Hello everyone, new and old. I have really hit a fork in the road. I have so much hope and good memories from CO flowing through my veins its unhealthy. I'm a fairly reasonable person, and when PvP hit a rough patch, I don't have an issue switching to PvE or waiting out the storm on other games until I can find enjoyment again. But I feel like Armageddon has fallen on PvP.
Anyone else feel like this? PvP feels toxic now. It feels like Fallout. No population and no rules, written or unwritten and no love. It has been bad before in different ways. The melee/ranged trade off goes in circles, sometimes one side being a CLEARLY better option. Low population has wracked PvP before, especially Pre F2P. Build focus has done a number on PvP before, one build going ages on top. Right now it feels like we have the worst of all worlds. When I do want to PvP I can't because of low population, and when I finally do get to PvP, I see the same build every time.
I'm not targeting anything in specific, but I just need to know what keeps you guys going? I can clear through most PvE content in moments, even on my unrefined build. What about this game keeps you coming back? PvP hasn't seen love in so long, I haven't found that reason yet... Maybe that will give me the spark I need to sit down and play like I used to.
Costumes: Simple pleasures, yes, but nothing else lets you hanging out with the identity of anyone or anything you could imagine.
Then we could get... Older players feeling too 'wise' and 'experienced' to leave the game while the newer players get to aim for the top of the food chain as they can reproduce the best builds.
While using a broken build, you tend to get a hard time falling back on earth, especially if the build grants a crapload of survivability, the ability to not die at all is quite rare in most of games, and in other more decent games the feeling of being as frail as anyone with you, and against you tend to scare that kind of player away from those which leaves CO as only option.
I'm sorry that these theories are rather dark, but most of what keeps people going is directly related to the basic human nature, outside fun. I stopped playing aswell, and this is all I could find about those still playing. Besides the dynamic playstyle.
I do find that PvP is a bit down at the moment but bash still pings often had some fun yesterday got my asp handed to me by the chin monster* yesterday
Fun still can be had.
*The chin monster being Mcluvin
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I got a freeform slot for $25 so I have access to the only meaningful part of the game without paying a sub! I barely get on now since all that pops is bash, quite possibly the most useless pvp scenario. Everyone wonders whey there is only 1 build going around, its becase bash is the only thing that pops and its easy and useful for bash. There are no more healers, petmasters, tanks, non-shadowstrike melee because of it. There's no diversity because there is no reason to have it because no one plays the team scenarios.
-The MOBA map broke.
-Not enough people for the team games. The highest amount queued at primetime is an anemic 2-5.
-Most who are left queue for BASH as an SG with no-contact politics and farms anyone who appears (think zombie apocalypse with no npc assistance) until they give up.
-Continued participation leads to nothing, which can get stale, especially with crippling challenge> travel removal> and juggle combo execution being repetitive and linear.
So what do you really expect? It's a shallow, stale, often toxic experience. Many people who think they can grow their character in a meaningful way end up disappointed when there is no character growth to be had, or they cannot approach this goal with the itemization that PvP gives with the time investment.
We don't have the population for CoD style negativity. Eventually you'll all have to say sorry and make-out with each other and make moar PvP babbies. Then we'll show the devs....wait what.
Step 1) Find 9 of your peers (people of the same relative playstyle and experience)
Step 2) Team up in two teams of 5
Step 3) Queue Hero Games
Step 4) Have some of the most fun you've ever had. You and your 9 friends will also become more skilled and competitive and likely enjoy playing PvP.
- -
If you are anti-social and/or having problems making friends, I recommend finding players in zone chat by announcing your desired PvP playtime at least 30 minutes before hand.
We don't have the population for CoD style negativity. Eventually you'll all have to say sorry and make-out with each other and make moar PvP babbies. Then we'll show the devs....wait what.
Think of the children of McLuvin and Xeno just think... double the jaws double the chins @_@"
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Originally Posted by mijjestic: Ultimately, though, MMO players throwing stones at each other in this fashion is basically one nerd pointing and laughing at another nerd whose glasses are thicker.
Well since I gave up PvP over a year ago during the start of its final long decay into what it is now, that wasn't even really a factor anymore by the time "On Alert!" had put the last nail in its coffin with the totally unbalanced specs.
I'm just here for the near limitless character that can be brought out with the tools we have in the game. No other game out there offers what CO does in that regard, and probably never will.
Honestly, if not for the countless hours invested in my 40s, I'd have been long gone. The irony is the more I invest, the more I feel "obligated" to invest more time.
