something there. I don't think it even needs to be too much new stuff either. Just fix the bugs, complete things that are already in game instead of leaving them half finished. Put a little polish on CO and show that they actually care about the game and don't see it as just a way to milk a few bucks out of curious players.
But it's the truth. When something that is superior is gone, the underdog rises. Meaning that it stays the same but theres nothing better ahead of it. So it's kind of #1....
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009 Godtier: Lifetime Subscriber
Comments
No.
I think they have just found a new herd to milk.
Things have progressively gotten worse around here, not better.
The people that made COH also made CO, and it wasn't as good from the beginning.
They won't even make it as good as the original, let alone better.
CoX had a good run. It had its dark ages, such as ED and GDN, however numerous factors allowed it spring back and keep on chugging along pretty well. The period before ED and GDN, as well as the period after the game's recovery from it (about Issue 9 or 10 I think?) the game also saw regular large scale content updates, in addition to new power sets, costumes, etc.
CO had the same kind of gigantic nerf everything patch at launch, followed by more patches of the same, negligence in the content department that's lasted the majority of the game's life time, even long after they undid the launch day nerfmageddon. For one reason or another, CO never really "sprung back" from that catastrophe, or so it seems.
Maybe it's because the investors don't want to invest in getting the game a brighter future, maybe it's because they're afraid to, given its past record, maybe it's because they see it as a quick source of cash. But whatever the reason, CoX has had a much better run than us.
IIRC, CoX had a level cap raise, multiple full zone additions, Super Group bases and an entire villain expansion in addition to parallels of most of what we've gotten here, in the same amount of time. There's more actually, I just can't remember all of it off hand. This is probably the reason why the game survived ED and GDN as well as it did: While they managed to drive off a lot of people, they had the Redside expansion to help get people to stick it out, as well as a much better overall track record.
Given this, I think there's quite a few people here, who are just kind of dumbfounded over the fact they ended up shut down before us. It legitimately makes no sense.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
You have to be tough here. More grit, I say.
Be firm, not flabby.
I'll sign up for the Brou Workout video.
The fact that the Foundry exists for STO and not for CO would seem to support that supposition. With the addition of Neverwinter to Cryptic's product line, which includes a very sophisticated version of Foundry, I imagine that CO will continue to be ignored.
Game companies seem to believe that people who play games are attracted to the new shiny, and therefore are banking less on players who subscribe long term. That means they have to come up with new concepts and new games on a regular basis. Having a small core of dedicated players doesn't seem to cut it with the bean counters; you need to get a big release with lots of cash infused every year or two.
The devs know the average length of time people subscribe, and have probably created the amount of content that will hold people that long, and not much longer. Spending development time on more content than that will probably not get them any more subscribers, and will probably not change the time people remain subscribed. Dedicated players will entertain each other by running through old content numerous times; they don't really need a steady stream of new stuff as long as they still enjoy their old favorites.
I spent almost eight years playing CoH, and its demise taught me one thing: you can't let a company steal your heart away. It's just a game that they can and will yank away from you at any moment. Play and enjoy yourself, but as soon as you stop having fun, walk away.
I still haven't got a character to 40, and am still encountering new content, so I'm not burned out on CO yet. So please don't come to the forums and moan and whine about how awful everything is. Just because you're not having fun any more doesn't mean you should spoil it for other people.
If you can't be constructive and helpful, just walk away. You'll be happier and so will the rest of us.
True we do have the most Emo of forums.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
You're happy, so **** everyone else, eh? 8 years you spent in CoX, the better part of they were getting meaningful content and feature injections, and you can't even sympathize? Pathetic.
What happens when you do hit 40? What happens when you do it on a couple characters, and have officially seen everything the game has to offer? What happens, when you've played through all the existing content multiple times, and have hit your personal threshold? You just up and leave?
Oh, that's real healthy for the game. Totally what it needs. A revolving door playerbase. It's not like this is obviously part of the problem to begin with. Investors refuse to invest in the game, devs can't create more content and compelling features, game has crap player retention as a result, and because of the crap player retention the investors don't get the money they're willing invest in meaningful development.
