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Suggestions, part 1: Quality of Life

fentonatorfentonator Posts: 48 Arc User
edited September 2012 in Suggestions Box
Several suggestions, so I'm going to break them up into multiple threads to avoid excessive confusion. This one covers "quality of life" improvements, things that aren't critical but would be nice to have adjusted or changed.

First up: I greatly praise Cryptic for adding an "exit" button... but I only know about it because I was griping that you *still* hadn't added one on the Zone chat, and someone pointed it out. Why on earth would you choose to put it on a screen that is several clicks deep and which very few people would ever be *looking* at when trying to leave an instance map?

Especially because you have no less than *three* other obvious places to do it, two of which you currently already use for *exactly that purpose*... but only for a specific type of "mission". That said, I *do* give props for not limiting it to only "when you have finished the mission", there.

Please consider doing at least one of the following, though frankly all three would be useful (and unless I'm missing something drastic, shouldn't require exceptionally large amounts of dev effort):
  1. Put up a "Leave Map" option as is done with Alerts right now. Set it to trigger on completing the 'core' mission for the map, which is clearly already something the engine understands how to work with (given the next option).
  2. Add a 'Leave' option to the "You've completed the mission!" pop-up text dialog. This is actually the least useful on its own, since it is easy to dismiss the pop-up and would be annoying to have to then get yourself out, but it would still be a major improvement.
  3. Add a 'Leave Map' option that persistently 'hovers' near the bottom of the screen, as currently happens for "go to the next segment" in most of the multi-segment "special" content (comic series / adventure packs).

I do also like that a lot of the newer maps appear to deliberately have doors in the 'final room', when they are a clearly directed map, but a huge number of the old ones don't seem to have this retrofitted, and it seems like doing this would be an easier approach than trying to find all of those.

Second:

While poking around the Crime Computer, I noticed that "Search for Emergencies" has become much more useful, overall, now listing things outside your obvious level range. But there are at least two things that I think could be fairly major improvements, and one of them seems like it would be very low-cost:
  1. Add a checkbox to enable filtering to "level appropriate" content (used to be the only thing shown, unless I mis-remember).
  2. Add a checkbox to *not* show anyone who has only repeatable missions available.
  3. Add a way (possibly a second, similar screen) to allow getting in touch with *anyone* you have spoken to at least once, which allows you to turn in missions or get new ones from that contact without going to them. CoX called this the 'cell phone', I believe, and it makes a profound difference in convenience when you don't have to try to herd cats with your team all needing to go to three or four contacts to turn in or pick up missions so that they can be in sync with each other.

Additionally: add a keybind 'target' (even if it isn't bound by default) that will bring up the Crime Computer *directly*, rather than having to go through your mission journal. Though that would be less critical if you could do the above interactions (turn in / pick up new) from the mission journal itself.

Finally, another thing I spotted that could be a great feature if only it were slightly more useful: the countdown timer on renewable missions. The timer itself is great (though for the "4 a day", information on how many you have remaining and when the day resets would be nice), but nearly useless because the only way you can find it is to try to scroll through your *entire completed mission list*. For some of us, that list is... well, put it this way: for one of my toons, if there are more than maybe a dozen missions in the entire game that I haven't completed at least once, I would be quite surprised. That includes all of the old *and* new citizen missions (I'm sure that most of what I'm missing is from that list).

For the love of Grond, please: list them in their own separate category at the top (even if it means making a duplicate entry), allow sorting the list in a way that allows you to see that, and/or allow filtering it to only show those.
Post edited by fentonator on

Comments

  • clcmercyclcmercy Posts: 313 Arc User
    edited September 2012
    Hey...how about making contacts visible from the map /WITHOUT/ having to get anywhere near them? So you know where to go. And automatically adding them to a "contact list" when you reach an appropriate level?

    Just food for thought.

    Occam's Razor makes the cutting clean.
  • bluedarkybluedarky Posts: 1,232 Arc User
    edited September 2012
    clcmercy wrote: »
    Hey...how about making contacts visible from the map /WITHOUT/ having to get anywhere near them? So you know where to go. And automatically adding them to a "contact list" when you reach an appropriate level?

    Just food for thought.

    Check out the Crime Computer, it lists all contacts available and you can even take and hand in missions remotely.
  • fentonatorfentonator Posts: 48 Arc User
    edited September 2012
    bluedarky wrote: »
    Check out the Crime Computer, it lists all contacts available and you can even take and hand in missions remotely.

    Absolutely not (completely) true.

    It works for *Emergency* mission contacts. It does *not* list "all contacts", nor can you turn in missions to contacts that aren't of that sort. This is why I suggested a second screen specifically for all of the others (optionally "when you have met them at least once").

    It seems like quite a lot of them, and it is, but it is not even remotely close to all of the contacts in the game. I specifically verified this before posting the thread.
  • clcmercyclcmercy Posts: 313 Arc User
    edited September 2012
    fentonator wrote: »
    Absolutely not (completely) true.

    It works for *Emergency* mission contacts. It does *not* list "all contacts", nor can you turn in missions to contacts that aren't of that sort. This is why I suggested a second screen specifically for all of the others (optionally "when you have met them at least once").

    It seems like quite a lot of them, and it is, but it is not even remotely close to all of the contacts in the game. I specifically verified this before posting the thread.

    QFT. All it ever gives me up until yesterday was "I'm sorry, but I have nothing for you."

    Then I hit lvl 15 and now it's got a mish arc for me. That's it. No contact list at all.

    Occam's Razor makes the cutting clean.
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