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Legendary Villains

gamehobogamehobo Posts: 1,754 Arc User
edited December 2012 in Missions and Content
I love them. I am in a 8 man Endgame SG and these are some of the FEW content that we can attack together in the open world (even your Rampage alerts do not allow me to form a 8-10 man raid). These however are very hard to actually find ready for challengers to actually FIGHT. They have spawn times that are just too high. This wasn't a problem when there were multiple maps for players to look through but now there is ONE Monster Island map, ONE Canada, ONE Desert... and these villains are often taken out by a single-man uberbuild farming them for himself.
  • Teliosaurus and Qwijibo are impossible unless the server has just been reset
  • Grond hunts have become less popular recently but he still has the same issue.
  • Kigatilik- Never there
  • Megalodon - I'm dreaming (really.. he's not really fightable :confused: )


Get these things spawning and give them open mission timers/ranking systems so we can know "who won". No more than a 2 hour wait time WITH A CLOCK letting us know when to be ready for it.


DO NOT take this as a request to put them into the alerts system. I hate alerts. I hate that IF I want to do the story of say the Warlord Alert.. I have to wait weeks just to get to it. They don't count as story content because I can't get to them and they dont count as gaming content because they dont keep me engaged..

This wasn't supposed to be a thread about how much I hate alerts.. but PLEASE.. KILL THEM ALL IN A FIRE. If nothing else let us teleport to the alert of our choice on the teleport pads beside Defender.
Post edited by gamehobo on

Comments

  • piro2genpiro2gen Posts: 59 Arc User
    edited September 2012
    gamehobo wrote: »
    ...
    This wasn't supposed to be a thread about how much I hate alerts.. but PLEASE.. KILL THEM ALL IN A FIRE. If nothing else let us teleport to the alert of our choice on the teleport pads beside Defender.
    That is actually a good idea.

    Current system plus 'form a big enough/full team and pick a specific alert'.

    Maybe not one of mini 5-man alerts (random 5-man PUG works just fine for 2-min Shash), but only one of those bigger ones, Gravitar & Co. (replace Gravitar with <big cosmic critter>)
  • lotar295lotar295 Posts: 903 Arc User
    edited September 2012
    It would really appeal to most of us to have lower spawn times on these cosmics,mainly Kigalitik,Qwijibo,and teleiosaurus,but seriosly,we do need timers for them,along with lower spawn timers.

    /signed
  • monaahirumonaahiru Posts: 3,088 Arc User
    edited October 2012
    me too /signed :3
  • aiqaaiqa Posts: 2,608 Arc User
    edited October 2012
    Faster respawn /signed
    Timer /signed
  • taintedmesstaintedmess Posts: 446 Arc User
    edited October 2012
    gamehobo wrote: »
    I love them. I am in a 8 man Endgame SG and these are some of the FEW content that we can attack together in the open world (even your Rampage alerts do not allow me to form a 8-10 man raid). These however are very hard to actually find ready for challengers to actually FIGHT. They have spawn times that are just too high. This wasn't a problem when there were multiple maps for players to look through but now there is ONE Monster Island map, ONE Canada, ONE Desert... and these villains are often taken out by a single-man uberbuild farming them for himself.
    • Teliosaurus and Qwijibo are impossible unless the server has just been reset
    • Grond hunts have become less popular recently but he still has the same issue.
    • Kigatilik- Never there
    • Megalodon - I'm dreaming (really.. he's not really fightable :confused: )


    Get these things spawning and give them open mission timers/ranking systems so we can know "who won". No more than a 2 hour wait time WITH A CLOCK letting us know when to be ready for it.


    DO NOT take this as a request to put them into the alerts system. I hate alerts. I hate that IF I want to do the story of say the Warlord Alert.. I have to wait weeks just to get to it. They don't count as story content because I can't get to them and they dont count as gaming content because they dont keep me engaged..

    This wasn't supposed to be a thread about how much I hate alerts.. but PLEASE.. KILL THEM ALL IN A FIRE. If nothing else let us teleport to the alert of our choice on the teleport pads beside Defender.

    All sounds good except for the alert hate personally I like alerts but each to there own I suppose.

    also you say "DO NOT take this as a request to put them into the alerts system. " but maybe that's what we need create a new category of alert "world event" which players can que for. The difference being when the event triggers your not teliported to a instance your teliported to the event within the game world so for Teliosaurus and Qwijibo your teliported to the actual monster island where you can join in the fight. when it ends you would be given the option to return to the zone you came from.
  • edited December 2012
    This content has been removed.
  • crypticbuxomcrypticbuxom Posts: 4,633 Arc User
    edited December 2012
    What if they added special designed missions and add them to the list under the Until Carrier Defense where they will always be active. I'm in high anticipation of that list being full enough that I have to scroll through it.

    As for the actual overworld Cosmics, they need to be added to to make them more engaging. And their reward unlocks need to be guaranteed.
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