Now... The Ranged and Melee are very similar in DPS.
Difference between them are only the damage provided by STR or EGO and each powers' range. That means Ranged have huge advantage then Melee. (Or huge disadvantage for Melee, which ever.) Esp. in PvP we all run, jump and fly, I think Melee need some more love.
How about giving STR some critical & life bonus?
Like as 1/3 amount Critical Chance provided from same amount of DEX, and 1/3 amount of life provided from same amount of CON.
I think STR Melee build should be more mighty.
And I also think someone easily killed by some Tap of Ebon Ruin isn't "mighty".
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Silverspar on PRIMUS
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I know, but I feel the amount we can receive from spec-trees are bit too low.
Melee were much stronger before. I'm bit sad everyone goes to Ranged include me and my Melee build toon taking nap in Power House. xD
But CC advantage are almost taken away by something like Pesty-Epidemics, Super AoE-DPE and CC advantage nearly all gone to DPS anyway. xD
And with CON SS Raged, Melee has no place now ... Even in PvE, PvP. >.<
Uhhh, no. Seriously no. I dunno how you come to that conclusion.
Silverspar on PRIMUS
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No, seriously, I don't think any one little fix will make melee more competitive, and melee definitely has a place in PvE.
If you build it right, pest will not be an insta-win.
Also, why don't they add a life draining effect for Str? But the chance are only like 1% per 10str? That's like having 36% of dealing HP drain effect.
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