Really, I think what keeps certain folks going is an idea that we see this game having so much potential and blindly hoping it somehow someday reaches it.
Honestly, if not for the countless hours invested in my 40s, I'd have been long gone. The irony is the more I invest, the more I feel "obligated" to invest more time.
Really, I think what keeps certain folks going is an idea that we see this game having so much potential and blindly hoping it somehow someday reaches it.
I really love the game because of the customization and the varied power choices. I have invested many hours into the game as well since F2P which of course is not more than those who had been playing since beta.
I am rather disappointed though with a spate of changes and implementations which had not taken into account a fair balance of players feedback and rather heavy handed decisions from the devs side. As such, I have stopped playing the game until I get to see fairly more stability. It is really disappointing when entire builds have to be remade and hours of gameplay going to waste just because of a single, poorly implemented change with not even any attempt from devs to make up for it.
Really, I think what keeps certain folks going is an idea that we see this game having so much potential and blindly hoping it somehow someday reaches it.
THIS, I couldn't have said it better myself.
:biggrin:
Well since I gave up PvP over a year ago during the start of its final long decay into what it is now, that wasn't even really a factor anymore by the time "On Alert!" had put the last nail in its coffin with the totally unbalanced specs.
I'm just here for the near limitless character that can be brought out with the tools we have in the game. No other game out there offers what CO does in that regard, and probably never will.
Well CO did a decent job so far for the kind of game it is... Well until recently. Maybe it was the PWE merger or the On-Alert patch, but they don't care at all any more I prefer the Cryptic that cared 30% then the one we have now.
Honestly, if not for the countless hours invested in my 40s, I'd have been long gone. The irony is the more I invest, the more I feel "obligated" to invest more time.
Really, I think what keeps certain folks going is an idea that we see this game having so much potential and blindly hoping it somehow someday reaches it.
Hey, battered girlfriend, why do you stay with the guy who beats you every night... and why do you pay his bills and give him drug money?
"I see the good in him, I know he can change.. any day now he'll change and then he'll be the perfect boyfriend and we'll live happily ever after."
You do realize he's probably just going to keep using you until you run out of money and then leave you for someone else right?
"No, look, he gave me this necklace with this pendant on it... it looks like a jet or a motorcycle or something..."
Um... he stole that... and it's not even new, it's several years old and the person who had it didn't even really want it anymore.
"No! You bastard, how dare you say that about him! I'll kill you!"
Jerry! Jerry! Jerry! Jerry!
Champions Online: Be the hero you wish you could be in a better game.
Been LTS since launch, so the game has been free for some time now. I've left CO twice to try other MMOs but their lack of customization always brings me back here. But now most of my friends have left... third time leaving CO might be final.
While leading my Engineer on the journey to eradicate all Thieves of the game on GW2 in memory of my primal hatred for ninjas and assassins in here and everywhere else. Games change. People.. not always.
One of the important things for me is that I have a lifetime subscription, so I can return whenever I want.
I enjoy returning every now and then to just play through a game. I enjoy the PvE because it's not cynical, so I'll just try a crazy new build and play through. After something more cynical (like GW2) I like returning to be reminded of how a fun game actually plays. For all the bad anyone might be able to say about CO, it is--as it stands--the most genuinely fun MMORPG on the market right now.
That's true, at least, from my perspective.
I also really enjoy bringing new people into the game. It's easy to enjoy it vicariously that way, too, as they get to experience a non-cynical MMORPG for what might be the first time. As they build their character and find the simple joys of using the tailor, picking their powers, getting a hideout, and so on. CO is even more fun if you have friends. It's a great co-op game.
And it's not great because it's forced co-op, like some MMORPGs are, but simply because it's just more fun when other people join in.
If it hasn't been said before...
Evolution in action.
PVP builds are the tip of the build spear.. It's sort of "There can be only one" if you see what I mean. The best PVP build varies according to FOTM but there can be only one spear tip. The best selection of powers to inflict heavy damage on a thinking opponent is limited to the best picks and so you find yourself facing the same build. You'd be foolish not to use the FOTM build or really really good.
This is inevitable in a freeform build environment and not limited to CO. Once upon a time there were board wargames and such like. Battletech was a classic board wargame with design your own battlemech capability. So inevitably you got a sort of Optimech design with low(er) speed and more weapons and cooling. This extended to light, medium and heavy mechs. The best design was the best design. It got even more hilarious when they introduced tanks both tracked and hover (originally for the mechs to have something to kick around) however the players had no difficulty in designing truly lethal hover tanks that would trounce every mech design available.
