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"Ten Plagues" build help?

stealthriderstealthrider Posts: 86 Arc User
edited September 2012 in Builds and Roles
I have an Egyptian themed character, and wanted to give her powers emulating the ten plagues of Egypt. I have a few ideas, but would like help in constructing a viable build out of this concept.

Things I've considered are as follows.

Blood: ?

Frogs: ?

Lice: ?

Wild Animals: Command Animals

Pestilence: Epidemic (I doubt the Pestilence passive would be viable)

Boils: ?

Hail: Conflagration

Locusts: Locust Swarm

Darkness: Sigils of Radiant Sanctuary

Death of the Firstborn: ?


Any help would be appreciated!
Post edited by stealthrider on

Comments

  • chilimac77chilimac77 Posts: 5 Arc User
    edited September 2012
    For Blood you could do Quicksand with red coloring, but that would be redundant with Epidemic.
  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited September 2012
    If I recall right the Death of the Firstborn was done by an angel, who told those that were faithful to leave goats blood on their doorstep...or something.

    You could use Ascension to signify the angel, what with the wings and such.
    @HangingDeath

    Deliciously nutritious!
  • pugdaddypugdaddy Posts: 248 Arc User
    edited September 2012
    I have an Egyptian themed character, and wanted to give her powers emulating the ten plagues of Egypt. I have a few ideas, but would like help in constructing a viable build out of this concept.

    Things I've considered are as follows.

    Blood: ?

    Frogs: ?

    Lice: ?

    Wild Animals: Command Animals

    Pestilence: Epidemic (I doubt the Pestilence passive would be viable)

    Boils: ?

    Hail: Conflagration

    Locusts: Locust Swarm

    Darkness: Sigils of Radiant Sanctuary

    Death of the Firstborn: ?


    Any help would be appreciated!

    Blood: Devour Essence, you might as well take Supernatural Power too since you kinda have a Infernal theme happening. A fully charged Bite will inflict Bleeding, but DE is a much better Power.

    Frog: Super Jump?

    Boils and Lice: I have no idea. Defile has an Advantage called Plague Bearer that reduces targets resistance to Toxic damage.

    Locust: Venomous Breath has a free advantage that turns it into Locust Breath. Venom Breath and Devour Essence covers your close and mid-range attacks.

    Death of Firstborn: this was performed by the Angel of Death? Why not take Ritual of Radiant Summoning for the angel pet. Take Unbound Ritual or it will disappear when you leave the Circle.
  • stealthriderstealthrider Posts: 86 Arc User
    edited September 2012
    Thanks for the suggestions!

    After much tinkering in game and with the Powerhouse build planner, I've come up with the following build. I colored all of the powers burnt orange to emulate sand, except Devouring Essence which is red to emulate blood and conflagration which is the default color.

    How does this look? At level 21 right now and it feels "okay." Strong offense, weak defense. Will Radiant Sanctuary help me out there?


    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Presence (Secondary)
    Level 15: Ego (Secondary)

    Talents:
    Level 1: The Radiant
    Level 6: Command Training
    Level 9: Diplomatic
    Level 12: Indomitable
    Level 15: Intimidating
    Level 18: Brilliant
    Level 21: Academics

    Powers:
    Level 1: Infernal Bolts (Toxin Overload, Accelerated Metabolism)
    Level 1: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile, Locust Breath)
    Level 6: Devour Essence (Rank 2, Phlebotomist, Accelerated Metabolism)
    Level 8: Pestilence (Rank 2, Rank 3)
    Level 11: Force Shield (Force Sheathe)
    Level 14: Defile (Rank 2, Plague Bearer)
    Level 17: Command Animals (Rank 2)
    Level 20: Supernatural Power
    Level 23: Sigils of Radiant Sanctuary (Rank 2, Accelerated Metabolism)
    Level 26: Ascension (Rank 2)
    Level 29: Conflagration (Accelerated Metabolism, Nailed to the Ground)
    Level 32: Rebirth
    Level 35: Planar Fracture (Rank 2, Double Vortex)
    Level 38: Resurgence

    Travel Powers:
    Level 6: Scarab Tunneling
    Level 35: Mystic Flight

    Specializations:
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Tenacious (2/2)
    Guardian: Find the Mark (3/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Surprise Attack (2/2)
    Avenger: Relentless Assault (3/3)
    Mastery: Intelligence Mastery (1/1)
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