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WIND CC Updates

deathkn3llqdeathkn3llq Posts: 19 Arc User
edited September 2012 in Suggestions Box
I feel the wind powerset has alot of potential as a crowd control friendly elemental power..

But currently its missing a slotted "support" power .. that enhances the whole "wind blowing you awayness" of the powerset.

Suggestions ..

1. Add a slotted "support" power. That buffs Wind/Electric/Ice Holds/CC

2. Add another "form" that reduces by 10/20/30% the likelihood of you getting hit (dodge that scales with endurance) .. you know .. insubstantial like air? ... perhaps call that .. SKYCLAD?

3. Improve tornado slightly .. so that 1 person is paralized (as working) but a short radius of moving air (around the power) slows down the movement of other foes.

4. Add an "Invisible" cloud summon power that slows you down slightly and will cancel on attack (Anti aggregation)

5. Add a soft tornado power that drasticly reduces ranged attacks hitting you (projectiles ect)

6. Add a "push of ledge" type power that has some damage .. but mainly gets its damage from "fall" damage.

7. an AOE CC power that sends strong blasts of air slowing/knocking down/Knocking away (of ledges) ect.
Post edited by deathkn3llq on

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