I just ran an alert with Int/Con/Rec stats and then the same alert with Int/Con/End on a PA Tank.
For some reason with Recovery as a secondary superstat I was more squishy than when I have end as my secondary superstat ?
I have invunerable as my passive.
Maybe Endurance makes you a bit tougher then Recovery as Invunerable runs on the Super Stats only
There are too many unaccounted for variables here. You run an experimental case along side a control case if you want to gauge differences, one little change at a time.
Bad science!
I can say this though for general feedback:
REC's boost to your equilibrium allows you to jump immediately into combat, and you can get the cost & cooldown reductions from Utility gear that would normally necessitate INT. I frequently use it and recommend it as a secondary superstat. It's just so handy. It also increases energy gain from things like your energy unlock.
END is not to be underestimated nowadays though. It's mastery is very nice. Basically all you have to do for the END mastery is play to what your role is supposed to be doing and you gain energy for it. That seems kind of like "so?" at first, but trust me, it's very awesome once you realize what you can do with that extra power. The key for END is you need to be working with your energy unlock and chugging out high-energy-cost powers continuously to be competitive.
You'll also want a Gambler's Core on your primary offense if you choose either END or REC as a primary superstat so you can get your critical chance up high enough.
CON may still be the king-of-the-hill as far as stats go, but END & REC are excellent stats, often as secondary superstats. The only downside is that if you're going to have END as a secondary superstat, you'll pretty much HAVE TO have REC as a secondary or primary superstat too, so you get the full benefit. The big downside of END is that you have to "refill" your energy bar every fight, you can't just jump right on into the fight.
Ah maybe I did have a buff added, just thought that endurance offered a little bit more toughness to my build. I have used the same stats and equipment for both alerts though
Ah maybe I did have a buff added, just thought that endurance offered a little bit more toughness to my build. I have used the same stats and equipment for both alerts though
Rec/End as a secondary aren't going to make a bit of difference in survivability whatsoever.
Though side note:
If you're running overdrive, you get much better scaling off Rec than either int/end. But if you're running a PA you'll typically need to invest in INT/End anyway as well.
Well, if you're running Invuln, the bonuses it gives are tied to superstats... So maybe you have gear/talent setups that really slant towards END, so you got a better passive bonus? Other than that, I got nothing.
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If not, you can't pinpoint a weakness.
Bad science!
I can say this though for general feedback:
REC's boost to your equilibrium allows you to jump immediately into combat, and you can get the cost & cooldown reductions from Utility gear that would normally necessitate INT. I frequently use it and recommend it as a secondary superstat. It's just so handy. It also increases energy gain from things like your energy unlock.
END is not to be underestimated nowadays though. It's mastery is very nice. Basically all you have to do for the END mastery is play to what your role is supposed to be doing and you gain energy for it. That seems kind of like "so?" at first, but trust me, it's very awesome once you realize what you can do with that extra power. The key for END is you need to be working with your energy unlock and chugging out high-energy-cost powers continuously to be competitive.
You'll also want a Gambler's Core on your primary offense if you choose either END or REC as a primary superstat so you can get your critical chance up high enough.
CON may still be the king-of-the-hill as far as stats go, but END & REC are excellent stats, often as secondary superstats. The only downside is that if you're going to have END as a secondary superstat, you'll pretty much HAVE TO have REC as a secondary or primary superstat too, so you get the full benefit. The big downside of END is that you have to "refill" your energy bar every fight, you can't just jump right on into the fight.
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Rec/End as a secondary aren't going to make a bit of difference in survivability whatsoever.
Though side note:
If you're running overdrive, you get much better scaling off Rec than either int/end. But if you're running a PA you'll typically need to invest in INT/End anyway as well.