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Help with Heavy Weapons Build

drreverenddrreverend Posts: 534 Arc User
edited October 2012 in Builds and Roles
Another CoH refugee and general n00b here, asking for help with their build. In this case, my heavy weapons build. The character is a robot girl with an oversized mace, hence the Laser Knight advantage (that and I find the shield being on during fighting to be cool). I'm leaning more towards a general purpose/tanker direction right now.

First off, I'm curious about Annihilation. A friend of mine referred to it as a "boss killer"... but is it really, or is it a chase stuff around power? Would I be better off with Arc of Ruin or Skullcrusher for general destructive fun?

Second question is that I'm uncertain where to go with secondary powers. Dex? Recovery? Endurance? Especially if I want a durable fighter, and to consider speccing into tanking later. Suggestions?

I'm looking for a build where I can solo around or small team effectively, and still be highly durable.

PowerHouse (Link to this build)

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)

Talents:
Level 1: The Master
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Acrobat
Level 15: Quick Recovery
Level 18: Boundless Reserves
Level 21: Covert Ops Training

Powers:
Level 1: Bludgeon
Level 1: Eruption (Rank 2, Magma Burst)
Level 6: Decimate
Level 8: Annihilate (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2, Laser Knight)
Level 14: Invulnerability (Rank 2, Rank 3)
Level 17: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 20: Enrage (Rank 2)
Level 23: Skewer (Rank 2, Rank 3, Follow Through)
Level 26: Brimstone (Rank 2, Aftershock)
Level 29: Intensity
Level 32: Imbue
Level 35: Earth Splitter (Bend the Earth)
Level 38: Rebirth

Travel Powers:
Level 6: Rocket Jump (Rank 2, Rank 3)
Level 35: Jet Boots

Specializations:
Strength: Physical Peak (3/3)
Strength: Quick Recovery (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Post edited by Unknown User on

Comments

  • lukasthedeadlukasthedead Posts: 14 Arc User
    edited October 2012
    To answer your questions in no order.

    Dex, Rec, End, and Int are all good and logical choices. Dex will increase your damage a little thanks to more Crits. Rec will let you lead off with bigger attacks and recover energy faster. End will let you store up more energy so you don't need to recharge as often, and Int would decrease the power cost of your powers and decrease refresh timers. I often go with Int when I'm not sure, but End is a popular choice for Tanks. Another possibility is Pre, as a tank self healing is important and it has a synergy with fire powers and affects threat generation.

    As for your primary, I think you might be happier with Con up front rather than Strength.

    Annihilation isn't a bad choice, it does a good amount of damage to a single target. I'm not sure what you mean by a "chase stuff around power", but since it's not an AoE, I'd guess no?

    Champions is almost always solo or small teams. The massive battles aren't the norm, and you won't ever need an entire guild to do any of the big missions. You look to be making a tank, and so I'd suggest a few changes.

    You likely have too many attacks, in general you need one main single target, one main AoE, and then you add in other attacks when they have a secondary effect you need. Also, you're lacking any active defense powers, which are very important to anyone who will be tanking.

    In addition you are missing two critical advantages if you are going to tank: Crippling Challenge and Challenging Strikes. To tank you have to be able to pull aggro off the DPSers and there are some over-the-top DPS builds out there. Crippling Challenge will force your target to target you (so having it on a power you can spam is important) and Challenging Strikes is the AoE threat generator.

    Here is the link to my edit of the build, hopefully you find some suggestions you can use:
    http://powerhouse.nullware.com/powerhouse.html?v=5&n=Nemesister&d=1316NDAOQZFC3B0G008G20CG7009B03G803GC00GE0L9D09J5032800QG05J600DB009K041Mtx0tak3bIm

    The big issue with the build I'm suggesting is it doesn't have a true AoE power till level 17, so picking up Magma Burst will be important.

    I have given the build Pre as a secondary stat because it scales up the energy return for Thermal Reverberation. I've given it Thermal Reverberation because you had Eruption with Magma Burst and Brimstone with Aftershock. So, you'll be setting lots of things on fire, and you can use that to generate energy. In addition Pre will increase your threat generation and provide you a boost to your self healing.

    Resurgence will be an important power as you have Con and it is the big uber self heal. Conviction tends to heal more than BCR, but it can be swap back to that if Conviction is too distracting since it has to be constantly clicked.

    I think that covers a lot, be sure to keep posting and asking questions, as only you can stop bad alert run! :biggrin:
  • sturmwolf65sturmwolf65 Posts: 66 Arc User
    edited October 2012
    In addition Pre will increase your threat generation and provide you a boost to your self healing.