Quoted from a magazine article at the time...
This is a really troubling article, what we're looking at is the demise of the Mech as a fighting unit, but do we really want to play tank tech?
Personally I thought walking tanks to be ridiculous and took great joy in slamming the mechs with hover tanks but... The entire game was based on walking tanks and their demise (in competition play) due to an unintended side effect of some new rules should be in the game design bible.
Conclusion... If players are given the ability to design their own game entities it will only lead to heartbreak and bugs.
I should go to bed I'm drunk.
_____________
[SIGPIC][/SIGPIC]
The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
I'm thinking about one thing now...
I want good Gear, Mods, Devices and also like costume drops in Alerts.
Not just pay but we also have to farm many things...
And then when I can Queue for PvP!!! >.<;
The game is perfectly situated in regards to this. You can queue for pvp... and then for the next couple hours while you wait to get into a game, you can farm. The world is perfect.
Champions Online: Be the hero you wish you could be in a better game.
The game is perfectly situated in regards to this. You can queue for pvp... and then for the next couple hours while you wait to get into a game, you can farm. The world is perfect.
Everyone always says that balance in a free choice game is impossible. Give into the machine more? You can use that as an excuse and a scapegoat for all the blame, but that doesn't make it right. Maybe its not easy, and maybe it takes WORK but its doable. They said slaves weren't people, and that women couldn't vote. This is just another example of incorrect.
Guild wars one had good balance... And for the times it didn't they kept up to date with patch fixes. Now that might be apples to oranges (PvP game and a PvE game) but don't let that sway you. Anything is really possible. it's just how hard people work for it. And it really doesn't look like CO/PWE is working very hard...
Comments
Costumes: Simple pleasures, yes, but nothing else lets you hanging out with the identity of anyone or anything you could imagine.
Then we could get... Older players feeling too 'wise' and 'experienced' to leave the game while the newer players get to aim for the top of the food chain as they can reproduce the best builds.
While using a broken build, you tend to get a hard time falling back on earth, especially if the build grants a crapload of survivability, the ability to not die at all is quite rare in most of games, and in other more decent games the feeling of being as frail as anyone with you, and against you tend to scare that kind of player away from those which leaves CO as only option.
I'm sorry that these theories are rather dark, but most of what keeps people going is directly related to the basic human nature, outside fun. I stopped playing aswell, and this is all I could find about those still playing. Besides the dynamic playstyle.
Fun still can be had.
*The chin monster being Mcluvin
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
-The MOBA map broke.
-Not enough people for the team games. The highest amount queued at primetime is an anemic 2-5.
-Most who are left queue for BASH as an SG with no-contact politics and farms anyone who appears (think zombie apocalypse with no npc assistance) until they give up.
-Continued participation leads to nothing, which can get stale, especially with crippling challenge> travel removal> and juggle combo execution being repetitive and linear.
So what do you really expect? It's a shallow, stale, often toxic experience. Many people who think they can grow their character in a meaningful way end up disappointed when there is no character growth to be had, or they cannot approach this goal with the itemization that PvP gives with the time investment.
Step 1) Find 9 of your peers (people of the same relative playstyle and experience)
Step 2) Team up in two teams of 5
Step 3) Queue Hero Games
Step 4) Have some of the most fun you've ever had. You and your 9 friends will also become more skilled and competitive and likely enjoy playing PvP.
- -
If you are anti-social and/or having problems making friends, I recommend finding players in zone chat by announcing your desired PvP playtime at least 30 minutes before hand.
Think of the children of McLuvin and Xeno just think... double the jaws double the chins @_@"
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
a double chin jaw :eek:
@Scrizz :biggrin:
OK, I say the very first new PvP reward needs to be a double jaw, double chin costume piece...
So mote to be!
:biggrin:
M-O-O-N, that spells @Rhyatt
Originally Posted by mijjestic: Ultimately, though, MMO players throwing stones at each other in this fashion is basically one nerd pointing and laughing at another nerd whose glasses are thicker.
Laws yes!
I'm just here for the near limitless character that can be brought out with the tools we have in the game. No other game out there offers what CO does in that regard, and probably never will.
Snark never dies.
Really, I think what keeps certain folks going is an idea that we see this game having so much potential and blindly hoping it somehow someday reaches it.
I really love the game because of the customization and the varied power choices. I have invested many hours into the game as well since F2P which of course is not more than those who had been playing since beta.
