Another CoH refugee and general n00b here, asking for help with their build. In this case, my heavy weapons build. The character is a robot girl with an oversized mace, hence the Laser Knight advantage (that and I find the shield being on during fighting to be cool). I'm leaning more towards a general purpose/tanker direction right now.
First off, I'm curious about Annihilation. A friend of mine referred to it as a "boss killer"... but is it really, or is it a chase stuff around power? Would I be better off with Arc of Ruin or Skullcrusher for general destructive fun?
Second question is that I'm uncertain where to go with secondary powers. Dex? Recovery? Endurance? Especially if I want a durable fighter, and to consider speccing into tanking later. Suggestions?
I'm looking for a build where I can solo around or small team effectively, and still be highly durable.
PowerHouse (Link to this build)Archetype: FreeformSuper Stats:Level 6: Strength (Primary)Level 10: Constitution (Secondary)Level 15: Dexterity (Secondary)Talents:Level 1: The MasterLevel 6: Martial FocusLevel 9: Physical ConditioningLevel 12: AcrobatLevel 15: Quick RecoveryLevel 18: Boundless ReservesLevel 21: Covert Ops TrainingPowers:Level 1: BludgeonLevel 1: Eruption (Rank 2, Magma Burst)Level 6: DecimateLevel 8: Annihilate (Rank 2, Rank 3)Level 11: Energy Shield (Rank 2, Laser Knight)Level 14: Invulnerability (Rank 2, Rank 3)Level 17: Bountiful Chi Resurgence (Rank 2, Rank 3)Level 20: Enrage (Rank 2)Level 23: Skewer (Rank 2, Rank 3, Follow Through)Level 26: Brimstone (Rank 2, Aftershock)Level 29: IntensityLevel 32: ImbueLevel 35: Earth Splitter (Bend the Earth)Level 38: RebirthTravel Powers:Level 6: Rocket Jump (Rank 2, Rank 3)Level 35: Jet BootsSpecializations:Strength: Physical Peak (3/3)Strength: Quick Recovery (2/2)Strength: Brutality (2/2)Strength: Overpower (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (3/3)Vindicator: Modified Gear (2/2)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Tenacious (2/2)Warden: The Best Defense (3/3)Mastery: Strength Mastery (1/1)
Comments
Dex, Rec, End, and Int are all good and logical choices. Dex will increase your damage a little thanks to more Crits. Rec will let you lead off with bigger attacks and recover energy faster. End will let you store up more energy so you don't need to recharge as often, and Int would decrease the power cost of your powers and decrease refresh timers. I often go with Int when I'm not sure, but End is a popular choice for Tanks. Another possibility is Pre, as a tank self healing is important and it has a synergy with fire powers and affects threat generation.
As for your primary, I think you might be happier with Con up front rather than Strength.
Annihilation isn't a bad choice, it does a good amount of damage to a single target. I'm not sure what you mean by a "chase stuff around power", but since it's not an AoE, I'd guess no?
Champions is almost always solo or small teams. The massive battles aren't the norm, and you won't ever need an entire guild to do any of the big missions. You look to be making a tank, and so I'd suggest a few changes.
You likely have too many attacks, in general you need one main single target, one main AoE, and then you add in other attacks when they have a secondary effect you need. Also, you're lacking any active defense powers, which are very important to anyone who will be tanking.
In addition you are missing two critical advantages if you are going to tank: Crippling Challenge and Challenging Strikes. To tank you have to be able to pull aggro off the DPSers and there are some over-the-top DPS builds out there. Crippling Challenge will force your target to target you (so having it on a power you can spam is important) and Challenging Strikes is the AoE threat generator.
Here is the link to my edit of the build, hopefully you find some suggestions you can use:
http://powerhouse.nullware.com/powerhouse.html?v=5&n=Nemesister&d=1316NDAOQZFC3B0G008G20CG7009B03G803GC00GE0L9D09J5032800QG05J600DB009K041Mtx0tak3bIm
The big issue with the build I'm suggesting is it doesn't have a true AoE power till level 17, so picking up Magma Burst will be important.
I have given the build Pre as a secondary stat because it scales up the energy return for Thermal Reverberation. I've given it Thermal Reverberation because you had Eruption with Magma Burst and Brimstone with Aftershock. So, you'll be setting lots of things on fire, and you can use that to generate energy. In addition Pre will increase your threat generation and provide you a boost to your self healing.
Resurgence will be an important power as you have Con and it is the big uber self heal. Conviction tends to heal more than BCR, but it can be swap back to that if Conviction is too distracting since it has to be constantly clicked.
I think that covers a lot, be sure to keep posting and asking questions, as only you can stop bad alert run! :biggrin:
I think some of your suggestions are a bit outdated.
PRE does not increase threat anymore.
what's the point of imbue here? I just don't see it(yes I know it works with charges)
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.
I assume Imbue is to get a bit more damage as long as it still scales with Con. I mean, a tank isn't ever going to out DPS any well done offensive build, but for soloing it's not a bad choice and even in a group it will provide a little more. You could do worst.
http://co-forum.perfectworld.com/showthread.php?t=146314
A guaranteed crit where my already very high Con boosts it's Severity? That's the idea anyways.
The reason I'd grown annoyed with Annihilation was because I'm level 18 right now, and it's my main single target attack... except when I use it, the knockback is so ridiculous that the guy I hit often ends up 2 mobs over.
Earth Splitter is mainly for concept reasons (i.e. because it's cool ).
I went with Protector Mastery in the new build because I figured that the Mastery's instant recharge of my defensive powers would really help with survival.
Here's the new build:
PowerHouse (Link to this build)
Name: Nemesister
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Quick Recovery
Level 12: Relentless
Level 15: Amazing Stamina
Level 18: Boundless Reserves
Level 21: Bodybuilder
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3, Challenging Strikes)
Level 6: Eruption (Magma Burst, Crippling Challenge)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2, Laser Knight)
Level 14: Skewer (Rank 2, Rank 3, Follow Through)
Level 17: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 20: Enrage
Level 23: Brimstone (Rank 2, Aftershock)
Level 26: Molecular Self-Assembly
Level 29: Resurgence (Rank 2)
Level 32: Earth Splitter
Level 35: Aggressor
Level 38: Unbreakable
Travel Powers:
Level 6: Rocket Jump (Rank 2, Rank 3)
Level 35: Jet Boots
Specializations:
Strength: Physical Peak (3/3)
Strength: Quick Recovery (2/2)
Strength: Aggression (2/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Protector Mastery (1/1)
No, that was changed too. Primary return is End, secondary is Rec.
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PowerHouse (Link to this build)
Name: Nemesister
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Master
Level 6: Martial Focus
Level 9: Physical Conditioning
Level 12: Acrobat
Level 15: Accurate
Level 18: Relentless
Level 21: Covert Ops Training
Powers:
Level 1: Bludgeon
Level 1: Eruption (Magma Burst, Crippling Challenge)
Level 6: Decimate (Nailed to the Ground)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2, Laser Knight)
Level 14: Annihilate (Rank 2, Rank 3)
Level 17: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 20: Enrage
Level 23: Skewer (Rank 2, Rank 3, Follow Through)
Level 26: Brimstone (Rank 2, Aftershock, Challenging Strikes)
Level 29: Molecular Self-Assembly
Level 32: Masterful Dodge
Level 35: Aggressor
Level 38: Resurgence
Travel Powers:
Level 6: Rocket Jump (Rank 2, Rank 3)
Level 35: Jet Boots
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Protector: Resolute (2/3)
Mastery: Protector Mastery (1/1)