    I think some of your suggestions are a bit outdated.
    PRE does not increase threat anymore.
  • s3rjus3rju Posts: 268 Arc User
    edited October 2012
    and you'll be right by saying so.

    what's the point of imbue here? I just don't see it(yes I know it works with charges)

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  • lukasthedeadlukasthedead Posts: 14 Arc User
    edited October 2012
    Could be . ..yep, nix the threat stuff with Pre, but I assume healing and energy return for Thermal Reverberation still scale with it?

    I assume Imbue is to get a bit more damage as long as it still scales with Con. I mean, a tank isn't ever going to out DPS any well done offensive build, but for soloing it's not a bad choice and even in a group it will provide a little more. You could do worst.
  • rhymere#3035 rhymere Posts: 486 Arc User
    edited October 2012
    So far this is what I am using and it's taking out trash mobs in one or two swings:

    http://co-forum.perfectworld.com/showthread.php?t=146314
  • drreverenddrreverend Posts: 534 Arc User
    edited October 2012
    s3rju wrote: »
    and you'll be right by saying so.

    what's the point of imbue here? I just don't see it(yes I know it works with charges)

    A guaranteed crit where my already very high Con boosts it's Severity? That's the idea anyways.

    The reason I'd grown annoyed with Annihilation was because I'm level 18 right now, and it's my main single target attack... except when I use it, the knockback is so ridiculous that the guy I hit often ends up 2 mobs over.

    Earth Splitter is mainly for concept reasons (i.e. because it's cool :p).

    I went with Protector Mastery in the new build because I figured that the Mastery's instant recharge of my defensive powers would really help with survival.

    Here's the new build:

    PowerHouse (Link to this build)

    Name: Nemesister

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Devastator
    Level 6: Physical Conditioning
    Level 9: Quick Recovery
    Level 12: Relentless
    Level 15: Amazing Stamina
    Level 18: Boundless Reserves
    Level 21: Bodybuilder

    Powers:
    Level 1: Bludgeon
    Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
    Level 6: Eruption (Magma Burst, Crippling Challenge)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Energy Shield (Rank 2, Laser Knight)
    Level 14: Skewer (Rank 2, Rank 3, Follow Through)
    Level 17: Bountiful Chi Resurgence (Rank 2, Rank 3)
    Level 20: Enrage
    Level 23: Brimstone (Rank 2, Aftershock)
    Level 26: Molecular Self-Assembly
    Level 29: Resurgence (Rank 2)
    Level 32: Earth Splitter
    Level 35: Aggressor
    Level 38: Unbreakable

    Travel Powers:
    Level 6: Rocket Jump (Rank 2, Rank 3)
    Level 35: Jet Boots

    Specializations:
    Strength: Physical Peak (3/3)
    Strength: Quick Recovery (2/2)
    Strength: Aggression (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (2/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Elusive (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)
  • somebobsomebob Posts: 982 Arc User
    edited October 2012
    Could be . ..yep, nix the threat stuff with Pre, but I assume healing and energy return for Thermal Reverberation still scale with it?

    No, that was changed too. Primary return is End, secondary is Rec.
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  • drreverenddrreverend Posts: 534 Arc User
    edited October 2012
    After some more tinkering, came up with this. I had to drop Earth Splitter, sadly. :( Not sure what I can drop to replace that with, because I kinda wanted to smash people at range by smashing the ground. Oh wells. I'll have to settle for bashing their faces in. :p

    PowerHouse (Link to this build)

    Name: Nemesister

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Strength (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Martial Focus
    Level 9: Physical Conditioning
    Level 12: Acrobat
    Level 15: Accurate
    Level 18: Relentless
    Level 21: Covert Ops Training

    Powers:
    Level 1: Bludgeon
    Level 1: Eruption (Magma Burst, Crippling Challenge)
    Level 6: Decimate (Nailed to the Ground)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Energy Shield (Rank 2, Laser Knight)
    Level 14: Annihilate (Rank 2, Rank 3)
    Level 17: Bountiful Chi Resurgence (Rank 2, Rank 3)
    Level 20: Enrage
    Level 23: Skewer (Rank 2, Rank 3, Follow Through)
    Level 26: Brimstone (Rank 2, Aftershock, Challenging Strikes)
    Level 29: Molecular Self-Assembly
    Level 32: Masterful Dodge
    Level 35: Aggressor
    Level 38: Resurgence

    Travel Powers:
    Level 6: Rocket Jump (Rank 2, Rank 3)
    Level 35: Jet Boots

    Specializations:
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Deflection (3/3)
    Constitution: Armored (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Mastery: Protector Mastery (1/1)
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