Okay. Have my Mecha Girl all made and now just sitting int he Power House
I need help!
Is Gatling Gun worth running constantly? I just imagine her with it and letting lose!
But then there's the Power Armor toggle powers. I'd like to get a missle swarm power in her build somewhere. Just a bunch of missles to imagine to be like Macross Missles
I'm told Tactical Missiles gets a swarm of missles when you rank it up.
Mini Munitions is a PA Toggle, so it seems unwise to take it if I want to use Gatling Gun often.
Reconstruction Circuits, does it deactivate when you use non PA attacks?
Am I missing any other powers that will give a swarm of missiles when you attack?
Comments
Reconstruction Circuits, doesn't deactivate when you try to use non a PA attack. Instead, it actually locks out those non PA powers. If you activate Reconstruction, you won't be able to use anything but block, hand slot, and shoulder slot powers until it turns itself off or you turn it off manually. It is actually great for power armor tanks because they don't have to toggle off their attacks to trigger the Reconstruction Circuits. But it can make using active defenses difficult.
Integrating some Power Armor toggles into a hybrid actually isn't that bad usually. You won't be using Gatling Gun and Micro Munitions at the same time. But that' is hardly any different than Gatling Gun and Submachine Gun, Assault Rifle, or Shotgun. You just have to remember that you need to tap again to turn the Micro Munitions off before using a different power or going after a different target. Now if you do choose to take Tactical Missiles and Micro Munitions together, then you can actually use your tactical missiles wile the munitions are firing. The Gatling Gun will still work fine when you use it. But the question is more why than how. Mini Gun will do most of the same thing, and since it is a shoulder slot power, you can easily have the mini gun, tactical missiles, and micro munitions running at the same time. In fact, Tactical Missiles, Mini Gun, and Micro Munitions make the most commonly used power armor configuration around, for a lot of reasons.
For a Macross Missile Massacre, I can think of only one other power, Shoulder Launcher. It is just one missile. However that gives you that missile pod on the shoulder effect that could look right at home on a heavy artillery mech. It's probably not necessary, though.
So if you want a wall of bullets and missiles go Gatling gun + Micro munitions. Hit the toggle and then near instantly hit and hold the channel/maintain and watch the massacre unfold.
There is a small delay between the activation and deactivation of a power armor toggle and the lockout effect. So I'm pretty used to seeing my charge powers go through a "false" charge if my fumble fingers accidentally hit the Reconstruction Circuits at the same time. My two Power Armors are both actual hybrids of Power Armor and Sorcery, so with Reconstruction Circuits bound to 5, and Circle of Arcane Power bound to 6, I end up accidentally triggering both occasionally if I get stressed. I didn't suspect that it would actually work with maintain powers.
Still, I recommend not doing it like that. When I tested it (on the Test server), the power-armor chest front animation overrides the Gatling Gun aiming animation and the results in this case just look plain terrible. The gun gets held one-handed, aimed away from the target, and still somehow firing at an angle to hit.
Anyone have suggestions on Super Stats? Energy Builder?
Thinking of going Invunerability for the passive.
Gat puts out lots of small, fast hits. Increasing the power of those hits is a good idea, so I suggest taking Ego as a SS or at least gear/statting it to 70- the point of diminishing returns. Dexterity should be a SS.
Link to this build: http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1247XWHKIgc00007100880077009B009F008D00BG00BH0014009H0037049M007Q007O001KVb3V763bDM
Name:
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Disciple
Level 6: Wordly
Level 9: Coordinated
Level 12: Impresario
Level 15: Shooter
Level 18: Command Training
Level 21: Martial Training
Powers:
Level 1: Particle Rifle
Level 1: Concentration
Level 6: Gauntlet Chainsaw (Rank 2, Rank 3)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Gatling Gun (Rank 2, Rank 3)
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Masterful Dodge (Rank 2, Unfettered Strikes)
Level 23: Electric Sheath (Matter ? Energy Union)
Level 26: Micro Munitions (Rank 2, Rank 3)
Level 29: Force Shield (Force Sheathe)
Level 32: Shoulder Launcher (Rank 2, Rank 3)
Level 35: Support Drones (Rank 2, Rank 3)
Level 38: Miniaturization Drive
Travel Powers:
Level 6:
Level 35:
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (2/2)
Dexterity: Deadly Aim (2/3)
Dexterity: Quick Reflexes (1/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Here's a build idea that uses Dex as the Primary SS. It uses some Dodge mechanics to assist Invun in damage reduction.
