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Suggestion; how about giving STR some critical & life bonus? :3

monaahirumonaahiru Posts: 3,088 Arc User
edited October 2012 in Suggestions Box
Now... The Ranged and Melee are very similar in DPS.
Difference between them are only the damage provided by STR or EGO and each powers' range. That means Ranged have huge advantage then Melee. (Or huge disadvantage for Melee, which ever.) Esp. in PvP we all run, jump and fly, I think Melee need some more love.

How about giving STR some critical & life bonus? :3
Like as 1/3 amount Critical Chance provided from same amount of DEX, and 1/3 amount of life provided from same amount of CON.


I think STR Melee build should be more mighty.

And I also think someone easily killed by some Tap of Ebon Ruin isn't "mighty". :3
Post edited by monaahiru on

Comments

  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited October 2012
    You can get exactly that by speccing Strength as your primary super stat and taking the Specializations in the Strength tree. Branch out away from Dex, it isn't doing as much as people think it does :wink:
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  • monaahirumonaahiru Posts: 3,088 Arc User
    edited October 2012
    You can get exactly that by speccing Strength as your primary super stat and taking the Specializations in the Strength tree. Branch out away from Dex, it isn't doing as much as people think it does :wink:

    I know, but I feel the amount we can receive from spec-trees are bit too low. :(
    Melee were much stronger before. I'm bit sad everyone goes to Ranged include me and my Melee build toon taking nap in Power House. xD
  • gansetseggansetseg Posts: 48 Arc User
    edited October 2012
    I've got a few melee toons that kick several shades of ****. Is it irritating to have ranged folks constantly dancing away? Sure. But that's what CC attacks and advantages are for.
  • monaahirumonaahiru Posts: 3,088 Arc User
    edited October 2012
    gansetseg wrote: »
    I've got a few melee toons that kick several shades of ****. Is it irritating to have ranged folks constantly dancing away? Sure. But that's what CC attacks and advantages are for.

    But CC advantage are almost taken away by something like Pesty-Epidemics, Super AoE-DPE and CC advantage nearly all gone to DPS anyway. xD

    And with CON SS Raged, Melee has no place now ... Even in PvE, PvP. >.<
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited October 2012
    monaahiru wrote: »
    But CC advantage are almost taken away by something like Pesty-Epidemics, Super AoE-DPE and CC advantage nearly all gone to DPS anyway. xD

    And with CON SS Raged, Melee has no place now ... Even in PvE, PvP. >.<

    Uhhh, no. Seriously no. I dunno how you come to that conclusion.
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  • lucyinspacewithdiamondslucyinspacewithdiamonds Posts: 1,594 Arc User
    edited October 2012
    Yes give strength more crit chance / health bonus so I'll be more powerful. >^..^<

    No, seriously, I don't think any one little fix will make melee more competitive, and melee definitely has a place in PvE.

    If you build it right, pest will not be an insta-win.
  • alodylisalodylis Posts: 322 Arc User
    edited October 2012
    they could give melee more damage. Make them more formidable even tho right now if you spec it right melee can deal 10k hits but prob is so can range with dumb imbue and FC. However maybe add in the feature to charge melee atks(not shadow strike) and run into range it hits target. Or have some sort of power that makes you lunge 5ft more with all melee powers. Melee should have the best dps when in melee range of course against any range atk. But again we cant gimp range to make melee just buff it somehow to help it become more uber.
  • chaosdrgnz43chaosdrgnz43 Posts: 1,683 Arc User
    edited October 2012
    It'll be nice if they give Str a nice crit bonus. Being a tank, I barely cause any DPS on bosses since I'm everyone's shield. XP

    Also, why don't they add a life draining effect for Str? But the chance are only like 1% per 10str? That's like having 36% of dealing HP drain effect. :D
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