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Final decision on Defiance cosmic killer

gonzolo4584gonzolo4584 Posts: 121 Arc User
edited September 2012 in Power Discussion
Hello everyone, after being very wishy washy and indecisive on where I want to take my toon focus wise, I have decided to be a defiance using cosmic slayer. I would keep most of my build in its current status still utilizing enrage but I'm going to need some input on how to best optimize specializations and defensive/offensive clickies to best make use of my defiance build. I am most undecided on what to have after CON SS wise. Do I stick with CON/STR/INT? Is it imperative that I have over 350 CON to make this truley work? I also realize that I will not have monster damage after this change but I would still like to do at least decent amounts.
Post edited by gonzolo4584 on

Comments

  • c3rvand0c3rvand0 Posts: 403 Arc User
    edited September 2012
    Please use Powerhouse to post your build. I use the beta version here. At the top hit export and then copy/paste the data directly into your post so that others can give you better advice. At the moment it is very difficult to comment without seeing your build.
    _______________________________________________________________________[SIGPIC][/SIGPIC]
  • gonzolo4584gonzolo4584 Posts: 121 Arc User
    edited September 2012
    c3rvand0 wrote: »
    Please use Powerhouse to post your build. I use the beta version here. At the top hit export and then copy/paste the data directly into your post so that others can give you better advice. At the moment it is very difficult to comment without seeing your build.

    After re-reading my post I just realized that. I apologize and will post my current build shortly after picking up some ingredients for a delicious BBQ today. Come join lol.
  • gonzolo4584gonzolo4584 Posts: 121 Arc User
    edited September 2012
    PowerHouse (Link to this build)

    Name: Dr Novocain

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: Superhuman
    Level 6: Physical Conditioning
    Level 9: Body and Mind
    Level 12: Healthy Mind
    Level 15: Enduring
    Level 18: Mighty
    Level 21: Brilliant

    Powers:
    Level 1: Clobber
    Level 1: Defensive Combo (Crippling Challenge)
    Level 6: Mighty Leap (Nailed to the Ground)
    Level 8: Defiance
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Resurgence (Evanescent Emergence)
    Level 17: Uppercut (Head Trauma)
    Level 20: Haymaker (Rank 2, Nullifying Punch)
    Level 23: Inexorable Tides (Challenging Strikes)
    Level 26: Enrage (Endorphin Rush, Giant Growth)
    Level 29: Molecular Self-Assembly
    Level 32: Imbue (Rank 2, Rank 3)
    Level 35: Unleashed Rage (Rank 2, Rank 3)
    Level 38: Energy Shield (Laser Knight)

    Travel Powers:
    Level 6: Athletics
    Level 35: Teleportation

    Specializations:
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (2/3)
    Protector: Fortified Gear (2/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Mastery: Protector Mastery (1/1)



    I have all Q secondaries and Silver champ gear slotted with gamblers lucky gems.
    Currently sitting at 303 STR / 305 CON / 126 INT. Thanks for the input guys, I realize I ask a lot of questions but I do knowing that there are some serious build gurus here.
  • piro2genpiro2gen Posts: 59 Arc User
    edited September 2012
    I like Vindicator. To create a loop between Best Defense and Agressive Stance.

    With such a high resistance, Laser Knight will not add much. Diminishing returns. Ebon Void with adv for blocking maybe?
  • secksegaisecksegai Posts: 1,354 Arc User
    edited September 2012
    PowerHouse (Link to this build)

    Name: Dr Novocain

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: Superhuman
    Level 6: Physical Conditioning
    Level 9: Body and Mind
    Level 12: Healthy Mind
    Level 15: Enduring
    Level 18: Mighty
    Level 21: Brilliant

    Powers:
    Level 1: Clobber
    Level 1: Defensive Combo (Crippling Challenge)
    Level 6: Mighty Leap (Nailed to the Ground)
    Level 8: Defiance
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Resurgence (Evanescent Emergence)
    Level 17: Uppercut (Head Trauma)
    Level 20: Haymaker (Rank 2, Nullifying Punch)
    Level 23: Inexorable Tides (Challenging Strikes)
    Level 26: Enrage (Endorphin Rush, Giant Growth)
    Level 29: Molecular Self-Assembly
    Level 32: Imbue (Rank 2, Rank 3)
    Level 35: Unleashed Rage (Rank 2, Rank 3)
    Level 38: Energy Shield (Laser Knight)

    Travel Powers:
    Level 6: Athletics
    Level 35: Teleportation

    Specializations:
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (2/3)
    Protector: Fortified Gear (2/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Mastery: Protector Mastery (1/1)



    I have all Q secondaries and Silver champ gear slotted with gamblers lucky gems.
    Currently sitting at 303 STR / 305 CON / 126 INT. Thanks for the input guys, I realize I ask a lot of questions but I do knowing that there are some serious build gurus here.

    Better than I was expecting.

    Since it appears 8stack rage imbued UR is your primary attack, a lot of the setup seems sound.

    Powers in question:

    Uppercut
    Haymaker
    Inexorable Tides

    I see the footsweep is your aoe threat gen - I'd drop it for Iron cyclone (or the poison variant) and throw CS and vortex adv for the knock to - far more effective.

    Uppercut/haymaker combo is a problem since you're running out of rank points. I'd focus on one and use the other slot for masterful dodge. Even with a def passive, having MD can be very helpful.
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