I am rather disappointed though with a spate of changes and implementations which had not taken into account a fair balance of players feedback and rather heavy handed decisions from the devs side. As such, I have stopped playing the game until I get to see fairly more stability. It is really disappointing when entire builds have to be remade and hours of gameplay going to waste just because of a single, poorly implemented change with not even any attempt from devs to make up for it.
THIS, I couldn't have said it better myself.
:biggrin:
@Scrizz :biggrin:
You gained 20 hope points, how'd that happen??
Hey, battered girlfriend, why do you stay with the guy who beats you every night... and why do you pay his bills and give him drug money?
"I see the good in him, I know he can change.. any day now he'll change and then he'll be the perfect boyfriend and we'll live happily ever after."
You do realize he's probably just going to keep using you until you run out of money and then leave you for someone else right?
"No, look, he gave me this necklace with this pendant on it... it looks like a jet or a motorcycle or something..."
Um... he stole that... and it's not even new, it's several years old and the person who had it didn't even really want it anymore.
"No! You bastard, how dare you say that about him! I'll kill you!"
Jerry! Jerry! Jerry! Jerry!
Champions Online: Be the hero you wish you could be in a better game.
Haha. I guess that makes the community reps Steve Wilkos.
There's a difference, you don't see me defending CO;)
[SIGPIC][/SIGPIC]
This was awesome while it lasted
_______________________________________________
Neither did the battered girlfriend... she just stays with the guy because of his "potential" xD
Add: Getting pregnant by the abusive boyfriend is how you buy a LTS.
Champions Online: Be the hero you wish you could be in a better game.
While leading my Engineer on the journey to eradicate all Thieves of the game on GW2 in memory of my primal hatred for ninjas and assassins in here and everywhere else. Games change. People.. not always.
I enjoy returning every now and then to just play through a game. I enjoy the PvE because it's not cynical, so I'll just try a crazy new build and play through. After something more cynical (like GW2) I like returning to be reminded of how a fun game actually plays. For all the bad anyone might be able to say about CO, it is--as it stands--the most genuinely fun MMORPG on the market right now.
That's true, at least, from my perspective.
I also really enjoy bringing new people into the game. It's easy to enjoy it vicariously that way, too, as they get to experience a non-cynical MMORPG for what might be the first time. As they build their character and find the simple joys of using the tailor, picking their powers, getting a hideout, and so on. CO is even more fun if you have friends. It's a great co-op game.
And it's not great because it's forced co-op, like some MMORPGs are, but simply because it's just more fun when other people join in.
I just like this game. So I keep coming back.
It's something to play until Neverwinter.
Evolution in action.
PVP builds are the tip of the build spear.. It's sort of "There can be only one" if you see what I mean. The best PVP build varies according to FOTM but there can be only one spear tip. The best selection of powers to inflict heavy damage on a thinking opponent is limited to the best picks and so you find yourself facing the same build. You'd be foolish not to use the FOTM build or really really good.
This is inevitable in a freeform build environment and not limited to CO. Once upon a time there were board wargames and such like. Battletech was a classic board wargame with design your own battlemech capability. So inevitably you got a sort of Optimech design with low(er) speed and more weapons and cooling. This extended to light, medium and heavy mechs. The best design was the best design. It got even more hilarious when they introduced tanks both tracked and hover (originally for the mechs to have something to kick around) however the players had no difficulty in designing truly lethal hover tanks that would trounce every mech design available.
Quoted from a magazine article at the time... Personally I thought walking tanks to be ridiculous and took great joy in slamming the mechs with hover tanks but... The entire game was based on walking tanks and their demise (in competition play) due to an unintended side effect of some new rules should be in the game design bible.
Conclusion... If players are given the ability to design their own game entities it will only lead to heartbreak and bugs.
I should go to bed I'm drunk.
[SIGPIC][/SIGPIC]
The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
I want good Gear, Mods, Devices and also like costume drops in Alerts.
Not just pay but we also have to farm many things...
And then when I can Queue for PvP!!! >.<;
The game is perfectly situated in regards to this. You can queue for pvp... and then for the next couple hours while you wait to get into a game, you can farm. The world is perfect.
Champions Online: Be the hero you wish you could be in a better game.
Well... I have to say... This Game is Fun!!! xD
Guild wars one had good balance... And for the times it didn't they kept up to date with patch fixes. Now that might be apples to oranges (PvP game and a PvE game) but don't let that sway you. Anything is really possible. it's just how hard people work for it. And it really doesn't look like CO/PWE is working very hard...
No, bad game design is bad game design. The positive here is that the bad design, in regards to pvp, is intentional.
Champions Online: Be the hero you wish you could be in a better game.