test content
What is the Arc Client?
Install Arc

Dreaded AT to FF conversions..

theravenforcetheravenforce Posts: 7,140 Arc User
edited October 2012 in Power Discussion
Hi there as some of you may know I have recently become LTS on my silver account. On my silver account I had 14 chars, 11 of them were level 40 AT's, 2 were FF slot chars and the final one was a Squall AT.

I am currently in the conversion process on the PTS and fear I may run out of ideas...

Name: Mentella - Telepath - Mind AT
Name: Black Diamond - Diamond Tank - Behemoth AT
Name: ForceGirl - Force Field Manipulator - Impulse AT

Name: PsycheBlade - Telekinetic Assassin - Disciple AT
Name: Rouge - Unarmed Thief - Master AT
Name: Bionic Bullet - Armed Assassin - Specialist AT

Name: CharmCaster - Lightning Witch - Tempest AT
Name: Techna Ology - Technopath - Inventor AT
Name: CyberGirl - TechSuit heroine - Invincible AT
Name: Alara The Light Guardian - Cosmic Guardian - Radiant AT
Name: ShadowAssassin - Superpowered Assassin - Night Avenger AT
Name: Very Naughty Kitty - Armed Anti hero - FreeForm
Name: Biowasp - Superheroine - FreeForm
Name: StratoGale - Weather Manipulation - Squall AT

The pink highlighted ones are the ones I have converted and have my ideal build for.

Everything else is a bit of a grey area really :confused:. One example is my Lightning Witch and my Armed Assassin..both need reliable heals and perhaps stat changes in some instances.

The Red Highlighted ones are the ones I'd like some advice on please ^_^. I am basing them off AT powers respectively, I would rather not change them around too much and I realise I should in some to most cases have at least one if not two powers to add to each build.

Reasons why:

PsycheBlade: Started out as a homage toon but I've taken a different look towards her and will be changing her from her core out but I still want to keep her as a telekinetic, but perhaps a ranged one or a mixture of ranged and melee.

Rouge: Extremely annoying dodge capability, and I do like the unarmed she uses but she doesnt have enough kicks for my liking. I'd like her to keep her annoying dodge capability and survival but still remaining a good opponent in PvP and able to solo PvE.

Bionic Bullet: I really have no idea what to do here, she has never really had much strength with LR unless I add BCR which I intend to do. But she seems to be missing something, but I don't know what it is..o_o. I'd like to keep her as munitions dual wield, but perhaps with UA instead of dual blade, but I dont know..

Techna Ology: Ideally I'd like more robotic pets to play with, but I see that is not an option, I'd like very much to keep her gadget based as she is meant to be a technopath, I was thinking mixing in a little PA with gadgets.

CyberGirl: Just thought about it, I will keep her the same as the Invincible but add in, Concussor Beam and Shoulder Launcher..I think :o

I will be updating this as I go along, I should be starting work on my Lightning Witch on Wednesday.

Also does anyone know how to make that Vanguard Title for LTS show up? If so please tell me!
Post edited by theravenforce on

Comments

  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2012
    Honestly, I wouldn't worry so much. Now that you're a lifer, you've got the rest of your game time experience to decide what to do with your 40s.

    I myself having 10 AT 40s, 7 FF 40s know what a pain it is to figure out what to do with them, and my FFs tend to sit in the PH for days, sometimes weeks.

    However, the difference for me, is when I activate a sub, that's a slim window for me to buy bankslots, decide on builds, and POWER TINT, where you don't have to worry about said time window ;)

    Take your time, the more alts you have, the more freedom you have to do whatever. It's not like you're going to be able to use all of them extensively daily, so just prioritize one or a few and deal with the less as time goes by.
  • ventaniventani Posts: 109 Arc User
    edited October 2012
    Name: PsycheBlade - Telekinetic Assassin - Disciple AT - There is a great TK Blade build down a few posts if you can gear for it, 100% crit build
    Name: Rouge - Unarmed Thief - Master AT - I stink at unarmed builds, they never feel right to me, so I won't waste your time
    Name: Bionic Bullet - Armed Assassin - Specialist AT - Link Below sans melee attacks, plenty of room for them however.
    Name: Techna Ology - Technopath - Inventor AT - Not a fan of inventor frame aside from boomerangs
    Name: CyberGirl - TechSuit heroine - Invincible AT - Terrible with power armor as well


    Specialist AThttp://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1527A257KWI137180008503880089008D058F008J039A03Q80337077T03QG01J5008E0411OR3T3B438W My current build is slightly different as I have ego surge crammed in there somewhere. Can easily tank alerts, utterly unkillable in 'normal' setting, ranks top 15 or so in the Mega D event. I have regen and TC because I don't trust people to hjeal meh if I need it; smoke bomb, change roles, hit shield, pray.

    Aside from pointing out how bad I am at builds, I hope the gun build gives you a starting point and the TK Blades one is just sick.
    ________________________________________________

    Formerly Aeolwind
    Nothing witty, just angst.
    Primus Database of Characters
    40 Count = 6
  • keikomystkeikomyst Posts: 626 Arc User
    edited October 2012
    Lemme try to help!