Uses Shoulder Launcher and Micro Munitions at same time is a pretty cool alpha strike. Masterful Dodge and Bountiful Chi Resurgence work together to heal and reduce damage.
PowerHouse (Link to this build)
Name: Gear Dancer
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Strength (Secondary)
Talents:
Level 1: The Night Avenger
Level 6: Tireless
Level 9: Energetic
Level 12: Amazing Stamina
Level 15: Relentless
Level 18: Wordly
Level 21: Impresario
Powers:
Level 1: Wrist Bolter
Level 1: Tactical Missiles (Rank 2, Blast Radius)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Gauntlet Chainsaw (Rank 2, Ripsaw)
Level 11: Form of the Tempest (Rank 2)
Level 14: Gatling Gun (Rank 2, Listen to Reason)
Level 17: Overdrive
Level 20: Masterful Dodge
Level 23: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 26: Evasive Maneuvers
Level 29: Energy Shield
Level 32: Fire All Weapons
Level 35: Unbreakable
Level 38: Implosion Engine (Rank 2, Rank 3)
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Jet Boots
Specializations:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Vindicator Mastery (1/1)
FYI, this is a BUG. A VERY long standing bug (since launch), but a bug none the less. So it can be fixed at any time.
That said, it's a ton of fun to use. Gatling Gun plus Minigun? More bullets!
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I actually played with the idea myself since you'd think they'd synergize decently, but being unintended behavior the broken animation kinda killed it for me.
Throw in Rank 3 Muni-bots in Turret mode and a high Int for even more bullets?
Hmmm...should I go INT, REC or END? I can replace EGO or STR easily enough and grab gear to improve the stats.
I'm wondering if I should rely on Gatling Gun more...save Chainsaw for when enemies are low on life (For the 30% extra damage) and go with Killer Instinct for energy. Works well for my Dual Pistol main
That being said, the Chainsaw really is an energy hungry beastie.
I'd suggest taking Deadly Aim in the Dexterity tree. You may as well take advantage of your crit generating ability by making the crits hurt more.
Stuffy on the old CO forums. PWE ate my username.
Well, they fixed the minigun+shoulder launcher simultaneous activation. That was a long standing (awesome) 'bug'. I'm surprised theres still something similar 'unfixed'
I talked to gentleman_crush once ingame about it, he said they would make power armor awesome during the revamp. Well, I'm afraid to say that feels more or less the same to me, without the awesomeness of two shoulder toggles however.
I'd go Overdrive if you are mix/matching maintains like this build, and SSS whatever it is that scales with Overdrive.
Formerly Aeolwind
Nothing witty, just angst.
Primus Database of Characters
40 Count = 6
With a well spec'd GGun, there won't be many left alive after a full maintain. MV's and up will be obviously, but they'll be hurting. GG is strong enough to make it a staple with enough dex piled on to keep it crit'ing. The character I've had since beta has been munitions, and when I didn't have aggro I used it more than mini-mines.
I'm not sure that 'wasting' your Unlock for KI on one power will make the build fly. But if you are in the power house, you could easily prove me wrong.
Formerly Aeolwind
Nothing witty, just angst.
Primus Database of Characters
40 Count = 6
I don't know if I mentioned this, but Shoulder Launcher works with Micro Munitions, leaving your Hand slot free for Tactical Missiles. I'd call that a swarm.
Fire All Weapons is also hilariously destructive with enough Ego and Dex