Somewhere this circular chain needs to be broken, and your displeasure and apathy towards people complaining about it isn't helping the problem. We are going to complain, and "whine," and you're just going to have to deal with it, because plugging your ears doesn't make the problem go away. Welcome to the forums.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
And if you're so happy with the game why come to forums to gloat in other peoples misery. If reading forums spoils your game, don't read the forums. Play the game. Get you character to 40. Then continue playing.
I didn't find single piece of costructivness or helpfulness in your post.
Come back after 3 years, then we can talk about more.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
YES YES the targeting but find me a mmo were the targeting ISNT borked and I'll call you a mad person that should be poked with sticks.
BUT WAIT! Wut is that I hear? Is that a post pubescent reject alien from an over rated 70's sci fi horror trying to blame one of kids in the Cryptic employees CHILD CARE about the state of PvP? BY THE GODS! I think it is.
PvP is also borked by PvP hating muppets in most mmos also ( get over yourself some people like hitting each other) this is nothing new.
Would also point out the most borked or all mmos is the most played so I reckon all these extra bugs are part of a great MASTERPLAN not to destroy CO but to make it thrive.
See not all of us are doom and gloom
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Wise words on the ears of gamers are the equivalent of a breeze passing through to the other ear.
I agree though. I frequently take a vacation from the game. About to start on one right after I see what I can farm from Bloodmoon.
Wait? Whaaaa..?
MY Dooms & Glooms
PS: I agree that there is a lot of Doom & Gloom on these boards (and that I have done my fair share of contribution in that area), but unfortunately we have to work with what we've got. And the reality is that this game has had a tough run, with a rough start and lots of unfulfilled potential but very little improment in that time. It has lots of half-finished features (Nemesis, Hideouts, etc.) that get released incomplete and quickly forgotten, and very little significant playable content has been added in that time.
We can't all work on wishes and dreams alone. We have to deal with the reality. And the reality is that given the history of this game--the fact that its been around for 3 years with very little improvement, that it started out bad and had its name tarnished and never fully recovered from that (there are still people that play other games that have a very negative impression of Cryptic since this game's release), etc.--plus what I posted in MY Dooms & Glooms up there, I am skeptical of how much the devs (and more specifically the Cryptic/PW) are willing to invest on giving this game the kinds of improvements many of us hope for.
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
Needs more Linkin Park.
Seriously though, given the game's history I can understand the feeling of being the red-headed stepchild of Cryptic's stable. However, when I see STO's lead dev crowing about doubling his own staff and when I see new stuff like vehicles with visible riders, I just can't feel that down about the game's future. Cryptic/PWE has shown a willingness to improve its own properties, and we're not completely forgotten.
They're going to have visible riders? If so then I'll be a very happy camper, because a number of my character concepts include things like riding a bike, but if I can't see the rider I won't bother buying one.
As far as the Doom and Gloom... It is bad, but it's far from the worse. the SWTOR boards for example were a whole lot worse then these, in fact it was apply named TORChan. The STO boards likewise aren't exactly filled with sunshine and rainbows either.
Yep. The tech is already working, though I haven't tested it with unusual sized characters yet.
I guess I'll have to log into the PTS after all then.
pw has been coasting on co, I understand they are getting neverwinter out the door, but co has a real opportunity for significant growth, we WANT a new home, but if its a abandoned cardboard box, then obviously people wont stay. PW needs to double down on co and significantly increase the dev resources, don't need a lot of stuff pushed out the door right on dec 1,because that invites massive bugs, but need the appearance of preparation. I choose co over dcuo because of the costume creator, co has that advantage, but there needs to be a commitment to growth in the game or that is just a curiosity on an incomplete game.
Good Sir you you read to deeply into the ramblings of a nutcase.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
You've definitely got something there. I don't think it even needs to be too much new stuff either. Just fix the bugs, complete things that are already in game instead of leaving them half finished. Put a little polish on CO and show that they actually care about the game and don't see it as just a way to milk a few bucks out of curious players.
That sounds really sad.
Champions Online: Be the hero you wish you could be in a better game.
But it's the truth. When something that is superior is gone, the underdog rises. Meaning that it stays the same but theres nothing better ahead of it. So it's kind of #1....
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber