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1.7 million accounts 3.5 million toons O_O"

nephtnepht Posts: 6,898 Arc User
edited September 2012 in Champions Online Discussion
LOL seriously I read this at Lore Hound and thought WTF o.o" http://lorehound.com/news/champions-online-tops-3-5-million-characters-celebrates-third-year-of-operation-with-new-event/

I double dare the doomsayers to try to find DOOOOOOOOM here :D
nepht_siggy_v6_by_nepht-dbbz19n.jpg
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Post edited by Unknown User on

Comments

  • klittyklitty Posts: 1,540 Arc User
    edited September 2012
    And the doom sayers will ask: Are they active?


    =^ _ ^= Kitty Lives!
  • nephtnepht Posts: 6,898 Arc User
    edited September 2012
    klitty wrote: »
    And the doom sayers will ask: Are they active?

    Hush you >_>

    But yes very valid point BUT as we all know GW also likes to bang on about how many accounts it has but never tells us how many are active if it works for them :D
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited September 2012
    We're at almost 1/4th of world of warcrack's subscribers. Just... Consider that for a bit.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited September 2012
    http://lorehound.com/wp-content/uploads/2012/09/CO_Infographic.jpg

    I bring you DOOOOOM!

    Just when are we seeing these pictures in CO site?
    CHAMPIONS ONLINE:Join Date: Apr 2008
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  • klittyklitty Posts: 1,540 Arc User
    edited September 2012
    flyingfinn wrote: »
    http://lorehound.com/wp-content/uploads/2012/09/co_infographic.jpg

    I Bring You Dooooom!

    Just When Are We Seeing These Pictures In Co Site?

    =*0*= <oooohhhhh!)


    =^ _ ^= Kitty Lives!
  • kharma23kharma23 Posts: 403 Arc User
    edited September 2012
    flyingfinn wrote: »
    http://lorehound.com/wp-content/uploads/2012/09/CO_Infographic.jpg

    I bring you DOOOOOM!

    Just when are we seeing these pictures in CO site?

    :eek: 7 Million zen traded for Q! Great googely moogely!
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  • nephtnepht Posts: 6,898 Arc User
    edited September 2012
    kharma23 wrote: »
    :eek: 7 Million zen traded for Q! Great googely moogely!

    CO has to be a money maker now with those numbers seems PW knows its FTP stuff as long as they butt out of the game design and let Cryptic get on with stuff the next 3 years should be awesome.

    But if CO is doing that whut is STO doing that games numbers must be utter madness O__O"
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited September 2012
    Every indication I've seen has sto doing quite a bit worse than we are. I haven't seen recent numbers, but the last data I've found has them at less than 100k subs. F2p might have helped their overall numbers, but I'm positive they haven't seen the bump we have. Not that they're in any immediate danger, either, but I feel like the cox influx is gonna make us dwarf their subscriptions.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2012
    kharma23 wrote: »
    :eek: 7 Million zen traded for Q! Great googely moogely!
    Not to rain on the parade, but you realize that's only $72,000 - right?
  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited September 2012
    I'm curious, then, what the ala carte sales look like.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2012
    If the numbers are accurate, then I would believe you would brag on your strengths. If C-store sales were higher than 7.2 million zen you'd think they would mention that as well or instead.

    You would think that C-store spending would be quite a bit higher, but much of that may be stipend spending rather than real money transactions, and more problematic to quote as strongly.
  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited September 2012
    Possibly, but the stats they put out do look like specifically numbers to back up the fact that people are playing. The q-transfer is a solid "see, people are playing and farming" statistic. I know that, personally, I spend about as much on the zen store a month as I do on my sub. I'm also sure I'm not alone in this, from talking to friends. I'd hazard a guess that this number is way higher than you'd expect.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • nephtnepht Posts: 6,898 Arc User
    edited September 2012
    LOL weve only had questionite for a few months . $72,000 traded for Disney money ina few months again thats whats been TRADED via the exchange they havent posted how much zen over all is being used.

    Thats a big wad of cash :/
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • kharma23kharma23 Posts: 403 Arc User
    edited September 2012
    helbjorn wrote: »
    Not to rain on the parade, but you realize that's only $72,000 - right?

    Right, but that's just in zen trading. Seems like a nice tidy little sum brought in due to the Q/Zen exchange. Money that ends up in the game inspired solely by the Q exchange.

    I would definitely be curious as to the sales from the Z store. Not that that we'll ever see that of course.
    ___________________________________________________

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  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2012
    nepht wrote: »
    LOL weve only had questionite for a few months . $72,000 traded for Disney money ina few months again thats whats been TRADED via the exchange they havent posted how much zen over all is being used.

    Thats a big wad of cash :/

    That's a lot of money either way, even if a lot of Zen comes from ad revenue. Not all of it can come from stipend, after all, so that means a lot of it has be either gathered from ad or being bought in the store, which means Champs sounds like its producing a profit and with talk for future endeavors sounds like they might be getting a larger production budget as well. :biggrin:
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  • bluedarkybluedarky Posts: 1,232 Arc User
    edited September 2012
    nepht wrote: »
    LOL weve only had questionite for a few months . $72,000 traded for Disney money ina few months again thats whats been TRADED via the exchange they havent posted how much zen over all is being used.

    Thats a big wad of cash :/

    PWE and Cryptic don't care how it's used, all's they care about is the fact you paid for it.
  • jonsillsjonsills Posts: 6,334 Arc User
    edited September 2012
    Yes, that's "only" $72k US - but you're missing the significance of the other half of that panel.

    That has been traded for 1.2 billion Questionite. Which should pretty effectively answer the question of whether anyone has been playing - given that (IIRC) Q entered the game when On Alert went live, and until recently everyone was restricted to refining no more than 8k per character per day, that's 15,000 character-days of Q grinding (assuming grinding the full amount - I for one never have gotten to that 8k cap) since what, last March?
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  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2012
    I was responding to the comment I quoted. You have to look at everything in context. $72,000 over six months to a small-medium sized business is a pittance (I know, I owned/operated one for years - and I only had three employees!). I'm surprised they would even mention it, unless they were counting on most being impressed by big numbers without actually doing the math. Sure, that's only one source of potential income for Cryptic, but it's the one they chose to brag about, which is worrisome.

    The other numbers in the panel are encouraging , if they can be believed. As someone else already pointed out, are they even active accounts? And of those, how many are paying a sub or contributing anything at all to the bottom line through the C-store? This is a F2P, after all. At least when WoW announces sub numbers you know roughly what that means money-wise.

    Trust me, I want to be encouraged. But this panel shows me nothing solid.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited September 2012
    Some interesting points in the article.

    Some very inaccurate or questionable points as well.

    1) The launch was not, "a smooth release technologywise." I am not saying it was terrible, but it had its share of issues, just as many (most ?) games do.

    2) "The big shift to the F2P model under new owner Perfect World Entertainment," did not occur. The game went FTP under Atari.

    3) The game's release was delayed under Atari, any claim that the publisher rushed the release despite a lack of content is speculation.

    4) Number of accounts is irrelevant as is number of characters. Income and population would be much more interesting to read. Cryptic announced that more than a million characters had been created shortly after launch (couple of months or so ?). Such was meaningless as an indication of success then, and remains so now.


    I am not doomsaying here. I believe that the influx of players from COH, combined with more noticeable development than we have seen in a while likely point to some very good things for CO in the nearish future....

    But...

    The author of the article is engaging in obfuscation and/or outright lying, as well as spin-doctoring the limited facts present to create misleading impressions. Shame on him.

    'Caine, miss you bud. Fly high.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2012
    ashensnow wrote: »
    1) The launch was not, "a smooth release technologywise." I am not saying it was terrible, but it had its share of issues, just as many (most ?) games do.
    The launch was fairly smooth, the only major issue is people were complaining because the game was "too hard" since they patched in a patch that buffed enemies up on launch day.
    2) "The big shift to the F2P model under new owner Perfect World Entertainment," did not occur. The game went FTP under Atari.
    The shift occurred under Atari, but they did very little with it in turn. PWE gave us the Questionite exchange.
    3) The game's release was delayed under Atari, any claim that the publisher rushed the release despite a lack of content is speculation.
    The games release was delayed and they pretty much changed everything in beta. The original release date was in Spring or early Summer (think May or June) but was pushed back to September 1st. This wasn't much of a delay, honestly. Reasons are speculated as to why
    4) Number of accounts is irrelevant as is number of characters. Income and population would be much more interesting to read. Cryptic announced that more than a million characters had been created shortly after launch (couple of months or so ?). Such was meaningless as an indication of success then, and remains so now.
    Players made it known that a million characters were already made, I don't think Cryptic ever publicized it. They acknowledged the milestone in a post but that's all I remember form that though I think someone from a news site picked up on the post.
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited September 2012
    Happy Haunting, Heroes!

    The Blood Moon has risen and we’re off to a howling good start with our big event. We’ve already seen our first players unlock the new Celestial power set, noticed some Takofanes action figures in tow, and seen a lot of lycanthropic heroes taking a bite out of the werewolf hunters out there. The Zombie Apocalypse is in full swing, and all in all, things are getting scary in and around Millennium City. In this time of undead uprisings, we wanted to spread some calm amongst the community and bring some treats to all you tricksters out there:

    Get Your Free Costumes Here!
    There was some unfounded panic that we were never giving out new costume pieces again once we introduced costume sets into the C-Store. We thought it would be nice to point out you all the free stuff you’re getting during the Blood Moon event to quell those concerns.

    These are Free to ALL players and are persistent past Blood Moon

    Celestial Costume Set
    Chest & Hips Tights Patterns
    Belt
    Top accessory
    Eye accessory

    Assorted Additions
    Tuxedo Jacket w/ Tails
    Short Cape
    Long Pointed Boot w/ various Patterns
    Medium Hood
    Female Long Hair and Braids for High Collars

    These are Free Unlocks (Perks or Drops) found while Playing Blood Moon:

    Zombie Hero Costume Parts
    Partial Mask Head
    Zombie Long Gloves w/ various Patterns
    Zombie Long Boots w/ various Patterns
    Zombie Tights Chest & Hips w/ various Patterns
    Torn Cape

    Emblems
    Takofanes Symbol
    Silver Bullet

    Assorted Additions
    Werewolf Head Variant
    Zombie Half-Skull Head
    Takofanes Symbol (Full Mask)

    Earning Retcons and Character Slots
    We just opened up the ability to purchase these in the C-Store, but we haven’t forgotten our promise that you’ll also be able to get them in-game. Players can already save up resources to retcon their character, but we’re currently working on the technology required to unlock both a free retcon and a free character slot when you get a character to level 40. This is one of the new things we’ll be able to do based on some of the tech we built for the Blood Moon event!

    Unlocking Costumes for Your Account
    Another side effect of Blood Moon is that we now have technology in place that allows us to track individual character progression to account-wide benefit. This means as soon as we go through all of the costume pieces in the game and tag them appropriately, the vast majority of pieces you earn will be useable on any character you make on that account.

    Blood Moon Missions

    Dawn of the Undead Heroes
    There’s been some confusion as to what level heroes can and can’t get into the gateways after completing the open mission. So to make this simpler, we’ve made it so anyone that is commonly in Millennium City can jump right into the event. We’ve also removed the level restrictions on the mission to save the souls of the undead heroes. You should now see the mission appear for your level. The crypt critters will remain the same level as the enemies outside - so at lower levels, you might find yourself in some pretty tough situations. This is the PERFECT time to join a team and sidekick up!

    Also, the intent was not to just have heroes blow through this event in an afternoon. This is why we set the open mission timers as high as we did. We knew that players on the Public Test Server wanted the timer to be shorter because of our smaller test time windows. Now that we’re in the live environment, we’re seeing a wide variety of times to complete this mission chain. To make this particular event more casual-play friendly, we’re going to reduce the timer on the mission so those of you that play for an hour a night have the chance to get into one or two of them.

    Finally, we fixed a couple of bugs that cropped up where Vanguard's beacon stayed on even after he is defeated, and Flechette II & Vigil’s portals are not properly re-spawning.

    Zombie Apocalypse
    Although this was intended to be a high level event until after Blood Moon, we’re going to open it up to everyone during the event. This map will be available in the PvP queue starting at level 5! We also fixed a bug that prevented the score report from displaying when players click on the "report" button mid-game, so now you’ll be able to see where you stack up in that whole “who can survive the longest” competition (or how many non-zombie heroes you’ve taken down)!

    BITE
    There was a bug where credit for Bite player kills was not being shared across teams. The fix is in for this and will be live ASAP! This will make this part of the mission much easier to accomplish – as intended. However, you also won’t get credit for just standing there during the Bite mission – also as intended.

    We also fixed a bug where Wolfsbane, Sol Amulet, and Talbot's Talisman had game time durations instead of real time durations. Also, Werewolf and Hunter amulets are now removed from inventory if the mission is dropped.

    Our Mission: To Make More Missions
    We’re constantly going through our forums, looking at what you want from the game. Based on this feedback, we’ve put in a lot of content out there in the first 2 months the game has been live – with our new Millennium City and Crossover Missions being the most recent additions:

    New Millennium City Missions
    New mission chains for heroes of levels 18 - 21 have opened up in Millennium City!

    ARGENT at Arms - The corporate giant ARGENT has obtained of the top-secret schematics for the super-villain prison Stronghold and is planning to sell it to the highest bidder. Heroes must infiltrate ARGENT headquarters to recover the plans and discover the mastermind behind this plot.

    Try it On for PSIs - There's a conflict breaking out between the mysterious PSI organization known and the ARGENT mega-corporation. What’s so valuable that has these two powerful groups fighting each other? No matter what the cause, the bloodshed must be stopped!

    Crossover Missions
    Heroes can now share missions with their teammates, even if that teammate is not eligible for, or has already completed the mission! This is an excellent way to help your friends with missions and get additional experience and resources for your good deeds in the process.

    The shared mission becomes a “Crossover Mission” for your teammate. If there is an item required for the mission to be completed, they’ll receive it when you share the mission. The mission needs to be turned in at the contact that gives out the original mission, and a hero that completes the Crossover mission receives their own separate mission reward.

    Blood Moon Rocks! What’s Next?
    We’re working on “Flashbacks” that will let you replay missions you’ve previously completed but want to try again. There is a new repeatable Lair in the works that will feature some very special villains, as well as one that will shake you to the core of your reality. We’re also making passes on the powers right now, focusing on like-types of powers (Offensive Passives, Travel Powers, etc.) and will be rolling out balance changes in the weeks to come. We’re also starting work on our Winter Event that will roll out in December. And then there’s the very big surprise we have in store for early 2010…

    What’s This Public Test Shard You Mentioned?
    This is the place where we put new elements we’re bringing into the game through their paces. We’ve had it up and running for a few weeks now and the process of getting feedback from there into the game is getting better all the time. We’re just about ready to allow players to do specific Character Transfers from Live to PTS, and we’re also going to have an Incentives program to get you over there to help us test. More news on this in the coming weeks.

    Did You Know?
    Champions Online had 1 million characters created within the first month of launch! That’s an awesome display of creativity and a truly heroic endeavor.



    See you online!

    That's Chronomancer AKA Bill Roper.

    'Caine, miss you bud. Fly high.
  • lafury001200lafury001200 Posts: 567 Arc User
    edited September 2012
    I have 9,241 trained attack monkeys.

    It cost me 95 trillion dollars to train them.

    Aforementioned monkeys have 6 handlers apiece.

    I will provide solid proof of all this when the numbers mentioned in that preposterous article are verified by Cryptic and or PWE.

    Seriously:

    Faulty information and false hope gets us nowhere. The game is not doing well, it just isn't. I'm getting seriously depressed over this. I shouldn't, it's a game, nothing lasts forever, but still.

    1. Skeleton Crew
    2. Low in game population.
    3. Bugs. So many terrible bugs.
    4. Until reports that result in a ton of raised expectations only to end with bitter disappointment. STO discontinued their version (engineering reports) because "they created false expectations and misunderstands between cryptic and it's playerbase".

    Pray PW invests in the game and hires more staff dedicated to CO. If they don't it's going the join the ranks of CoH, Mxo, etc etc etc.
  • sockmunkeysockmunkey Posts: 864 Arc User
    edited September 2012
    This is a Nepht post. Its getting way to serious in here.

    The simple truth is, we know the numbers are a lie. Of those 3 million fully half are alts belonging to Bluhman and Slapperfish. So take that for what its worth :biggrin:
  • cptvanorcptvanor Posts: 274 Arc User
    edited September 2012
    The game is not doing well, it just isn't.

    And your proof of this is?
    2. Low in game population.

    There are considerably more people playing this right now then there was at release. The MC zone chat moves at a fairly rapid pace, and there's always a ton of people hanging out in the Ren Center.
    3. Bugs. So many terrible bugs.

    Go to any MMO in existence and you will see this said about every single one of them. WoW, STO, CoH, Rifts, SWTOR, ect... Every single one will have posts complaining about the massive number of game crippling bugs.

    Which either means that the reports are massively inflated, or else it's simply impossible to make a MMO without a massive number of bugs. But in either case CO is far from alone in this.
  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2012
    I have 9,241 trained attack monkeys.

    That's ridiculous.



    No one needs more than 5000, tops.
  • mersenneprimemersenneprime Posts: 110 Arc User
    edited September 2012
    sockmunkey wrote: »
    The simple truth is, we know the numbers are a lie. Of those 3 million fully half are alts belonging to Bluhman and Slapperfish. So take that for what its worth :biggrin:
    Pretty much.

    3575665/1746351 is roughly 2 toons per account.

    Considering Bluhman and Slapperfish, plus lazy posers like me (I only have 33 toons), and what it comes down to is a LOT of folks made only a single character, with what that implies...

    In the game, I'm @Knickknacks.
  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited September 2012
    As for the low numbers, I just wanna point out the fact that at the end of the event we had so many people loggging into ren cen so quickly that it was having trouble spawning new instances. It was hanging and kicking people to make room for more people. So, grain of salt on that one.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
    dbnzfo.png
    RIP Caine
  • ariesmajorariesmajor Posts: 394 Arc User
    edited September 2012
    I have 9,241 trained attack monkeys.

    It cost me 95 trillion dollars to train them.

    Aforementioned monkeys have 6 handlers apiece.

    I will provide solid proof of all this when the numbers mentioned in that preposterous article are verified by Cryptic and or PWE.

    Seriously:

    Faulty information and false hope gets us nowhere. The game is not doing well, it just isn't. I'm getting seriously depressed over this. I shouldn't, it's a game, nothing lasts forever, but still.

    1. Skeleton Crew
    2. Low in game population.
    3. Bugs. So many terrible bugs.
    4. Until reports that result in a ton of raised expectations only to end with bitter disappointment. STO discontinued their version (engineering reports) because "they created false expectations and misunderstands between cryptic and it's playerbase".

    Pray PW invests in the game and hires more staff dedicated to CO. If they don't it's going the join the ranks of CoH, Mxo, etc etc etc.


    You must obviously be high on drugs, otherwise you'd recognize that this game is actually one of the titles that is doing well.

    I'm a steam gamer, and I'll admit, while our group doesn't make up the population of a WoW burning crusades release, we still make up a large number of global gamers overall.
    CO came to steam a while back ago, June 14 2011 to be exact, and was recently re-boosted by steam under perfect worlds titles. Right after the CO thing got re-boosted, war of the immortals and Rusty Hearts got boosted onto steam to see if they could follow.

    Basically, then nexon copies their attempt at the same thing to see if the steam gamers would let it fly and generate new revenue. Now nexon has their maple story on steam so yeah it must have worked.

    But the general rule of Steam is, even if you are free to play etc, you don't get on steam unless your game is doing well. All you have to do is check this games steam user achievements to see real activity. But most games wouldn't even know steam users existed because most steam F2P players are so blank in the head they forget that the games actually have official forums and websites. So they stay stuck in their steam hub thinking the game is a ghost town.
  • haleakalahaleakala Posts: 449 Arc User
    edited September 2012
    helbjorn wrote: »
    Not to rain on the parade, but you realize that's only $72,000 - right?

    Yep, numbers can be deceiving. The account/character numbers means that each account has on average 2.04 characters. Since I have 10, in order to balance my numbers to the average, that would mean ~9 accounts with 1 character. Some folks have a lot more than 10.
    _________________________________________________

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    Willie Nelson


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    Wrong on the CO forums since November, 2008
  • lokikinlokikin Posts: 624 Arc User
    edited September 2012
    ashensnow wrote: »
    The author of the article is engaging in obfuscation and/or outright lying, as well as spin-doctoring the limited facts present to create misleading impressions. Shame on him.

    Um, where?

    The author mentioned those numbers in a single sentance and didn't imply that they meant anything but that the game has "positive momentum", and I agree...

    So I'm not sure where you get the "spin doctoring" or the "obfuscation" from...

    Shame of him? How about shame on you for allowing your bias to read further into the article than was stated and responding based on that bias...
    _._._._._._._._._._._._._._._._._._._._._._._._._

    M-O-O-N, that spells @Rhyatt

    Originally Posted by mijjestic: Ultimately, though, MMO players throwing stones at each other in this fashion is basically one nerd pointing and laughing at another nerd whose glasses are thicker.

    Laws yes!
  • twg042370twg042370 Posts: 592 Arc User
    edited September 2012
    I was pretty discouraged last year when the game vanished and a notice appeared saying they owed money to GoDaddy.

    But I admit that this game is like the little train that could. I don't know how this Doc D invasion is going to play out (And I won't unless it's still going when I get back from my trip this weekend) but I count it as "new content".

    Otherwise the game seems to be in hamster wheel mode. I hope this changes once Neverwinter gets off the ground and they can shift some talent to their existing games.
    _________________
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  • thecosmic1thecosmic1 Posts: 9,365 Arc User
    edited September 2012
    We're at almost 1/4th of world of warcrack's subscribers. Just... Consider that for a bit.
    In their 2nd Quarter financial report Blizzard stated WoW is now down to 9.1 million players - having lost 3 million players in the last few years.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2012
    thecosmic1 wrote: »
    In their 2nd Quarter financial report Blizzard stated WoW is now down to 9.1 million players - having lost 3 million players in the last few years.

    That's still incredible for a game that's been out almost 8 years now especially considering the number of competitors that have come and gone in that time.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2012
    helbjorn wrote: »
    That's still incredible for a game that's been out almost 8 years now especially considering the number of competitors that have come and gone in that time.

    Until you consider that at least 2/3rds of that is the Asian player base that uses a totally different payment method over westerners.
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  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2012
    Until you consider that at least 2/3rds of that is the Asian player base that uses a totally different payment method over westerners.

    Could you post a source for that, because that's not my impression at all.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2012
    helbjorn wrote: »
    Could you post a source for that, because that's not my impression at all.

    You mean from Blizzard themselves? It's no secret that the largest amount of their player base is from Asia.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • helbjornhelbjorn Posts: 678 Arc User
    edited September 2012
    You mean from Blizzard themselves? It's no secret that the largest amount of their player base is from Asia.
    So no source. Okay, that's what I thought.
  • thecosmic1thecosmic1 Posts: 9,365 Arc User
    edited September 2012
    helbjorn wrote: »
    So no source. Okay, that's what I thought.
    We can go all the way back to 2008 when WoW reported of it's 10 million Subscribers that 5.5 million were in Asia: http://www.gamasutra.com/php-bin/news_index.php?story=17062#.UFp0E7JlQrs

    So it's not 2/3 but it's over half. Blizzard also signed new licenses with AsiaSoft last year to expand even further into 3 Asian markets: Thailand, Malaysia, and Singapore.

    Here's a nice article talking about the Asian financial impact on WoW in 2009: http://www.gamasutra.com/php-bin/news_index.php?story=24657#.UFp0-7JlQrs
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited September 2012
    cptvanor wrote: »
    There are considerably more people playing this right now then there was at release.

    How many instances of MC exist today ?

    There were many dozens at release.

    'Caine, miss you bud. Fly high.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited September 2012
    lokikin wrote: »
    Um, where?

    The author mentioned those numbers in a single sentance and didn't imply that they meant anything but that the game has "positive momentum", and I agree...

    So I'm not sure where you get the "spin doctoring" or the "obfuscation" from...

    Shame of him? How about shame on you for allowing your bias to read further into the article than was stated and responding based on that bias...

    I read absolutely nothing into the article other than what was written.

    For example:




    "It?s hard to believe that Champions Online came out three years ago. Not only because it makes me feel old, but because of the tumultuous ride the title has gone through.


    A too-early launch thanks to publisher Atari led to a lack of polished content, yet a smooth release technologywise.

    Actually Atari delayed the release of CO by a matter of several months. Cryptic was offered significant financial incentives for making certain dealines, and chose (perfectly reasonably IMO) to do so. I dont fault them for this at all, but it happened. There were any number of problems with the launch, including the tech (being unable to leave the PowerHouse for weeks as an example).

    There were tech issues at launch and Atari delayed CO's releasew initially while Cryptic then pushed it out as soon as possible in order to qualify for bonuses tied to release dates....The author of the article is either uninformed, or a liar.


    The move left a sour taste in many a player?s mouth, mine included, which Cryptic Studios routinely replaced with sweetness. The company kept at it, adding in more and more enticing content

    before the big shift to the F2P model under new owner Perfect World Entertainment.

    The shift to F2P occurred before PWE purchased Cryptic. Again the author is either ignorant of the facts, or a liar.

    The largely positive momentum has only continued

    Really. Only continued ? Ignoring very real problems and concerns in order to make this claim is spin doctoring. I think CO has some of the greatest potential of any game Ive ever seen. I love it in full recognition of, and despite, its faults. Ignoring, discounting, or otherwise dismissing its faults in order to claim that only positive momentum continues is a horrible thing to do to the game.

    and today that means 1.7 million players have created over 3.5 million Champions.

    This point is made in reference to the PWE, post Atari, era of CO. And yet fully a third of those characters were created in the first month of CO's existence. The author specifically presents this information as the outcome of positive momentum, when the data included does not support such a conclusion.

    Taking data that may very well be a demonstration of a neutral or negative situation and claiming that it demonstrates a positive conclusion is obfuscation.


    Perhaps you are right and an author that engages in outright lying, and less blatant forms of dishonesty, in his reporting shouldnt be ashamed...
    "

    'Caine, miss you bud. Fly high.
  • bluedarkybluedarky Posts: 1,232 Arc User
    edited September 2012
    My turn
    ashensnow wrote: »
    I read absolutely nothing into the article other than what was written.

    For example:




    "It?s hard to believe that Champions Online came out three years ago. Not only because it makes me feel old, but because of the tumultuous ride the title has gone through.


    A too-early launch thanks to publisher Atari led to a lack of polished content, yet a smooth release technologywise.

    Actually Atari delayed the release of CO by a matter of several months. Cryptic was offered significant financial incentives for making certain dealines, and chose (perfectly reasonably IMO) to do so. I dont fault them for this at all, but it happened. There were any number of problems with the launch, including the tech (being unable to leave the PowerHouse for weeks as an example).

    There were tech issues at launch and Atari delayed CO's releasew initially while Cryptic then pushed it out as soon as possible in order to qualify for bonuses tied to release dates....The author of the article is either uninformed, or a liar.


    Every MMO has tech issues at launch, it's a fact of launching an MMO that no publisher will be prepared for the first day rush of people downloading and logging into the game.

    That being said, Champions was fairly free of tech issues at launch and mostly overshadowed by the last minute patch to buff enemies and nerf XP gain.


    The move left a sour taste in many a player?s mouth, mine included, which Cryptic Studios routinely replaced with sweetness. The company kept at it, adding in more and more enticing content

    before the big shift to the F2P model under new owner Perfect World Entertainment.

    The shift to F2P occurred before PWE purchased Cryptic. Again the author is either ignorant of the facts, or a liar.

    Whilst the actual shift to F2P occurred under Atari, they then started treating Champions as Cryptic's red headed stepchild (even more so than before) and it wasn't until the swtich to PWE and after the success of certain systems in STO (Dilithium Exchange) that actual focus on improving the F2P aspect of the game came around.

    The largely positive momentum has only continued

    Really. Only continued ? Ignoring very real problems and concerns in order to make this claim is spin doctoring. I think CO has some of the greatest potential of any game Ive ever seen. I love it in full recognition of, and despite, its faults. Ignoring, discounting, or otherwise dismissing its faults in order to claim that only positive momentum continues is a horrible thing to do to the game.

    Ignoring the fact that we've seen more new content releases in the last six months than we did in the last year and a half under Atari, the content may not be in the form of APs or CSs but it is there.

    and today that means 1.7 million players have created over 3.5 million Champions.

    This point is made in reference to the PWE, post Atari, era of CO. And yet fully a third of those characters were created in the first month of CO's existence. The author specifically presents this information as the outcome of positive momentum, when the data included does not support such a conclusion.

    Taking data that may very well be a demonstration of a neutral or negative situation and claiming that it demonstrates a positive conclusion is obfuscation.


    Your number of a third of those characters being made in the first month of the game is more of a fabrication than the things you're claiming are in the article.

    My comments in Red
  • ashensnowashensnow Posts: 2,048 Arc User
    edited September 2012
    bluedarky wrote: »
    Every MMO has tech issues at launch, it's a fact of launching an MMO that no publisher will be prepared for the first day rush of people downloading and logging into the game.

    I agree, and I do not fault Cryptic for CO's tech issues at release. I do fault the author of the article for claiming that they didnt exist.


    bluedarky wrote: »
    Whilst the actual shift to F2P occurred under Atari, they then started treating Champions as Cryptic's red headed stepchild (even more so than before) and it wasn't until the swtich to PWE and after the success of certain systems in STO (Dilithium Exchange) that actual focus on improving the F2P aspect of the game came around.

    I honestly dont think that the, "red headed stepchild," treatment increased to any great degree after the switch to F2P. That aside I also was not particularly surprised that there was a significant amount of stumbling inherent to the switch to F2P. Systems needed significant amount of testing that could really only happen once a large population had the opportunity to dive into them. I also am not surprised that PWE, a company specializing in F2P games, was more decisive in their handling of the matter.

    Of course none of that is relevant to the point that the author made a false or inaccurate claim regarding on whose watch the F2P conversion occurred.
    bluedarky wrote: »
    Ignoring the fact that we've seen more new content releases in the last six months than we did in the last year and a half under Atari, the content may not be in the form of APs or CSs but it is there.

    I ignored nothing of the sort. Then again this point was not at all made by the author nor questioned by me.

    Let me ask you this..do you think that there is only positive momentum ?

    bluedarky wrote: »
    Your number of a third of those characters being made in the first month of the game is more of a fabrication than the things you're claiming are in the article.

    Hmm, the things I pointed out in the articvle are false, but Bill Roper's state of the game from October of 2009 supports my own claim there.


    http://www.eurogamer.net/articles/champions-online-has-1-million-heroes

    http://co-forum.perfectworld.com/showthread.php?p=1318027
    Happy Haunting, Heroes!

    The Blood Moon has risen and we’re off to a howling good start with our big event. We’ve already seen our first players unlock the new Celestial power set, noticed some Takofanes action figures in tow, and seen a lot of lycanthropic heroes taking a bite out of the werewolf hunters out there. The Zombie Apocalypse is in full swing, and all in all, things are getting scary in and around Millennium City. In this time of undead uprisings, we wanted to spread some calm amongst the community and bring some treats to all you tricksters out there:

    Get Your Free Costumes Here!
    There was some unfounded panic that we were never giving out new costume pieces again once we introduced costume sets into the C-Store. We thought it would be nice to point out you all the free stuff you’re getting during the Blood Moon event to quell those concerns.

    These are Free to ALL players and are persistent past Blood Moon

    Celestial Costume Set
    Chest & Hips Tights Patterns
    Belt
    Top accessory
    Eye accessory

    Assorted Additions
    Tuxedo Jacket w/ Tails
    Short Cape
    Long Pointed Boot w/ various Patterns
    Medium Hood
    Female Long Hair and Braids for High Collars

    These are Free Unlocks (Perks or Drops) found while Playing Blood Moon:

    Zombie Hero Costume Parts
    Partial Mask Head
    Zombie Long Gloves w/ various Patterns
    Zombie Long Boots w/ various Patterns
    Zombie Tights Chest & Hips w/ various Patterns
    Torn Cape

    Emblems
    Takofanes Symbol
    Silver Bullet

    Assorted Additions
    Werewolf Head Variant
    Zombie Half-Skull Head
    Takofanes Symbol (Full Mask)

    Earning Retcons and Character Slots
    We just opened up the ability to purchase these in the C-Store, but we haven’t forgotten our promise that you’ll also be able to get them in-game. Players can already save up resources to retcon their character, but we’re currently working on the technology required to unlock both a free retcon and a free character slot when you get a character to level 40. This is one of the new things we’ll be able to do based on some of the tech we built for the Blood Moon event!

    Unlocking Costumes for Your Account
    Another side effect of Blood Moon is that we now have technology in place that allows us to track individual character progression to account-wide benefit. This means as soon as we go through all of the costume pieces in the game and tag them appropriately, the vast majority of pieces you earn will be useable on any character you make on that account.

    Blood Moon Missions

    Dawn of the Undead Heroes
    There’s been some confusion as to what level heroes can and can’t get into the gateways after completing the open mission. So to make this simpler, we’ve made it so anyone that is commonly in Millennium City can jump right into the event. We’ve also removed the level restrictions on the mission to save the souls of the undead heroes. You should now see the mission appear for your level. The crypt critters will remain the same level as the enemies outside - so at lower levels, you might find yourself in some pretty tough situations. This is the PERFECT time to join a team and sidekick up!

    Also, the intent was not to just have heroes blow through this event in an afternoon. This is why we set the open mission timers as high as we did. We knew that players on the Public Test Server wanted the timer to be shorter because of our smaller test time windows. Now that we’re in the live environment, we’re seeing a wide variety of times to complete this mission chain. To make this particular event more casual-play friendly, we’re going to reduce the timer on the mission so those of you that play for an hour a night have the chance to get into one or two of them.

    Finally, we fixed a couple of bugs that cropped up where Vanguard's beacon stayed on even after he is defeated, and Flechette II & Vigil’s portals are not properly re-spawning.

    Zombie Apocalypse
    Although this was intended to be a high level event until after Blood Moon, we’re going to open it up to everyone during the event. This map will be available in the PvP queue starting at level 5! We also fixed a bug that prevented the score report from displaying when players click on the "report" button mid-game, so now you’ll be able to see where you stack up in that whole “who can survive the longest” competition (or how many non-zombie heroes you’ve taken down)!

    BITE
    There was a bug where credit for Bite player kills was not being shared across teams. The fix is in for this and will be live ASAP! This will make this part of the mission much easier to accomplish – as intended. However, you also won’t get credit for just standing there during the Bite mission – also as intended.

    We also fixed a bug where Wolfsbane, Sol Amulet, and Talbot's Talisman had game time durations instead of real time durations. Also, Werewolf and Hunter amulets are now removed from inventory if the mission is dropped.

    Our Mission: To Make More Missions
    We’re constantly going through our forums, looking at what you want from the game. Based on this feedback, we’ve put in a lot of content out there in the first 2 months the game has been live – with our new Millennium City and Crossover Missions being the most recent additions:

    New Millennium City Missions
    New mission chains for heroes of levels 18 - 21 have opened up in Millennium City!

    ARGENT at Arms - The corporate giant ARGENT has obtained of the top-secret schematics for the super-villain prison Stronghold and is planning to sell it to the highest bidder. Heroes must infiltrate ARGENT headquarters to recover the plans and discover the mastermind behind this plot.

    Try it On for PSIs - There's a conflict breaking out between the mysterious PSI organization known and the ARGENT mega-corporation. What’s so valuable that has these two powerful groups fighting each other? No matter what the cause, the bloodshed must be stopped!

    Crossover Missions
    Heroes can now share missions with their teammates, even if that teammate is not eligible for, or has already completed the mission! This is an excellent way to help your friends with missions and get additional experience and resources for your good deeds in the process.

    The shared mission becomes a “Crossover Mission” for your teammate. If there is an item required for the mission to be completed, they’ll receive it when you share the mission. The mission needs to be turned in at the contact that gives out the original mission, and a hero that completes the Crossover mission receives their own separate mission reward.

    Blood Moon Rocks! What’s Next?
    We’re working on “Flashbacks” that will let you replay missions you’ve previously completed but want to try again. There is a new repeatable Lair in the works that will feature some very special villains, as well as one that will shake you to the core of your reality. We’re also making passes on the powers right now, focusing on like-types of powers (Offensive Passives, Travel Powers, etc.) and will be rolling out balance changes in the weeks to come. We’re also starting work on our Winter Event that will roll out in December. And then there’s the very big surprise we have in store for early 2010…

    What’s This Public Test Shard You Mentioned?
    This is the place where we put new elements we’re bringing into the game through their paces. We’ve had it up and running for a few weeks now and the process of getting feedback from there into the game is getting better all the time. We’re just about ready to allow players to do specific Character Transfers from Live to PTS, and we’re also going to have an Incentives program to get you over there to help us test. More news on this in the coming weeks.

    Did You Know?
    Champions Online had 1 million characters created within the first month of launch! That’s an awesome display of creativity and a truly heroic endeavor.


    See you online!

    'Caine, miss you bud. Fly high.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2012
    Anyways, the zen exchange was an interesting point but also considering that a lot of people are also subscribed, and since we will never know how many active subs Champions has, at this point any speculation is off and people calling constant doom down on Champs because thinks aren't going their way is just silly at this point.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • neuraldamageneuraldamage Posts: 590 Arc User
    edited September 2012
    Given Sir Bruce's inability to get accurate active subscriber information back when he was attempting to chart MMOG growth, I'd be amazed if those numbers were anything close to accurate.

    But then I expect most of you have zero clue as to who Sir Bruce was and what he did.

    http://en.wikipedia.org/wiki/Bruce_Woodcock_(computer_games_analyst)

    Given some of the other points already made in this thread concerning accuracy and a cursory inspection of the content on that website... all I have to say about this topic is: Sis boom bah, rah rah rah! :rolleyes:

    People are broken. - Lum the Mad
  • secksegaisecksegai Posts: 1,354 Arc User
    edited September 2012
    nepht wrote: »
    LOL seriously I read this at Lore Hound and thought WTF o.o" http://lorehound.com/news/champions-online-tops-3-5-million-characters-celebrates-third-year-of-operation-with-new-event/

    I double dare the doomsayers to try to find DOOOOOOOOM here :D

    Read the brief article.


    I have 16 level 40s. Another 5 or so more not 40. An SG mate has over 20 40s.

    Considering most silver accounts will have at least 2 characters created, 1.7 to 3.5 ratio seems suspect, don't you think?
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited September 2012
    helbjorn wrote: »
    I was responding to the comment I quoted. You have to look at everything in context. $72,000 over six months to a small-medium sized business is a pittance (I know, I owned/operated one for years - and I only had three employees!). I'm surprised they would even mention it, unless they were counting on most being impressed by big numbers without actually doing the math. Sure, that's only one source of potential income for Cryptic, but it's the one they chose to brag about, which is worrisome.

    The other numbers in the panel are encouraging , if they can be believed. As someone else already pointed out, are they even active accounts? And of those, how many are paying a sub or contributing anything at all to the bottom line through the C-store? This is a F2P, after all. At least when WoW announces sub numbers you know roughly what that means money-wise.

    Trust me, I want to be encouraged. But this panel shows me nothing solid.

    Agreed. It helps, as would the billboard suggestion in my signature below, but it's only a small part of what is needed for funding.

    klitty wrote: »
    And the doom sayers will ask: Are they active?

    Exactly.

    I know Battlefield Heroes for example likes to quote huge numbers of characters and registered players, but that's meaningless especially in that game where hackers are constantly creating new accounts to evade the banhammer when they cheat. And that game is infested with cheaters. So yeah, they may have millions of accounts, but very few of those actually fund the game.

    This is why I'm quite angry still with changes that some of the programmers (including Gentleman_Crush, as he's seen as or is the leader in that area) touted that pushed many of my friends away from this game, namely what was done to crafting, removal of the calendar on the website, lack of responsiveness to bugs (including severe ones that affect PvP in the extreme, like the currently Imbue bug not canceling out on heal usage), and the straight up removal of crafting with no compensation for Blueprints (including extremely expensive ones) and a slap-in-the-face compensation (R1 mods) for those who had collected raw crafting materials as per explicit advice from a developer on his in-game chat channel (which most players probably didn't even know existed).

    In short, recruit new players AND please stop driving your loyal customer away! (loyal = active with the game + spends money that funds game) It's like shooting yourself in the foot. You're going to drive your customers that have actually payed lots of money into the game, away from the game? Seriously? Does nobody other than me see incredibly illogical that is?! :eek:

    Two of these friends that left due to the above reasons I mentioned spend each about $1000 on this game, no joke. That's not a huge amount of money to them individually, but I'm certain it's far more than most players have spent in this game by a long shot.

    The key to the F2P model revolves around having a sizable population, lots of customization, mircotransactions combined with subscriptions (so you can have more options and it isn't pay to win), and customer retention. The addition of the Questionite Exchange seems to have been a very smart business move in the long-run, and I was suspicious of it at first. It also helps reduce/prevent the pay-to-win aspect that kills many F2P games. But loosing your big spenders seems kind of... bad... especially if you're not recruiting new players enough to make up the difference.

    Seriously when was the last time this game was talked about or advertised in the mainstream media?

    ashensnow wrote: »
    1) The launch was not, "a smooth release technologywise." I am not saying it was terrible, but it had its share of issues, just as many (most ?) games do.

    2) "The big shift to the F2P model under new owner Perfect World Entertainment," did not occur. The game went FTP under Atari.

    3) The game's release was delayed under Atari, any claim that the publisher rushed the release despite a lack of content is speculation.

    *ahem* http://www.g4tv.com/games/pc/40993/champions-online/

    More specifically:
    http://www.g4tv.com/videos/41226/champions-online-review/

    Do your research people! :smile:

    ashenshow wrote:
    4) Number of accounts is irrelevant as is number of characters. Income and population would be much more interesting to read. Cryptic announced that more than a million characters had been created shortly after launch (couple of months or so ?). Such was meaningless as an indication of success then, and remains so now.

    Mean and median expenditures per account would be more useful. Even more useful would be a graph that shows what percentile of the population funds what portion of the game, including other sources such as AD revenues and such.

    Speaking of which...

    Don't they have to release this info somewhere being a publicly owned company? I'm not an expert on the stock exchange system and what the obligations are, but I thought this was kind of important info that is supposed to be shared with stockholders?
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited September 2012
    Also, bluedarky, please stop doing that. It makes it a pain in the **** to read. I've asked nicely once before and demo'ed how to break up quotes.

    I'm just not going to read that **** from now on. Even if it's the cure for cancer.
  • towershield#4714 towershield Posts: 1,232 Arc User
    edited September 2012
    agentnx5 wrote: »
    Also, bluedarky, please stop doing that. It makes it a pain in the **** to read. I've asked nicely once before and demo'ed how to break up quotes.

    I'm just not going to read that **** from now on. Even if it's the cure for cancer.

    If you're not going to read it then stop complaining about it. Seriously, get over yourself.
    ___________________________________________________________________________________________
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited September 2012
    *restraining from feeding the troll, knee-jerk reply removed*
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited September 2012
    Well this thread has reached its tipping point.

    So I'm leaving my customary 15% right here!
This discussion has been closed.