    Specialist: You can go a few different routes with this.
    - Improved Specialist: Get Dragon's Wrath, replace Breakaway Shot with a lunge or Evasive Maneuvers. Go Dex Int/Ego, Con Dex/Int or Con Str/Int depending on what you want to focus on. If Con, replace Lock n Load with Ego Surge + Nimble Mind. Feel free to work Bountiful Chi Resurgence in as well.
    - Dual Pistols DPS: Dex Int/Ego, Quarry, BCR, Conviction, Molecular Self Assembly. Enjoy half the range of other DPSers!
    - My personal take: Dual Pistols + Unarmed. Your primary ways of dealing damage will be Two Gun Mojo and Bullet Beatdown, with Dragon Kick for the Rush buff and close-range control and Evasive Maneuvers at R3 to give you a hefty dodge buff.

    Inventor: Ditch the whole healing thing and pick up Pulse Beam Rifle and a good offensive or defensive passive. The rest is up to you! I say take Healing Drones still, because they're useful.

    Master: You can also go a few different routes with this.
    - Improved Master: Form of the Tempest instead of Form of the Master, 100 Hands, anything else you might want or need (Masterful Dodge?) Work Molecular Self Assembly in with Con Dex/Int and you'll never run out of energy.
    - Martial Arts DPS: Form of the Tempest, Way of the Warrior or Night Warrior, replace Thundering Kicks with Evasive Maneuvers R2 + Sleight of Mind for an easy out if you over-aggro! Replace Shuriken Storm with plain 'ol Shuriken, or Crashing Wave Kick.

    Invincible: Already a great AT, but can be improved by:
    - Getting something that has Nailed to the Ground on it!
    - Replace Power Bolts with Wrist Bolters. Power Bolts is TERRIBLE.
    - Consider going End Con/Int and taking Kickback if you take Wrist Bolters. You'll have near infinite energy if you keep your Wrist Bolters toggled and firing along with your other weapons!
    - Use Invulnerability if you want to stay tanky, Quarry if you don't, especially if you're keeping Int as a Superstat.
    - Overdrive is kind of crap, imho, but it's all you got to use since PA no longer has cooldowns...
  • theravenforcetheravenforce Posts: 7,140 Arc User
    edited October 2012
    keikomyst wrote: »
    Lemme try to help!

    Specialist: You can go a few different routes with this.
    - Improved Specialist: Get Dragon's Wrath, replace Breakaway Shot with a lunge or Evasive Maneuvers. Go Dex Int/Ego, Con Dex/Int or Con Str/Int depending on what you want to focus on. If Con, replace Lock n Load with Ego Surge + Nimble Mind. Feel free to work Bountiful Chi Resurgence in as well.
    - Dual Pistols DPS: Dex Int/Ego, Quarry, BCR, Conviction, Molecular Self Assembly. Enjoy half the range of other DPSers!
    - My personal take: Dual Pistols + Unarmed. Your primary ways of dealing damage will be Two Gun Mojo and Bullet Beatdown, with Dragon Kick for the Rush buff and close-range control and Evasive Maneuvers at R3 to give you a hefty dodge buff.

    I decided to take an dual pistols/unarmed route and wow...great damage and dodge on PTS since I have LR. This build has been finalized IMO.
    keikomyst wrote: »
    Inventor: Ditch the whole healing thing and pick up Pulse Beam Rifle and a good offensive or defensive passive. The rest is up to you! I say take Healing Drones still, because they're useful.

    I really want to stick to nanite themed healing so Regen might be in order here..I will keep Bionic Shielding and most of the healing but I've always wanted to try out other stuff in gadgeteering so I'll see how that goes, I want pets so I will try to get as many as I can.
    keikomyst wrote: »
    Master: You can also go a few different routes with this.
    - Improved Master: Form of the Tempest instead of Form of the Master, 100 Hands, anything else you might want or need (Masterful Dodge?) Work Molecular Self Assembly in with Con Dex/Int and you'll never run out of energy.
    - Martial Arts DPS: Form of the Tempest, Way of the Warrior or Night Warrior, replace Thundering Kicks with Evasive Maneuvers R2 + Sleight of Mind for an easy out if you over-aggro! Replace Shuriken Storm with plain 'ol Shuriken, or Crashing Wave Kick.

    I will definately be taking some of this advice here, so thanks :D
    keikomyst wrote: »
    Invincible: Already a great AT, but can be improved by:
    - Getting something that has Nailed to the Ground on it!
    - Replace Power Bolts with Wrist Bolters. Power Bolts is TERRIBLE.
    - Consider going End Con/Int and taking Kickback if you take Wrist Bolters. You'll have near infinite energy if you keep your Wrist Bolters toggled and firing along with your other weapons!
    - Use Invulnerability if you want to stay tanky, Quarry if you don't, especially if you're keeping Int as a Superstat.
    - Overdrive is kind of crap, imho, but it's all you got to use since PA no longer has cooldowns...

    I will be keeping the Super Stats in the main. But I will be getting something which has NTTG on it so thanks :D
  • zenmusozenmuso Posts: 1 Arc User
    edited October 2012
    I've had a character built around Dual Pistol/Unarmed since launch, but not played for some time and a lot has changed. (I'd also start my own thread but as I've had to create a new perfect world account to log in, I'm not allowed!)

    I used to use Dex/ego, LR and form of the tempest with mainly 2gun mojo, lead tempest and bullet beatdown for attacks. I'm a little overwhelmed by the choices at the moment, including specialisations.

    Mainly I'm trying to decide on superstats and which passive/form combination to complement.

    I was originally thinking Dex and str/ego, with LR and Form of the Tempest.

    However would End, Int or Con be a preferable secondary instead of Strength?

    Does Form of the Tempest still work with ranged damage?

    Concentration also looks good, but with the mix of ranged/melee I'm not convinced it will work properly. Any thoughts?

    :confused:
Sign In or Register to comment.